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roks

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roks last won the day on June 29 2019

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Indium Shaman

Indium Shaman (4/20)

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  1. For now, I decided to take the 87 dwarf on a trip to the underworld to test the waters (on platinum *dramatic music!!!!*). I believe I've heard the underworld beastmobs are quite hearty/dangerous but so far I've made it to the fungus village. Without pursuing my cannon skills I'd have been up the creek right now, as I've been leaning heavily before platinum on Thain's axe / self buffs / hard hit super combos, but these mofakas aren't interested in melee damage too often, flamethrower / mortar so far has kept things from murdering my face so far. Regarding trade, its a tricky beast and I'm curious to see what it looks like around level 100 (I think platinum has a level cap of 180). The only tricky part about trade being that the difference between level and Tradeskill level shrinking affects items. Sometimes tho, I think going too high makes the game give you affixes IT thinks are good instead of ones that you think are good (looking at you, Additional potions). I have a feeling I'm going to get a reality check in the underworld and run back to the normal campaign for some levels and trading as the monsters start outleveling me majorly =p (currently fighting level 110-113+ level beastmobs but flamethrower still works for now, but dang they are starting to hit hard :^)
  2. My survival bonus is 92% right now haha. Level 85 but wondering if I should do underworld silver/ gold / plat to look around or not. Stat ups sound sweet.
  3. Here's a ring from Gold and a ring from platinum (this is better than most of the stuff I've browsed too) IS it perhaps my levels not being up to snuff that I'm being pranked.
  4. Just made it to platinum -- level 84. Opened up bravemart to take a peak at the new hotter items and so on, sporting around 163 trade skill. The items were fairly nice and decent, and some stats come in much improved forms but not in packages that wouldn't upset my setup currently yet So I found 1 (one) trade + 4 item and managed to ... use LAN vooodoo to see if, say much higher trade could unlock some ammys with more trade value and other useful traits I wanted to see (Been a while since I've seen +1 to combat abilities on rings etc) So I bumped up my trade to 183, one point short of 100 more trade skill points than levels... and much to my chagrin, for the most part every item was absolutely f'ing worse than previously. Rings had less offense and defense if any at all, I never saw any +1 to all skills or combat abilities, and a whole slew of other junk affixes appeared. Some items would be trash on a Silver player. Whats the hell is going on bros? does trade have a trap clause?
  5. Up to 76 and heading to blackrock castle (ch 3). Trading is a little stagnant right now (up to 159) waiting for the next tier of stuff or next tier or trade amulets to start selling. I've scored a few Hard Hit +4 rings tho so if I come up against a solid wall I'll improve my hard hit level 81 x 4 combo. Finally decided to bite the bullet a little and spend a bit on cannon skills and I couldnt be more pleased getting through crowds and such. we'll see how long the skills keep up. Still pounded by inventory (some is set pieces and some (2) are new 4 slot chest pieces I' dont have socket items to power them up big time so holding on to them.. Welcome to packrat. At least I dump a lot of set pieces onto multiplayer save / mule to stay above water..
  6. Yeah I've got caught up in a few side quests but I've managed to build this dwarf's survival bonus up to 91% so I'm kind of gambling with questing instead of break neck pace of play to see if I can grab a few set pieces from easy easy quests. up to level 76, maxed out trade (159) without any super bonuses and not seeing any trade + 4 yet so, gotta keep going
  7. So I'm curious btw. Do you guys complete the main quest and such as you move up through gold and platinum or do you use multiplayer to level into the difficulty level -- or breakneck teleport to each storyline objective to move on?
  8. Silver trade items scaled from +1 to +1 (and +1 to all skills rarely) then to +2 by the end. Gold's started at ~+3 but no idea how high it will go with levels Really need to deal with the runes even after slimming down to dwarven armor / steel. Should I bother with mortar / cannon shot bros? or just stick with hard hit / buffs / maybe vehemence.
  9. That's the spooky part -- all my buffs (dwarven steel / battle rage / warcry) are in no danger of regen problems (sub 2 seconds on warcry, sub 5 seconds on dwarven steel (41 second+ timer) Warcry is a puzzler for me -- I could use the defense / attack bonus but the duration and scaling is a little slow (32 seconds or so at level 6 compared to 40+ for the rest of my buffs. Also question: Trading + x (amulets) becomes available at higher character levels and not so much Trade levels yes? Final complaint that we all can agree on -- how did you manage to keep track of the vanilla stats of your equipment before you add items into their slots? I sure wish there was a key or function that would let you see the naked armor piece without 4 rings/amulets so upgrading would be faster!
  10. So I need to know how you guys managed your inventories while keeping your rune consumption so low. My dwarf (67 GOLD) just maxed out his trading for his level / this difficulty so far (+3 trading available only so far, currently 150 with my full suit) and I've been swamped with runes since silver, but now I really want some space in order to prepare this guy for the harder material. My runes (eaten) are Vehemence 1 Warcry 6 Battle Rage 1 Cannon Shot 1 Heavy Blow 1 Dwarven Steel 12 Dwarven armor 1 Anyway this is the mess that's driving me nuts here :
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