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killshoot

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Indium Shaman

Indium Shaman (4/20)

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  1. I noticed strange behaviour of DOTs. Probably was the same in unpatched game. If enemy is burning and I apply stronger burn, then it's replaced and timer updated. If enemy is burning and I apply similar or weaker one, then stronger is staying, But timer is still updating. Burn start dealing damage after 1 second of burn. So if I applying dot faster then once per second, it will newer deal damage. For example: Temple guaddian with high level Damage lore and Fiery Ember, total chance to burn is 100%. Level 22 Fiery Ember deals damage less frequently than 1/s and after every damage there is burn just before next one. Level 126 Fiery Ember deals damage more frequently than 1/s and no burn damage is happening untill Fiery Ember end. Same with Battle Extension and I think wihth most other CA. I usually keeping regen under one second on all of them. That is making Damage lore almost usless skill I removed Damage lore throu character editor and damage actually increased because chance to burn is dropped an now there is a chance burn damage is not disrupted. Is there any possibility to change it? Maybe make first damage tick happen faster?
  2. Strength and Dexterity are giving around ~45%-60% BASE damage boost to weapon which level that is same as character level By leveling it you can potentially get another 40% So ~25-27% more total damage compared to not leveling (from 145-160% to 185-200%), which is pretty solid. It only affects weapon damage and +damage rings damage socketed into weapons and not benefit such ring anywhere else. So it can be much less powerful, depending on it. But it can also be much more powefrul with one trick. You need to use low level weapon with several sockets and +damage rings inside it. High level rings will increase weapon equip level requirement, but not weapon actual level, so attributes will give a lot of damage. In experiments it was giving around twice as much damage (level two weapon with two sockets with niobium rings) compared to normal weapon without leveling damage attributes. Downsides are losing modifiers from weapon (it will be low level) and opportunity cost of leveling other attributes, but still very strong. Even outside of such build always socket +damage rings in weapon first to get >45% increasd damage from them
  3. I played a character with Lost fusion focus, but without Source warden focus and whatever I was using a spell from Lost fusion with regen of 1 second, 2 seconds were adding to Fiery ember, so it's always was on big cooldown. Apparently with expert touch enabled, any school focus only decrease regen time for this school and spell will still give big unredused regen to all others. That regen can be reduced by other school focus. When I took Source warden focus and leveled it, problem was resolved. So I advising Concentration and Source warden focus.
  4. That strange. On that level all my characters had at least 10 set items. Maybe try to farm bosses.
  5. What your level? Enemies starts dropping good items after level 15.
  6. Playing without Expert Touch is good if you using CA from different types with long regen times. For example you have two CA with 15 sec regeneration from different types. Without ET you can use one right after other and then wait 15 sec before do it again. With ET after using one, you need to wait 10 sec(time reduced) before using other and then another 10 sec before do it again. But usually you want CAs with fast regen times under 1 second, ET helps with that. I personally always using ET.
  7. Quests are good for set items. Leveling on quests becoming better on higher levels, where experience from monsters reduced.
  8. Only one last activated will be active. Monoliths are not like portals. Not only you can teleport to it, but it is your also spawn point when you die or load character.
  9. It require Source Warden Focus to have significant damage bonus. Because you need modification points and high skill level. Not useful for your character.
  10. The only really bad thing in this build - absence of weapon skill. On higher levels and with big survival bonus, weapons that drop from enemies will have much higher level than yours. You will have speed penalti from that. Cast speed of Devout Guardian CAs will be half of what it could be with skil. But you can compensate speed with +%casting speed This build also dependant on +skills bonus, you should have a lot of sockets with forged +skills rings and amulets. Good that you have bargaring skill - best source of jewelry. This character is very strong against bosses. If you using Jolting Touch + Deathly Spears combo, you will kill boss with spears very fast, while being invincible. On high levels spears can do 7 attacks per cast, and boss can be hitted by multiple spears. Which attributes you increasing? I advice stamina(for regen time), vitality(more health) and willpower(more shield). Amplifying Discharge can be very good for magic focused character, but is not good for your build. I like 2 Ice bullets + Ricochet. Some Source Warden skills are actually very good if modified. Fiery Ember can buff all you fire damage by 50-70% on high levels. If you dedicated to make it good - it can fast kill everything in a big area, exept champions and bosses. Icy Evanescence is the same but with ice. I like to use it with Amplifying Discharge.
  11. Temple Guardian saying that because he stunned. He likes to scare the player. Like when you select empty weapon slot and wait some time, he will fall to the ground. First time when I saw that, I thought he was dead.
  12. strength giving low damage is common myth damage bonus of it not seems much, but it actually added to base weapon damage before other damage bonuses(at least in original Sacred 2 with Ice&Blood addon) if your weapon base is 600 and strenght give you another 500, that is 80% bonus to your damage I tested that with characters I created in character editor
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