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Fellowship - Supporting Member
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dreeft last won the day on April 14 2011

dreeft had the most liked content!

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9 Fine

About dreeft

  • Rank
    Prismatic Enchanter

Previous Fields

  • Favorite pizza topping
    Sweet Chilli Prawn
  • Why do you want to join DarkMatters?
    Scotch & Dry
  • All time best video game ever played
    Diablo 2
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  • Location
    Brisbane, Australia

Recent Profile Visitors

5,943 profile views
  1. Hey guys, long time no see! Figured I'd come check out if you were playing Diablo 3 and I'm glad to see you are A couple of my finds:
  2. It's raining here, but it's Summer (so it'll be warm by mid afternoon)..
  3. Chances are she still won't be able to get the highest tiers. Damn you, diminishing returns.
  4. If you use Shadow Step, you can jump down to the bottom quicker after he's dead.
  5. That looks great DB, nice fluid motion still. Works well.
  6. Very cool DB. Can you do a short video of her moving around to show how the skirt moves? I like the idea of an evil seraphim
  7. hahaha BleachFan, that was brilliant. So true.
  8. Damnit guys, I have a whole bunch of games backlogged to play. I'm currently playing Robokill, Infinity Blade, Ass Bro, Test Drive Unlimited 2, Sean White Skateboarding, Magicka AND Sacred 2... now I want to get this too!
  9. dreeft

    Sacred 3 for iPod

    In my experience, developers who are usually focused on PC/console games tend to miss the mark on handhelds. The main problems I have seen are; trying to port games and not modifying the difficulty/controls (Lara Croft and the Guardian of Light) and creating games that are way to involved and require a lot of time to play (Inotia series). Most of the major development companies want to push their big name titles to the new platform without spending time on redeveloping the games to work specifically for the device. A good percentage of the market is looking for casual pick up and play titles and this is not what they are delivering. This has left the door open for smaller independent developers to really shine. They are developing specifically for their chosen platform and it shows. Easy to learn but difficult to master. Some examples are Angry Birds, Doodle Jump, Cut the Rope, Dead Runner, Canabalt, Fruit Ninja, etc. I'd love to see a scaled down, almost jRPG version of Sacred for mobile devices, but this would require a full rethink on the way the game plays and I definitely wouldn't want them spending development time that could be going to the PC version to make it happen. Infinity Blade is great, really enjoying the 'bloodline' concept, great way to build on your progress. If you like the visuals of the game, grab 'Epic Citadel', it is the precursor development environment and allows you to walk around a full castle layout. Very cool stuff (free too).
  10. I agree with both of you, I had no idea what to use for it. I was thinking life leech lines, because it's one of the only modifiers you can actually see, but it just wasn't working out the way I wanted it. I chose the TG because I really like the gritty style of the photo (props to Valcaf for the image). I'll keep thinking
  11. Hey guys, Being that I can't figure out how to do a multi person private message, I figured I would post the new Sacred Wiki icons for scrutiny by the clan before they go live. I am sure Munera and Gogo will be ok with it. The new icons are: Places, Community Patch, Easter Eggs, Item Modifiers & Skills. To see them in their natural habitat (with the others): http://dreeft.com/dark/icons/ If anyone has any suggestions how to improve these, please let me know. Definitely interested in feedback. cheers
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