Jump to content

lolli42

Members
  • Posts

    38
  • Joined

  • Last visited

Everything posted by lolli42

  1. im having a "dream" for some time an mmo-h'n's game so lets say, wow with sacred drop for example a mix between full party gameplay and nice loot grinding there are some games who "offer" such a gameplay, like archage or guardians of ember but somehow I dont feel comfortable, playing them I dont have the resources, to make such a game (ofc lol) but I will, when I do have them xD how ever, I think it would be possible, to mod sacred2 in a way, to provide this gameplay of holy trinity I think mobs and players would need more base HP and the life pots would have to be disabled in the way, they are working right now (making a char with an inventory full of pots basicly immortal), so that healers and tanks are needed everyone is dying more slowly but also safely and will need support and bosses will need a rlly long time to go down just like real raids the different aspects could provide the typical roles of a mmo like, exalted warrior is a fighter class, but celestial magic is a pure healer class and has almost no damage the shadow warrior ofc, would have a tank aspect with taunts, (he almost is a tank right now lol) and so on I dont know, how you could restrict players on 1 aspect, but maybe it can also be balanced, with hybrids I dont know, how the PVP mode in sacred2 is working, but it its also party based, that mod could rlly make ppl, buy this game tho I am not able to do that on my own, since I can only mod some visuals and spells if anyone would be interested in such a project, tell me
  2. hey guys I wanna make a little change in the game, that would still affect the gameplay a loooot any everyone would be happy I just dont know how... I wanna make set boni enabled, even if the jewelery is in sockets in armors or weapons there are so many sets and mostly you can only have 1 and sometimes not even a full set, because you dont have enough jewelery slots on your character O.o its probably just 1 line in some .txt file but I have no idea where I would find this anyone able to help? I think its here...but im scared D:
  3. I have the same problem I just want to "sort" the .txt like I did with spells aswell, since they are pretty fraked up after the community patches and have no order anymore now for the blueprint I even downloaded notepad++, just copied the blueprint.txt into it, pasted it back into the editor and saved it item values will be gone and some items in sockets will dissappear
  4. as said earlier, you are probably using the wrong editor? I dont know I did change something in blueprint once, and had to reinstall the game^^
  5. Version 1.0.1

    85 downloads

    works with CM Patch v0160 + S2EE I am editing and creating spells form time to time, just to make the game more enjoyable for me since I am not able to edit "global.res" I cant call this an official mod but if you are into this, you can check the changes in the spells.txt and just try out, what I am messing up there I edited auras of different chars, to have their cooldown and reuse time equal, to have a more fluent gameplay tokens, to increase time or reduce cooldown, where changed to other effects the dragonmage got his whole dragenmagic aspect changed, to be a melee fighter, without using transformations the dryade got her jump back, a little edited, to have a more active gameplay the shadow warrior doesnt push away mobs anymore, when using scything sweep
  6. 42 spells View File works with CM Patch v0160 + S2EE I am editing and creating spells form time to time, just to make the game more enjoyable for me since I am not able to edit "global.res" I cant call this an official mod but if you are into this, you can check the changes in the spells.txt and just try out, what I am messing up there I edited auras of different chars, to have their cooldown and reuse time equal, to have a more fluent gameplay tokens, to increase time or reduce cooldown, where changed to other effects the dragonmage got his whole dragenmagic aspect changed, to be a melee fighter, without using transformations the dryade got her jump back, a little edited, to have a more active gameplay the shadow warrior doesnt push away mobs anymore, when using scything sweep Submitter lolli42 Submitted 05/03/2018 Category Ice & Blood Patches and Mods  
  7. hey @Flix I would love to have a look at this woodelve model still I dont know if im able to put her into the game im not very experienced yet and can just swap things but not create own things like animations, item sets or even new descriptions also I would like to import the woodelves voice, but I cant open the sacred1 paks
  8. wow that sounds great o: I didnt know, something like that allready existed does it work with all the armors and actions? is it based on the highelve? or totally new models?
  9. Version 1.0.3

    84 downloads

    works with CM Patch v0160 + S2EE this mod changes the whole appereance of the dryade to a woodelve gloves, shoulders and shrinkheads are visually disabled in this mod blowguns have been changed to bows, visually but you can still see them in their icons this mod also includes changes of "power unleashed" so your seraphim armors will probably look different
  10. Woodelve Mod View File works with CM Patch v0160 + S2EE this mod changes the whole appereance of the dryade to a woodelve gloves, shoulders and shrinkheads are visually disabled in this mod blowguns have been changed to bows, visually but you can still see them in their icons this mod also includes changes of "power unleashed" so your seraphim armors will probably look different Submitter lolli42 Submitted 05/02/2018 Category Ice & Blood Patches and Mods  
  11. Hey I got some problem with editing spells I am currently making an assasine-skilltree for my "woodelve" (I redesigned the dryade with the highelve) and I wanted to add some invisibility to her buff but not as op as the shadowwarrior...also to be dedected, when attacking but no matter how low I set the values of that token noone is caring for me I can walk by and attack and kill what ever I want and noone will notice me mgr.defineSpell( "dr_hu_projektilfokus", { eiStateName = "cSpellCast", fxTypeCast = "FX_SK_GEISTFORM_C", fxTypeSpell = "FX_SK_GEISTFORM", fxTypeCastSpecial = "FX_DR_CAST_L", duration = 10.000000, animType = "ANIM_TYPE_SM18", animTypeApproach = "ANIM_TYPE_INVALID", animTypeRide = "ANIM_TYPE_RIDESM01-HORSE", animTypeSpecial = "ANIM_TYPE_RIDESM06-SPECIAL", causesSpellDamage = 1, tokens = { entry0 = {"et_evade_detection", 0, 0, 0, 41 }, entry1 = {"et_invisible", 15, 10, 0, 41 }, entry2 = {"et_chance_evade", 300, 5, 0, 41 }, entry3 = {"et_chance_block_missile", 300, 5, 0, 37 }, entry4 = {"et_chance_block_spell", 300, 20, 0, 41 }, entry5 = {"et_addwalkspeed", 100, 1, 0, 41 }, entry6 = {"et_chance_evade", 100, 5, 1, 41 }, entry7 = {"et_invisible", 10, 5, 2, 41 }, entry8 = {"et_chance_block_missile", 100, 5, 3, 37 }, entry9 = {"et_addwalkspeed", 100, 1, 4, 41 }, entry10 = {"et_chance_block_spell", 100, 20, 5, 41 }, entry11 = {"et_regThisBuff", 500, 5, 6, 8 }, }, fightDistance = 0.000000, aspect = "EA_DR_HUNT", cooldown = 0.000000, soundProfile = 0, cost_level = 450, cost_base = 450, focus_skill_name = "skill_DR_hunt_focus", lore_skill_name = "skill_tactics_lore", spellClass = "cSpellSkGeistform", spellcontroltype = "eCAtype_t_buff", sorting_rank = 5, }) something wrong with that settings?
  12. im trying that now with no results :x putting the global.res in the systemfolder decoding everything, editing and saving the globalDe_texts.txt, encoding everything replacing the old gobal.res in locale\De with the new global.res I made in the systemfolder then I decode the new global.res to check and my changes are gone
  13. I managed to open this files but I have no idea what to do for example: I try to edit the name of a skillmodification, because I chanced the effekt in the spells.txt how do I change the existing text for that skill mod?
  14. I recognized, that mods, that include spells, have the "global.res" edited I suppose, that all the visuals and descriptions of the spells are based there tho I am not able to open that file can you help me with that?
  15. hey do you know if the dryade skill "ravaged impact" is even able to pierce enemies and keep flying? if you are modifying "sinister predator" or just got bows with a %chance to do that I was thinking about if its possible to have something like the "penetrating arrow" from sacred 1 so if you mod your "ravaged impact" for "seeking" and got some % to pierce enemies if probably keeps flying and seeks the next enemy? if this possibility is disabled, where would I find that information? (I am already checking spells.txt) and an other thing would it be possible to create a buff or an aura that works like "multiple shot" from sacred 1 (you have played enough wood elve to know where this is going xD) there is a multiple missles and angle information for "darting assault" but I dont know, if you can move that information to a buff, to affect any ranged attacks I must say, I know NOTHING about all this I just started doing some visual modding but the spells are far beyond my skills xD is there even something else, you have to "edit" if you replace or edit skill, but the spells.txt? I wanna know at least, how far the work would go I tried an other thing why isn't this working? mgr.defineSpell( "dm_me_mahlstrom", { eiStateName = "cSpellCast", fxTypeCast = "fx_dm_mahlstrom_c", fxTypeSpell = "fx_dm_mahlstrom", fxTypeCastSpecial = "FX_DM_CAST_K", duration = 0.000000, animType = "ANIM_TYPE_SM13", animTypeApproach = "", animTypeRide = "", animTypeSpecial = "ANIM_TYPE_RIDESM13-SPECIAL", causesSpellDamage = 1, tokens = { entry0 = {"et_duration_sec", 800, 6, 0, 8 }, entry1 = {"et_missile_slowdown", 2000, 0, 0, 5 }, entry2 = {"et_debuff_stats", 110, 1, 0, 42 }, entry3 = {"et_debuff_movespeed", 500, 3, 0, 42 }, entry4 = {"et_range_area", 1000, 2, 0, 4 }, entry5 = {"et_pull_range_rel", 1200, 0, 1, 6 }, <----------- I just copied the information from the seraphim skill ps: now I can imagine, the effect probably depends on the "usage bits" in blueprint.txt where the "lichtsaeule" and "mahlstrom" have different numbers but im too scared, to change them because I wouldnt know, what impact it would have on the rest of the skill maybe half of the effects wouldnt work anymore
  16. Version 1.0.1

    51 downloads

    works with CM Patch v0160 + S2EE Visual update for "niokastes bladedancer". There are 4 element-themes so far. This mod uses models of other item sets so dont be surprised, if your other sets look different.
  17. Power Unleashed View File works with CM Patch v0160 + S2EE Visual update for "niokastes bladedancer". There are 4 element-themes so far. This mod uses models of other item sets so dont be surprised, if your other sets look different. Submitter lolli42 Submitted 04/10/2018 Category Ice & Blood Patches and Mods  
  18. hey can someone update the links? grnreader 98 links is down I wish I could start modeling D:
  19. I understand nothing so what am I supposed to do? keep the boxes of the original set pieces? or add the boxes with the new models I added to the info?
  20. ok I got that too now 1 thing that im wondering until yesterday I just changed the name and some informations of the models so I always used the logicbox of the original model is it better to use the box of the model you are putting in? or the old one? how does it change something in the game? after replacing the logicbox, I had a few grafic bugs that appeared randomly
  21. so now I found out, how to replace the models but somehow the replaced model is not fitting as perfectly as the "normal" one
  22. ooook ima try no homo man but I love you <3
  23. ooook so what do I have to do, to add this effect to an other armor? just add those 3 letters?
  24. im not talking about the glowing patches but the whole material, that just reflects everything surrounding like a mirror no other angel-dust armor does that and by just increasing the light of the alpha channel, or editing the n.dds, I can only make it glow as fack but not act like a mirror and be actual made of gold then, because of that the whole set has this effect every part of it
×
×
  • Create New...
Please Sign In or Sign Up