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Found 12 results

  1. SACRED RESKINS: DARK GUI View File Sacred, as I presume, has been released when grungy ornamental designs were "in". I'm no artistic guru but I think, however, that is not the case anymore as sleeker, minimalistic designs are becoming more prominent. Just notice how several brand logos and app icons are now simpler and less 3D-looking. With this, in addition to my love for the GUI aesthetic of the Diablo games I've made Sacred's a little darker and flatter to suit my taste. Attached are the modded and original versions using my BLACK ARCANNA wonderbabe for comparison. PIPES & ORNAMENTS. Right off the bat, everything is now a darker shade of gray, I.e. almost black, and the skill and inventory backgrounds were turned Black & White. I didn't remove the curves and vines but tried to make them less visible instead. WEAPON & SKILL SLOTS. Inactive and active slots were turned Black & Gold, respectively. BUTTONS. All the Blue icons are now White. POTION INDICATORS. They are now bigger using the image of a Diablo 2 endgame staple, the Full Rejuvenation Potion, as base. HEALTH METER. Turned less "glassy" and is now a darker shade of red. All bars below it such as horse stats and XP were also made a bit darker. CLOCK. Clock frame has been reverted to a B&W version of an older style. COMBO ICONS. There are a total of 8 combo icons from the texture files. I've replaced 2 to something I liked better and have also made them Black because the Blue and Yellow isn't doing it for me. Combo window background also turned violet. OPTIONS. Options screen, as well as the PAUSE menu and the LOAD/SAVE GAME screens among others, were also given the same treatment leaving the buttons gold or in their original colors. LOADING SCREEN. I got tired of the Wood Elf so I used the Dark Elf one and also got tired of him, but alas, no other character has been given bigger images like them so I custom made my own for all 8 from the journal portraits. BONUS. Since were already on the matter here are some tips I've learned so far for those who are very new to the game. I've been in your shoes (maybe I still am) and figured it would've been nice if I knew these earlier: TIP 1. The Dark Elf image is loading1.bmp inside the PAK folder. You could just back up the WE one and duplicate and rename the DE one as mentioned above to loading0.BMP (screen upon app launch). You can also do the same to replace the circular metal plate for the loadgame & savegame BMPs. TIP 2. I've read somewhere that to permanently skip the intro cinematics you just have to rename or cut & paste somewhere else the files "ascaron.wmv" and "oem.wmv" INSTALLATION. Copy and paste the unzipped files to the PAK folder inside your Sacred Directory. Backup original ones as needed. HAPPY GAMING! Submitter Ysendra Submitted 11/06/2019 Category Sacred Mods  
  2. Hello and goodbye A familiy member suffered a stroke during this night and no one noticed it until breakfast. Paramedics roamed our house, a doc flew in and the whole family is in an uproar. According to the team leader, the chances to return to normal are tiny, because there´s some kind of time limit, which is surpassed most likely. After that, the inflicted damage is more or less permanent. We will head now to the hospital aswell and wait for the diagnosis. I´m sorry to inform you, that I have no time for this anymore and all my projects are discontinued for a long time, I assume. Thank you everyone, keep Darkmatters going, be well.
  3. SACRED RESKINS: OLD GOLD UI View File As recommended by @Flix, I have recovered the Old Gold UI from the texture files and while at it I've taken the liberty of compiling the old screens for those who might fancy them as well. There's a certain charm to its style but I see how the art direction took a turn when Underworld came out. As the story and atmosphere of the game went dark so did the interface. Since new characters were introduced in the expansion, the stone platforms in the character select screen are misaligned but I guess it's fine especially for those who just want to experience the nostalgia. Also, please do inform me if I swapped the Options and Load/Save backgrounds by mistake. Not sure which is which when I was renaming them. There's also a lone image of a dwarven statue amidst the screens which when cropped of borders had an exact dimension of 1024x768. Figured it could probably be a loading screen. Enjoy! Submitter Ysendra Submitted 11/14/2019 Category Sacred Mods  
  4. Version 1.0.0

    507 downloads

    As recommended by @Flix, I have recovered the Old Gold UI from the texture files and while at it I've taken the liberty of compiling the old screens for those who might fancy them as well. There's a certain charm to its style but I see how the art direction took a turn when Underworld came out. As the story and atmosphere of the game went dark so did the interface. Since new characters were introduced in the expansion, the stone platforms in the character select screen are misaligned but I guess it's fine especially for those who just want to experience the nostalgia. Also, please do inform me if I swapped the Options and Load/Save backgrounds by mistake. Not sure which is which when I was renaming them. There's also a lone image of a dwarven statue amidst the screens which when cropped of borders had an exact dimension of 1024x768. Figured it could probably be a loading screen. Enjoy!
  5. Version 2.0.0

    687 downloads

    Hi! Relatively new to posting on forums and retexturing here. There was a handful of helpful guides I've read from this site when I was new to Sacred (I still am) and thought I should post these to somehow give back and also because somebody out there may like one of the designs I've made. Please go easy on me I'm no pro at Photoshop. Still, I probably had more fun editing than I should, thinking it was RPG dress-up. Makes you feel like an ar-TISTE I've chosen the Daemon (or "Demoness" since Daemon sounds like a virtual CD drive to me) because she has wings, can fly, has horns, also the ample proportions ... did I mention the wings? Forgive the hint of blue on the larger images. They're from the character select screen. BASE TEXTURE. A femme fatale with horns and wings reminded me of Disney's Maleficent and so I gave her Angelina's eyes, brows, cheek contour and iconic lips as well as the skintight headpiece to cover up the bare head. The selection of the armor, spikes and whatnot will be the same for the rest only recolored. 5 skin tones for inclusivity and style including the original one. Lastly, wings could vary per color some inspired by characters from other games. NEUTRALS. There's only a few white character recolors which I can particularly remember maybe because it's hard to nail. I say there should be more. There's the chocolate skin for better contrast and since I already have both black and white I thought I'd give the Demoness another Disney villain retouch ... Cruella De Vil. SUCCUBI. None of the feathered wings I tried looked like that of an angel's on a bat wing model and so I just called her the Succubus; minimalistic but sleek nonetheless. Blue is the original, Red is a recolor. FAERIE DAEMON. Blizzard fan here. Played some of their old games and still do on occasion for the nostalgia. The wings above are that of a Faerie Dragon named Brightwing from the Warcraft franchise. Almost reminiscent of fairies from cartoons like Winx if you've ever heard of it. Colorful and Whimsical. GREEN IVY. Through with Red and Blue now for a Green one, another sexy villain ... Poison Ivy. Wings are supposed to be leaves but them looking like leathery dragon wings is still fine if not better. Armor design looks like Tinker Bell's but it's actually a leaf armor concept by a race of vegetable people called Sylvari from a game called Guild Wars 2. Googled it never played it. Stock image of vines on the arms and legs for a nice finishing touch. Best for Poison Daemon builds. VIOLET ZERG. Another Blizzard-inspired theme ... Kerrigan Queen of Blades from the Starcraft franchise. Once an intergalactic operative teeming with psionic powers who was abandoned to die during a battle with a reptilian-insect-like hybrid race of aliens called the Zerg. She was mutated to fight against her former race, ditching bras and growing 5 inches of razor-sharp exoskeleton for heels. I cannot hope to make the Daemon look exactly like her but still dem glowing eye veins ... almost reminds me of the echoing line, "Evolution Complete." BANSHEE. I consider this one a bonus inspired by countless reskins I've seen made by adding a colored filter to the original image. Instead, I played with the Invert filter making the Daemon look spectral. I find complementary colors interesting. Note that the Daemon, as well as the Dwarf, re-textures work different from the other 6 as they have a single file inclusive of all body parts so I regret to say, no mixing and matching for both of them. INSTRUCTIONS. Choose the one you like (file names are mainly by color or by how I described them here), decompress the ZIP file, and paste inside the PAK folder of your Sacred Install Directory. Enjoy!
  6. Version 1.0.0

    161 downloads

    Sacred, as I presume, has been released when grungy ornamental designs were "in". I'm no artistic guru but I think, however, that is not the case anymore as sleeker, minimalistic designs are becoming more prominent. Just notice how several brand logos and app icons are now simpler and less 3D-looking. With this, in addition to my love for the GUI aesthetic of the Diablo games I've made Sacred's a little darker and flatter to suit my taste. Attached are the modded and original versions using my BLACK ARCANNA wonderbabe for comparison. PIPES & ORNAMENTS. Right off the bat, everything is now a darker shade of gray, I.e. almost black, and the skill and inventory backgrounds were turned Black & White. I didn't remove the curves and vines but tried to make them less visible instead. WEAPON & SKILL SLOTS. Inactive and active slots were turned Black & Gold, respectively. BUTTONS. All the Blue icons are now White. POTION INDICATORS. They are now bigger using the image of a Diablo 2 endgame staple, the Full Rejuvenation Potion, as base. HEALTH METER. Turned less "glassy" and is now a darker shade of red. All bars below it such as horse stats and XP were also made a bit darker. CLOCK. Clock frame has been reverted to a B&W version of an older style. COMBO ICONS. There are a total of 8 combo icons from the texture files. I've replaced 2 to something I liked better and have also made them Black because the Blue and Yellow isn't doing it for me. Combo window background also turned violet. OPTIONS. Options screen, as well as the PAUSE menu and the LOAD/SAVE GAME screens among others, were also given the same treatment leaving the buttons gold or in their original colors. LOADING SCREEN. I got tired of the Wood Elf so I used the Dark Elf one and also got tired of him, but alas, no other character has been given bigger images like them so I custom made my own for all 8 from the journal portraits. BONUS. Since were already on the matter here are some tips I've learned so far for those who are very new to the game. I've been in your shoes (maybe I still am) and figured it would've been nice if I knew these earlier: TIP 1. The Dark Elf image is loading1.bmp inside the PAK folder. You could just back up the WE one and duplicate and rename the DE one as mentioned above to loading0.BMP (screen upon app launch). You can also do the same to replace the circular metal plate for the loadgame & savegame BMPs. TIP 2. I've read somewhere that to permanently skip the intro cinematics you just have to rename or cut & paste somewhere else the files "ascaron.wmv" and "oem.wmv" INSTALLATION. Copy and paste the unzipped files to the PAK folder inside your Sacred Directory. Backup original ones as needed. HAPPY GAMING!
  7. SERAPHIM BLACK ARCANNA View File Seraphim was my first character and she did not disappoint. The smooth Attack animation, the sci-fi powers and need I say the heels ... running in sand without sinking an inch and landing upright from a somersault down a cliff. Hence, I've decided to give her a little makeover starting with the boots, then the stockings which garters seem to always show. Pre-selected files for those with alternatives are included in the main file BLACK ARCANNA. The other zip files are the compilations of color or design options I had but also include the presets for completion. My retexture for her is rather basic but still meets my preference. Her black footwear and longer gloves inspired by The Witcher 3's Yennefer. The gold accents were my personal touch to make her look a little more exquisite. As for the powers, I wanted to go for something reminiscent of DC Comics' Raven. Black colored laser beams should look cool but nigh impossible so I settled with Violet Arcane magic. Similar to the Daemon from my previous post, I gave her eyes, brows and lips this time from Yennefer, removing the regular war paint in the process. I also lowered her hairline and gave her three hair colors -- black, auburn and white -- with different colored hair ties since I'm indecisive. I have also accidentally discovered a bug which erases the pigtails and included it in the zip file. Above are three of her less popular buffs. Light Shield with astrological signs since I wanted to keep it simple but rune-ish. Strength of Faith which I turned into an ankh -- Egyptian symbol of life. Light uses the same texture as Rotating Blades of Light but since I use the latter more often I had to turn the former to a light pink to make the other one violet. Usually preferred damaging spells RBoL and Lightning Bolt both turned violet. My boss killer, Celestial Light, with the in-game screenshot as the preset and the ones on the right -- 12 Zodiacs and Hallows -- as alternatives compiled into one zip. I am unsure of the potential of Energy Bolts since I don't use it but because it looks nice and reminds me of Starfire's star bolts from the DC Comics' Teen Titans cartoon I've recolored it as well. Last but not least, magical BFG shots to keep things consistent with the witchy theme. Violet Arcane and Storm magic along with the original Blue ones they came from; topmost as preset but everything found in the zip. NOTE: You might observe that several glowing objects in-game such as lamp posts may be recolored light pink because of this mod. If you find that this ruins the mood, skipping 5 TGA files starting with "PARTICLE" should fix it. This, however, reverts some of the skills to their original color. INSTALLATION. Unzip the file/s of your choosing and paste them within the PAK folder from where you installed Sacred. Enjoy! Submitter Ysendra Submitted 10/25/2019 Category Sacred Mods  
  8. SERAPHIM TEAL SORCERESS View File Big fan of Diablo 2's Sorceress. I've lost count of the years I spent on & off playing with her destructive Area of Effect magic. I considered then to make a reskin for the Seraphim based on her color scheme -- Teal or Dark Green with a shade of Red for hair. Other notable characters comes into mind with this such as the alternate outfit of Triss Merigold from the Witcher 3 (made more popular by cosplayers and at times intrusive ads on the web), Mera, love interest to Aquaman, from DC Comics ... and then there's Little Mermaid. I have included zip compilations of design options for Celestial Light and BFG in addition to the TEAL SORCERESS presets. D2's sorceress has a middle Eastern vibe to her visuals so I gave her a tan, facial features -- one being eyes a little rounder than those I used on the black version -- and I also removed the war paint and lowered her hair line. Outfit is just a teal recolor of the black one. SKILLS. Same as the Black reskin with Violet powers, changing skills to Teal would yield a range of colors such as mint, cyan, teal and blue brighter than the original. Twelve Zodiac signs as Celestial Light preset to make it look like a spell circle but not too intricate to become pixelated and Diablo's pentagram and a Yin & Yang symbol as alternative designs. Teal Storm Magic as the pre-selected BFG bullets with Arcane energy balls as an alternative as well as my hybrid sorceress' main attack spell, scorching Fireballs. Having tried other mods while in the process of making my personalized version, I have deduced that the BFG, and other skills such as the Daemon and BM fire spells for this matter, smoothly cycles through several textures to produce a pulsating effect. With this knowledge I have made Rainbow Disco Lights. NOTE: Recoloring particles for this texture mod may affect other objects in-game which use the same files. If you find it intrusive you may skip copying TGA files with names starting with "PARTICLE." This would turn the glow on lamp posts, etc. and some of the skills back to their regular hue. INSTALLATION. Paste selected unzipped files inside the PAK folder of your Sacred Install Directory. Enjoy! Submitter Ysendra Submitted 10/25/2019 Category Sacred Mods  
  9. Version 1.0.0

    149 downloads

    Big fan of Diablo 2's Sorceress. I've lost count of the years I spent on & off playing with her destructive Area of Effect magic. I considered then to make a reskin for the Seraphim based on her color scheme -- Teal or Dark Green with a shade of Red for hair. Other notable characters comes into mind with this such as the alternate outfit of Triss Merigold from the Witcher 3 (made more popular by cosplayers and at times intrusive ads on the web), Mera, love interest to Aquaman, from DC Comics ... and then there's Little Mermaid. I have included zip compilations of design options for Celestial Light and BFG in addition to the TEAL SORCERESS presets. D2's sorceress has a middle Eastern vibe to her visuals so I gave her a tan, facial features -- one being eyes a little rounder than those I used on the black version -- and I also removed the war paint and lowered her hair line. Outfit is just a teal recolor of the black one. SKILLS. Same as the Black reskin with Violet powers, changing skills to Teal would yield a range of colors such as mint, cyan, teal and blue brighter than the original. Twelve Zodiac signs as Celestial Light preset to make it look like a spell circle but not too intricate to become pixelated and Diablo's pentagram and a Yin & Yang symbol as alternative designs. Teal Storm Magic as the pre-selected BFG bullets with Arcane energy balls as an alternative as well as my hybrid sorceress' main attack spell, scorching Fireballs. Having tried other mods while in the process of making my personalized version, I have deduced that the BFG, and other skills such as the Daemon and BM fire spells for this matter, smoothly cycles through several textures to produce a pulsating effect. With this knowledge I have made Rainbow Disco Lights. NOTE: Recoloring particles for this texture mod may affect other objects in-game which use the same files. If you find it intrusive you may skip copying TGA files with names starting with "PARTICLE." This would turn the glow on lamp posts, etc. and some of the skills back to their regular hue. INSTALLATION. Paste selected unzipped files inside the PAK folder of your Sacred Install Directory. Enjoy!
  10. Version 1.0.0

    391 downloads

    Seraphim was my first character and she did not disappoint. The smooth Attack animation, the sci-fi powers and need I say the heels ... running in sand without sinking an inch and landing upright from a somersault down a cliff. Hence, I've decided to give her a little makeover starting with the boots, then the stockings which garters seem to always show. Pre-selected files for those with alternatives are included in the main file BLACK ARCANNA. The other zip files are the compilations of color or design options I had but also include the presets for completion. My retexture for her is rather basic but still meets my preference. Her black footwear and longer gloves inspired by The Witcher 3's Yennefer. The gold accents were my personal touch to make her look a little more exquisite. As for the powers, I wanted to go for something reminiscent of DC Comics' Raven. Black colored laser beams should look cool but nigh impossible so I settled with Violet Arcane magic. Similar to the Daemon from my previous post, I gave her eyes, brows and lips this time from Yennefer, removing the regular war paint in the process. I also lowered her hairline and gave her three hair colors -- black, auburn and white -- with different colored hair ties since I'm indecisive. I have also accidentally discovered a bug which erases the pigtails and included it in the zip file. Above are three of her less popular buffs. Light Shield with astrological signs since I wanted to keep it simple but rune-ish. Strength of Faith which I turned into an ankh -- Egyptian symbol of life. Light uses the same texture as Rotating Blades of Light but since I use the latter more often I had to turn the former to a light pink to make the other one violet. Usually preferred damaging spells RBoL and Lightning Bolt both turned violet. My boss killer, Celestial Light, with the in-game screenshot as the preset and the ones on the right -- 12 Zodiacs and Hallows -- as alternatives compiled into one zip. I am unsure of the potential of Energy Bolts since I don't use it but because it looks nice and reminds me of Starfire's star bolts from the DC Comics' Teen Titans cartoon I've recolored it as well. Last but not least, magical BFG shots to keep things consistent with the witchy theme. Violet Arcane and Storm magic along with the original Blue ones they came from; topmost as preset but everything found in the zip. NOTE: You might observe that several glowing objects in-game such as lamp posts may be recolored light pink because of this mod. If you find that this ruins the mood, skipping 5 TGA files starting with "PARTICLE" should fix it. This, however, reverts some of the skills to their original color. INSTALLATION. Unzip the file/s of your choosing and paste them within the PAK folder from where you installed Sacred. Enjoy!
  11. SACRED RESKINS: DAEMON View File Hi! Relatively new to posting on forums and retexturing here. There was a handful of helpful guides I've read from this site when I was new to Sacred (I still am) and thought I should post these to somehow give back and also because somebody out there may like one of the designs I've made. Please go easy on me I'm no pro at Photoshop. Still, I probably had more fun editing than I should, thinking it was RPG dress-up. Makes you feel like an ar-TISTE I've chosen the Daemon (or "Demoness" since Daemon sounds like a virtual CD drive to me) because she has wings, can fly, has horns, also the ample proportions ... did I mention the wings? Forgive the hint of blue on the larger images. They're from the character select screen. BASE TEXTURE. A femme fatale with horns and wings reminded me of Disney's Maleficent and so I gave her Angelina's eyes, brows, cheek contour and iconic lips as well as the skintight headpiece to cover up the bare head. The selection of the armor, spikes and whatnot will be the same for the rest only recolored. 5 skin tones for inclusivity and style including the original one. Lastly, wings could vary per color some inspired by characters from other games. NEUTRALS. There's only a few white character recolors which I can particularly remember maybe because it's hard to nail. I say there should be more. There's the chocolate skin for better contrast and since I already have both black and white I thought I'd give the Demoness another Disney villain retouch ... Cruella De Vil. SUCCUBI. None of the feathered wings I tried looked like that of an angel's on a bat wing model and so I just called her the Succubus; minimalistic but sleek nonetheless. Blue is the original, Red is a recolor. FAERIE DAEMON. Blizzard fan here. Played some of their old games and still do on occasion for the nostalgia. The wings above are that of a Faerie Dragon named Brightwing from the Warcraft franchise. Almost reminiscent of fairies from cartoons like Winx if you've ever heard of it. Colorful and Whimsical. GREEN IVY. Through with Red and Blue now for a Green one, another sexy villain ... Poison Ivy. Wings are supposed to be leaves but them looking like leathery dragon wings is still fine if not better. Armor design looks like Tinker Bell's but it's actually a leaf armor concept by a race of vegetable people called Sylvari from a game called Guild Wars 2. Googled it never played it. Stock image of vines on the arms and legs for a nice finishing touch. Best for Poison Daemon builds. VIOLET ZERG. Another Blizzard-inspired theme ... Kerrigan Queen of Blades from the Starcraft franchise. Once an intergalactic operative teeming with psionic powers who was abandoned to die during a battle with a reptilian-insect-like hybrid race of aliens called the Zerg. She was mutated to fight against her former race, ditching bras and growing 5 inches of razor-sharp exoskeleton for heels. I cannot hope to make the Daemon look exactly like her but still dem glowing eye veins ... almost reminds me of the echoing line, "Evolution Complete." BANSHEE. I consider this one a bonus inspired by countless reskins I've seen made by adding a colored filter to the original image. Instead, I played with the Invert filter making the Daemon look spectral. I find complementary colors interesting. Note that the Daemon, as well as the Dwarf, re-textures work different from the other 6 as they have a single file inclusive of all body parts so I regret to say, no mixing and matching for both of them. INSTRUCTIONS. Choose the one you like (file names are mainly by color or by how I described them here), decompress the ZIP file, and paste inside the PAK folder of your Sacred Install Directory. Enjoy! Submitter Ysendra Submitted 10/17/2019 Category Sacred Mods  
  12. Hi! Is there any intention in the future to implement some kind of transmog / reskin / aspect alteration system in Sacred 2, as they are in Diablo 3, World of Warcraft or Guild Wars 2? I find really pathetic wear a nonsense rainbow of colours and isolated parts of sets just for the love of better statistics for my character. My character has no identity this way. Dryad is just horrible character looking like this. She can kick asses, but definitely is not looking sexy or... well... like a Dryad? There is an alternative to do that? At least? Greetings.
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