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nerasw

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Everything posted by nerasw

  1. is it intended for Damage Lore not giving Chance for open wounds? I red in that forum you had tried to buff phys based builds new jewel for ex, but without chance for wounds many phys wands have no access to it at all and 1 skill become irrelevant
  2. Is new paladin's (npc) set usable by players? BTW where can I find info on reskinned sets?
  3. Hi, nice work But some things not working (at least not as it said at wiki) I tested enchant build HE Wiki says fire lore or AM should scale it - it doesn't Tactics lore does scale the dmg u get from it I checked not only numbers in char info frame but also real dmg by giving 50+ point of either stat. Attack buff at level 20 enchant and level 34 HE seems a bit low to compensate no wep lore. Tested on general terus - need more then 100 sword lore on top of level 20 enchant to start doing dmg to general(level 35). Otherwise he and his minions will be untouchable. After death stat shows 73% chance to hit. But I can't hit him at all without tweak.
  4. I didn't get you. 21 9 is primary now, and I don't wanna switch it in Windows every now and then. In sacred 2 it is not possible to set monitor, and I try to solve it
  5. is it possible to make sacred 2 start on my 2nd monitor as fullscreen (lowspec, dont want to heat it up with windowed) ? I know about shift+win+left/right but it is not working, all image is in 1st monitor but buttons react on movements inside 2nd monitor (( I tried to play on my 21:9 monitor (bought for work) and I barely can see something in front of my char and see everything "from east to west" my old standart 16:9 monitor I use as second one and want to play sacred on it but dont wanna switch monitors in my windows setting every time I end working and want to play old games
  6. all items in Eng now? or just part of them like: THROW_POTION*real item name* ? can you make any screenshots?
  7. some steam guides about localization have "lifehacks" where u drop global.res from ru_RU to en_UK or just rename ru_RU into en_UK and delete original ones, cuz for someone ru_RU doesnt work. From my own experience: if u run the game with both folders exists (ru_RU and en_UK) in "locale" game prefer the second, and if only ru_RU - all text gone, all buttons empty, etc. I guess that's what @MeGoGo did.
  8. Ye, but dashing alacrity, for ex, has scales entry0 = {"et_duration_sec", 9000, 5, 0, 8 }, ye, 0.05s, ye small, but whatever it still exists. So I thought flix just forgot to add one. btw is there any complete spell.txt guides or something? and thanks, didnt know before red your post that 2nd number is scaling
  9. I meant not CD but Regen. time, my bad. but back to the duration, I just have dashing alacrity for example, according to wiki it has scaling duration (Duration is 20 + 0.01*CA-level seconds, which is probably small number ) but RBoL has no scaling on Duration at all, thats what im talking about. But if it intended, ok then btw, if I give u already translated global.res (for Ru_ru both EE_core and EE_alt_spells), can u add it to mod files for those russian guys who wont mess with s2rw and spell.txt?
  10. forget everything I spamed above, already did it myself, works great, ty for mod! but, found a bug, I guess. With leveling up ability get cd increase and no duration increase(always 60s), while others non-permanent buffs get both duration and cd scaled with CA's level.
  11. Flix, can u add compatibility with EE alt spells module. For example replacing "Sublime Guardian" that replaces "Instill Belief"?
  12. Thank you for answer! I saw it, actually helped me a lot. But still a lot to understand. I wasnt sure about sockets, now I can see I can just spam 751 bonusgroup for gold slots. At 1st I thought it must be in order of 751-859-860 yep, just wanna be sure I understood it right. Is it linear? 1000=x1?
  13. Im new to modding itself and especially Sacred 2, so my question might be stupid but I couldn't find the answer in old threads and a lot of old links in them are dead so, whats the difference between: bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot bonusgroup5 = {859,1000,10,9,0}, -- SB_neut_slot_gold2 bonusgroup6 = {860,1000,10,9,0}, -- SB_neut_slot_gold3 and: bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot bonusgroup5 = {751,1000,10,9,0}, -- Gold Slot bonusgroup6 = {751,1000,10,9,0}, -- Gold Slot both result in a 3 gold slots on an item is '1000' number is just multiplier? (1000 = x1)
  14. ok, my bad( ET alters different textures files, cant edit my previous post or delete it.
  15. How it is correlate with Elite Textures now?
  16. yet another stupid question: will re-downloading EE-core have any effect on existing SP campaign (quest for example)? and another one: should enabled modules be reinstalled after?
  17. did 1 small mistake last version: 1242915431 Крутящиеся Клинки Света 3734181077 Сотрясение – Задетый клинком противник может быть оглушен. 3734181078 Вихрь – Клинки крутятся быстрее, нанося повреждения чаще. 3734181190 Кровопийца – При попадании клинки похищают жизненную силу жертв. 3734181191 Зарядка – Клинки восстанавливают боевые умения Серафима, вытягивая из врагов энергию. 3734181303 Удар – Существенно повышает вероятность нанесения критического повреждения. 3734181304 Смертоносность – Наносит в два раза больше урона противникам, чей уровень здоровья ниже 25%. 4226546901 Серафим призывает клинки света, вращающиеся вокруг неё. Клинки движутся вместе с ней и наносят урон любому врагу, что подошел слишком близко. 4245061941 Крутящиеся Клинки Света
  18. Btw, have some questions about spell itself what the scaling and base numbers for dmg and upgrades (hit frequency, bonus critchance etc.) are?
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