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About Roderick

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    Polonium Wizard
  1. Enhanced Spells Mod (Sacred 2)

    Thank you for your response. We might have missread what is included in the balance of S2EE and how much would be added in the Challange Mode. Looks like tougher times for meele (at least in the lower levels). Have a nice day!
  2. Enhanced Spells Mod (Sacred 2)

    Good evening ladys and gentlemen, I scrolled through this topic and didn't find anything, so I allow myself to ask here: Is the Challange Mode included in the Super Spawn? My Sacred 2 is altered by Reduced Fog Mod, Sacred 2 EE 2.0 - Enhanced Spells and the Superspawn included in the EE Mod. I know that the bosses where formerly improved by the Challange Mode, but know this is standard in the EE 2.0, so I am not surprised but pleased by the tougher bosses. But every other point from the Challenge Mode is also active, despite having not installed it. Especially these points I can definitly confirm: Critical hit damage increased from 1.2x to 2x times damage. Max speed in the game quadrupled. The player isn't faster by default, but will benefit from more Run Speed +% gear. Enemies will move faster as well. Enemy aggro range tripled. Aggro range for white (much lower level than player) enemies doubled. No more damage downscaling for NPC's (they will inflict full damage on each other). Range for clearing the fog of war on the map is tripled (results in more enemies). The fog is cleared in a wide area and almost all enemies within attack me. The NPCs from quests can take out a normal foe. The crits of the champions on lower levels are strong enough to pulverize themself (I took the god power which has a 50% chance to reflect an attack and one skeleton champion went from full HP to a neatly stacked pile of bones. Such Skeleton Chempions are easyly able to kill my charakter with two critical hits on lower levels.). It is still enjoyable, though.
  3. Hi there! yeah, I am mostly on another Sacred Fansite. ^^' But I do know DarkMatters is the first point when looking for Sacred 2 patches and mods, so I hope you guys do well and I will report here whenever I hear something which could be concerning you. Thanks for the swift work! I will relay it to Steam. (if not already done. ^^) have a nice day
  4. Good morning! I have read some topics in Steam where people who want the CM-Patch can't register or login here. https://steamcommunity.com/app/225640/discussions/0/1696045708653358894/ https://steamcommunity.com/app/225640/discussions/0/1696045708647928873/ Is there any kind of problem with it right now? I redirected them to another side which hosts the patch because I do like to see some more players. I hope you don't mind that. yours sincerely Roderick
  5. Community Patch 160 Bug Reports

    Good morning! Just found a tiny "bug". The skill "Spell Resistance" has Spell Resistance +X%. Since the CM, the value of Spell Resistance is shown in the inventory screen. The shown value is changed correctly when changing items which have Resistance +X%. However, the value doesn't change when the skill "Spell Resistance" gets rised, despite providing higher Resistance +X%. All in all, I think it is just a bug in the displayed value, so I believe it is working, though. have a nice day!
  6. Sorry for the late response. After a reload, the clones disappeared.
  7. Ahhhhh, of course! I didn't think of that. Thank you! I can undestand having unfinished code somewhere disabled because of rushing things... but disabling finished sounds? Must have been really tight in the end.
  8. Hello there. After all this time I got finally time to test this beta. Maybe to late to be of any value for the team, but there isn't much I have to point out, though. ^^ I played five hours straight until it crashed. Normally I can't play this long, so nothing to complain here. xD Most things are just working fine. Ship ports, Air Balloon port and Travel Agent NPCs working fine. Running around in circles for horses and with meele combos really works fine (means, is fixed) (a big point for me since I mostly play meele). Camera in boss battles is fixed, that always bothered me especially in the final battle. "Percents, not flat numbers, are now correctly shown in tooltips for Combat Discipline and Speed Lore. " Thanks thousand times for that! Stackable runes are great for saving space. Is there a way to lay a rune from a stack into the Rune Masters slots? Having to seperate them to do so is a bit boring... but a small price for the bigger benefit. ^^ "Ogre clan Champion designs: Grurag (blue) and Ore-Thag (red) are activated and added to Nor Plat. " I can confirm this. But I have to say, the blue one doesn't do anything. He has the symbol to speak with him, doesn't attack and isn't attackable. "All characters now have voiced comments when accepting new quests. " Where do you get those from? Some of them are really cool! xD Onliest seen bug: I only posted the links to the pictures... don't know how to post here without spamming you with pictures, sorry! At some point, those two in Nor-Plat have been doubled. They have been normal at first, aber after some quests they have been doubled. Not really copies of each other, since they had different items to sell. Thanks for all the work, I will greatly enjoy meele Shadow Warrior for a while. ^^