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Found 4 results

  1. Recently I was looking for an ARPG to play and remembered having fun with Sacred 2 back in the days. I first downloaded and played the Fallen Angel demo again before actually grabbing the Gold edition on GOG. One thing I quickly noticed after going from the Fallen Angel demo to the final game (Gold edition): The animation transitions of the player character are substantially smoother in the Fallen Angel demo than in the Gold edition (mainly tested with Seraphim). For example, when the character is swinging the weapon and reverts to standing pose, in the demo the character's limbs all visibly move back to the standing position smoothly. Whereas in the Gold edition, after the swinging animation ends, the 3D model simply resets to the standing position immediately, making the animation look choppy. Like in these old 2D games with pre-rendered character sprites. This applies to almost all player animations such as shooting, casting buffs, swinging weapons in different directions. Whenever an animation sequence ends, the transition (or lack thereof) to the previous/next pose looks abrupt/choppy. I was a bit disappointed realizing the animation smoothness from the demo is gone in the final game and was surprised how those little details actually made the demo look way more polished to me. I tried with and without Community Patch, but it made no difference. Does anyone know why that is? Did they sacrifice the transition rendering in favor of tighter casting/attacking timings? I wonder if there is a setting for optionsCustom.txt to revert to the old rendering or if a mod would be able to restore it.
  2. Whenever I play an area that is especially bright, my monitor graphics turn almost white for the entire screen. I checked the options file and glow is set at 0 so I have no idea how to fix this. I remember it happening on my old pc too.... just don't remember how to fix it. I just finished the Christmas quest and some frames were nothing but white.
  3. File Name: Sacred 2 Reduced Fog Mod File Submitter: Flix File Submitted: 05 Jun 2015 File Category: Ice & Blood Patches and Mods This is a simple mod that makes the fog in the game more transparent, allowing you to see further into the distance. Installation: If you don't have the Generic Mod Enabler (GME), download it at http://www.softpedia.com/get/Others/Miscellaneous/Generic-Mod-Enabler.shtml Install the GME to your Sacred 2 installation folder and run it once. It will make a folder there called "MODS". Place the "Reduced Fog Mod" folder into the "MODS" folder. Run the GME again and you can now enable/disable the mod as you wish. Compatibility: This mod should be compatible with any other mod. It is already included with my mod "Diablo 2 Fallen". It does not require the CM Patch. It was tested with the Ice and Blood expansion, but it would probably work with the base game Fallen Angel as well. Known Issues: Depending on your camera settings and positioning, you may notice some "pop-in" of distant objects like trees and buildings. If you have a slow computer or elite graphics turned on you may notice a slight performance hit when running. Click here to download this file
  4. Version 1

    2,478 downloads

    Reduced Fog Mod for Sacred 2 This is a simple mod that makes the fog in the game more transparent, allowing you to see further into the distance. Installation: If you don't have the Generic Mod Enabler (GME), download it at http://www.softpedia.com/get/Others/Miscellaneous/Generic-Mod-Enabler.shtml Install the GME to your Sacred 2 installation folder and run it once. It will make a folder there called "MODS". Place the "Reduced Fog Mod" folder into the "MODS" folder. Run the GME again and you can now enable/disable the mod as you wish. Compatibility: This mod should be compatible with any other mod. It is already included with my mod "Diablo 2 Fallen". It does not require the CM Patch. It was tested with the Ice and Blood expansion, but it would probably work with the base game Fallen Angel as well. Known Issues: Depending on your camera settings and positioning, you may notice some "pop-in" of distant objects like trees and buildings. If you have a slow computer or elite graphics turned on you may notice a slight performance hit when running.
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