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czevak

Sacred 2 CM Patch Team
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Posts posted by czevak

  1. To download the patch, you must remove the "v" before 0140 :tongue:

     

    http://xmas.ancaria.net/patches/cm-patch0140.zip

     

    Great news! And what do we say? Thank You, CM patch team ^^

     

    Long Life Sacred

     

    here is the changelog btw http://www.frankrentmeister.info/mantisbt/changelog_page.php

     

     

    Aww...sonovacrap! Sorry for the typo guys. I corrected the link in the first posting now. ;)

     

    Changelog for the Wiki if you like:

     

    >>>>>>>>>>>> Patchnotes CM-Patch v0140 (Summer Release 2012) <<<<<<<<<<<<<<<<<<<<<<<

     

    [[General]]

    Fixed an issue where invisible objects and "stairs" appeared in settlements.

    Removed max-level cap for all regions. Feel free to farm on your level where ever you like :)

     

    [[Animation]]

    Inquisitor Animations have been further optimized to prevent skipping.

     

    [[Enemies and Bosses]]

    Removed the enemies from the vicinity of the last monolith before the big machine.

     

    [[items and Drops]]

    Added a new epic throwpotion: Light of Earendil.

    New Bracers of Atherton for the Dragon Mage.

    All Fruitbaskets have proper naming now.

    Added three new Trophies: Four leaf clover, Construction plans and Divine spark.

     

    [[Quests]]

    Rikals assistants are now removed during the quest "The Usurer".

    Elve Mehmedagic is not a target during the quest "Annoying Little Kobold Shamans" anymore

    NPCs from the quest "Redemption" leave Thylysium afterwards.

    Quest "Unexpected News" cannot be lost anymore to prevent logbook issues.

    Healthbars in "Ephrahim's Nightmare", "Witching About", "Spider Infestation", "Cut Off" and "Holdup" adjusted.

    Informant Harol from the quest "By Order of the Crown" is available, state as hireling is corrected.

    Added a Runedrop reward for the quest "Faust".

    Correction of disband-flag in "Bloody Rituals", "Frightened Guard (Light)", "Tutorial Hireling", "A Picnic in the Swamps (Light)", "A Picnic in the Swamps (Shadow)", "Attack from the Mist" and "By Order of the Crown"

    Shadow quests "Nightmares" and "Operation White Vest" adjusted. Only works if a new game or difficulty is started.

     

    [[New Quests]]

    Shadow version of the quest "The Unsurer" activated.

    "Hired Assassins (Light)" and "Hired Assassins (Shadow)" activated, but dialogs and logbook entries are missing.

  2. Or, conversely, is the CM patch really intended for experience players looking for more challenge?

     

    It was designed to have something for everyone. Experienced pros will find some new bosses that provide a challenge, but that is really a very minor part of the CM. We did not put those into the path of the main storyline, not to discourage casual or new players as yourself. ;)

     

    In point of bugfixing, I highly recomend playing with the CM patch installed, as Marcus got rid of most quest related problems that were the most tedius and annoying. (Failed Quests even if you succeeded, broken chainquests and such things.)

     

    Have fun playing Sacred 2. :)

  3. Girlfriend and I enjoyed playing D2 way back, and finally getting to grips with D3 this weekend was priceless. She played a Wizard and I went for the Barbarian (I want my Paladin back!).

     

    It was an instant "feeling home" and quite a lot of fun. Watching the enemies fly and splatter around with the barbarian made me smile a lot. Felt like Serious Sam in places.

     

    We got through the beta last evening by finally slaying the Skeleton King. This game is as good as bought. :)

     

    I like how they dealt with the Items scavenging problems. People diving to the one dropped ring was so annoying in D2.

  4. We actually own one of these:

     

    http://sadtherapylamps.com/oregon-scientific-breaking-dawn-sunrise-clock.html

     

    It is not bad, but sometimes the stepping of the lightincrease annoys me, as it is noticeable when you are just not quite awake and you get a bit shocked when it steps up a few lux. I would very much prefer a smooth continous increase in light. The snooze trigger is a nice thouch. Just wave your hand in front of the display to stop the radio/audio alarm. The light will stay on however, so that is a bit of a fail. Brightness of the display could be very much darker on the minimum setting. Why did I get this thing again?

     

    I also heard of alarm clocks that actually analyze your sleeping movements and choose the best time (ligth sleep phase) to wake you in a given timespace before your absolute get up alarm.

  5. Is it possible to modify/deactivate certain sound files?

    There's a such annoying beep sound in inquisitor's fight music, I want to get rid of it without disabling music as a whole.

     

    soundprofiles.txt gives you the resources you need to look for, in case of the Inquisitor:

     

    event122 = { event = "MUSIC_FIGHT_HARD", resource = 1028 };

    event123 = { event = "MUSIC_FIGHT_MEDIUM", resource = 1027 };

    event124 = { event = "MUSIC_FIGHT_EASY", resource = 1026 };

     

    These are defined in soundprofiles.txt inside your games locale folder. The corresponding archives with the ogg sounds are there too. Hope you find what annoys you.

  6. Search for the lifeleech granting bonus defines by searching for: BONUS_LIFELEECH

     

    The difficultyvaluerange, sets the maximum and minimum values for the bonus in dependacne on the difficulty. Don't bother about the contraints, rank or usagebits.

     

    difficultyvaluerange0 = {0,8,16}, <--- first number difficulty 0 = bronze, 1 = silver etc.; second number minimum value; third number max value.

     

    Increasing min and max will increase values on freshly found LL items, the ones in the chest or inventory are fixed in the savefile I'm afraid.

  7. Replace "BONUS_LIFELEECH_REL" with "BONUS_LIFELEECH":

     

    newBonus = {
    --  name = "uni_off_lifeleech_rel",
     rating = 46,
     basedonskill = "SKILL_INVALID",
     type = "BONUS_LIFELEECH_REL",
     spez = "",
     spez2 = "",
     usagebits = 65535,
     minconstraints = {10,9,1},
     difficultyvaluerange0 = {0,8,16},
     difficultyvaluerange1 = {1,9,18},
     difficultyvaluerange2 = {2,10,20},
     difficultyvaluerange3 = {3,11,22},
     difficultyvaluerange4 = {4,12,25},
    }
    mgr.createBonus(666, newBonus);
    

  8. No need to do that. You can acess the entire minimap pics by looking into the minimapxx.zip archives in your pak folder. They are all sorted by sectors and dungeon layers.

     

    Also you can get the pictures for the enemies and nsc by selecting their Icon from icons.zip by the itemtype number they have assigned in creatures.txt.

     

    It is still a lot of work, but there is no need to reproduce work that the devs already have done for you. Maybe you can use the ZIP dll library to directly access the archives of the users game, reducing necessary download.

     

    You can ask Pesmontis here on DM per PM how he did that for our internal sector-spawn editor for the persector.zip data. Maybe he can help you out with some source code snippet.

  9. No idea on rarity or what mobs/bosses drop them, but after 2-3 weeks farming with a modified balance file (made specifically for farming sets), I have NEVER seen any of the mutation sets (is what was using when I found drop bug for the SW and HE sets).

     

    I do have a few chests stashed that I got from somewhere on the inter-webs that has complete mutation sets for all classes in various level ranges. I can put together a selection and put um up for DL if folks are really that interested in them.

     

    Will have to recheck the droplists once more and maybe put them in all of them, after all. :/

     

    This would mean all 3 of the droplists I put them in are not called at all.

  10. You can buy miraculin (Miracle Fruit) tablets by 10 in a blister on the net. Also in germany. There is a lot about miracle berry parties on youtube to be found. :)

     

    I would be interested to get a few seeds for our plant laboratory here in Neustadt a.d. Weinstraße.

     

    Can you ask your niece to send some over (if she is allowed to do that)?

  11. Ok, apparently it is something going on here. I looked in the blueprint.txt and everything is in order there. I'll keep running til I find another one and see if it's also borked. May be just a bug with that particular level of the shield.

     

    Here's the screen of the one I got (CM v0130):

     

    big_0001.jpg

     

    Strange one you got there. This shouldn't really happen.

     

    Let me know if it happens again.

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