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Due to popular demand (one administrator), I’m posting some fan art/comics I did about Sacred 2 (with a small original description tale to each picture). Originally I wanted to do all the art at once, and then upload it, but I’m lazy and drawing is hard. So here is half of what I did by now. I sorted it out to be in chronological order, so art quality will vary. Don’t hold your breath for more – at best it will only be added in months. Shopping After playing for some time I noticed that temple guardian cap icons in inventory have the head as part of the icon. No other character class has this. Since temple guardians are cyborgs, they could have removable heads, but this razes so many follow up questions ether way. Also the random generated shops have way to many temple guardian specific stuff when there are none of them around. I know its almost completely random generated, but come on. Diablo 2 didn’t sell druid pelts for a reason.
Hello all! I really hope someone can help me with my melee TG shopper build... The possibilities on the last 2 skills are killing me! I want to be able to use deathly spears effectively and survive decently. As it stands, my first 8 skills are: 1. Enhanced Perception 2. Bargaining 3. Armor Lore 4. Hafted Weapons 5. Tactics Lore (better weapon damage, DS damage, and derogate damage) 6. Devout Guardian Focus 7. Warding Energy Lore 8. Combat Discipline (haven't taken this YET but it does make deathly spears better I hear) So this leaves me with a few options for my last two skills. I am keeping combat alert as a castable which hopefully won't force cooldowns too hard on deathly spears and such. Anyways, I've devised a few options for skills 9 and 10: Option 1: Toughness and Lost Fusion Focus (for modding jolting touch) Option 2: Concentration (for 2 buffs) and Source Warden Focus (to mod and use the buff untouchable force) Option 3: Toughness and Concentration (is untouchable force worth using unmodded?) Option 4: Lost Fusion Focus and Concentration (again, is untouchable force really worth it unmodded?) I find options 3 and 4 LEAST compelling. Option one seems legitimate to me but then I miss out on a bunch of potential stun from not having UF. Option 2 seems good but then I only have an unmodded jolting touch and I miss out on toughness. Can my TG make it by with just armor lore and warding energy lore? I could always not take combat discipline, lose out on some DS damage (idk how much), and then come away with a little more options. Help. PLEASE help! I would really appreciate it!!!