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RetsReds

Sacred Game Modder
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Everything posted by RetsReds

  1. I see. Well, I might try later this week when I'm done with most of my work... I'm assuming that the models are somewhere in the graphics archives in the .pak folder and I'll just have to create an invisible wings model and swap it with the originals. Can't we just turn off / remove the placeholder? Or will it change with an empty pyramid or sphere then?
  2. Edit: Tried removing the "surface" lines too (between name and user) and nothing changes. If you have any other suggestions I wouldn't mind testing them. If not - oh well... It's funny how it's to the side and not in the middle of her back. And the default "stubs" aren't visible either which is good at least.
  3. Is there no trick to do this? Instead of swapping their visual models with one another to just use "no model"? Or, can I create a new item model with no visual representation and just copy/paste that model to the wings I'm using?
  4. Ok, awesome, I'll try that! Edit: Yes, it worked! I'll change the sound tomorrow morning and it will be perfect.
  5. So, I have a quick "modding" question - I want to swap the mounted Soul Hammer 2H sword animation with a mounted auto attach 2H sword animation. I know where Soul hammer is in spells.txt, but where are the normal attacks, in which file? Or is it going to be more complicated than just copy/pasting a couple of lines? I want to do it because I switched the sabertooth tiger model with that of a war horse and soul hammer looks bad on a war horse, where the normal attacks are still fine. Thanks!
  6. Hi, darkmatterers! I thought I'd try a new seraphim and I got to thinking - is there a way to hide items from appearing? Most arpgs offer a toggle to hide the helmet but here I was wondering about the seraphim's wings. Is there something in the files I can "turn off" or would I have to remove the visual model of each type of wings separately? Either way, any tips would be appreciated, thanks! Edit: I see there's a "no wings" mod here (http://www.wolflore.net/viewtopic.php?f=118&t=2642). It says it's for the US demo version of Sacred 2:Fallen Angel. I'm guessing it wouldn't work with I&B + the Community patch, however... Any idea how I can do something similar with I&B and the patch? I wouldn't mind doing some grunt work myself if each model needs to be edited separately, I just don't know what to do exactly.
  7. I just "lost" one of the ogre champions while "herding & milking" 3 at once - the idjit wasn't on the map and I couldn't find him anywhere in the cave. I thought I had killed him on accident but eventually I saw him sitting still by the wall between a statue and a rock, essentially "pretending" to be a statue himself. His arrow had just blended with the wall on the map... I think herding them too much causes their AI to evolve in response to the "digital slavery". I stopped at that point, it's not a good idea to start an AI revolution over a couple of digital trinkets.
  8. Btw, I think I figured out another cool way to farm for jewelry - the cave in the woods just south of Karagh in the Nor Plat. Not the "famous orc cave" to the west but the one to the south with a quest giver in front of it. There are a ton of champion ogre shamans in there that constantly summon ancestral spirits - champion orc ghosts. They have the same loot pool as other ghosts - lots of jewelry, runes, relics, and potions but they are all champions with increased drop chances. All you need to do is herd the ogres and "milk" them for ghosts. I've gotten 4 unique jewelry set pieces and multiple gold ones in an hour. The cave even has two floors with 3-4 ogres on each floor if you accidentally kill the ogres with splash damage. I'm sure I'm not the first to think about this, just thought I'd put it here in case someone else is also hunting for jewelry pieces.
  9. Hey everyone! So, I've got a follow-up inquiry on the subject of changing mount models - can I move my character so that he/she fits on the saddle better? I was going under the assumption that there's no way to do that but than I thought of the high elf dragon mount in the CM patch - the elf has clearly been adjusted somehow to the new height of the mount, unless I'm missing something and the fact that the dragon is flying is independent from the elf's position on the saddle.
  10. Huh, I've found these pieces so often but never really tried them. Thanks for the tip!
  11. So, I know about the Genesis Siderea and the Revelation of the Seraphim sets, but what other good ways are there for a seraphim to get %-based life steal? I thinking of playing a DW lightsaber-only seraphim and I realized I haven't played a seraphim on the CM patch yet.
  12. Mama's favorite disappears after you exit the orcs' region, if I remember correctly. So, you might want to stick in the first three regions for a bit longer if you don't want to give it up. Also, I seem to remember the bear not responding to the standard minion controls but I might be misremembering.
  13. So that's the line for the sound effect, I wouldn't have guessed. Ok, I'll try it tomorrow, thanks!
  14. So, I'm trying to change the sound effect of Magic coup with that of Soul hammer (or, really, anything else that isn't just a mild "woosh"). I tried swapping several things in the soundprofile.txt and spells.txt files but didn't get the effect I was looking for. I managed to change the animation but not the sound effect. I'm trying to do this because I used a halberd and the sound with a halberd is even quieter than with a 1h sword for some reason...
  15. Huh, so blacksmithing isn't bugged... Welp, be careful what you read on the internet, I guess... Thanks! For bargaining - bhav is playing TG so doesn't this make bargaining a total waste? The lightsaber quests with the CM patch take 2-5 minutes to complete on LAN free world and give an on-level yellow saber - the only problem being that it isn't above your level... Dunno, especially if you have some +All Skills stashed bargaining seems like a waste. Enhanced Perception Mastery + hitting the good farming spots, on the other hand, is sweet.
  16. EP at 75 is awesome yes. I've never really used Speed lore so I can't comment on that but if it can be raised to mastery why not? The rule of thumb is to always get things to 75 and then usually leave them there. I only raise combat art skills above 75 and even that's not always. Or just leave them at 1 ofc. Anyway, as for bargaining - is it for the lightsabers only or for jewelry as well? For lightsabers you can just redo the lightsaber quests on LAN free world (CM patch) and save yourself the need for bargaining altogether (especially if you have stashed +x to all jewels). Or are the lightsabers from vendors better/higher level? A question on blacksmithing - I remember reading that it's bugged so I don't think I've ever used it. Is it working properly? Have I been needlessly skipping it all this time?
  17. Don't worry about stuff like that - Sacred 2 is very good at making us feel stupid. (In good way of course) There's lots to explore and a ton of mechanics to learn and master so feel free to ask anything, no matter how stupid - I still do. Oh, and - definitely consider using the Community Patch - it removes a ton of bugs and irritating/unfinished things from the game.
  18. I'm loving this setup so much! I got the melee/ice elf to niob but the shield clipping the leg kept bugging me so I decided to try an even wonkier build from scratch. And it actually feels awesome! The build itself is almost the same with just a few of the CA mods being different, but the bow makes it play very differently - much like a range dryad. I've played almost every HE variation but I think this might be my favorite yet and the whole idea of it came from switching to a tiger. I fully intend to get her to niob as well. If it performs there I'll even write the build down in its own separate post - I've seen several "Ranger HE" builds floating around but this "Frost Archer" is a bit different from what I've read.
  19. I think some stack but others, apparently, don't. Either that, or the AS tooltip is wrong which might also happen. Just test things out for yourself and if you don't think certain mods stack or you don't like them, you can use a save editor to switch things.
  20. I'm glad. It's just a quick stream-of-thought draft, it could be changed and polished in a lot of ways. There are so many things that could've been done with this game if they had kept working on it...
  21. Hm, well, I guess I haven't been there with a Seraphim recently. My High elves blasts through that place on platinum and niob with ease. Still, the reflecting turtles can be ignored and having enough elemental resistance is a must on high difficulties anyway. Dunno, depends on the character/build I guess.
  22. I like farming the Poison lord - he's close to a portal, easy to run to with a mount, easy to kill, and drops set items on almost every run, sometimes two at a time. If you need experience, the turtles on the way to him are also easy to kill and give above average experience.
  23. So "Frankensteining" two characters together won't work... that's a pity. I was hoping that animations from the horse's combat arts can be transferred to the centaur as well as some SW/Dryad mounted animations that are from the waist up (just hand-waving and shooting/hitting). I thought some of the demonic spell casting could be just the Rear up animation as well... Oh well, it was fun to write. Edit: The idea came after I saw how well the HE fits on a tiger and how her waist-up animations remain the same. So, I thought, "If she can cast her Magic coup and Glacial thorns just as easily regardless of what's between her legs, maybe she can cast them as easily regardless of what her legs are." But I am indeed clueless about how these things work so if it can't be done - it can't be done. I'm going back to my white-tiger-riding ice queen.
  24. Now, I’m woefully unskilled when it comes to any type of programming or graphic design, so maybe this idea is 100% impossible, I don’t know. But I thought I’d share it just for fun anyway. Can a centaur class be made in Sacred 2? I’m imagining a part of the 3D model of a horse merged with the upper body of a humanoid 3D model. The cosmetics can involve choosing between the many different horse body models and the different humanoid skin colors and hairstyles. Both female and male are fine by me. Can this be done? Here’s what I’ve thought of so far, I’ll leave the story for last: Mounts Obviously, the Centaur won’t have a mount. He/she will have a buff that gives an X% speed bonus as well as some hp & defense bonus, and regen penalty. Without that buff, the Centaur will move at normal run speed and still won’t be able to use a month so maybe the buff should be extra-good to compensate for the drawback of not having a month. Essentially, other classes can have 4 buffs if we view the mount as a buff but the Centaur will have only the normal 3 buffs so these should be extra strong. Or, can a class just be given some boost to their base run speed? Items Soooo… how about this: 1. Head 2. Shoulders 3. Sleeves 4. Gloves 5. Breastplate (all 5 of these sound doable as they can pretty much be taken from another class. Either the Shadow Warrior's items or the Dryad's, as I see it. The Dryad's plate armor models always looked silly on her for me but on a centaur? Might look good.) 6. Barding - Horse-body armor (barding is the right word, right? I’m not a native English speaker, sorry). I can’t think of anything like this existing in-game so I guess it will need to be created separately… I don’t know how hard/possible this is but maybe several identical cloth models with different colors and several identical plate models also with different colors? 7. Horseshoes – I guess these won’t need a 3D model as they won’t be visible. Although some of the legendary horseshoes might have the flame horse’s and the draconicon’s flames in several different colors? 8. Necklace 9. Rings Weapons I don’t see a reason why the Centaur wouldn’t be able to use all weapon types – maybe even the Shadow warrior’s 2H hammers and axes as well? Maybe some kind of synergy with polearms and/or bows? Combat arts I haven’t given these too much thought yet but the three combat art groups I imagine go like this: 1. Physical combat – mostly hand-to-hand, I hope most of the animations can be taken from the hand-to-hand combat animations of other characters. The lower body doesn’t need to be involved too much here. So, we’ll have: 1) a single target strike that works both with melee and range weapons, 2) a cleave/multishot Area of Effect strike that works both with melee and range weapons, 3) a single-target debuff – a “hunter’s mark” sort of thing that makes the target more susceptible to damage, 4) a short-term buff, maybe something like the SW’s banner, 5) a standard permanent buff that boosts physical combat expertise. 2. Demonic magic – this isn’t very centaur-like, I know, but it’s connected to the story for the centaur that I came up with below. That being said, it’s a pretty cliché story and it’s similar to that of the Shadow warrior so it can be changed. If it’s changed, this tree can be turned into something more classical and shamanistic, for example – curses, totems, roots, etc. Either way, for now, my idea for this tree is to be full of demonic magic (we can call it “Dark matters” ): 1) a demonic curse that does damage over time and/or weakens the target, 2) a fire wave magic Area of Effect attack, 3) a single target “demonic bolt” attack, 4) a short-term buff that transforms the Centaur’s lower body into that of a Draconicon? (a Demonicon, lol), 5) permanent buff - some form of aura or maybe a summoned imp like that of the High elf. 3. Horse-based combat – here I can see combat arts that are similar to those of a horse, only, you know – useful. I hope the standard horse animations of rear, charge, and leap can be used here: 1) Rear up for some nice Area of Effect damage (maybe the horseshoes can be made to affect Rear’s damage?), 2) Charge also for Area of Effect and for mobility, 3) Leap 4) a short-term buff of some kind 5) the permanent buff of this tree can be the “main” buff of the class – the one that gives it move speed, hp, and defense – the “mount replacement buff”. Skills & attributes So, no riding, duh… I don’t see a reason why anything else in the skills & attributes section should be problematic. Speed lore finally useful? The Story (I’m going with a male but a female would be just as cool) During these troubled times in Ancaria, many beasts and people have been made to suffer in various ways. Demons running amok, wild animals driven to insanity by T-energy, thieves and murderers looking to capitalize on others’ suffering, and so much more pain... But none have endured the torment of the Centaur. The result of decades-long experiments and mutations, the Centaur is the only surviving specimen of thousands. He was created in the underground laboratory of a sect of High elves that wanted to invent a new breed of slave-soldiers. The Centaur is a former human (dryad, if female?) marauder that’s been captured, fused with a warhorse, and has demonic blood injected in his veins. Kept together with dark magic that helps pump the otherworldly blood through his mixed veins, the Centaur woke up in his cell with constant, pulsing pain throughout his body. Now that he’s managed to escape his confines, the Centaur is on a quest to right the wrong that’s been done to him. He is ready to use all his unnatural gifts to achieve this goal – the hand-to-hand proficiency he still has from his former marauding days, the power of his lower body to wreak havoc in the enemy lines, as well as the dark demonic magic that’s coursing through his veins. With all these skills and abilities, the Centaur is ready to change Ancaria’s path forever. The Path Introduction Light Path: “I did not want to be here nor was I meant to be… not like this anyway. But if I am to walk through this world then I’ll make sure that my new feet leave a memorable trail. This is going to be a new start for me but also for Ancaria. There’s a lot wrong in these lands – corruption, rampant and unchecked power, chaos and misery at every step. I used to cause some of it as well and I don’t know if I can change any of it now but my entire being is an undeniable proof that change is needed now more than ever.” Introduction Dark Path: “Elves… petty, narcissistic fools! For so long they have been at the center of this world, trampling over others, leaving nothing but ash and blood in their wake. My very existence demonstrates the evil they’ve brought to these lands. No more. It’s time for them to be trampled underneath my feet! It’s time for them to be torn to pieces and see everything they’ve loved turned into an abomination! I’ll not hesitate to use them, lie to them, and twist them to my will however I must but I will have my revenge!” Class quest chain (if there’s to be one) After waking up in his underground cell (maybe the SW’s crypt can be used?) the Centaur manages to kill his several wardens and break free. After that, the quest chain leads him/her through Ancaria in pursuit of the high elf cultists that lead the experiments. So, that's all that I've come up with so far... I'm guessing it's either impossible or it will be too difficult to do but I thought I'd share it anyway. I'm not asking for anyone to do it for my benefit - I'm still having plenty of fun with the current classes in the game. But if you like the idea and if it's doable, hopefully it can lead to something unique and fun. Cheers! RetsReds
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