Jump to content

rorschachrev

Members
  • Posts

    7
  • Joined

  • Last visited

Previous Fields

  • Favorite pizza topping
    pms
  • Why do you want to join DarkMatters?
    Sacred 2 mod
  • All time best video game ever played
    Master Of Magic
  • Real Name
    Rorschach
  • Country
    United States

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

rorschachrev's Achievements

Polonium Wizard

Polonium Wizard (3/20)

2

Reputation

  1. I think the game is great and the majority of changes would be balance related (to make it harder, like Flix has done), bug fixes (CE has done a great job), or quality of life issues (Like CE has half done). I'm curious if I can get the potion and buff timers onto a hotbar countdown, like modders did in Sacred 1 for buffs. I'm also interested in extending the map. The "sys exportmap" function, with its related GUI and windows that appear all over is something that directly relates to changing the map. I think it would be possible to add several large dungeons without editing the geometry or map functions in any way, by simply adding or overriding and entrance portal to a new zone. The "underground" -1 layer could be populated as well. My main reason for asking was to find out if anyone has spent time on this beforehand, and to follow in their bold footsteps before focusing on reworking existing things. One of the greatest math geniuses of the last 200 years worked in isolation and spent most of his life recreating existing things like calculus without any knowledge of the mathematics created by otehrs. I'd rather make progress!
  2. Found the shadow skill and attribute points! Chapter 1 in Thylysium. The gladiator under the colleseum has another kill quest with 4 spawns in the arena. Get those 4 kills and turn it in. Save and Exit, the skill and attribute points are waiting for you on login. As of Ice & Fire, ` (backtick) print hero, use page up to scroll. The hero position is recorded correctly.
  3. Here are the various switches to the exe file, Ice and Blood version: -skipopenal -presentation -logfilter -log=1 -log1 -nolog -log=0 -log0 -showserver -noconnect -timer -nocpubinding -listenport -resetoptions -windowed -exec -continue -quiet -lock -split -version -nodump -minidump -forceupdate -unlockaddon I have been trying to enable logging but without success. Attempts so far: -log1 -log=1 sys.loglevel (3) I'm attempting this because I haven't figured out how to make the output of debug more readable :/ The buffer history I can finally check with pageup and pagedown! I was hoping to get more of the map load details. The expected log file would be: debug.log
  4. A list of all XML files referenced by the sacred2.exe file: Windows/Lan.xml Windows/ClosedNetLobby.xml Windows/ClosedNetLogin.xml Windows/MessageBox.Editbox.xml Windows/MessageBox.xml Windows/Welcome.xml Windows/MessageBox2.xml Windows/ErrorBox.xml Windows/Party.xml Windows/QuestView.Star.xml Windows/QuestAcceptDecline.xml Windows/Quest.xml Windows/Taskbar.xml Windows/TradeInventory.xml Windows/ToolTip.Channels.xml Windows/AttributeToolTip.xml Windows/SkillToolTip.xml Windows/ComboToolTip.xml Windows/SpellToolTip.xml Windows/ItemToolTip.xml Windows/PotionToolTip.xml Windows/DefaultToolTip.xml Windows/Attributes.xml Windows/ChestInventory.xml Windows/Combatarts.xml Windows/Inventory_Dragonmage.xml Windows/Inventory_Templeguard.xml Windows/Inventory_Highelve.xml Windows/Inventory_Inquisitor.xml Windows/Inventory_Centurio.xml Windows/Inventory_Dryadin.xml Windows/Inventory_Seraphim.xml Windows/QuestList.Separator.xml Windows/QuestView.Counter.xml Windows/QuestView.xml Windows/HorseTraderDialog.xml Windows/Blacksmith.xml Windows/Combomaster.xml Windows/MessageBox.SplitDialog.xml Windows/HUD.xml Windows/Inventory.xml Windows/Logbook.xml Windows/CampaignChoice.xml Windows/CharChoice.xml Windows/ClosedNetHoF.xml Windows/OpenNetHoF.xml Windows/IngameNetwork.xml Windows/MainMenu/ErrorDlg.xml Windows/GodChoice.xml Windows/MainMenu/Hall_of_Heroes.xml Windows/MainMenu/Loading.xml Windows/MainMenu/LoadSave.xml Windows/MainMenu/MainMenu.xml Windows/MainMenu/MainMenuPres.xml Windows/MainMenu/Multiplayer.xml Windows/MainMenu/Net.xml Windows/NetAccount.xml Windows/MainMenu/Options.xml Windows/MainMenu/Singleplayer.xml Windows/OutGameMenu/OutGameMenu.xml Windows/OutGameMenu/EnterKeycode.xml Windows/OutGameMenu/Internet.xml Windows/OutGameMenu/LoadSave.xml Windows/OutGameMenu/Savegame.Entry.xml Windows/OutGameMenu/Savegame.Entry_Empty.xml Windows/OutGameMenu/Savegame.Entry_Incompatible.xml Windows/OutGameMenu/LocalNetwork.xml Windows/OutGameMenu/NewCharacter.xml Windows/OutGameMenu/Keyboard_Binding.xml Windows/OutGameMenu/Options_Keyboard.xml Windows/OutGameMenu/Options_Sound.xml Windows/OutGameMenu/Options_Game.xml Windows/OutGameMenu/Options_GFX.xml Windows/OutGameMenu/Options.xml Windows/OutGameMenu/Specials.xml Windows/OutGameMenu/Credits_Line.xml Windows/OutGameMenu/Credits.xml Windows/OutGameMenu/Videos.xml Windows/Worldmap.xml Windows/MountEquipment.xml Windows/MouseCursor.xml Windows/Orb.xml Windows/PortalChooser.Entry.xml Windows/PortalChooser.xml Windows/TraderDialog.xml Windows/ArenaFightDialog.xml Windows/QuestCountDown.xml Windows/QuestList.SQ.Caption.xml Windows/QuestList.SQ.Title.xml Windows/QuestList.SQ.Normal.xml Windows/QuestList.CQ.xml Windows/QuestList.MQ.xml Windows/QuestList.xml Windows/Sample.xml Windows/TeamDialog.xml Windows/VideoControl.xml memdump.xml ListSounds.xml ListShaders.xml ListBitmaps.xml ListFonts.xml ListFontGroupsDefault.xml ListFontGroups.xml Windows/BookList.Volume.xml Windows/BookList.Title.xml Windows/BookList.xml Windows/BookView.xml Windows/StatView.Icon.xml Windows/StatView.Trophy.xml Windows/StatList.xml Windows/StatView.xml Windows/QitemList.xml Windows/QitemView.xml Windows/CreatureList.xml Windows/CreatureView.xml Windows/DefaultContextMenu.xml Windows/IngameMenu.xml
  5. I'm enjoying the mod, thank you Flix! I meant to get into Sacred 2 years ago, but work interrupted me. EE is a great way to come back to the game and give it more time. I did have some bugs with a few quests, but I want to duplicate the issue to make sure. (Other users posted same bug with "Days Gone By") I think that the spawned creature may not be adjsuted for difficulty correctly in this case. In the other case (the crown quest?) the NPC seemed bugged. I will attempt to recreate and look for the related questscripts.txt entries. I went looking for skill points in the EE version of quest.txt and found a few entries. >Internal search for "reward_skill=1" in "*.txt" C:\Games\Sacred 2 Gold Edition\scripts\server\quest.txt:65872:reward_skill=1, //Ancaria Airlines C:\Games\Sacred 2 Gold Edition\scripts\server\quest.txt:140682:reward_skill=1, //Light path "Feed the Poor" C:\Games\Sacred 2 Gold Edition\scripts\server\quest.txt:147005:reward_skill=1, //Dark path ? >Internal search for "reward_attr=1" in "*.txt" C:\Games\Sacred 2 Gold Edition\scripts\server\quest.txt:65871:reward_attr=1, C:\Games\Sacred 2 Gold Edition\scripts\server\quest.txt:140681:reward_attr=1, C:\Games\Sacred 2 Gold Edition\scripts\server\quest.txt:147004:reward_attr=1, >Internal search for "reward_attr=2" in "*.txt" >Internal search for "reward_attr=3" in "*.txt" C:\Games\Sacred 2 Gold Edition\scripts\server\quest.txt:117765:reward_attr=3, //7 Days of Rainy Weather What is the Dark Path quest? I'm new to Sacred 2 so I can't figure out how to get my position readable from the debug. With the wiki map down, it is difficult to get the positions converted well. position = { 26,25,-1 , 1295.800,1909.350,-116.919, 310.000 }, This is the position of the dark path quest, but I'm still trying to figure out where that is located. I was hoping for better documentation on debug and other modes, right now I'd be happy changing the font color of debug to black and figure out how to scroll the text. The "sys importworldmap" and "sys exportworldmap" weren't as documented as I would like. I fiddled with them a bit, got a GUI to appear with different assets, and then managed to crash the game after moving the windows around a little bit to see passed the assets. I expect it will be possible to alter the map. Some things may be a little too deep (like portal locations, etc) but I suspect that we can figure it out with more eyeballs on some minor success. If there is significant interest in this, I'll hit it with a debugger. I noticed that the scripting language is LUA. It is possible to write LUA scripts that will print the content of other LUA scripts. For example, Script A calls "print contents of script B" and suddenly you are looking at the source code of script B. Has anyone done this with the packed files? I did this, and debugger options, on Grim Dawn which kicked off the modding community at launch (a demo texture replace, a demo inventory expander, etc) I was able to come up with a few things, including a bunch of extra debug commands that weren't documented. That game was also LUA scripts on top of C binaries. The LUA scripts were replaceable using some weird tricks, but I didn't go all the way on that game. The thing that I absolutely hated about Grim Dawn was the ablative damage formulas (If you had enough gear for any boss, you were damage immune. Otherwise you were dead.) I figured out that piece of code was deep in the C++ libraries and I couldn't change it (since I found the hooks all around it). I'd be happy to give Sacred 2 some more serious love.
  6. Same issue here with current EE version, and I had another bugged quest as well.
  7. I was in a wheelchair for a few years, I did a lot of research on regenerative methods and techniques. If you can go to a hyperbaric oxygen center and get them to turn the pressure above 2 atmospheres (against regulation) you'll produce 15-25x the normal amount of stem cells. A big animal vet may also be able to assist, if you're in a more rural area. There is also LangenburgWater.com and it works with a similar method, similar results. Google search "hyperbaric oxygen stem cell" for some research papers that were confirmed and peer reviewed. There are other techniques that I feel stranger about posting publicly.
×
×
  • Create New...
Please Sign In or Sign Up