Jump to content

spotmarkedx

Members
  • Posts

    62
  • Joined

  • Last visited

Contact Methods

  • Website URL
    http://
  • ICQ
    0

Profile Information

  • Gender
    Male
  • Location
    Massachussets, USA

Previous Fields

  • Real Name
    Randall
  • Country
    United States

spotmarkedx's Achievements

Silicon Mage

Silicon Mage (6/20)

0

Reputation

  1. I'm pretty sure I removed the img tags, so that must have been a friendly moderator.
  2. Alright since nobody else has done anything yet, I'll show you what I would do with this request - I personally like rounded rectangles more than ovals, and I added a quick dropshadow and text: http://img.ranchoweb.com/images/chiximi/quicksig1.png I also cut down the size a tad from the original since PNG format can start getting pretty big, at least as far as filesize goes. Not sure why the preview is complaining about the image link - ah well, click the link above to view
  3. I'm not currently on a machine that has it, but as a free image editing software, I would suggest GIMP 2.6.x- it's pretty robust. MAybe not photoshop, but still quite good (my own avatar and sig were made with GIMP). Be sure to get 2.6 and not 2.7 though, since the latter is more in a testing stage; it may run into more bugs and errors. It sounds like you likely want to be cropping out the edges and then feathering (so as to get some fade in on the edges). I can probably scare something up at some point, but it may be a bit before I really have the opportunity (I.e. regular denizens of this forum, feel free to help this gentleman out)
  4. Options I would suggest for your last two skills: Rev Tech Focus (to 31): Yes, I know that you said you don't like magic, but this would allow you to fully mod both the shield buff (warding energy) and divine protection, which is really a short term invulnerability. The latter you could eventually put in a combination with Dashing Alacrity for use for boss fights, since they can end up with about equivalent durations if you mod them correctly. If you take it to mastery (75) later, you can fully mod one other CA if you want a spell (apparently unlikely) or a ranged weapon for some of your fights (the BFG). Technically you can fully mod three CAs at 70 skill points, but at that point you may as well master the skill. To get this skill, you would first need to bump Concentration to 5 points (as that is your only skill in the same category at the moment) Warding Energy Lore: If you do the above, this would make your invulnerability and shielding buff CAs much more effective. Less important to take this if you decide to not take the Rev Tech Lore. Combat Reflexes: A solid choice for taking less hits and criticals. Combat Discipline: Less for adding more CAs to your combinations, and more to make your attacks more powerful, as it adds damage to your CAs, including Pelting Strikes. I'll ignore Exalted Warrior Focus, since you specifically asked me to Options I would not suggest: Bargaining: This skill takes a lot of skill point investment to be useful. Since it looks like you are trying to master four skills quickly already, if you choose bargaining, it will have a very short window of usefulness even if you work on getting it to max as soon as you can after mastering the other four skills. I would suggest having a bargainer character, but set them up early to be your bargainer, not late. Warding Energy Lore (if you don't take Rev Tech Lore): To be honest, if you don't focus on improving your shielding CAs with modifications taking the Warding Energy Lore is less useful than other options. Besides, without the focus, your CA levels will be lower too, making the shields less of your game plan.
  5. Now this is something I haven't yet tried out yet (thus the caveat earlier), but I'm beginning to like the concept. Perhaps a future build for me... Oh, and thanks for the compliment, gogo
  6. So thats a bit hard to answer immediately but I'll see what I can do So it appears your skills are: - Sword Weapons 1 - Tactics Lore 33 (did you mean 43?) - Concentration 1 - Constitution 33 - Dual Wield 33 - Enhanced Perception 5 - - - (Skill to learn at L50) - (Skill to learn at L65) So I'll assume for now that you haven't chosen two skills available to you at your level to make it more convenient for me to talk about it. So the first key to surviving Niobium is to have good defenses. It seems stupid to say, but I personally find that focusing on offense can only take you so far. Eventually you will be swarmed by enemies that hit hard (say, scorpions in the desert) and you'll find you can only kill them so fast. Plan to be able to survive a large number of high damage attacks through either damage mitigation (armor), or by having a high defense or evasion/block%. However, no matter how good your defenses are, eventually the enemy will get lucky and hit you hard a couple times in a row. Plan to be able to survive this eventuality too. You already have the major skill for the second part, constitution. Another skill that is pretty necessary is Armor Lore, as that both improves your armor as well as regen times for your CAs (or to be more accurate, it reduces the regen penalty for your armor). Finally, for Niobium I'd suggest having a bit more depth to your defensive skill selection. Your two main options that I can see would be either going the Combat Refexes route and getting your evasion %s higher, or taking Revered Tech Focus and Warding Energy Lore to make good use of the shielding buff. Shield Lore is often another good choice, but you are dual wielding, so until there is an option to have three arms, you'll have to make do elsewhere. On the CA side of things, I would highly suggest taking Exalted Warrior Focus since you seem to be pretty melee heavy. Yes, tactics lore allows you to mod your exalted warrior CAs, but you won't finish them off until L199 if you don't take the Focus. Further, focus will allow you to both reduce your regen times, and have the CAs at higher levels. Of course, I have only taken two characters to Niobium so far, so YMMV.
  7. Its also the only way you can have a Seraphim and an Inquisitor working together, as free play doesn't care which campaign path you chose.
  8. For something akin to a good HP regen for a Seraphim - if you have the healing CA Hallowed Restoration, the bronze mod of Recuperation is highly suggested as it gives a pretty rapid heal over time. Even if you aren't taking either of the celestial magic skills, using the CA unmodded can save you a little bit of waiting and/or potions.
  9. From my understanding, it adds to your base damage. So for example if you are using a sword that does 70-100 damage, and slot in a 5-5 damage ring, it will improve your base damage to 75-105. The nice thing is that everything that works off your base damage (say, blacksmith runes, or +% damage: physical, for example) all will work on this base damage as well. So if you are looking for maximum damage, at some point adding +% damage will be less effective than adding base damage.
  10. To be honest? It's a little too generalized for my tastes... were I just starting to create a shadow warrior, it doesn't really grab hold of me and say "that makes sense, I'll have to do that". We only have four of ten skills chosen, of which three are pretty much a gimme for any regular melee shadow warrior build (combat discipline being the only one I would call debatable). To make it better as a "modular" build I'd create some options for development and put them in skill groups of two or three skills. e.g. - etc. etc. I think a flexible "build" is a great idea, but it needs a little more support for the rest of the life of the character and the other six skill selections
  11. If you are playing the campaign: are you playing the light or shadow side? If you are playing light, there should be a orc following you around - you will likely be in a cave with a locked door - if you follow the path to the right of the door, the orc should become a question mark to talk to. He'll cast a ritual which will open the door. If you are playing dark, you likely picked up some explosives. You'll need to set those (by interacting with a box) and then trigger them (by using the old-fashioned plunger thing), after which a hold should open up for you to get to the lair.
  12. My personal suggestions are: Constitution - I can't imagine a build that doesn't have the extra hit points and eventual regen from constitution having anything but a difficult time in higher difficulty play. Revered Tech Focus - You already have the Warding Energy Lore for your shielding. I'd eventually take Revered Tech Focus to 75 (mastery), which also just happens a few points over enough skill to fully modify three CAs (Divine Protection, Warding Energy, and one other CA of your choice would be my suggestion) so that you can better utilize those shields - it will also let you have higher CA levels without penalty, which will also make those shields more powerful. [edit - removed quote of the full prior post as it was unnecessary]
  13. Actually you need five points in any combat art skill - so if you took five ranks of concentration (for example) you would then qualify.
  14. First, I have none of the math to back me up on this, so take anything I write after this with a grain of salt. But another factor involved in your formula is the fact that "adding runes" does not always have the same effect on regeneration time, depending on how it is done. Is a rune eaten? Is it slotted into a bronze slot? Is +aspect or +all combat art jewelry worn/slotted? All these will greatly effect that answer, and unfortunately also depend on a variety of factors (level, CA w/o penalty, focus). I tentatively put forward that lowering regen times may be better for ease of use at least, if only due to the fact that if you add/improve +combat art jewelry, your random pyromancy CA will then be effected by two increases and a decrease (+all CAs from the buff, +to regen time to the CA level increasing, - to Pyromancy from Incandescant Skin) instead of two increases and no decreases (just more damage).
  15. I'm not personally intrested in the offer, but I would suggest stating whether you are using an XBox360 or PS3.
×
×
  • Create New...
Please Sign In or Sign Up