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RetsReds

Sacred Game Modder
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Everything posted by RetsReds

  1. So, I thought it'd be fun to have my high elf ride a saber-tooth tiger for a change. The Elite Mounts Project's dragons are cool but I don't like any variant of the Wing Serpents / Fey Drakes - vanilla, Ice & Blood, or the mod versions. I've always found the tigers to be a bit too small for a Seraphim but they might look awesome on a HE. I did a bit of research and I found several possible solutions that were posted years ago. I won't have too much time to tinker with the idea over the weekend (and I'm generally awful at it) so I thought I'd use the time to double check if this
  2. Ok, sounds simple enough, even for me. I'll try it out, thanks! Out of curiosity - what happens when you change the requirements on an armor piece? I'm assuming it shouldn't be able to fit on another character's physical model, right?
  3. So, I'm exclusively talking about certain class-specific items like the Seraphim-only shields and 1H swords (not even about the SW's 2H hammers) - not about armor sets. I'm just getting kind of annoyed with my Magic coup elf getting awesome Seraphim weaponry that she can't use. Yes, there's an abundance of loot she can use and the Seraphim items aren't technically better, I just see no reason why the swords and shields should be restricted. I looked at the iteminfo.txt and itemtype.txt files in \Steam\steamapps\common\Sacred 2 Gold\scripts\shared folder but I'm not really sure which lines
  4. Hi guys and gals, I have a quick question - how can I hide the smoke from the Smoke Demon shield? It's a great shield and the smoke effect is pretty cool & unique but I keep getting new versions of the shield and end up using that shield only, so I'm getting tired of not being able to see my character. I think it's been ~20 levels since I've last seen my whole character. Is there a notepad file somewhere I can tinker with to turn off the smoke? Thanks!
  5. Thanks, I'll take a look at these as well! After I changed Crystal skin I also changed the Ancient Bark effect to that of Reverse Polarity - it fits the Dryad's theme pretty well. Reverse Polarity - fxTypeSpell = "FX_INQ_VERGELTUNG",
  6. Now that's a buff that I won't have to hide. It fits with the Shadow Step animation too. I'm definitely taking her to niob.
  7. Oh, I haven't stopped lurking. It's a great forum for a great game. I just rarely have anything to add or say. Even this has been said before, I just thought I'd repost it under a Crystal skin topic so maybe it reaches someone else too.
  8. I think I solved my problem, in a way. I'll share it here in case someone else is wondering what to do in the future (since, as we all know, this game will be played as long as the Earth is spinning ): I found this old thread where Broken*Days was looking to fix the same issue with Ancient Bark. I followed what he did and went to \Steam\steamapps\common\Sacred 2 Gold\scripts\shared and opened spells.txt There, I searched for this line for Crystal skin (high-school German helped a bit): mgr.defineSpell( "he_st_kristallhaut", { and underneath it I replaced this line: fxTyp
  9. Hi guys and gals, I'm glad the site's back online! I have a quick question - do you know if there's a mod (user-created, not a CA mod) that changes the visuals of crystal skin? I'm loving my Delphic-Ice elf atm but crystal skin is just too ugly - something like the Incandescent skin's visuals but in light blue would be much tolerable/cooler imo. I'm having a hard time believing that in 10 years no mod-capable individual has felt the same way. I googled about it but I couldn't find anything. If you know if such a mod existing, that'd be great. Edit: I'm absolutely not asking for someone
  10. Huh... interestingly enough, cameraShake was already set to 1. I tweaked the camera distances a bit and that worked, but the camera shake isn't happening. Am I just stupid and not accounting for something? Is the camera supposed to shake only when I crit/overkill something? Cause I tested it pretty extensively and there's no way I haven't critted/overkilled in all the testing. I dunno, I guess I'll just have to live with it. The CM patch gives too many other goodies that make this a small price to pay.
  11. Yes, it's there! Thanks a lot! I'll try out my SW later tonight! And the world shall tremble before me again!
  12. Hmm, I can't find that folder anywhere. All I find is "Options_readme.txt" and "OptionsDefault.txt", and neither of them has such a line. I'm using Steam.
  13. Awesome, thanks! I'll try it out as soon as I manage to wake up.
  14. Hi, I have a quick question - I recently installed the community mod (it's amazing, I can't believe I played for so long without it!) but I encountered a small problem. Before the patch, when I played my 2H hammer SWarrior, hitting used to cause the screen to shake and tremble, which I thoroughly enjoyed. Now, with the community patch, the screen remains perfectly still when I hit and I don't know why. I checked out the Options menus, I googled and searched in several different ways, but I can't see how to reverse it. I want the world to tremble when I hit kobolds, damn it! If any
  15. I don't know about special places for rune farming but I did notice on my High Elf that you can't eat more than 200 runes per combat art (I don't know why, I couldn't find any info about it). So, keep that in mind when farming if you start reaching 200 as there won't be any point to farm beyond that (other than to slot runes into items I guess). As for shrunken heads - they are the cornerstone of a Voodoo dryad but for a Hunter dryad they are pretty much just for the stats they provide. Your auto-attacks, RI and DA won't deal more damage to enemies if you have the corresponding head equippe
  16. Hmm, so I did pick the wrong mod... Pity. It seems so weird to just give the Double shot effect to the skill with certain weapons even if the mod isn't picked. Maybe it's worth making a new dryad then. I'm still just in gold, it's not too late. I'll also be able to pick Spell Res over Combat Ref... Thanks for the info, Chattius!
  17. Thanks for the warm welcome! Yea, the totem dryad was fun. I played her without viperish disease and just took it slow with the totems. It was really surprising how much the right heads affected the totems' damage, and little Scorpy was a monster!
  18. Well, I guess not a lot of people are around these days, eh? Or maybe I didn't formulate my questions adequately, I don't know. Anyway, I've kind of made peace with the fact that I've screwed up the build a bit (especially in choosing Combat reflexes over Spell resistance) and I'll just play it out. It's still going strong but I haven't reached niob yet so we'll see how it handles spell damage there. I haven't tested if melee DW RI hits twice even without Double Shot, but I'm using it just for single target damage anyway, so I don't really need the Blast mod.
  19. Hello everyone, I have a couple of questions if that's ok. I recently started a hardcore melee dual wield hunter dryad. It's a rather unorthodox build (not staves/Int/Acute Mind) and if it works out I'll share it in a lengthy build post, as I'm not finding anything similar anywhere. However, I want to get it to niob first. The problem is that I haven't played many dryads beforehand, just a bit of totem dryad. So, I have a couple of questions for the hunter skills that I can't find conclusive answers for. 1) Ravaged impact mods. I picked Perforate, Breach and Double shot in order to maxim
  20. If there is indeed no such mod (and it's too much bother to make), pls tell me so that I don't wait and hope. Or if it's something that's easy to do - I'd be happy to learn how to!
  21. Hi all! I'm new here and I come with a very specific question. I recently started a melee High Elf. I'm having a lot of fun, but Magic Coup's animation is very boring. I looked here and in other places for a user-created mod that improves the spell's animation, but I didn't find anything. I'm not talking about an entirely new animation, but simply a mod that enables Magic Coup to use all of the HE's melee animations and not just the same one. Something like this would really make it feel like she's fighting and not just waving her sword in the same pattern in front of her... Is there a m
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