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Ryanrocker

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Everything posted by Ryanrocker

  1. Played it for about 2 hours, then uninstalled. For me it was one of those cases where the game had so much potential and their systems were super creative and felt like I was playing an ARPG and not an MMO when it came to skill choices...but in the end it just wasn't executed well. The animations really bothered me, even walking around town, so I decided to call it quits. However, there are MANY people who really enjoyed their time in Rift and loved it. If you are looking for a small term game to sink some time into I think it might be worth a shot. Just keep in mind that there's always a reason a game turns from a sub to a free to play model, and that is usually because it's failing game
  2. Threw together and created the clan last night, wasn't sure if we already had one. I made officers have full permissions for everything and have darkmatters.org in our description. I also invited all of the people who I could, I believe you have to have been logged in within the last 15 days for it to allow an invite. Hope we can all get together
  3. Haha, this one actually just got me to laugh out loud. Never even realized that, great find!
  4. This happened to me a few months ago when I logged in to check on my character status. Was on the phone for a few hours with support and we finally got it patched up, but still a huge pain in the rear. Sorry to hear this is happening on your end
  5. Out of curiosity, how many people here on Darkmatters will be playing the new Reaper of Souls when it get released? It's been awhile since I've played a game with most of you, and now RoS will have clan support for us
  6. Well, I do not really think that allowing some freedom in choosing your weapon is a concept that RPG players find intimidating. Do you? Having a preferable weapon type for a class is not a bad idea, but having it fixed and unchangeable is quite a limitation. Not sure if intimidate was the right word to use there, but I was trying to get at how streamlined it is. There's no need to think about choosing a weapon when the game makes you use the preset one for your class. Many people who only have an hour or two of game time a day want to be in the action and the less items they have to consider the more game they can consume. I also understand that coming up with builds and choosing weapons for your builds are a BIG part of the gameplay for everyone else (myself included). I have lots of time on my hands, so picking my own weapon is something I'd expect from a deep RPG as you said. But if Deep Silver is trying to streamline the weapons system like Diablo, I don't think it will be that bad of a change. For us players that have sunk hundreds of hours into the game it will sure come as startling, but as long as everything is very distinct as you said I think it will turn out ok
  7. I know there's been a lot of skeptical talk about whether these new classes will live up to the kind of hero we expect from a Sacred game, and I am confident that Deep Silver is staying true to the essence of a Sacred character. We might be disappointed that they are all humans, upset over the fact that there's only five classes, or bothered by the more or less generic archetypes. I wasn't part of the big S1/Underworld crowd, so I can't offer tons of insight there, but I DID play one heck of a lot of Sacred 2. And every time I make a character in that game, I come up with a build. Across the 3 Combat Art Aspects you really had 3 options of how characters played - either a weapons user, magic user, or hybrid. Let's take the Seraphim for example: Exalted Warrior is your weapons, Celestial Magic is obviously your magic, and Revered Technology is your hybrid. All the other classes share this similar setup (besides High Elf and Dragon Mage who are both mainly magic). And here's where I think we have a lot of hope... The information we have so far on all the classes in Sacred 3 list each one as having two aspects: a weapons and a magic one. Seraphim- sword and divine powers Safiri- heavy weapons and sun powers Ancarian- spear user and nature powers Khukuri- bow user and frost powers Malakim- dual wielded blades and blood magic As long as we are able to choose and modify a variety of Combat Arts that feel true to the characters they are creating for this version of Ancaria, I think this setup will go extremely well and be a very enjoyable experience. But if you read that list you might realize one thing - each class seems tied to a specific weapon type. In a way I think they may have gone along the same lines as Diablo 3 where each class has a specific kind of weapon that they can use. I know this hurts us hardcore fans and limits build creativity a lot, but it makes the game much more open to the public and doesn't intimidate players from giving the game a go. With the lack of information we have it's hard to form any conclusions about the game, but I know I'm excited to see what they give us P.S. I'll also try to keep this topic updated with any news that gets released, but someone will probably beat me to the punch
  8. That's the goal, it's more fun when we get people over here talking about S3 speculation I'll be torn between my usual Seraphim choice or the new Ancarian. Something about being a light armor user with spears sounds awesome!
  9. Seraphim The Seraphim have always been the guardian angels of Ancaria. After centuries in silent retreat, they awaken again, with Claire leading the charge for her sisters against the evil Emperor Zane. Wielding her sword and divine powers with grace, she’s more than happy to leave the Sanctuary and take the fight to the enemy. Safiri Inhabiting most of the islands in the Southern Sea, the Safiri are accomplished sailors and merchants. But pirates love to prey on the weak, which is where Marak comes in. As a member of the Order of the Sun, he hunts corsairs and burns their ships to smithereens using his sun powers. But now the time has come to test his fire and mettle against a whole other kind of foe. Ancarian The great Ancarian kingdom was a sight to behold and a force to be reckoned with. Now all that is remains is the dissipating dust of memories, and the tales Alithea heard of her royal heritage around the campfires of the scattered Resistance. A blacksmith and a master spearwoman, she puts her skills and powers of earth and nature up against the Ashen Empire, ready to reclaim the peace that was taken from her people. Khukuri The Khukuri hail from the cold snowy peaks of the North. Storytelling plays a big part in their rich culture, and Vajra is quite the weaver of tales, having performed feats with a bow few men have achieved or even seen. He lends his archery skills and mastery of ice to the Resistance, eager for his next great story. Malakim No one really knows where the Malakhim come from or when they first appeared. Rumors of dark assassins grew as Ashen troops were decimated in remote areas of Ancaria. Then Kython appeared, bringing to the Resistance his skill with blood magic and vicious dual-wielded curved blades. Among the Resistance, there often pops a debate as to what's worse: the cut of Kython's weapons or the sting of his tongue.
  10. According to the community manager - "Sacred Citadel takes place around 800 years after Sacred 1 (Sacred 2 was a prequel to 1). And we know that Citadel was supposed to be the setting for Sacred 3 more or less, so I guess we can assume somewhere around the same time?
  11. This is where I am at right now. I enjoyed my time in Diablo and Torchlight and those game have a very linear world when you look at it. But it will really come down to the customization. If we can make our toons the way WE want, then I'll be happy
  12. Also the ranger and warrior from Sacred Citadel were in there. That's a whole 4 we know now
  13. Awesome cinematic, I'm more and more curious about the actual gameplay now
  14. Glad to hear you're out of the hospital and get to be back home!
  15. Thanks I appreciate the support! I will most likely be making an update thread where I can post all the progress as I'm going along so that anyone who is interested can take a look at the journey. I'm very curious to see how this will all turnout!
  16. Sure thing, there will be something playable at the end of April and if I like the way the project turns out I may decide to continue working on it to get it into a decent semi-marketable game! Quite honestly I think the game itself will come out quite nice, but using free shaders and textures available to us will probably hurt it from an art perspective. But hey, that's a story for when I come in with screenshots
  17. Right on the money there I was a big fan of the way the Dryad starting progressed you from a very constrained island into the mainland, so I decided to go with something similar.
  18. Hmm, perhaps I should have mentioned that this is basically a cut-out of one of the Tyr Lysia regions. In other words, it's not actually in island ingame, but for project purposes I have made it as such Now that I look at it, it definitely looks more like Seraphim island than what I based it off of, good guess Flix!
  19. Hey all! So for my games programming class, our semester project has been to create a game by the end of the course. My project is a dungeon crawler ARPG, with elements from Sacred (our beloved Combat Arts = no mana) and Path of Exile (no gold based economy). Our last assignment was to design the level for our game, so naturally I picked a design very close to all of us...Ancaria! Well, not Ancaria necessarily but a piece of it I've posted my outline I've submitted for my first zone and basic UI setup. Keep in mind that I've taken some artistic liberties by adding in a few buildings that don't actually exist, but I was curious if any of our Sacred 2 vets could guess what zone I've taken on. Best of luck, and cookies for correct guesses
  20. Do it! If the style is for you that is I've been watching since it aired, and it's one of the best animes of the season IMO. They always take such a unique spin and parody other shows and Japanese culture, absolutely love it
  21. You can slide out the upper HDD bay in order to fit those full size graphics cards
  22. Looks pretty solid to me DB, especially for home/theater use. SSD is definitely the way to go, faster boot times make everyone happy. Only comment I would have about the SSD is that if you are ONLY planning on using it for the boot times, you can very easily get away with a 32gb one as Windows is only around 25gb as of current I believe. Other than that, looks like a pretty nice setup
  23. As a CS major, this is something I've learned over the last few years
  24. After the positive reviews of the first beta weekend, I'm inclined to try it out for this coming one. Any chance I could acquire that key Chrona? sent you a pm, have fun You're the best, thanks a bunch
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