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Little Faith

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Little Faith last won the day on May 20 2016

Little Faith had the most liked content!

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About Little Faith

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    Radon Master

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    I've been here a good long time already goddang.
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  1. Little Faith

    Question regarding item modifiers

    I have never seen a ring or amulet with plain elemental damage on it, only percentage bonuses. Plain physical damage can occur on both blue and yellow quality rings. (I don't know about amulets, perhaps there is an unique one that has it).
  2. Bit of an update. I cleaned out my Graphics card as suggested and gave it a new coat of thermal paste and now it doesn't overheat quite as much, but it still gets sort of hot when playing Sacred 2. Were talking temps above 80, sometimes above 90. It seems mainly to be a problem when going underground for some reason.
  3. Why do manufacturers insist on doing this? Couldn't they at least make it easy to pull off the outermost covering without having to disassemble everything?
  4. So it's a bit of a miracle I haven't fried the poor thing yet?
  5. Running Sacred 2 for short 5 minute Bargaining run brings my temperature up to 100 degrees as well.
  6. Well, running the stress test at 1280x720 resolution with no anti-aliasing for 1 and a half minutes gets my GPU to 100 degrees Celsius. Is that normal/healthy? ..Granted it's an old'ish GTX 570
  7. I'm somewhat convinced this might be a heat issue. What kind of temperatures should a GPU be at when running at a relatively light load (watching Youtube videos, playing mid 90's games)? My GPU is at 48 degrees c just when browsing the interwebs.
  8. It's time for me to come seeking help for a technical problem. Recently Sacred 2 Gold (the GOG version) has been acting up. It runs flawlessly for the first few minutes but then it starts to really chug. Like massive constant framedrops to the point the game is barely playable if I run it for more than half an hour. (It doesn't crash, however). I have tried all the tricks mentioned in the Steamcommunity guide as well as running Memory Cleaner, and while I can detect a little improvement in the initial menu load screens it does nothing for the framedrop problem. Given that you cannot achieve a whole lot in Sacred 2 in a few minutes (with the travel distances and all that) this is seriously putting a damper on things.
  9. Little Faith

    How to install Sacred 2 mods in Steam?

    Then replace the C:\Program Files(x86)\ part with whatever drive and directory you have Steam installed on.
  10. SW's can wield the two-handed staff-shaped energy weapons but not the one-handed pistol-shaped ones. Why? I dunno.
  11. Well, the unspent points didn't go away did they? It's ages since I've played unmodded Diablo 2 but as far as I remember If, say, you just reached level 30 as a Sorceress you cannot just dump all your points into Frozen Orb. You can put your first point in at level 30, the next one at 31 and so forth. Actually it's a bit like Sacred now you think about it.
  12. Were you trying to put them in a skill that had too high level for you? You can only put points in the topmost row at first. The second row opens up at level 6, the third one at 12 and so forth until the last row at level 30. You quite often save up skill points if your initial skill choices are uninteresting for your build, only useful as pre-reqs or one point wonders.
  13. That must be Diablo 3 you're talking about because I'm positively sure you don't lose unassigned points in the first two.
  14. Yes, you can keep them for later, just like skill points and attribute points. You just have to live with the annoying flashing plus sign for a while.
  15. If you look at the skills tab you'll notice that skills are divided into categories. Combat art skills (various colours), offensive skills (red), defensive skills (yellow) and general skills (green). Furthermore within these categories the skills are ordered into two columns (left and right). The leftmost columns are primary skill picks. You can always pick those (granted you have a new skill slot unlocked). The rightmost column are secondary skill picks and can only be picked once you five points invested into it's skill category. Example: The Dryad cannot pick Armor Lore right away and needs to put five points into either Shield Lore, Combat Reflexes or Spell Resistance (or a combination hereof). Or the High Elf cannot pick Damage Lore right away and needs to invest five points into either Tactics Lore, Sword Weapons or Magic Staffs if she wants access to Damage Lore. But if the skill simply isn't there on the skills tab chances are that the character doesn't have access to it at all. Not all characters have access to all skills. Some of it makes sense. You have no use for Warding Energy Lore if you don't have a Warding Energy combat art. Thus this skill is only available to the Temple Guardian and the Seraphim. Conversely the Temple Guardian can't use shields or two-handed weapon due to him only having one arm so he can't pick Pole Weapons or Shield Lore either. But sometimes a given character simply cannot learn a specific skill for no particular reason. Shadow Warriors can regretfully never become Bargainers. Dryads can never become smiths (as that would be a male-exclusive profession within their society). Temple Guardians cannot become Alchemists. Neither the Dryad nor the High Elf can learn the Toughness skills as they are supposed to be light offensive classes. Both the Ice and Blood expansion as well as the Community Patch gives access to a couple of skills for more characters. The skills in question is Magic Staffs and Ancient Magic. In the original game Both the Seraphim and the Temple Guardian lacked access to Ancient Magic despite both having caster focused trees, but the Shadow Warrior who is mainly a warrior has access. Ice and blood gives Ancient Magic to the Seraphim. The Community Patch gives it to the Temple Guardian. Originally Magic Staffs was only available for the High Elf and the Inquisitor, both characters who for different reasons were very unlikely to ever pick the skill. Ice and Blood changed the underused Magic staffs skills to make you fire staff bolts from your staff if you did a normal attack with them while having the Magic Staffs skill and gave the skill to all characters but the Shadow Warrior and the Temple Guardian.