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  1. Looking for feedback - where do you wish there were portals in Ancaria? Strictly speaking these will be ports unlocked by Ship Captain NPC's, since the limit of portals is already reached, not to mention we can't add the static portals to the map. This is why Ascaron added Hot Air Balloons instead of new portals to Ice and Blood. What makes this really worthwhile is an upcoming change to the code that allows ship ports to be accessed from the main map, just like portals. In essence, every unlocked port becomes just like a portal. You won't have to visit a captain to travel to other ports; you can get there from wherever you are. Since ports will function like portals I'm working on a new icon (subject to change). Here is a map with all ports shown. Here is a map with all ports and portals, to give a better sense of where there are gaps (if any). This is the current list of new portals: Tyr Lysia: Forgotten Gardens - Home to a bygone Seraphim sisterhood Noriath Temple - Isolated spiritual enclave Bluestonbury - Quiet town on the Bluestone Lake Artamark: Black Oaks - The largest market in Artamark Skook's Corner - The DeMordrey seat of power Orcish Byway - Town on the border of the Human and Orc realms Lakeview Tavern - Peaceful retreat near the Bottomless Lake Nor Plat: Schlun'Zum - Ancient home of the Nur-Trak clan Dragon Sea Islands: North Seraphim Island - Ruins northeast of Seraphim Tower Blackhammer's Camp (North Island) - Camp of the human resistance fighters Swamp: Sethiaz - A settlement of the Nameless Cult Sar'Thaz - Village of Lizard people Desert: Dar Al Badja - A troubled archaelogical excavation site Tharum - The largest oasis in the Bengaresh Desert Rajab - Town in southern Bengaresh Dyr Lain: Eloeth-Sun - A recent settlement of human refugees Logaeiar - Deserted, crumbling ruins Wastelands: Wastelands Camp - Camp near the Great Machine entrance Blood Forest: Halko's Manor - Zombie residence
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