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Lindor

Sacred Game Modder
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Files posted by Lindor

  1. All unskilled lvl216 niob characters with all sets and everything you'll ever need + challenge

    Hello dear sacred community
    Today I've got a little bit of a challenge for you: I'm happy to finally present you all unskilled level 216 heroes with all sets and a whole bunch if not all of the uniques. And the best: I included five different savegames for farming lots and lots of goodies. Pretty much all of the items are completely self farmed with few exceptions (more below).
    Where is the challenge you ask? Well, basically to get the best bundle possible for the community there is still a little bit of work to do:
     
    1. Questing:
     
    2. Item refarming:
     
    3. Even more item farming:
     
    4. farming, farming, far... you get the idea
     
    Now of course I could do all of this stuff myself... and upload this file in ten years when I'm finally ready lol. Instead I figured what is the fun of sacred when there is no challenge anymore? So I thought lets give that stuff as a challenge to you, the darkmatters community, but lets at least give you the tools to actually complete all of this stuff - yes im evil.
    I think the best way would be to open another thread where I write down again everything that needs to be done and every now and then I check what has been completed and update the thread and this download. I'll do that when there is enough positive feedback for the challenge.  Unfortunately I think there is no way for me to actually reward your effort if you completed a part of a challenge, but then again we're all profiting from the results.
     
    Now let's get straight to the action - there's challenges to do. What you're waiting for?
     
    Lindor
     
    EDIT:
    New Topic where we can trade our items:
    l'll check for new items every now and then. If somebody found a new or better item and wants to share it, you can post there. I'll upload the item here to this file and pin your name to the topic so everybody knows who shared which item.
    Special thanks to everyone who contributed to this project:
    wildundgesetzlos for contributing the icons set @SupremeJoker for contributing lots and lots of items, especially Jewelry, and getting me to update the file for Sacred ReBorn mod @alfchaval for contributing lots of uniques, sets, the instruments and the book of ancaria @Dax for contributing lots of high level blue and yellow items for Vampiress and Jewelry everyone on DarkMatters who makes hosting this file possible

    1,093 downloads

    14 comments

    Updated

  2. Sacred 2 modding tool: .txt Comparison extractor

    This is a tool coded by myself to compare two different mods and extract all differences between each supported .txt file. Which is nearly all of them.
    Use together with S2CE_Insert.exe so you can pull one mod out and insert it somewhere else. Especially useful for mods based on other mods if the first mod gets an update.
    The tool will only extract actual changes and not the whole .txt file, that's what makes it so powerful!
    The tools latest version will only work on windows OS, latest non-OS-dependend version is 2.0.0!
    It works like that: One mod is the basic and one is the modded. It will only compare and extract things that the modded one contains. After each file comparison, if it found any changes, it will create an "EXTRACTED_...".txt file and only list the changes in that extracted file. If there exists something in the basic file that the modded one deleted in that file, it won't list it. If there exists something that's same in basic and modded, it won't list it. If there exists something in modded that's different to basic, it will list it. It works define-based, so if e.g. there's one entry changed in a spell in spells.txt, it will list the whole spell define in EXTRACTED_spells.txt.
     
    Usage:
    unzip/unrar this tool and your two mods you want to compare. put first mod folder into same folder as S2C_Extract.exe and lua54.dll [If the first mod are the CM-Patch scripts, replace them like I've described further down] rename the first mod folder to "basic" (without quotation marks) put the second mod folder into same folder as above rename second mod folder to "modded" (without quotation marks) douple-click S2C_Extract.exe Q'apla! If you want to compare a mod to the CM-Patch-scripts, then you must replace
    scripts/server/creatures.txt scripts/server/weaponpool.txt scripts/shared/spells.txt with the three three files in the "CM 1.60 files debugged" folder first, as there are some problems and inconsistencies with the CM-patch.
    Line-by-line based comparison .txt files: scripts autoexec.txt genMipMapInfo.tx options_readme.txt startPos.txt scripts/client scripts/server questscripts.txt respawn.txt spawnpos.txt worldobjecthints.txt scripts/shared defines.txt staticinfo.txt Partially supported define based comparison .txt files: scripts/server creatures.txt The "mapPosition"s at the end of the file are not supported due to two different safe patterns. Everything else works. Unlike in earlier versions, Creature-Blueprint-Relations work again quest.txt Task Creatures work Task Items work Quests work nothing else works Fully supported define-based comparison .txt files: scripts behaviour.txt heightmap.txt landscape.txt optionsDefault.txt roadmap.txt scripts/client animation.txt collision.txt Eliza.txt environment.txt keycodes.txt minitypes.txt patches.txt poidata.txt relations.txt soundcluster.txt soundprofile.txt soundresources.txt surface.txt scripts/server balance.txt blueprint.txt creatures.txt drop.txt equipsets.txt faction.txt pathObjects.txt portals.txt region.txt spawn.txt treasure.txt triggerarea.txt triggervolumes.txt waypoints.txt weaponpool.txt worldobjects.txt scripts/server/heroes centurio.txt dragonmage.txt dryadin.txt highelve.txt inquisitor.txt seraphim.txt templeguard.txt scripts/shared books.txt creatureinfo.txt iteminfo.txt itemtype.txt material.txt spells.txt typification.txt
     
    The tool is completely coded in lua and fully open source. The Script is included in the upload since version 1.1.0.
    Credits:
    Luiz Henrique de Figueiredo, I used his srlua to compile the script into a standalone .exe.  
     You can discuss this tool here:
     

    34 downloads

    5 comments

    Updated

  3. Sacred 2 blueprint.txt function overhaul

    Sacred 2 Blueprint.txt Function Overhaul
     
    Features:
    All items sorted into one separate file for each item 'class' to increase overview Automated bonusgroup generation for items with non-fixed boni Automated bonus color generation from bonus tier No more bonus IDs/bonusgroup IDs. Instead, boni and single-bonus-bonusgroups are called from a unique name: "prefix%type$spez$spez2$basedonskill". You know exactly what bonus/bonusgroup it is with just one look! Does not change the (average) balance of your mod - just transforms it into an more overviewable and easier modifyable state The most powerful file ever created: balance.lua opens up with unique and powerful ways to quickly fit the balance of your mod how you like it in one go! Commentary over all scripts - everything is explained! Comes with an unused/duplicated token finding tool - only works after enabling. Basically never have to edit blueprint.txt again - everything can be done from the modules/modding folder! Automated adjustment of creature.txt's creature bonus intensity balance according to your settings - you can do everything from inside balance.lua / bonusTypeBalance.lua !! Does not adjust spells.txt balance (and won't in the future, because the balance there is somewhat hardcoded and intransparent)  
    Requirements:
    Your mod needs to have included BEFORE enabling:
        server/blueprint.txt     server/creatures.txt     shared/itemtypes.txt     shared/spells.txt     shared/typification.txt     JSGME (generic mod enabler) And you must be on windows operating system!
    (For the .exes to not screw up. But after running Disable.exe, your mod is completely Vanilla-style again, ready for upload for all operating systems.)  
    Credits:
    @Flix to answer my one million questions. @dimitrius154 to answer my other million questions. @Schot, @gogoblender and all other supporting members and admins of DarkMatters,org making hosting this file possible! Luiz Henrique de Figueiredo, I used his srlua to compile all the standalone .exe files. VERY useful!!!  
    Discuss here:
     

    37 downloads

    0 comments

    Updated

  4. Lindor's model & Texture designs for Sacred 2 EE 3.1

    Ladies and Gentleman, may I present to you:
    My own Model & Texture Designs for the Main Sets and Special Mounts. These are part of Lindor's mod (which is still in development and not released yet), but got decoupled by me into an own mod.
    Complete changelist:
    Inquisitor Sets The Deylen's Power Set got new shaders and textures Mounts Non-Elite the aspectless non-saddle spider got a saddle now all saddled spiders have the same (golden) saddle now all non-saddled spiders removed from Hugart (Mount-Island vendor) inventory all spiders have now the T-Energy-glow on their main body T-Energy-glow of Spiders now only affects the dots All Spiders Eye, Hair and Skin got retextured Elite all armored spiders share the same model and texture with their non-Elite versions now Inquisition and Astute Supremacy spider armor got retextured Astute Supremacy spider armor now got T-Energy-Glow There are four verions of this mod, one for each of those:
    Dimitrius's CM-Patch Addendum (not released yet) Sacred 2 EE 3.0a CM-Patch Integrated into Lindor's mod (not released yet) Special Thanks to:
    @Flix for his patience in sharing his modding experience and explaining up to the very detailiest detail @dimitrius154 for sharing his codesided in-depth knowledge, providing the original model for the armored spiders and sharing the Trimmed Elite-Textures The original CM-Patch Team, the CM serves as a basis for all mods this mod is released for @gogoblender, @Schot, all the supporting members and everyone else making hosting this file here at DarkMatters possible

    28 downloads

    1 comment

    Updated

  5. Sacred 2 modding tool: .txt modmerging inserter

    Inserts one mod's scripts into the other, kinda like a modmerging system for scripts and insanely fast. Works only on windows operating systems. Use together with S2CE_Extract.exe so you can pull one mod out and insert it somewhere else. Especially useful for mods based on other mods if the first mod gets an update.
    But you don't need the Extractor, the tool is intended to work as a standalone. Usage is described in the included README file.
    Support for CM-patch 1.60 and all mods which came later.
    NOT supported .txt files: scripts autoexec.txt genMipMapInfo.tx options_readme.txt startPos.txt scripts/server questscripts.txt respawn.txt spawnpos.txt worldobjecthints.txt scripts/shared defines.txt staticinfo.txt Partially supported define based comparison .txt files: scripts/server creature.txt The "mapPosition"s at the end of the file are not supported due to two different safe patterns. Everything else works. quest.txt Task Creatures work Task Items work Quests work nothing else works Fully supported define-based comparison .txt files: scripts behaviour.txt heightmap.txt landscape.txt optionsDefault.txt roadmap.txt scripts/client animation.txt collision.txt Eliza.txt environment.txt keycodes.txt minitypes.txt patches.txt poidata.txt relations.txt soundcluster.txt soundprofile.txt soundresources.txt surface.txt scripts/server balance.txt blueprint.txt creatures.txt drop.txt equipsets.txt faction.txt pathObjects.txt portals.txt region.txt spawn.txt treasure.txt triggerarea.txt triggervolumes.txt waypoints.txt weaponpool.txt worldobjects.txt scripts/server/heroes centurio.txt dragonmage.txt dryadin.txt highelve.txt inquisitor.txt seraphim.txt templeguard.txt scripts/shared books.txt creatureinfo.txt iteminfo.txt itemtype.txt material.txt spells.txt typification.txt  
    The tool is completely coded in lua and fully open source. The Script is included in the upload since version 1.1.0.
    Credits:
    Luiz Henrique de Figueiredo, I used his srlua to compile the script into a standalone .exe.

    16 downloads

    1 comment

    Updated

  6. Lindor's model & Texture designs for CM-Patch

    Ladies and Gentleman, may I present to you:
    My own Model & Texture Designs for the Main Sets and Special Mounts. These are part of Lindor's mod (which is still in development and not released yet), but got decoupled by me into an own mod.
    Complete changelist:
    Inquisitor Sets The Deylen's Power Set got new shaders and textures Mounts Non-Elite the aspectless non-saddle spider got a saddle now all saddled spiders have the same (golden) saddle now all non-saddled spiders removed from Hugart (Mount-Island vendor) inventory all spiders have now the T-Energy-glow on their main body T-Energy-glow of Spiders now only affects the dots All Spiders Eye, Hair and Skin got retextured Elite all armored spiders share the same model and texture with their non-Elite versions now Inquisition and Astute Supremacy spider armor got retextured Astute Supremacy spider armor now got T-Energy-Glow There are four verions of this mod, one for each of those:
    Dimitrius's CM-Patch Addendum (not released yet) Sacred 2 EE 3.0a CM-Patch Integrated into Lindor's mod (not released yet) Special Thanks to:
    @Flix for his patience in sharing his modding experience and explaining up to the very detailiest detail @dimitrius154 for sharing his codesided in-depth knowledge, providing the original model for the armored spiders and sharing the Trimmed Elite-Textures The original CM-Patch Team, the CM serves as a basis for all mods this mod is released for @gogoblender, @Schot, all the supporting members and everyone else making hosting this file here at DarkMatters possible

    14 downloads

    0 comments

    Updated

  7. Fur shader Pack

    This is a pack of different fur shaders. You can try them all out if you want to. Choose one and install it via following those steps:
    manual: Open [Sacred 2 installation folder]/pak. Unzip shader.zip. Go to shader/unified/object and replace gur.shader and fins.shader with your choice. Rezip the shader folder again. Clear your shader cache. Read below how to do that.
      via GME (Generic mod enabler) - possibility 1 Choose a mod name you like. In the MODS folder, create [insert mod name hear]/pak/unified/object. Place the shader pair you chose there. Clear your shader cache. Read below how to do that.
      via GME (Generic mod enabler) - possibility 2 Open [Sacred 2 installation folder]/pak. Duplicate and unzip shader.zip. Go to shader/unified/object and replace gur.shader and fins.shader with your choice. Rezip the shader folder duplicate again. Choose a mod name you like. In the MODS folder, create [insert mod name hear]/pak/unified/object. Place your shader.zip duplicate there. Clear your shader cache. Read below how to do that.  
    How to clear your shader cache:
     
    What I expect from this pack?
     
     
    General changes: All shaders got a working glow texture now (tex1) Comments and leftovers in the fur.shader file cleaned up, increased overview by standardizing patterns I did not touch the fog rendering and I don't plan to in the future. How does fur generation work? Read here what fins and shells are: Lighting models explanation: Lambertian This is the lighting model also used in Vanilla. It is pretty "aggressive" with the lighting and the best model when it comes to lighting each individual hair visible, but it makes the overall look somewhat bright and unnatural. Oren-Nayar + Phong Specular The Oren-Nayar model is a complicated model to render rough materials (like fur). It is the most natural looking one. It makes the colour more matt. Albedo and roughness have been estimated by me to both be 0.3 to save computation capacity, but inside the fur.shader file I included the full formula with the option to change those values to your liking, you can even set them dependent on the texture input if you want to. Just requires a text editor (I recommend Notepad ++). Phong specular lighting is more computational expensive than Phong-Blinn's specular, but also looks way better imho. Phong-Blinn The Phong-Blinn lighting model is a less computational expensive and less realistic enhancement of the Phong specular model and describes both diffuse and specular. It adds an Oil-painting-like effect to the fur which has its own artistical value.

    50 downloads

    0 comments

    Updated

  8. surface.txt SURFACE_FLAG_DOUBLESIDED comparison remover

    Put program in same folder as mod 1 and mod 2 Rename mod 1 to "basic" Rename mod 2 to "modded" double-click program EXTRACTED: surface.txt file with all surfaces from mod 2 that have SURFACE_FLAG_DOUBLESIDED in mod 2 but don't have SURFACE_FLAG_DOUBLESIDED in mod 1, but automatically removes the flag. ADDITIONAL: surface.txt file with all surfaces from mod 2 that aren't present in mod 1 Afterwards, you can either manually insert them into mod 2 again or use my Inserter tool.
     
    The Thumbnail shows what the program does in Pseudo Code as decision diagram.

    6 downloads

    0 comments

    Updated

  9. Failed Quests Red Circle remover mod

    Warning: This mod is untested yet.
     
    It should remove all failed quests red circles from the minimap if the option to show quests on minimap is chosen. Compatible with every mod that does not go higher than graphics26.

    15 downloads

    1 comment

    Submitted

  10. Sacred 2 Loka-ID reverse engineering tool

    Tool to reverse engineer Sacred 2 Loka-IDs from Sacred 2 global.res hashes.
    It's pretty much just brute-force method, construct all possible hashes from all possible Loka-IDs until we've got something that fits. I see no other possible method at the moment.
     
    Comes with multiple tools to save time depending on your needs. Comes with detailed usage instructions.
     
    EDIT: I have once more forgotten to include lua54.dll which is mandatory, sry for that. You can get this file by downloading any of my other tools though.

    19 downloads

    3 comments

    Updated

  11. weaponpool.txt dbid sorting tool

    Sorts weaponpool.txt by dbid parameter.
     
    Since it's a pretty simple task, I had two pathway opportunities: Either program from scratch or re-use all the code from previous tools. Given my current lack of time, I've decided for the latter, resulting in the tool being completely over-engineered. On the other hand, with some little tweaks this tool has the potential to become a universal file sorting tool for all Sacred 2 .txt files supported by my other tools because of that.
    One final thing: it only sorts and writes the defines, any commentary at the start or end of weaponpool.txt or inbetween the defines will be lost. Commentary inbetween the start and end of a define however works fine and will not be lost.

    3 downloads

    0 comments

    Submitted

  12. questscripts.txt bundle

    Contains:
    lua script formatting tool + source code for each Addendum, Dark mod and Sacred 2 EE 3.2A: questscripts sorted into different folders/files to increase overview and moddability all scripts formatted and beautified all known questscripts.txt bugfixes merging tool to merge all scripts into a single questscripts.txt pre-merged questscripts.txt The security of no syntax errors being present due to it being tested with the standard lua interpreter merging tool source code source code README.txt with detailed description of the tools overall README.txt with detailed description of the files (Dmitriy if you consider using it then you should read this)  
    detailed description:
     
    @dimitrius154 @Flix

    25 downloads

    0 comments

    Submitted

  13. Seraphim Ancient Set Wing FX for Mystique Set Wings

    This mod recreates the Seraphim's Ancient Set Wing FX, which e.g. the Endijan Set is a variation of, for the Seraphim's Mystique Set Wings, which e.g. the Revelation of the Seraphim Set is a variation of.
     
    For CM patch or PFP. Not straightly compatible with EE or Addendum, as it takes the CM patches surface.txt file.
     
    Remember to delete your shader.cache before enabling this mod or otherwise this will not work.

    6 downloads

    4 comments

    Submitted

  14. Seraphim Mystique Set Wing FX Fix

    Re-enables the Seraphim's Mystique Armor Set, which e.g. Revelation of the Seraphim and Sopor Aethernis are part of, Wing FX.
    These FX somehow work on console, but not on PC. I re-enabled it for PC.
    I can strongly recommend to use this Mod's extractvalues.shader as I improved and fixed some stuff.
    Initially this mod is intended for other modding developers. If you just take the mod as is without transfering the changes, then you need EE as the surface.txt I used is based on EE's Surface.txt.
    Remember to clear your shader cache before enabling this mod or otherwise this won't work.

    12 downloads

    0 comments

    Submitted

  15. Full Itemtype Tier Distribution

    Following the idea of this post:
    I have exported a complete itemtype tier distribution for every itemtype existent, sorted by classification and weargroup.
    Basically it tells you what tier an item on average is that uses this itemtype.
    Might be very useful when you want to create new items based on already existing itemtypes.
    It's useful if you have an item tier in mind but no itemtype as well as the other way around if you have an itemtype in mind but no item tier.
    Exported using some lua code, not done manually. Itemtypes are based on latest EE.
    Have fun

    19 downloads

    0 comments

    Submitted

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