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Capt.Smack87

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    joshua
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  1. Testa's Annihilator and damage lore are 2 things that work very very well with a ranged Inquisitor.
  2. Speed lore and toughness if you want a seraphim that has higher defense and attack values and armor values. Constitution and toughness if you want a seraphim that with the proper gear will have a hard time dieing. Shield lore will take care of the bonus combat reflexes offers depending on the shield used when mastered.
  3. I noticed a few differences in the builds. 1. He puts everything into Intelligence instead of Stamina. This seems pointless to me, as Stamina will allow better regen times for CAs, and thus allow more rune eating for CAs. Am I wrong? 2. He takes Sustain instead of Conservation for FE and IE. Again, seems pointless.. Conservation = more rune eating = higher duration anyways due to higher theoretical maximum level of CA without hitting a regen wall. More rune eating also means more damage. 3. He takes Toughness instead of Enhanced Perception. Is this truly necessary? I am willing to move my Enhanced Perception for something else if necessary, but I'd prefer to keep it. Also, if I really did have to change Enhanced Perception, I'd sooner take Ancient Magic over Toughness, for the extra damage and resistance piercing. 4. Speaking of Ancient Magic.. would it be a good idea to take it instead of Combat Discipline? I figure the resistance piercing will more than make up for the loss of damage and regeneration time. This is my thoughts on your questions;1.Allways go with int. if you pick SW.Combo it with damage lore and ancient magic for max possible damage.2.By level 100 all of my combat arts are at or above the max combat art level and regen times low because of gear equipped and not from putting points into stamina. 3.Depending on the gear found toughness is awesome,the chest,leg,and shoulders all have damage mit. and toughness helps it even more.If you make a build with EP and bargaining you end up shopping or boss farming more and one skill tends to lose its worth.EP is good for getting larger amounts of gold faster to fuel spending it faster in the shops,thats about it.4.Go with ancient magic it has a support skill called damage lore that just works great together.
  4. Up to 4 stars, but finding a 4 star that is not a quest drop is almost a miracle. http://www.sacredwiki.org/index.php5/Sacred_2:Console_Information#Major_differences_between_Console_and_PC_versions_-_Items Thanks, I forgot 4 stars are the maximum. So 3 and 4 stars items are what I'll be hunting for then, plus any gold slotted items. 4 stars items do drop right? Any good 4 stars items I should be hunting for? Gotta level up first though, long way to go... You dont have long to wait,I have 4 at level 20 all from the Octo boss. Ones I like are Loki's slicer and Slagelamber's relics set,all can be found at level 20.
  5. What difficulty setting are you wanting? its rare to see a niob char.below level 75.
  6. Drop the attribute split and put all into strength,you have a skill picked for bonus hitpoints. Your build looks solid,just dont rush through the difficulty settings and you should have no problems with taking needless deaths.
  7. I've one question, what is the point to pump NN focus this high? Mastery to socketed jewelry should do the trick no? Other than that I toyed a bit yesterday to test how the FF resolve mod and PD confidence mod work together, I never did as PD is risky on console. I found that they work great together as no matter the order which you cast them FF resolve mod always multiples the bonus granted by PD which as I can read bunch of runes for those 2 CAs aleviate a lot the pb inquisitor can have to hit things You want mod points,I use all combat arts but PD.Weaken them with dislodged spirit then hit them with CE or RM.High damage with a melee Inquisitor. is very dependent on the gear being used.If you are going to use a AS/NN hybrid duel wield mage staffs with deathblow either on it as a bonus or socketed.
  8. Drop combat discipline and go with damage lore,I have a 200 Inquisitor. with the same build(1st post),I use damage lore instead for the increased secondary damage increase.I dont care about how much the bonus damage the PC buff gives I care about pure damage out put with the Inquisitor. and staying alive.I can say with the right rings/amulets and 2 Quetzal's first strike swords socketed with 40% deathblow rings causes massive damage.
  9. Demonic blow attacks faster than frenzied rampage with a 2handed sword,its just something different than running duel wield and it looks more fitting for a SW.Rallied souls-armament,demand,furor,and NA-sharp blades,spectral shield,elite equipment.The RE buff I can use after level 75 but I dont bother with it since I have more than enough hp and armor at the current level I am at(87)and use combat reflexes.Yes its on silver,I wanted a challenge.After using rallied souls I just move on to the next monster(s)and leave them to do what ever they want.Last night I tried to see if all the kobolds around the kobold chieftain could kill him;it was too funny to see all those kobolds die again.Btw dont bother with shadow veil,it makes the game very boring. I give credit to my nephew,he thought it was funny to see a monster die,come back to life, then blow up.
  10. I use Death Warrior and astral lord,demonic blow with vehemence is picked for the area effect and a two handed sword for more damage.All atr. points went to strength and as long as you have a rallied souls,NA,demonic blow rune,some good starting armor and a two handed sword your good to go.After level 12 I hit the swamp and make my way to the southern half and as enemies die use rallied souls on them.Sooner or later enemies drop so fast and keep coming back form using rallied souls that they run around killing stuff before you even get to them and the xp just rolls in.It does take some time at first and yes it does help if you have everything to start with,but its still fun and it will level you up.
  11. I started messing around with a melee build using Astral lord skill tree.Using rallied souls and the NA buff,run around bring everything back after you kill it.Keep to areas with lots of enemies and before you know it you can have a small army helping you kill enemies and thus gaining xp faster.I went from 1-50 in about 4 1/2 hours,it works the same with the Inquisitor. using inexorable subjugation,you just have to keep regen times low for it to work.The only downside is it can cause the game to slow down when there is a large amount resurrected enemies running around.
  12. Unless, of course, you don't want: Experience Loot Fun. Yes... it's cool to see mobs run away in terror, but...decapitation is just more fun. IMO, of course 8) You should try it out,it makes short work of enemies affected by its damaging properties.The Swamp Mist boss comes to mind.You can also rapid cast it if you keep the regen times low.
  13. Expluse magic-strength,banish dead,banish creation.Awesome in the swamp and awesome on the nameless guardians.Its also a good defensive combat art-Expansion,pentagram,protection.Dont over look the value of fearing enemies away.
  14. They are not on the console ver. They are modded items people made.Its not good idea to ask for modded items on this board btw.
  15. Here is a build that might be simi hard for you. 1.Cm lore 2.Cm focus.3.tactics lore.4.armor lore.5.mage staffs(two handed only)6.speed lore.7.damage lore.8.spell res.9.ep.10.riding. I have no idea if this build would even work out but you should have fun and hopefully provide a challenge for you.
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