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Recently I was looking for an ARPG to play and remembered having fun with Sacred 2 back in the days. I first downloaded and played the Fallen Angel demo again before actually grabbing the Gold edition on GOG. One thing I quickly noticed after going from the Fallen Angel demo to the final game (Gold edition): The animation transitions of the player character are substantially smoother in the Fallen Angel demo than in the Gold edition (mainly tested with Seraphim). For example, when the character is swinging the weapon and reverts to standing pose, in the demo the character's limbs all visibly move back to the standing position smoothly. Whereas in the Gold edition, after the swinging animation ends, the 3D model simply resets to the standing position immediately, making the animation look choppy. Like in these old 2D games with pre-rendered character sprites. This applies to almost all player animations such as shooting, casting buffs, swinging weapons in different directions. Whenever an animation sequence ends, the transition (or lack thereof) to the previous/next pose looks abrupt/choppy. I was a bit disappointed realizing the animation smoothness from the demo is gone in the final game and was surprised how those little details actually made the demo look way more polished to me. I tried with and without Community Patch, but it made no difference. Does anyone know why that is? Did they sacrifice the transition rendering in favor of tighter casting/attacking timings? I wonder if there is a setting for optionsCustom.txt to revert to the old rendering or if a mod would be able to restore it.
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'nuff said. But seriously, How many idle animations are there for the seraphim? And when does she do that LOSER pose at the image above? I know of: -When using a spear/staff: the seraphim will throw it to the ground and will scream like a friggin banshee -barehanded and a one handed weapon with a shield: she does this booty pop/ hip sway movement lol I also took a video last last year: I freakin' LOL'd so much (and that was just from the demo ^^) Is there a compilation video? I think this is good for the wiki if the animations are available to watch, I'd glad to help in making the clips ^^
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