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  1. This guide will be in work for some weeks I fear: I do not know if we are the only ones with hundreds of started and then forgotten characters. But there are characters you play again from time to time. Whatever the reason for the awakening from the harddisc sleep will be: Testing new stuff from mods Refreshing knowledge of a character class or just fun ... Best is to have it all in one character. So here is our longtime dryad. She can use voodoo, nature and weapons. She has not just a single playstyle but can turn from a ranger to a voodoo hybrid to a pure caster and any combination of it while leveling up. No reasons to start over with a new character if you want more than just shooting with your blowpipe. Just grap the fitting equipment from your chest. How ever - such a character has some drawbacks. Being a bit weak in defense is one of them. So she got alchemy quite early in her career. Having heal potions which heal for 100% makes a very nice emergency buttom. With alchemy we also have 50% better experience rate nearly all the time because mentors last minutes. Stats The stats are easy: all in vitality because the constitution skill is not choosen. Skills Tactics Lore - mainly to have fast and good hitting ranged attacks to recharge combat arts with reg per hit Spell Resistance - unlocks armour lore and reduce negatives effects late game when mastered Alchemy - better heals, more experience, undeads not raising up after dead, throphies... I want it Armour lore - While the ranger playstyle just needs a full Detheya, casters are best with yellow stuff Nature Lore - in difficulties below niob it is just for golden glade touch Voodoo Focus - Shrunken heads from bosses and allows a totem/ranged weapon hybrid style Voodoo Lore - Better totems Combat Discipline - more damage to all aspects and turns the reg clock by 20% (better than just 20% better regen) Damage Lore - For hybrid playing: the totems poison at long range and when finally nearby the enemies are in deathblow trigger Nature Focus - In niob we change from the hunter buff to barkskin and use damage doing nature spells Playstyles Shooting with a blowpipe 9 levels in bronze to modify the hunter buff Blowpipe combined with Totems for damage and golden glade touch for staying alive in silver Gold: Same as silver, but using curses and disease on bosses. If possible shield with a thrown lifeleech weapon Platinum: having a full detheya by now so Bosses which have no fitting shrunken head are a lot easier. Niob: the hit chance is from jewelry, the attack speed from trophies so we change hunter buff for barkskin. Depending if the enemies have shrunken heads or not: if yes vines and totems. If no ranged and totems. If it is an area with lot of beasts without a fitting shrunken head (demons, ghosts, mechanics...) we use a weapon with fire damage. If they have a fitting head we use a weapon with magical damage because the vines will do fire damage already. We try to get as many secondary for damage lore as possible. The totems are modified for faster shooting and not for a shorter cooldown. This is mainly because of the mixed playstyle and having golden glade touch as the main defense for a long long time. Do a totem at the corner of the screen, start golden glade touch, shoot at everything which approaches. If all enemies are dead, advance and repeat. Normally the last totem is still up in your back and shoots at enemies which come too close. The right mouse buttom is your friend. I have the inventory screen open all the time and right click on the shrinken head I want equipped. It is just a second too change the heads.
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