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RetsReds

Sacred Game Modder
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Everything posted by RetsReds

  1. That's the blueprint.txt in the scripts\server folder? That downside doesn't matter, it's a fresh character anyway.
  2. Quick followup - how do I change the 2D inventory item pictures of items? I don't mean to make and add new ones, just switch the models of some more items and switch their corresponding 2D inventory pictures as well.
  3. Hey, uhm, I've got a follow-up question - what's the line for unmounted melee auto-attacks? Meaning, what should I change the animType = "ANIM_TYPE_SM01" line on a weapon-based skill like Soul hammer or Ravaged impact with to change its animation? Switching it to SM02, 03, and 04 only cycled the casting animations of other skills. Thanks. Edit: Nvm, figured it out. Switched it to: animType = "ANIM_TYPE_ATTACKA" animType = "ANIM_TYPE_ATTACKB" animType = "ANIM_TYPE_ATTACKC" and the last one was the animation I wanted.
  4. Yea, that's why I've been avoiding it. Well, I'll keep doing so - blacksmithing it is! Thanks.
  5. Thanks! What about the mastery bonus, do we know the percentage for it?
  6. Ok, here's an on-topic newb question - how worth it, would you say, is it to treat bargaining more... "normally"? Meaning, to get it to 75 and leave it there with no special "Bargaining suit", not even bargaining relics, just the occasional "+X to all skills" ring or amulet you've found in the wild. I'm currently deciding on a 10th skill for a 63lvl character. As I understand it, this should: - Get you the "better quest rewards" Mastery bonus, but how effective is that? Is that chance the same % as the special offer %? I don't like boss-farming so this is actually a bit tempting. - Get you better vendor prices which is not worth 75 skill points. - Get you somewhat better vendor items, but how much better at just level 75-100? I'm not interested in shop-farming for "+X to all skills" jewelry for this or other characters, so, what would the +7.5% "Higher quality wares" bonus actually offer? The occasional blue weapon or armor piece? I also don't remember what was the difference between "Chance for Special Offer +X%" and "Higher Quality of Wares +Y%" Sorry to bother you but the topic was already open and I figured I'd expand it a bit. I used to have one bargaining shop-farmer years ago but I haven't used the skill in ages.
  7. Wowza! Yea, I've never bothered with it that much and I don't think I will. Kudos to anyone who has!
  8. I don't think there's much detail to add, that's about it. The points you add "manually" to a skill every level can only go as high as you current level. That's likely done so we don't drastically overlevel certain skills to an imbalanced degree. Extra points we get from gear can go beyond our current level, however, as they are rather limited in supply. As a side note, those "manual" points you add every level (I think they're also called "hard points") are the ones that matter for reaching "Mastery level" with skills when you boost them to level 75. It doesn't matter how much extra points from gear you have on them, they'll never get the Mastery bonus until you add 75 hard points manually. The same applies for skills that give modification points to your combat arts - only the "hard" skill points will boost the mods of CAs. With General skills like Bargaining, the easiest source of extra skill points is relics as they almost always boost one General skill or another. You can get several relics boosting your desired general skill from the vendors too, they are in the "armor tab" of the vendor. All that being said, I haven't used Bargaining in years so I don't know exactly how much above your currently level you need to boost the skill for it to be effective. I'd imagine it's just several points, however, so 3 Bargaining relics should do the trick. Also, if your sole reason for boosting Bargaining is to get those sweet, sweet, "+X to All skills" rings and amulets, keep in mind that the CM patch makes them not-so-impossibly-rare-to-drop-anymore so you can get by without Bargaining too. If you want to use the skill to twink other characters, however - it's still great for that.
  9. I see, so Rear doesn't act as a cone skill but as a melee skill and isn't affected by +combat art range. Ok, good to know, thanks.
  10. Cheers, thanks for the confirmation! Yea, it turns out there are lots of way to boost the horse CA dmg. With a "convert %dmg to element" on random gloves the phys damage of Rear and Charge can even be converted to elemental. Do you know how exactly combat art range affects conical arts like Rear? It probably increases the radius bit does it increase the angle as well?
  11. So, I started playing around with some horse riding builds (got tired of switching the models of unique mounts with horses I guess ). I read that both intelligence and Ancient magic boost the damage of Horse CAs which is as cool as it is counter-intuitive. What about the combat art range % bonus, however? I tested int and AM, they work, but I'm not sure how to test CAR% with Rear. I suppose it doesn't matter either way, it's not like I'm going to start centering my build around it, plus the % bonus seems minuscule anyway. But I was curious so I thought I should ask.
  12. Well, it is true that the game is slow going. I mean, if you know what you're doing and you're playing a good build, silver and gold are essentially tutorial-level difficulties. I've had the urge to skip them as well. However, yes - that kills the game for me. So - just enjoy them instead. It's a beautiful game. What I usually do to make silver and gold more interesting is play more obscure and sub-optimal builds. Listening to audiobooks is also fun during the easier parts of the game.
  13. Whelp, I can't say I managed to make a transparent texture... So, if Flix, Fleet or anyone else can hook me up I'll happily rename and replace all the in-game textures and more. If not, so be it, I'm still playing my new seraphim to niob.
  14. Not to my knowledge. It does help with the "playing issues", however.
  15. Thanks for the tips. I'll try tonight or tomorrow.
  16. Mm, I don't know about Win 10. I'm still on Win 7 and when I had trouble starting it up for the first time years ago I just needed to update the nvidia physx driver from here: https://www.nvidia.com/en-us/drivers/physx/9_10_0513/physx-9-10-0513-driver/ Then just add the community patch and you're golden. I hope that's the problem for your friend too, but I don't know about Win10. Good luck!
  17. Hey, @SomeOnesBody, I have a suggestion you may want to try but I'm not 100% sure it will work. Sorry I didn't comment earlier, I don't visit the inquisition's side of the forums often. Anyway, I've tested changing mount models before, you can check my results here: Not all mount changes work, however, because each class sits on their unique mount differently. For example, I tried changing the dryad's lizard to the seraphim's tiger but the dryad ends up sitting inside the big cat... pretty disturbing. (If someone figures out how to move the mounted character models at least up & down and forward & backward, that'd be AWESOME) Some changes do work, however. For example, changing the high elf's fay drake to any horse, to the dragon mage's draconicon and even to the seraphim's tiger looks awesome because she sits on them relatively well. Changing the seraphim's tiger to a horse also worked but I had to dig into the sound zips to change some of the spells mounted sounds and animations in addition to tinkering with the soundprofile.txt - it was pretty time-consuming so I'm playing my seraphim on foot now. Another easy change is swapping the dragon mage's draconicon with a normal horse. So, back to your spider - I haven't tested it and I've never played an inquisitor past level 15 (for the achievement ) but it looks like he sits on the spider pretty similarly to how the shadow warrior sits on the hellhound. Maybe swapping one of the spiders' models with that of a hellhound might work? Check the other thread to see the steps for switching the mount models. Here are all the hellhound itemtype_ids: 341, 11182, 11183, 11184, 12877, 12878, 12879, 13360, 13362, 13364, 13366. I'm guessing 341 is the basic hound, the next three are the vanilla aspect hounds, the next three are the Ice & Blood aspect hounds, and the last four are the Community patch hounds. That's usually how it goes. Here are all the spiders: 5544, 11169, 11170, 11171, 12870, 12871, 12872, 13342, 13344, 13346, 13348. Again, the order is probably - 1st basic, 3 vanilla aspects, 3 I&B aspects, 4 community patch spiders. If you have an on-level inquisitor you can test this for ~5 minutes after doing the special mount quest. Just back-up your itemtype.txt, creaturesinfo.txt, and soundprofile.txt and change the numbers and text around. Maybe it won't work and the inquisitor will sit inside the hound's head but it's probably worth trying if you like the class. (if you're having trouble, let me know which models you want to swap, I can switch them for you and send you the edited .txt files) Or, you can go on foot. Yes, the mounts have nice stats and can get you a second life by dying first but a good build can go even through niob on foot without dying once. Run speed is a pretty easy stat to get too, I've had a lot of fun no-mount builds.
  18. Here, I changed both the default and the Xmas wings, both look the same: I hope it's just the file being wonky. I've PMed Fleet, hopefully he'll see it in the next few days. I'm definitely taking this new seraphim to niob so I won't stop playing with her any time soon. I'm having a lot of fun with Instill Belief, actually, I thought it'd be terrible but I'm finding a lot of uses for it. Also, I think the wiki is wrong - turned enemies do follow me around. Or, I guess that could be the patch. Either way, pretty fun skill.
  19. Changed the mq and lq folders in zips 2 and 4. The default wings are now in fiery black and orange colors (medium game settings). But I don't think there's an hq folder with default seraphim skins in any zip - there are several hq folders here and there with skins but not with default ones. Am I supposed to create a default seraphim skins folder in one (any?) of the hq folders and dump files it in? Also, for the other wing models - there are an awful lot of suffixed for wings such as _dx, _no, etc. There are also -var1/2/3_d, and -var_sg, etc - should I ignore those? That's what tripped me up the first time. I was thinking - wouldn't it easier to make one set of wings transparent and then change all other wings to them from the itemtype.txt file? Like you showed me with the Smoke demon shield a while back? Edit: Ok, I think I got what you mean - I'm supposed to create entirely new folder structures in the pak folder outside of the zips and not just replace the files inside the zips? So, I made three identical folder structures outside of the zips: pak\hq\maps\heroes\seraphim\default pak\lq\maps\heroes\seraphim\default pak\mq\maps\heroes\seraphim\default And I placed the transparent c_sera-default-wings_d.dds, c_sera-default-wings_n.dds and c_sera-default-wings_sg.dds files in each one. However, the default wings are still in a fiery orage/black color. I haven't deleted the files inside the zips, should I? Also, I don't know if me not finding a hq\maps\heroes\seraphim\default structure inside any of the zips is meaningful.
  20. So, progress report: Edit: Yeeea, nvm, I'm asking Fleet for tips, this is too complicated for my little brain. xD
  21. Mhm. So all I need is the transparent texture. I'll ask Fleet over the weekend.
  22. I wouldn't mind doing the grunt work if someone could give me some pointers (I'm generally a newb at this). If I'm the only one looking for such a mod it's weird for you or someone else to do all that work just for me. Ideally, that mod would be operational but it says that it's for the demo U,S. version which leads me to think it won't work on I&B + the patch. Anyway, I haven't PMed Fleet or tried anything else myself yet cause I'm not done with my work week yet. I'll probably ask him for tips over the weekend.
  23. Well, disabling equipslot would leave the default wing stumps/handles/whatevers visible, right? That'd be no good. Plus, most wings have awesome stats. I'll take a look at Wolf's mod later this week. If there is an "invisible" texture sample already created that should make things easier. That'd be my first attempt at something like this but if I struggle with something, I'll ask. Btw, I haven't said it much (or at all) but thanks for all the help on the various such annoying little questions I've had here. Between the community patch and your help, this game has given me almost 2k hours of fun where I'd have otherwise likely stopped after 200-300.
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