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Ryanrocker

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Everything posted by Ryanrocker

  1. I understand the potential confusion, but I generally use whatever game I'm currently playing through at the time so I have visuals to talk over. I showed Dark Souls because of how accessible weapon usage ties into Unbended's crafting themes, and Kingdoms of Amalur because of the crafting exploration mechanic. I haven't gotten any feedback telling me that people were confused by the direction of the game but I will certainly take note of that for future videos. Just like you said Silver, it's hard to keep coming out with Unbended related videos when there's no physical substance coming out from the Crowd-Funding yet. Some more concept art pieces or in-engine screenshots would generate a lot of excitement for us
  2. Thanks for the updates Flix! This does strike me as odd and lazy for whoever is in charge of promotional art. Lock a character down behind day one DLC but keep them as a main protagonist on the front cover? Makes me think they went through some last minute changes to boost pre-sales.
  3. I can confirm this happens, especially with Combat Arts from the same aspect. Also think the delay is graphical, and that the regen times are still accurate. Pretty sure the game waits to start the circle timer until the regen times from the CAs from the combo are synced up. When you use 2 CAs from the same aspect, the first CA puts the second CA in regen which is probably why you've noticed the circle isn't filling up right away.
  4. Welcome to the forums Nick!
  5. On consoles yes, there's no comparison. However, on PC the dryad dual wield LL% is one of the strongest bosskillers in the game.
  6. Under the assumption that you're still on PS3, you are forced to go ranged. Dual wield staves + acute mind trick doesn't work on consoles, and the dual wield life leech% beast build also does not work on consoles. Wish they had gotten one more patch out before they went under
  7. Gotta hand it to you Aegis, this was a beautiful read. As you stated above, I don't think Deep Silver/Keen did their research on the game and jumped to some hasty changes without checking in with anyone first.
  8. Thanks for this, I hadn't really seen any video gameplay till now. After looking at it, might be fun to smash through some mobs with the local coop mode for the consoles...BUT it's not on current gen, so it kind of defeats the purpose :/
  9. Welcome back Dobri! Yes, the Sacred 3 news has been less than exciting. p issed a few of us off as far as I can tell, and confused many more. ARPG has 3 components to it and it looks like they left out the Role-Playing part, shifting the focus entirely to action. But just as SX255 said, there is hope for us in Unbended! Old Ascaron devs got together and are starting their own kickstarter game
  10. Sent to you, however the PM system bugged out and didn't have your avatar so it may or may not have actually arrived. Let me know if you need it sent again!
  11. Welcome to the boards Gene, glad to have you here! Codes have been sent, enjoy!
  12. Is it actual Mortal Kombat 12, but they haven't told anyone? No wonder the devs have kept quiet so long, they were keeping it a surprise for the MK fan base
  13. With the game coming out tomorrow, and a lot of interest being shown here on the boards I figured you all should know that Divinity: Original Sin is now 20% off on Steam for the next 24 Hours! Maybe this will help some of you out http://store.steampowered.com/app/230230/
  14. After seeing the Sacred 3 news here, I don't think I'll be following it anymore either. However, Divinity is looking to be amazing can't wait for it to come out in a few more days!
  15. Yes it does make it worse, very disappointed with the devs so far
  16. Lol, I was about to post this! Honestly I find this film to be a slap in the face. They're throwing production value at this CGI clip, when we don't even have any actual information on the GAME that comes out in 2 months.
  17. Thanks for the article Max, didn't see this one either. Sadly, what it says is probably true and leaves me with a sour taste in my mouth
  18. They've said before that the item hunt for sets/legendary's is still a large component of the game. I think they're just trying to flesh out the crafting system a bit more and provide opportunities for people who really get into it to profit from these crafts. You might not be able to craft BIS armor, but I'd assume you can get pretty close based on the limited info we've got now Late Edit: Sorry don't feel like double posting But now that the English has gone up, I just have a few minor points to add. - There are no character/account bound items in Unbended, can trade/sell them to others. - Personalized Quests available that can turn crafted armor into legendary armor - Recipes and Incantations are only needed for creating items from scratch, upgrading can do without them - Seems to be some form of 'trick' recipes you can get from unreliable vendors. These recipes have bad directions and leave you missing out on some expensive ingredients. In regards to that last point, hopefully the Wiki can hold which vendors are bad
  19. Update: Crafting is now discussed under their new 'Insights' page, although only the German is currently available. http://www.unbended.zone/game/einblicke/
  20. See my biggest gripe with their development cycle right now is that they STILL haven't added in multiplayer components. I understand the need to get the game out to the masses and keep having content updates, but PLEASE add in the ability to play with others. Gets lonely
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