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Vidar

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  • Favorite pizza topping
    Bacon.
  • Why do you want to join DarkMatters?
    For the mods (and bug reports).

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  1. That's great to hear, I'll be looking forward to that. So, are bug reports unnecessary atm, since a new version will probably cover most of them anyway?
  2. Apologies for the double post, but I think the problem is in spells.txt, the sk_ap_kohorte spell. Entry et_summon_soldier points to creature 0. Changing it back to the usual 588 seems to solve the problem (ofc, I don't know if 0 wasn't intended and something else is wrong).
  3. Hello, first of all, I'd like to say that is some awesome work done here, in the form of the Addendum. I only recently got around to trying this megamod and all of it has been great so far, so many thanks for that. I do have a question though (hopefully not a bug report), is there anything special that needs to be done to activate the Wraith Guard? It is simply not spawning any skeletons for me even though the buff activating animation does happen. Modified or not, doesn't matter. Running CM+Addendum Beta; not using the Extra folder right now; fresh download about a week ago; fresh install.
  4. Hi, a long time S1, Sacred 2 player, regularly returning to try out new content. Awesome work done by modders here. Keep up the good work!
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