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Found 2 results

  1. Hello As you might already know from MODIFYING COMBAT ARTS AND UNDERSTANDING FLAGS - SPELLS.TXT, I'm working on an inquisitor mod. Currently I'm working on modding a shapeshift CA like DM dragon berserk. I already found out about how entry0 = {"et_self_shapeshift", 1000, 1995, 0, 41 } works and where to look in creatures.txt and itemtype.txt, e.g. for the mentioned dragon berserk, it says in itemtype.txt -- 3d model + animation info model0Data = { name = "models/npc/monsters/draconian/h_draconian.GR2", user = "WEARGROUP_INVALID", }, now I don't have access to 3DSmax, my idea was instead to take a .grn model from Sacred 1 and convert it to .gr2, so that's what I did - to the all mighty Anducar demon himself. Then I placed the converted file into pak/Anducar, redirected the path in above "models/npc/monsters/draconian/h_draconian.GR2" to Anducar/ANDUCAR_DEMON.gr2, loaded the Dragon mage and - my game crashed and the test character got corrupted. So I wonder is it even possible to do it that way? And if yes, can you help me to dew it? Pls, any help would be greatly appreciated
  2. The game keeps selecting the family not the AMD one. Is there a way to force the game switching to my AMD card? My spec core i5 - 2.6M ram 6gb VGA : Intel HD HD4000 & AMD 7650M
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