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  1. Part 1 Welcome to D2F D2F has new items and drop lists so some items might be incompatible. Many prefer to backup their old common chest and start D2F with an empty one. Or you perhaps jumped the original and start direct with D2F. Everyone planing to spend some time with the game, trying different classes and builds quickly notices some frustrating thing: You socket all these nice amulets and rings and have a problem when finding better ones because of unsocketing destroying some items. Or you are frustrated because of all the bronce sockets you can only fill with blacksmith arts. The solution is to create a smith character. We will create it in multiplayer mode. What we want from a smith: A) Gaining mastery in forging as soon as possible for unsocketing with less loss B) Able to levelup even in hell difficulty. The smith will have to socket for your high level characters C) Nearly undestructable. It is probably a first character and you are not knowing what might await you as enemies. D) Nearly undestructable: most will play it from while to while just to keep its level high enough to socket for your other characters. So it should have an easy and safe way to play it, because in reality you want to play this good looking Paladin. But you can't socket the items you found for it yet with your smith. E) Nearly undestructable: We want to reach hell difficulty quickly for better black smith arts F) Learning some tricks: the smith should be versatile to try out tactics which you may or may not build in your main characters G) No Alchemy: I know, I am the one with Alchemy in every build, but... The smith will be high level and finding high level trophies which will be of great use for other characters with alchemy Choosing the class We take a barbarian. The main reason is that it was designed to survive heavy damage in close combat Choosing the god We take Philios: it follows the light tree. The light tree has more quests giving +x to all Skills as a reward than the dark tree. Philios has the Redemption godpower which is great to fill a hole in the defense of a barbarian: fighting several mages. Choosing the skills Level 2: Armor Lore The barbarian has no buff which multiplicates the base armour. To reach high armour values armor lore is a must have. Add that it unlocks some item modifiers and reduces regeneration times. We can do nothing wrong starting our barbarian with armor lore Level 3: Divine Devotion D2F reduced the cooldown of godpowers compared to the original and it brought new gods and godpowers. So taking this skill -and this early- sounds strange. But we play a smith. We can use the cooldown phase of the godpower for forging and sorting items. Divine Devotion is both: a lore and a focus for the godpower. By mastering it we get both mastery boni, better damage, more combat art range and better banish spells. Redemption is a modified 'expulse magic' from the original game. To make it really shine it needs a level comparable to the enemies level, even better if boosted by the lore. The wiki says it is the most powerful defensive CA in the game: expulse magic explained. When you have some money, login in hell difficulty and visit a shop selling relics. Buy relics with Divine Devotion. Each of them should boost Divine Devotion by 9 (level2) or 11(level8). Make sure that you buy relics with different resists: fire, cold, poison, magic. Choose 3 of them to avoid peak damage, because no resists has a very bif effect in damage calculation. So with the 3 relics the cooldown of our godpower drops from 400s to areound 200s. We have also more damage, more dispel power, ... So Divine Devotion is useful, extremely useful. Even as an offensive weapon. By doing it right you can do your first levels by moving into groups of monsters (best undead melee fighters) and do Redemption. Level 5: Warcry Focus This build will use all 3 skill trees and their foci. So the question is which should be taken first. I am a big fan of Howl. So I want to modify it as soon as possible. Reducing stats from enemies makes that they have less hitpoints, less resists and defense, less damage and hit chance... They are slowed, not only movement but also attack and spell speed. Modifying gives more range, makes them attack even slower and lowers their chance to hit. Using Redemption and Grim Ward will do damage while constant 'Howling' will reduce the maximum hitpoints of hard enemies. This way the Hellfire Arena can be finished at level 9 at full modified Howl. But I would wait with the final till you are at a way higher level. Drops in arena are from enemy level (level 2 in easy), quest reward is from your character level. Level 8: Blacksmith This early in game we will not use our own blacksmith power. We enter the game in hell difficulty and use the NPC smith which is yet a way better smith. So why taking Blacksmith so early if we don't use it? The answer is: It unlocks a third modifier for each blacksmith art. When socketing damage it will add a '- x% to opponents evade chance'. Which is very very nice, because we won't need a weapon skill to hit enemies. To kill an enemy more easily you can either boost your weapon damage or make sure the enemy is weakened and has less hitpoints, or both. Blacksmith takes care of more damage and hitting, while howl reduces enemy hitpoints. I would prefer a pistol (not possible) because warcry, grimward, redemption make enemies run. So best take a staff. In my opinion the character is at this level as good as a fighter character with tactic lore. After the first point we won't put another point in it before we have two modified buffs Level 12: Tactical Warfare Focus Enemies get harder. So we modify Iron Skin: blocking spell damage/decreasing dtrimental magic effects/reflecting melee damage Level 18: Concentration We take a second defensive Buff Level 25: Berserk Combat Focus Modifying Natural Resistance as second buff: more hitpoints/blocking root effects/damage mitigation Level 35: Combat Discipline It gives more damage to all combat arts, even the god power. It allows 3 Combat Arts in a combination - for example: Howl/Warcry/Concentration. And by level 35 Howl and Warcry are full modified. Concentration has two modifiers: better hit chance and recharging combat arts on hit. So if Howl and Warcry are kept low in recharge times Concentration may recharge them right away. I played the character to level 77 with only 8 skills. The last two skills can be freely chosen. Part II is about possible builds based on these first 8 skills.
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