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RockTory

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Polonium Wizard

Polonium Wizard (3/20)

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  1. BUG report: 1、High Elf Skills:【Blazing Tempest】 It will be invalid due to the influence of terrain, and the attack effect will be lost, resulting in no damage. 2、Some air-to-ground skills are disabled, such as: High Elf Skills【Incendiary Shower】Does not work indoors and in dungeons. some confusing questions: 1、In the challenging difficulty MOD environment, some remote physical monsters and beast monsters deal more damage than other bosses and champions of the same level. It is very easy to kill players in seconds. I have learned various armor and resistance skills on bronze difficulty 2、Life Skill: The benefits of trading are much higher than perception. This will seriously reduce the interest in doing quests and killing monsters. 3、After the Bronze difficulty enters the Silver difficulty, the attributes and level of the task reward green equipment are lower than the level 5 of the player character, which makes the excellent rewards useless, making the game empty of difficulty and no fun. Hope that clears up, thanks a lot. For your years of hard work, I and the many ARPG fans around me thank you very much. You are the hero of sacred 2, salute to you.
  2. BUG REPORT : There is a bug in the fog boss of the swamp map, kill all the monsters it summons, it does not reduce any health, I tested it for 20 minutes, it is invincible
  3. New problem report: 1. The BOSS drop is a bit weak. The current version of BOSS has been strengthened, but the drop has been weakened a lot. Besides, I also learned a higher level of "awareness" skills. 2. The strength balance of the elite monsters in the wild is not right. The attack intensity of elite monsters with the title of leader and champion is much lower than that of "elite orc warriors." 3. The orc shaman, the orc archer, and the troll archer are too weak. Orc shaman's attack power is only single digits most of the time. Orc archers and troll archers have a very low hit rate and low damage, far lower than their fellow "orc warriors". Although the current version is difficult, the balance of occupation and monster balance needs to be optimized, but it is very interesting. You are my hero. I will recommend your work to all ARPG fans around me. Thank you very much.
  4. Problem report: 1. The HP potion is too weak in the initial difficulty. It requires proficiency in alchemy to get the HP recovery bonus. This makes many melee professions become rookies. 2. The newly added elite monster is too powerful, and its value is several times that of other elite monsters. When most monsters attack at 10-20 points, the newly added elite monsters attack at 100-200 points. What's uncomfortable is that the new elite monsters spawn near the "High Elf Outpost". 3. Hope to add the washing point function. Because the current version is more difficult, if there is no washing point function, learning the wrong skills will greatly weaken the character's growth curve. 4. I hope to join the activated "Resurrection Stone" to be able to teleport without restriction, which is convenient for handing in tasks. 5. I hope to balance the current strengths of the major roles. The current version of "Temple Guard" is very powerful, while the melee class is relatively weak. 6.The stun time is too long, causing the player to be stunned by the monster in the middle of the game and then beaten to death.
  5. Problem report: 1. The HP potion is too weak in the initial difficulty. It requires proficiency in alchemy to get the HP recovery bonus. This makes many melee professions become rookies. 2. The newly added elite monster is too powerful, and its value is several times that of other elite monsters. When most monsters attack at 10-20 points, the newly added elite monsters attack at 100-200 points. What's uncomfortable is that the new elite monsters spawn near the "High Elf Outpost". 3. Hope to add the washing point function. Because the current version is more difficult, if there is no washing point function, learning the wrong skills will greatly weaken the character's growth curve. 4. I hope to join the activated "Resurrection Stone" to be able to teleport without restriction, which is convenient for handing in tasks. 5. I hope to balance the current strengths of the major roles. The current version of "Temple Guard" is very powerful, while the melee class is relatively weak.
  6. The updated version in December 2021, problem report: 1、The monster's skills make the player stunned for too long, and it is very easy to be sieged and die, but the player can do nothing. 2、The amount of HP medicine recovery is too small, which makes melee characters vulnerable. 3、There is a problem that yellow drugs cannot be superimposed. 4、The new elite monsters are too powerful, and two attacks can kill the player. A lot of them were refreshed at the "High Elf Outpost". This is only the bronze difficulty, the silver difficulty is even more exaggerated. Finally, I would like to thank the author for making the once weak "Temple Guard" stronger and more interesting in the new version. You are my hero, and I will recommend your work to ARPG fans around me. marvelous !
  7. The latest version of BUG report: After the new equipment slot wears the equipment, its attributes and the attributes in the mosaic hole can not give the player bonus. English is not very good, I wonder if you can understand。
  8. thanks,I'm a Chinese fan of the Sacred 2 ,I like this mod,some of my partners want to continue the localization job for Chinese. Some members of us have just finished the localization job of the recent RPG Grim Dawn, thus we want to help with localization of this game. Could you give us a chance? email:610517723@163.com
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