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Inspired

Sacred Game Modder
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Everything posted by Inspired

  1. Thanks gogo! I hope it will help people who still play this amazing game have more fun and enjoyment, and maybe it will get someone to reinstall the game and give it another try
  2. No worries, that's fine. Like I said, the tool works through the command line, which means that you'll need to manually type in the commands in CMD. Hopefully this video will help you figure it out.
  3. This video will show you how to use Cheat Engine and my Sacred cheat table to modify the Steam version of Sacred Gold. After watching the video, you'll be able to: Change your character's skills at any time in-game, including to those normally unavailable to your character class. Equip any item regardless of its requirements, including items normally unavailable to your character class. Learn, level and use combat arts of other characters. Summon any creature/character in the game the same way the Wood Elf summons her unicorn. Play as normally unplayable creatures/characters (you can play as a dragon, Sakkara demon, Baron DeMordrey, rabbit, etc.). What you'll need for this: The English Steam version of Sacred Gold (unfortunately, the cheat table will likely not work with any other version of the game). Cheat Engine. My Sacred cheat table. My Sacred modding spreadsheet. If you want to convert the cheat table to another version of the game but don't have any experience working with Cheat Engine, I'd recommend to start by watching these tutorials by Stephen Chapman. If you have any questions, feel free to reach out, I'll try to help. I'll probably do a couple more Cheat Engine tutorials later down the line (on how to use NPC combat arts and how to give armor to your companion) so stay tuned for those.
  4. Actually I've just remembered that there's yet another way to convert GRN to OBJ, a much less convoluted one. It mangles UV maps though but I don't think you need them for 3D printing anyway? So you should be good. First, you'll need to convert GRN to GR2 using the method explained here (scroll down to the "Granny 1 format" section at the bottom of the page). Then convert the resulting GR2 file to OBJ using this tool (it works through the command line, check the readme file for an example of usage). That should be it. Like I said, this method mangles UV maps and doesn't preserve skeletons but meshes should be fine.
  5. @Ragnar1989 that's strange. Does it throw any error? Try to download the tool from this link then. If it still won't launch, right click on the exe and run it as administrator. Another option is to try and launch the exe from CMD. Reloading the PC might also be worth a try, I guess. The pic you linked doesn't show up but based on your description it seems that you're dragging the pak file to the tool exe? If that's what you're doing, it won't work unfortunately because the tool requires the path to the game folder and the path to the Granny Viewer exe. Here's a brief video to give you an idea on how it's supposed to work.
  6. Hey Ragnar. Use this tool to get GRN models from the models.pak. Then follow this excellent tutorial by @RuDDicK to import GRN models into 3DS Max. Once you get the models into 3DS Max, you can export them as OBJ. You can also import and apply animations the same way to add some personality to the characters you want to print. If you don't have access to 3DS Max, there's also another way to convert GRN to OBJ but it's reeeeally convoluted and it doesn't preserve skeletons so you won't be able to apply animations. So I would definitely recommend RuDDick's method. But let me know if you want me to explain the second method as well.
  7. Thank you gogo! I got some cool Sacred 1 modding/hacking stuff that I've been sitting on for years being too lazy to do tutorials haha. But when I noticed a modding subforum opened here, I thought it was now or never I have a few more tutorials planned and will try to get to doing them in the coming weeks.
  8. Here's a video tutorial that will show you how to change your starting companion to any character in the game, as well as how to get a starting companion for characters that do not normally have one (Seraphim, Dwarf, Daemon). Let me know if you have any questions and if you want to see more Sacred Underworld modding tutorials here Here's the Sacred modding spreadsheet that's used in the video.
  9. @Hooyaah still not seeing the links, unfortunately. Could it be related to a member's number of posts on the forum? This is what I get when uploading a completely new file. And this is what I see when uploading a new version of the existing file.
  10. I just double checked and yes, both the "Add files by URL" button and the "Linked Files" section are definitely missing for me.
  11. Oh, that would be a much neater solution for sure. Unfortunately, the uploader doesn't let me add an external link to the download button. It only lets me upload files from my computer. I wonder if it's something that's only available to admins/moderators?
  12. Sacred Character Model Renders (Read Description!) View File Do not download the file, it's just a dummy used to create a page here in the Downloads section! The actual renders are here. If you want to use them for anything (art/modding references, website/wiki, video thumbnails, whatever), go ahead. No restrictions on the use and no credits necessary. There's also a sortable index of all the currently uploaded renders. Submitter Inspired Submitted 08/19/2020 Category Sacred Mods  
  13. No problem! I used a bit of a trick in the Downloads section - I've only uploaded a dummy txt file with the link to the Google Drive folder since the folder itself is quite large (around 500mb now and it will continue to grow as I add more renders) so I don't think it's reasonable to upload it to the Darkmatters server. I've also provided the link in the description of the file page. Let me know if you're okay with this.
  14. Version 1.0.1

    20 downloads

    Do not download the file, it's just a dummy used to create a page here in the Downloads section! The actual renders are here. If you want to use them for anything (art/modding references, website/wiki, video thumbnails, whatever), go ahead. No restrictions on the use and no credits necessary. There's also a sortable index of all the currently uploaded renders.
  15. Thanks gogo! Sure, I can upload them there, although I don't see a fitting category for them. Do you think these would fall under "Sacred Mods"? They aren't really mods per se, more like fan art I guess.
  16. I've been doing renders of Sacred character models for a bit now and thought I'd share them with everyone here in case someone else wants to take a look as well. Here you go. If you want to use them for anything (art/modding references, website/wiki, video thumbnails, whatever), go ahead. No restrictions on the use and no credits necessary. There's also a sortable index of all the currently uploaded renders.
  17. Yes, I didn't find a way to do it either Would've been great though!
  18. Yeah, I guess that's the reason for that shortcut document. I thought it was a long shot that the Swedish localization existed and that someone from Sweden still had the game and read the forum here after all these years but oh well, I had to try asking Thanks for the input anyway!
  19. Thanks for the reply Flix! I had also thought that there was no Swedish localization initially but then I discovered a couple of things that made me think there could be one: 1. Turns out Sacred was translated into a whole bunch of languages besides those you mentioned. For example, Italian, Polish, Hungarian and a few others. Not sure whether those were official localizations but the translations do exist and it doesn't really matter to me anyway whether the Swedish localization is official or not if it also exists. 2. There's a Quickstart.pdf file in my Sacred Gold Steam folder that contains the keyboard shortcuts info for the game in English and in a few other languages, including Swedish. That's an official document from Ascaron so I guess it suggests that even an official Swedish localization might exist after all.
  20. Hey, I was wondering - does anyone happen to have a Swedish version of Sacred Underworld by any chance? And if someone has it, could you, please, upload the global.res file from it, which can be found in the "scripts" subfolder of the main game folder?
  21. I've found where this text is used. Or, rather where it was supposed to be used since I do not remember it actually being used in the game. Looks like this was supposed to be one of the remarks playable characters make when they enter an area or approach an object in the game world. For Dark Elf the number of the corresponding .mp3 file in the sound.pak is 16970. I haven't bothered to check but I'm sure all the other original playable characters have the same remark recorded for them. I guess the devs wanted it to play when the character approached one of the several stone circles of Ancaria? Maybe the one in Bellevue? I guess now we'll never know for sure. There are actually other lines recorded and placed in sound.pak but not used in the game. I wonder why the devs decided against using them.
  22. No problem, gogo. Like I said, I'm glad there are people who are interested in the history of Sacred and I'm always happy to chat about it No, not really. I make small personal mods for myself, but they are not connected to my questions here. I'm just trying to find more information about Sacred and its development. I used to think the same until I found an interview with Michael Bhatty, the lead game designer for Sacred. It can be read here. I speak very little German and had to use Google Translate to read it, so if anyone here speaks German, correct me if I'm wrong. But from what I can understand, Bhatty says that when Ascaron bought Armalion, it was very unfinished, basically it had only one small location and one quest. So even though they used Armalion as a base, most of the work on Sacred was still done by Ascaron. It sounds a bit hard to believe considering the number of character models made for Armalion and all the different locations shown in the trailer and screenshots. But still it is not impossible considering that game developers often show staged screenshots and videos from their games before actual locations and/or features are fully developed. That might have been the case with Armalion. Besides, I don't see a reason for Bhatty to lie, so I'm inclined to believe him. By the way, that interview also has some very interesting info on Bhatty's plans for the expansion for Sacred. Those plans were later scrapped in favour of the Underworld campaign and Bhatty himself was removed from working on the game.
  23. Thanks for the replies, guys. I'm glad there are still people who are interested in the history of Sacred. I've been able to find some info on my question. There is another female mage as a crowd NPC in Braverock Castle in a cage in the market square and there are two more druids in the Underworld as quest NPC for quests Hunting Druids and Insect Blood for the Healer. On a side note, I've also found an interesting text regarding druids in the game text files. I do not remember it actually being used anywhere. Here it is: Does anyone know or have any guesses on where this text is used in the game and whether the site it refers to is an actual location?
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