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jwiz

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jwiz last won the day on January 30 2021

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  • Favorite pizza topping
    anchovies
  • Why do you want to join DarkMatters?
    why shouldn't I?
  • All time best video game ever played
    Witcher 3
  • Country
    Germany

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  1. That's great to hear and sad news at the same time, though I can fully understand that after 10 years you want to move on to new horizons. Many thanks for all the excellent work in the past and best of luck for whatever you decide to tackle next. Too bad that I'm not a scripter (I've only a rudimentary understanding of lua, python et al.), otherwise I'd so some changes myself, like to the Ancaria Airlines quest introduced with the CM-Patch. It has always bugged me, that this quest doesn't simply give a fixed (decent) amount of experience but skill points as well and I'd like to re-roll that.
  2. IIRC then summoned creatures could go up to 10 levels beyond cap in the vanilla (or CM patched) game already. Not totally sure about that, though.
  3. Just noticed on the special mount island that after completion of the 2nd wave the gates of the pen did not open automatically, so I wasn't sure if I had missed any enenmies. I don't remember though, if it has always been buggy this way.
  4. Yeah, I read about that in the PFP forums and was guessing that switching combat AI to ranged would turn these enemies into 'rapid-fire machine guns' by using melee combat behaviour. I can see that the devs tried to mix the melee/ranged combat but seemingly failed to include a proper compounded combat behaviour to match this. Well, it is what it is, I guess.
  5. I've noticed in the human area that the 'Robber-Chief Champions' which are equipped with a bow, run towards my char not using it at all and once in close distance switch to a melee weapon and attack. This doesn't seem right, or is that a general bug with some ranged weapons attack AI?
  6. T-Energy regen on a bow? I don't think so.
  7. @Flix do you have a list which speech text resources differ between the lastest EE mod and the PFP? I was thinking of doing a spell check for the german localized version of the PFP mod as well, but I'm loathe to slog through 55k text strings again.
  8. Two minor issues are still nagging me somewhat: a) is it possible to deactivate the teleport in the 'Ancaria Airlines' quest. I think this portal shouldn't be accessible in singleplayer mode at all. b) the two dark boss seraphim at the beginning of the 'demons and Children' auest in Sloeforf can still be cheesed for their drops and xp.
  9. I have now completed and uploaded the new pass over the german localisation file and amended all the previously missing corrections. The link now points to the lastest version.
  10. I've come upon a minor issue with Mommy Bear's Favorite quest. If you pick up the little bear as a pet, the pet name gets displayed in the text box but if you hover with the mouse over the bear, the box goes blank. Usually, when hovering with the mouse over a follower the text box changes/displays the quest title. So there seems to be a missing resosurce for that specific quest. Sadly, I couldn't catch the the mouse hover over the pet in an image.
  11. Sadly I did mess it up. I noticed yesterday during a dryad test run that the blowpipe 'Vermächtnis des Waldes' (Legacy of the Forest) dropped but with the old spelling mistake lacking the 'n'. While correcting the text file I had 2 files, an editing copy and a backup copy, but apparently at some point I continued working on the wrong one, which left a whole section of the file uncorrected that I had already corrected before. I am currently reworking the text file but my enthusiasm to get it done took a bit of a beating here, so it may take a while before I'm ready again.
  12. Yesterday I ran through the german localisation of the global.res with a spell-checker (again) to iron out some kinks still left in there. As Flix has said already, a lot of the names / item description have been corrected with this patch, so the changes are mostly in text strings of quest logs and books (yeah, who reads those anyways ), but some others I have corrected nevertheless. (Maegalcarwen or Ramirez ) I hope I didnt make any blunders as it was getting very late and I grew tired. For anyone willing to take a look or bother, here is the download link at Google drove: https://drive.google.com/file/d/1dyEGHT2Vlc1vhL7uZ7lXIGNhCUEJkdc1/view?usp=share_link Exchange at your own risk, but make a backup copy of the original v. 3.2 global.res beforehand.
  13. Afaik, the El-Darrag quest line is thus buggy since the changes made to the CM-Patch to trigger it upon arrival there. I din't know if Flix can do much about it.
  14. As some players in the german Sacred Legends forum have noted with pre-3.2 chars, sometimes activating the player char buff now completely alters the surrounding environment colors/tones as well: https://forum.worldofplayers.de/forum/threads/1570111-Diskussion-rund-um-Sacred 2-EE-3-0/page5?p=27139755&viewfull=1#post27139755 Is that change due to shader alterations in the new mod and is it intended?
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