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Grumpy Old Wizard

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  • Gender
    Male
  • Location
    Tower Grump, currently in the USA

Previous Fields

  • All time best video game ever played
    Heroes of Might and Magic 2
  • Real Name
    Robert Richardson
  • Country
    United States

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Master of Antimony

Master of Antimony (5/20)

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  1. Left click on the CA you want to remove and drag it out of the circle and release the click. That works for every character except the dragon mage. There is no way to clear dragon mage CAs in a combo. You can drop another art on top of the one you don't want to replace it with another CA that you do want even with the dragon mage, however.
  2. Vaclaf, you have made another wonderful build and guide, as always. Many useful tips for my young LF temple guardian.
  3. More races. More classes. Yes, more rows for specializations. More mage gear. Dye kits to customize the appearance of gear.
  4. Wow, Podgie, no pots and only half your armor slots filled! It looks like you've been spending your money on converting runes to the ones you want. I've never played an Astral Shadow Warrior and look forward to your accounts.
  5. Sorry to hear about your loss. If you decide that you wouldn't mind accepting some low level equipment I wouldn't mind sending you a mule with some stuff if you tell me what type of character you need it for. Oh, I use the community patch.
  6. Since I don't have the expansion yet, I can't comment about what mage equipment is available there. But if you have not tried player made mods you can find some there. Of course such equipment probably would not transfer over to the expansion and you have to be careful not to get equipment that makes the game too easy. Dragon Age Nexus I like the ice magic spells and the glyph spells. I have a two-handed warrior that I need to finish before I get the expansion. He is a dwarf Templar/Champion and is doing a solo nightmare game (leaving companions in the camp as soon as he picks them up.) I have more games that I enjoy than I have time to play. I need to clone myself!
  7. Welcome to Sacred 2 and Dark Matters. If this is your first character you will want to move blacksmith and bargaining towards the front of the build. 1. Just 1 rune each, at least for a very long time. Use +skill/+CA jewelry to boost your Combart Art and skill levels. 2. Any weapon that gives you mods that you need/slots to put stuff in. There are some good uniques for this. Good mods are lower regeneration, +CA level, +%fire damage, ect. Early on you'll socket runes and +%fire or +%damage jewelry. Oh, and blacksmith arts. 3. Yes, it is a caster build. Cast your fire ember spell and then your charged grid if necessary, as an example. You can also add primal mutation in a combo with each of your area effect spells and have deathly spears in combo with primal mutation to cast while your area effect spells are active.
  8. Major bugs that I've read about is what has kept me from buying the expansion. When it is patched I'll probably pick it up.
  9. I placed my votes. I did not see a question about the throwing potions you added. Maybe those should be based on intelligence (knowing the proper spot to hit.) Also, how about changing the throwing potion skill from ranged to alchemy, if it would be possible.
  10. Thanks. From my understanding the number of thorns continues to increase with the Combat Art level. So making all thorns more damaging would be more beneficial in the long term. I know regen per hit is very powerful, but I have no desire to play a melee or ranged character with this build. She is a pure caster. I know VD does not spread through the whole map any longer. It was nerfed to spread only a set distance. But the purpose of it in this build is to just spread to those on the same screen, to aid Dust Devil/vines/lances. I want to go without a pet on this build. Tactics increases the damage of Dust Devil. DD would be pretty much useless without it. Tactics also provides access to Damage Lore, which will add more damage from the vines and lances.
  11. I have the community patch and have an idea for a build and am seeking advice Here are my current thoughts and experiences (she is at level 19.) Question: Does a mastered Ancient Magic reduce physical resistances for spell CAs? Like for vines and lances? Answered: It should yes, since physical is a damage channel/resistance. All Ancient Magic affects is non-weapon-based CAs (those that have the "causesSpellDamage = 1" flag), though I've not tested AM's effect on the physical damage CAs. Oh, the Community Patch slightly increased Tangled Vine damage. I don't have the numbers for that increase. Goals: The goal of the build is to run areas and bosses with a focus on Nature. I know she may not be as fast as a lot of other builds, but that is ok. The weakness of nature is no big area effect spells. So I came up with the idea of using Dust Devil and VD to help with trash mobs. Expert Touch Skill Order: Nature Lore Nature Focus Combat Discipline Hunter Focus-- add as necessary to keep Whirlwind CA regen low. Tactics --improves Whirlwind Ancient Magic Shield Lore Armor Lore Voodoo Focus Damage Lore--improves fire damage on tangled vines/lances The hunter aspect provides Dust Devil to help deal with trash mobs (and evasion) and Forest Flight for strategic movement. Voodoo provides curses and hopefully more crowd damage throgh VD. Dust Devil has a long cooldown and is immobile but with proper mods it will be an important part of battles with packs of monsters and lasts almost as long as the cooldown. Dust Devil: Recondition, Elongate, Sanding Forest Flight: Roots, Expert, Escape Vines: Sprawl, Singe, Encroach Lances: Thorns, Stings, Singe Ancient Bark: Rugged, Divert, Invigorate Acute Mind: Proficiency, Insight, Easiness GG Touch: Flow, Persevere, Diligence Curses: We are not taking the Lore, so damage from curses besides VD will be negligible VD: Gangrene, Headhunter, Gouge --for bosses OR Relapse, Transmission, Contaminate for crowds I am probably going to try out the second set of mods for VD. It may work well with Dust Devil and vines since VD does more damage the more the creature is damaged. Torment: Headhunter, Sadist --for finding heads and with damage lore, provides weaken effect Black Curse: Porous, Elongate, Expert --lower physical resistance If a mastered Ancient Magic lowers physical resistance for the CAs then Black Curse would not be very useful for this build. Here is Naturalia (level 19) boar hunting for set pieces to try to complete her nature set. She developed Dust Devil by level 12 and it has helped a lot with trash mobs. She also has tangled vines and endaphic lances developed at this point.
  12. When Tangled Vine or Endaphic Lance is modified with Singe do those CAs work with damage lore in Ice and Blood?
  13. MR GADGET-01 defeated the Nameless Guardians at level 25. Now he will upgrade his equipment and do some Nameless runs. I'm taking three TGs through the game at the same time so progress to Niobium will be slow. My devout guardian is my shopper/boss killer. LF TG will hopefully remain a good boss killer and be able to run some areas well. Anyways, I think I'm gonig to have lots of fun with him. Source TG (not started yet) will be an area runner and hopefully run the swamps well. Without furthur ado, MR Gadget's crowning achievement.
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