Jump to content

Cygnus

Members
  • Posts

    330
  • Joined

  • Last visited

Everything posted by Cygnus

  1. If a direct attack in a combo kills your target outright, then a rest of the chain may not execute. I.E. If you have Wrath as the starter and it kills your target, if you have other direct attacks in that combo, then they will likely not excute. Celestial Light and Flaring nova will always work together in a combo..I recommend Celestial light be the leading attack, since it wil let you target the area you want..and Flaring will excute around you afterwards. If you do Flaring nova followed bu Celestial Light..the light may not target properly. Certain skills work together in combination better than others Regardless, the damage boost from Combat Disciple to combat arts modifies them regardless if they are in a combo or not.
  2. Not a problem per se, more a clarification. "Tank" is not the most suitable word, your defense rating is going to be low since the majory comes from a high leveled Battle Tactics buff and/or a Shield lore and shield; also without combat reflexes you have very little evasion and ability to not be critically hit. If archangel is one shoting champion and boss creatures...then it is something I certainly would like to see in action. Last I knew Wrath usually missed if used in melee range, unless that has been fixed. Withouth Tactics Lore..Ranged weapon and BFG will be ineffective. Combat Displine would be a better choice for damage in this build..since it relies mostly on casting.
  3. Each weapon only has 1 possbile elemental slot. Some weapons do not do pure physical damage, like Ice Flash..a large part of it's base damage is Ice. http://www.sacredwiki.org/index.php5/Sacre...28One-Handed%29 You could but an ice crystal in it to further increase the % of the base weapon damage is considered Ice..or use anything else you want. Again weapons will only have 1 damage type slot. http://www.sacredwiki.org/index.php5/Sacred_2:Forging The reason for the ability to switch to and elemental weapon damage is to let players capitalize on a foe's armor weakness for maximum damage potential. Example..that fire creatures are likely going to be very resistant to fire...but vulnerable to ice.
  4. The best I can tell, like another posted, the turtle champion shield relfects melee and range weapon Combat Arts. Spells do not appear to be reflected and normal attacks seem to not be reflected either.
  5. Inventory Tetris. I so despise this inadvertant mini-game within games. Unfortunately all too common in an RPG games action or otherwise, players are forced to spent large amounts of time managing inventory. The phase was coined with the game Tetris and players having to manupluate inventory items to get everything to fit. But that is a little off topic... The only problem I have with socketing in Sacred 2 you could remove Blacksmith arts from sockets, now it seems once a Blacksmith enhancement is put into a socket, it seems to stay there forever...I find it uncool and would like to remove the smith arts from sockets when I want.
  6. Hard for me to comment...my latest Seraphim is a Sacred 2 version of how I played in the original Sacred. Tactics Exalted Focus Dual Wield Armor Lore Combat Reflexes Constitution Celestial Magic Lore Celestial Magic Focus Concentration Spell Resistance (optional with another skill) The premise is Celestial magic is a stong complent offensively and defensively. Hallowed Restoration can not only provide incredible healing it can also make you temporarily immune to damage over time as well and reducing negative effect times of certain effects. Radiant Pillar aside from adding supplimental, sustained area damage, can also be modified to reduce foe attack rating while inside the pillar. Cleansing may only do damage to Undead and T-Energy creatures...it can however be modified to constantly reduce the attack speed of any foe within its radius. My recommendations. Perhaps add Celestial Magic Lore..that alone even without focus can modifed Restoration and Pillar to be very useful to you. Reverse Technology dabbling can also be useful for Divine protection and Flaring Nova. Avoidance is the primary defense of a Seraphim.
  7. Yes Slyph, that is Selene portrayed by Kate Beckinsale
  8. For me it is a matter of style. Hit and run. I would rather cast less and do more damage each time and stay mobile instead of being stationary and repeatedly casting.
  9. I have the Steam version. Works fine, but the updates can take time to happen.
  10. I use Glacial Thorns as my primary universal damage spell so went with Frosty Breeze mod for Cystal Skin to get the extra damage.
  11. If Ascaron guilty of anything with their Sacred titles it is simply being over ambitious. In my view not a bad thing at all, but with it comes with a tradeoff many little bugs and what not that takes time to iron out.
  12. I spotted this tidbit as I was surfing my regular sites. Dire news indeed... Today the German game developer and publisher Ascaron announced to have filed for insolvency on April 14 at the local court Bielefeld. The Guetersloh insolvency lawyer Dr. Frank M. Welsch is authorized as provisional liquidator. Ascaron wants to take the chance to save the company and as many jobs as possible. The executive board has already started negotiations with several well-known potential buyers which are now continued together with the provisional liquidator. Ascaron executives thank their employees and all Sacred 2 fans. Simultaneously Ascaron and Deep Silver announce that Sacred 2 for Xbox 360 and Playstation 3 will be released as scheduled. Deep Silver confirmed May 29 as release date. Currently the developers are working on a Sacred 2 PC add-on as well as on the successor Sacred 3. The legal steps Ascaron has taken this week were necessary after the development of Sacred 2 had been considerably delayed within the last four years.
  13. No much to add..except music wise. I think Indy mention looking for music for Ghost in the Shell. Yoko Kanno is a popular composer and has done many soundtracks for anime. Inner Universe - sung by Origa Rise - sung by Origa http://www.youtube.com/watch?v=0bOhI-P6de4...feature=related Tank! Battle Frontier http://www.youtube.com/watch?v=ADIWb6Lrszo Moon - sung by Gabriela Robin
  14. Machinery Lemmings by Psy-Doll Inner Universe from Ghost in the Shell http://www.youtube.com/watch?v=ct8V-7kXoJA composed by Yoko Kanno vocals by Origa Rise performed by Origa http://www.youtube.com/watch?v=0bOhI-P6de4 Moon performed by Origa http://www.youtube.com/watch?v=sKjrJc36C_Q
  15. very nice work here Schot I do think it is hard to see the full impact on a level 1 charatcer though..values are rather low. I am assuming Survival bonus ends up being some percentage modifier, so much less evident on lower numbered stats. I am also curious how Survival Bonus modified fits into the order of operations...does it only modify base stats? or does it comeb after your states are modified by gear and combat arts?
  16. Sorry about that, I got busy at work and did not check to make sure the link worked. Should be fixed up now.
  17. I noticed on my version of Sacred 2 that the Dashing Alacrity gold mod (Ardor) says its a reduction on the regeneration of all aspects? Can anyone else confirm this and what is the percent on the reduction? Is it better then getting Impatience? the Sacred 2 wiki says its a slow down of attacks but it doesnt match what my game says. I believe, Ardor is selected more if you concerned with getting you other combats art regenerations down for a difficult encounter.. Impatience is selected mostly to be able to eventually keep Altricity going continously as a buff.. As for the exact numbers, sorry I cannot provide those. Never been my interest I know Bloodlust, Reprisal, and Ardor modifcations make Altricity very good at more diffcult encouters..you have to time it to be effective Bloodlust, Delay, and Impatience is probably the more common modification since in the log run you can get duration to match and surpass the cooldown. Which gives a Seraphim a virtually constant Attack Speed, Run Speed, Root Resistance buff.
  18. I think it is more a playstyle call Gogo. One of the main reasons I enjoy my Ice High Elf is most of my focus is on playing..and using combat skills and position and not constantly having to renew augmenting buffs. If you plan to use multiple buffs that have similar duration and recharge like a Serphim using Altricity and Divine Shield in a combo, that is an excellent option instead of making it a permenent buff...perhaps some of the Source Warden buffs would work well together with Combat alert...though if I recall..Temple Guard buffs have a long cast time...for the Seraphim...altricity and divine shield are very fast to cast.
  19. I would say if you just ever in doubt or just do not have items to put into sockets that the smith art Enhance is the default best choice for a dedicated caster. Enhance: Chance for Critical Hits Regeneration Time -% (bonus)
  20. Actually Seraphim is the plural form of Seraph who are Biblical angels, which were mostly male. There are quite a few games that respresent male angelic beings quite nicely. http://www.blizzard.com/diablo3/?rhtml=y Tyrael from Diablo 3 is a good example. The Seraphim in Sacred are really more akin to Valkyrie, the winged handmaidens of Odin, who conducted the souls of slain heros to Valhalla.
×
×
  • Create New...
Please Sign In or Sign Up