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Ok guys, this time I'm writing a serious topic . This story begins in 2006, when I was ten years old. At that time I began to read books and I approached Tolkien's work (of which I then read 32 books !!!). So I started to get interested in the fantasy genre, and I soon came up with a story of my own. Two years later, from 2008 to 2010, I wrote three short novels (if you want to know the plot, simply ask me in a reply) set in an archipelago called the "Blue Islands". I have developed this world perfectly, so much so that I have invented toponyms in the languages of the respective regions,
Looking for feedback - where do you wish there were portals in Ancaria? Strictly speaking these will be ports unlocked by Ship Captain NPC's, since the limit of portals is already reached, not to mention we can't add the static portals to the map. This is why Ascaron added Hot Air Balloons instead of new portals to Ice and Blood. What makes this really worthwhile is an upcoming change to the code that allows ship ports to be accessed from the main map, just like portals. In essence, every unlocked port becomes just like a portal. You won't have to visit a captain to travel to other po
So I used some video walkthroughs of the game to continue making a rough map... 6/7 of it are now available to all And one of the northern locations is Castle Braverock (destroyed). Sacred 3 uses the Sacred 1 map without the Underworld expansion. And so far I found NOTHING related to Sacred 2 I’m sorry... This is horrible... They couldn't even do the mission select screen right. If you look at the map, you will notice that the gray path is one-way corridor most of the time and you have to play the game in a strict order. The tiny shortcut paths are probably there for convenie