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czevak

Sacred 2 CM Patch Team
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Everything posted by czevak

  1. Strange one you got there. This shouldn't really happen. Let me know if it happens again.
  2. Hello Community, it appears that in the most recent issued release of Sacred 2 Fallen Angel, the copy protection has been removed. This would not be trouble, but the Addon Ice & Blood is not compatible with this altered version. The Sacred2.exe of this new Version states version number 2.43.0 but is 8MB less in size and thus not able to be patched by the older Ice and Blood Installer. Replacing the exe with a proper 2.43.0 or 2.40.0 is not helping, as Ice and Blood is installable then, but activation fails, as the license key of the new Sacred 2 FA release is not registered with Sony (Securom) and only meant to be used for online lobby account registration. I do not know wheter current download versions in shops are affected, but hardcopy sales from amazon.de and free version on a magazine release (PC Games) are. I'll let you know if there is anything new.
  3. There is way of modifing the binaries to address more than 1,2GB of RAM. This has helped sometimes to prolong the playtime until crash. Keep in mind, that in normal S2FA / Ice and Blood there are not many HQ textures anyway (mostly GUI and effect stuff), and the way the elite packs work, there is no difference between replacing the MQ with HQ or just installing HQ and clicking the "High Quality" Option ingame. Both ways you force the engine to run textures that are too big for them to handle properly. (Even if you have no problem with mem-leak normally, the crashes you experience with HQ is a tell-tale hint that it is there.) The debug.log associated with mem-leak normally looks sth. like this: 02:24:47.221 - cDX9Base::defragVidMem - E_OUTOFMEMORY ... 02:24:48.105 - out of heap memory during realtime load (8192kb requested)
  4. Maybe it is possible to erase the collision info for the little dragon or set the walkthrough flag on his itemtype to make him insubstantial as mist to the hero. Will try that.
  5. You can replace the mq textures with the hq ones, yes. But I really doubt that it would do you any good. The reason for the problems with these highres textures is that the engine was never build to cope with them. The memoryleak problem that is there anyway will be more severe, because it will take less time to overflow-fill your RAM. This can even be pushed to extremes when using PhysX and HQ elite textures. You will have regular crash intervals of aprox. 10 min. and less. To sum up: I'd really recommend to use mq textures at the most. You won't see much difference while playing zoomed out most of the time anyway.
  6. Community Patch View File The Community Patch for the Sacred 2 Fallen Angel Ice & Blood PC game works with versions 2.65.1 and up: Current version is: 0160 Hotfix released December 18th, 2017. Currently supported Languages include: English, German, French, Spanish, Italian, Russian, Polish, Hungarian, and Czech. If you want to help with localization for your language not mentioned above, feel free to contact us via: E-Mail COMPREHENSIVE LIST OF ALL CHANGES ---> https://drive.google.com/file/d/1_2UcD-_lE-D2-yokJ6_3Ywfm7375yXNB/view =================================== Info below from DarkMatters.org by czevak What does the CM-Patch actually do? Marcuswob is mainly working on the questscripts. Main goal is to have a proper(!) questlog, and tweaking some quest-flow as we find it better/more consistent to play. Also reactivation of unused quests and complementing some unfinished new ones has been and will be done if possible. I am pretty much working on all of the other stuff. (Items, Bosses, Monsters, odds and ends...) This includes unlocking Stuff thats already finished, but did for some obscure reason not make it to the game. That's the easiest part. Completing unfinished items, some legendaries and uniques or the T-energy-sets (= wrappings of mutation. ) takes a lot more time. Also balancing of bosses, items and spells is time consuming and we need a big crew of beta testers! We already fixed and included in the Patch: Unlocking XMAS-Island, Fistweapons, Throwing Potions, New Sets for TG, SW and all other Chars, New Uniques, New Legendaries, New Quests, fixed the "Arkenmarks Refuge" Dungeon, Unlock Items can drop regularly, unavailable Shrinkheads can drop now and various other fixes and additions too numerous to mention all here. Just read a bit in the thread. Before you proceed to Download, there is some legal stuff to mention (you know how it is. ): DISCLAIMER - This is a private, non-profit patch for the amazing Sacred 2 community. Use it at your own risk. We are not responsible for any damage to chars, data or hardware, that (may) arise or issue from using this product. Old characters are NOT COMPATIBLE. For best results, you should create new characters when playing with the Community Patch. Expect broken quests and items if you use character created before CM 1.60. The ZIP includes two files: cm-enable.exe which is used for installing the CM-Patch, and cm-disable.exe which removes it and restores your previous version of Ice & Blood. =================================== Credits: Developers: Marcuswob, Czevak, LazyTomcat, Pesmontis, Silver Fox, Dimitrius154, Flix Thanks to all bug reporters, testers, and translators. Your contributions, discussion, and feedback helped make the patch what it is today. Special thanks to Mr. Norbyte for his tool which was vital in solving many animation problems. >>Downloadable 1.60 Change Log<< NOTE: It seems that CM Patch 1.60 has introduced a minor issue. Its description can be found in this post. This issue can be resolved by navigating to ...\Sacred 2 Gold\scripts\shared and editing spells.txt with Notepad++. In line 656 where it reads entry0 = {"et_mult_weapondamage", 1000, 0, 0, 9 }, replace 1000 with 1. Save and you're done. Be sure to back up the file prior to editing it. If you have any doubts about it please post in the comments section. Submitter czevak Submitted 03/14/2011 Category Community Patch  
  7. I guess it has to do with the way you are redirected to the language chooser portal (landingpage). Norton produces a lot of false positives.
  8. Okay Thanks for giving additional info on toons that have it too. We are making slow progress on cleaning the player characters models up. Hopefully this will help get rid of this problem. @Kavlor: Was your seraphim on a mount at the time it happened or was she standing on her own feet? (We might have to throw in the mounts as well for cleanup if this adds to the problem.)
  9. Of course it is safe. Localizations are a bit different (depending on the spare time our translators have) but most of the new content is translated to polish, atm. Have Fun!
  10. This corresponds to the trisgemma "SinIthTer" (sinister) in english.
  11. I don't think you will see them commercially offered anywhere because of the time and effort needed in their preparation. But you can collect them yourself around this time of year and have a healthy treat.
  12. We did a nice Jam from them las year, and yes it is way too much work to scrounge the seeds and hair out of those little buggers. The taste is reward enough though.
  13. Yes we would have liked to see that too, believe me. The reason we substituted for standard animations is that for some toons these fistweapon-animations are seriously bugged. I do not know if we can repair that to bring them back some time. (Don't hold yer breath on this one. )
  14. Oh. nice catch there Silver Fox. Ofc. I changed Gruma's Talisman. There was comparison to Darwagons and I got confused hastily putting together tha patchnotes.
  15. Basicly Yes. They all would die ragdoll style. It would need serious editing of your game's zip archives in the pak folder and I do not see how you could change weight and momentum. (Maybe balance.txt has some options I am not aware of because we do not touch that file for CM, but I think this might be hardcoded.) You need to remove every GR2 file in the zips (Start with graphics05.zip. That is the first to have granny files.) that has "_death_" in the filename. (There will be different suffixes to those like "..._death_bh.gr2, ..._death_zw.gr2 etc." for different weapon usage (Unarmed, Dual Wield, ...). Let me know how it goes.
  16. Sadly no. There would be a way if it was possible to permamently add a spell/ca effect to an item but that would mean the creation of a completely new bonus modifier mechanic and those are hardcoded.
  17. Don't expect too much, we really just raised his Dangerclass and made him boss to get the shrinkhead to drop. Other than that he is just regular red-faction orc.
  18. Ragdoll death is a default animation played if the dying creature has no particular death animation.
  19. Oh they do grant resistance, but not as much/diffrent as other relics. In addition the 3 active ones give a random bonus each too, that is different from random bonuses reieved by other relics.
  20. I think we promoted him with the CM-Patch to be able to get a Orc Yellow Shrinkhead into the game. Just FYI.
  21. PhysX has general Problems with sacred 2. It was never that well implemented to start with. We generally recommend turning off PhysX when crashes occur. I don't know if the hassle of preparing a dual boot system will crop anything of value for you. (Chances are times a' wasting.)
  22. The file is present, but when it is altered when you try to enable the patch, it will be skipped. You should disable and re-enable v0130 once you removed the conflicting mod. It should run through patching process without any errors.
  23. Problems are solved. I prepared the new versions and updated the Downloadlink in the first post.
  24. I found out what it was. Download will be up again soon. Had to recompile the patchers. Those who already got v0130 might need to run s2reset and install again with the new one I am preparing right now. You can use the cm-disable.exe of v0130 to remove it but it will create a wrong soundslq3.zip. You can get the right one here: http://www.lazy-tomcat.net/Data/soundlq3.zip or simply run s2reset.exe from the Troubleshooting part in the first post to restore order. Sorry for the inconvenience.
  25. That is ofc. the case is spells.txt is not updated. Are you using any other mods that might have altered your spells.txt? Llamas Combat arts or anything else that might not be compatible with CMv0130? ----- Thanks for the info Zodiac-Mindwarp. Now I have to figure out what the problem with those guys is that get the error.
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