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czevak

Sacred 2 CM Patch Team
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Everything posted by czevak

  1. You can always PM me. @all: Some people seem to be getting an soundlq3.zip error when installing the patch. Does this happen to everyone or just some of you guys?
  2. Version v0130 is up! Grab it while its hot! Patchnotes: >>>>>>>>>>>> Patchnotes CM-Patch v0130 (Summer Release 2011) <<<<<<<<<<<<<<<<<<<<<<< [[General]] Added a Trader to Schlun'Zum. Fixed a bug where a werewolf trader in the swamps was an inadverted killquest target. Removed an invisible door on a cave entrance en-route to "Twitty Tister". Removed the sometimes nagging "Welcome to Ice & Blood" screen. [[Animation]] Fixed inquisitors Callous Execution on his special mount (now two hits when dual wielding). [[Graphics]] Fixed the inappropriate green haired seraphim icons sometimes seen. Prepared some savegame thumbnails that were missing. ( - You should never see the blue Sacred 2 Icons in the savegame list again. Tell us if you do.) The commander set of the Dragonmage was optically corrected. (Pieces did not fit together.) [[sounds]] Corrected an issue where orc female traders had male voices. [[Enemies and Bosses]] Buffed Gartor and Seraphim Failitia up a notch. Added a new Boss: Kankra. (Epharims Nightmare) [[sets and Items]] Added a new blowpipe weapon set for the Dryad. Fixed an error in drop.txt preventing the scourge of lodaeron shoulders to drop. Revised the fistweapon families to have them unlock their fitting type bonuses. Added a new general weapon set with bonuses based on dual wielding. New Feature - Introducing the sigil system. Made custom Atherton bracers for the Dragonmage. Added a new Epic reward for the Ephraim's Nightmare quest. [[balancing]] Reduced the mitigation bonus of darwagons amulet. [[skills]] Increased Viperish Disease and Ethernal Fire durations and chance to infect a bit. Increased movement speed for summoned creatures of the inquisitor and the dryads pets. [[Quests]] Keep an eye open for the most famous travelling merchant of all time... Added a new Quest: "Bugs!" Extended "Epharims Nightmare" with a bossfight and epic reward. Correction of many spelling mistakes. Fixed many irregularities with missing NPCs or their illogical behaviour. The Quest "A Radical Solution" is now properly sorted in the questbook. Lt. Rinah is back where she belongs.
  3. Okay chance to stun is in the game as hafted lore and mastery dependant bonus on hafted weaponry. The ability to closedown buffs is not in as item modifier. I will have to try if it is possible to create one. EDIT: Sorry, this is not possible. Chance to hit multiple targets is only a distance lore and polearm lore dependant bonus. Will see about that, but such a powerful bonus should not be that common.
  4. That might be possible. What kind of weapons should be able to do it?
  5. The thing you are looking for is in iteminfo.txt and called an additionaltype like here: newItemInfo = { type = 1197, material = "R_scale_steel", usability = 0, invbreite = 2, invhoehe = 2, additionaltype = 1151, } mgr.itemInfoCreate(newItemInfo); This however only works if the base model got a bone for the attachment of the skirt. The logicbox only gives the rough size of the model. (They are coordinates for a minimal sized box surrounding the model completely.)
  6. http://www.frankrentmeister.info/mantisbt/view.php?id=739 I think I can fix this.
  7. Also take into consideration the number of stuff in your shared players chest. That has proven to be an even bigger lag creator in my tests so far. Again esp. stuff that your current character cannot wear because of class difference (mainly Sets for other classes atm., but Runes maybe also). I think somewhere about the last few updates sth. went wrong with the procedure how the game checks for the weargroups. It keeps producing errors in the debug.log like hell, while the game is lagging during loadtime at the start of a new session. I think with previous versiond this was not producing errors but correctly passing over these non-wearable items. These errors look like this: .... 11:16:48.612 - [DATA ERROR] Wearer (itemtype=3) cannot equip item (itemtype=5654) because they have different wearergroups! 11:16:48.612 - [DATA ERROR] Wearer (itemtype=3) cannot equip item (itemtype=5649) because they have different wearergroups! .... or .... 11:16:48.633 - ERROR: slot EQUIP_ID_BATTERY not usable for item:type=8642 blueprint=3109(tset_tg_battery),wearer:type=3 creature=93(SC_Schattenkrieger) .... Have a look at your debug.logs when experiencing these lags. There may be several pages of this in there. O.O
  8. Yes I thought I handled this a while ago, but I could not find the thread even with text I know is in my post. I prepared a modified XML file for the welcome screen, so you never have to see it again in your life: Welcome Screen removal Just put the "Windows" folder with the xml file you find in this ZIP inside the pak folder of your Sacred 2 Ice and Blood installation and be happy.
  9. That also happens on PC to lower extend. If you are carrying around a lot of stuff your current character cannot use because of mismatching class will lead to higher loadtimes and lag at the beginning of a game session and after teleporting and such.
  10. We are not sure ourselfes and are a bit fuzzy about strict dates in any case, since we all are doing this in our own free time. We'd like to have it ready sometime this month, but it could also get as late as mid Sept.
  11. Yeah we cant do anything about the dragon magic lore. It is defined as a kind of disease, and as such would get boosts from vodoo lore and such. We did reduce EF to prevent an exploit that in worst case could bring entire servers down. It will be a bit higher again with v0130, but not back to original values.
  12. Okay this is what we know from Lars Hammer: SACRED2 GAMESERVER commandline switches: -act_as_user - force server to act as helper server for an user and not as session hosting server -autoshutdown=<num> - automatic gameserver shutdown in <num> seconds if no client has connected -broadcastport=<num> - set broadcast UDP port to <num> (1024..32767) (server broadcast port must be the same as listening port of client!) -connmode=<mode> - changes initial connection mode: lan - LAN multiplayer mode (default) opennet - opennet multiplayer mode -cpu=<num> - bind gameserver process to the specified cpu -diff=<difficulty> - set game difficulty: bronze - bronze difficulty mode (default) silver - silver difficulty mode gold - gold difficulty mode platin - platin difficulty mode niob - niob difficulty mode -exec=<filename> - set <filename> as main script file -help, -h, -? - show this help page -lobby=<lobby_address> - hostname or ip of lobby-server -lobby_port=<num> - port of lobby-server -lobby_name=<loginname> - lobby user name -lobby_pwd=<password> - lobby password -lobby_cdkey<keypool>=<key> - lobby keypool and cdkey -lockconfig - configuration cannot be changed after gameserver has started -log=<loglevel> - create logfile with one of these loglevel: 0 - no logfile (default) 1 - log critical messages only -mode=<mode> - set game mode: hardcore - hardcore mode softcore - softcore mode (default) -name=<name> - set server name -description=<desc> - set server description -nondedicated - start gameserver in nondedicated mode (launched from a sacred2 client) -numplayers=<num> - set max. num of players in session (campaign=5 players, other modes=16 players) -password=<password> - set a session password -port=<num> - set fixed game TCP/IP port to <num> (1024..32767) or -port=<num1>-<num2> - set game TCP/IP port range to <num1> to <num2> (1024..32767, <num2> must be greater/equal to <num1>) -sessiontimer=<num> - set time limit for the session to <num> seconds (timer starts when first client is ingame) -type=<gametype> - set game type: campaign - campaign mode (default) free - free game mode pvp - playerkiller mode -presentation - start in presentation mode And here is the filelist needed to run dedicated(about 40MB): system\MemMgr.dll system\orcSystem.dll system\plugin_filesystem.dll system\plugin_fileZip.dll system\plugin_win32platform.dll system\plugins_srv.cfg system\s2core.dll system\s2gs.exe system\s2logic.dll system\s2logicdll.dll system\s2vista.dll system\stlport.5.0.dll system\tincat3.dll system\zlib1.dll pak\generic.zip pak\persector.zip pak\spawn.zip scripts\autoexec.txt scripts\behaviour.txt scripts\genMipMapInfo.txt scripts\heightmap.txt scripts\landscape.txt scripts\roadmap.txt scripts\startPos.txt scripts\server\*.* scripts\shared\*.* You need of course a valid Sacred 2 license key to connect your server to lobby servers for opennet.
  13. Hmm..that has been a while. I don't know if this still happens but marcus should be able to answer that when he is back from his two week holyday sailing trip. The normal side and main quest compass is not affected by this anyway.
  14. Okay. I remeber now. You could try to trick the patch to go one step further, by replacing your Sacred2.exe with a Clean 2.64.0 exe and post the resulting patchlog like you did before. If you do not know someone to give it to you, I can upload one from my backup versions.
  15. @whiteelder: What version do you have? en_US? @DaveO: That should not really happen. With which Version of CM patch did you notice this bug?
  16. Wow..long time no post. Well as a sneak peek and to get you guys in the mood:
  17. Well, ofc. not all of them. Give Ascaron some credit. They did a good job, all things considered. :/ @topic: I was able to complete the summonees speed-up in time for v0130, because some things were a lot easier than expected.
  18. I tried adding CAs to characters before and the results were not good. There is a lot of hardcode involved in this and we are not able to change that. It is simple to exchange CAs but adding one is not possible afaik and tried. Sorry. :/
  19. Some of the mechanisms you propose might not be possible to realize for us. (Esp. the attacking but blocking CAs bit) I am currently looking into these summon CAs of all classes. The idea was to speed the summonees up a bit, so they can get to the action before you already killed everything. I will keep your suggestion in mind, but it might not be possible to do this.
  20. I filed a feature-request: http://www.frankrentmeister.info/mantisbt/view.php?id=710.
  21. Yes for the CM Patch to work with this case, you need to change the Scared 2 language key in your Registry to "en_UK" and the rename the folder in your Sacred 2/locale/ folder from "en_US" to "en_UK". The mentioned entry in the optionscustom.txt might be necessary to tell the game where to look for the files, if you get no text at all ingame afterwards.
  22. Tried that. Doesn't work, mate. One Item can only be part of one Set. Plus Set items in sockets loose the Set Bonus they grant. (Tried it with the new Ring set that I cant remember the name of now. It had the Star of Silithar and Urthak in it...) I was surprised to find that the relic holder actually does do that. You get the direct bonuses from the active three sigils, but all the set bonuses of every set in the holder.
  23. Will correct it ASAP. Will be dropable with v0130. I promise.
  24. To shed a little bit more light into the issue, now that the translation track is public: The Sigils form Sets of three (and more) and go into specific slots of the inventory (they are not socketables).
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