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Teewrecks

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  • All time best video game ever played
    Final Fantasy VII
  • Real Name
    Michael
  • Country
    Canada

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Polonium Wizard

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  1. Anyone have any opinions about either of my choices? I'm making an AL with SV as a buff of course, and I hear ranged works well with SV, plus I played with a SW who was using a ranged weap and Frenzied and it was pretty sweet... So, any input?
  2. So this brings up the question of whether it's better to go with Hafted or Sword Weaps, and which between the two have higher dmg used as a base dmg modifier for Spectral Hand. Let's also throw into the mis that I'm useing a build that has EP, and am one day thinking to socket lots of EP rings into 1h swords, and therefore thinking of also possibly choosing Dual Wield. This would make the obvious choice Sword Weaps, to get the extra versatility of being able to use 1h and 2h swords for both situations (or really picking one and having the other as at least an option). Also, any suggestions whether one mod has more benefit than the other for the second Fortification choice (magic or ice)? With AM affecting Fortification, does that mean that Spell Intensity makes it stronger, or is that a strictly spell boosting modifier? Any thoughts?
  3. ...but does Tactics Lore affect your Astral Lord spells, like Spectral Hand, or more importantly, your skellies? Same question applies for other skills like Ancient Magic (for skellies) or if defensive skills apply to them, such as Combat Reflexes? Thanks^^
  4. Thanks (your post was partially where my question came from, also trying to narrow down a skill to fit in EP). As a side note, what's a Master Weapon? is that the weap you get from the class quest?
  5. So I guess my real question is if it's worth remaking a character (only lv38) to have 0 deaths?
  6. RpH helps a lot I find, especialy on DA, since it regens you value for each hit. My build has a 0.8s RpH, and DA around 4.3s with SP and AB up, and it usually takes 2 hits to fully regen holding down DA (I'm on PS3). I've found that if all four shots hit, that's automatically 3.2s regenerated. My skills/runes eaten are as follows (for the relevant skills I'm talking about): RI 4 DA 4 SP 11 AB 3 CH Focus 38 NW Focus 38. My question as a n00b is what does the survival bonus give you? The Mist took me down between GGT casting, and I don't really have that many qualms about restarting, but if the survival bonus is negligible, then I'll just keep rolling on. Thanks^^ oh, and another n00b question... Since I'm only putting 1 point into Ranged Weaps, can I exchange that skill for EP if I want some magic find? Or will "+ All Skills" makthat one point into something worthwhile later on in levels?
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