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Showing results for tags 'builds'.
Hay guys, I want to know your favorite character build that y'all have made in either sacred underworld or sacred 2. Ill start us out. My favorite build was a dwarf merchant/support character in Sacred Underworld. I got him to about level 22 (as of now) and he focuses on getting the most money out of merchants & buffing my brother's Daemon (the damage dealer between us two). My dwarf wields a large axe/hammer for damage, a musket & shield for taking down annoying ranged/flying enemies, & a small axe & shield for an increase in speed. My dwarf has fully upgraded his b
I am aware that there are many who have played Sacred 2, but after some time the game became less exciting, due partially to repetition and subsequent familiarity. There have been discussions in this regard before, but rather that bump an old thread, I thought best to start this discussion fresh and offer several suggestion of my own. There are things that I have found that have helped me continue to enjoy the game and many of you have done the same or similar things, some of which are obvious, yet I thought that by mentioning so many in one place others would find ways to make playing Sacred
Aspect Lore Skills - The Hidden Effects Introduction Players of Sacred 2 learn early on that to have the most effective Combat Arts (Combat Arts), they must enhance them by taking either an Aspect Focus or Aspect Lore skill, or both. Both types of skills earn the player modification points with which to customize their Combat Arts, so picking at least one is important (I usually prefer the Focus skills, but that's a discussion for another time). Aspect Focus skills are fairly simple, because they all do the same thing: they improve regeneration time and allow the player to raise