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Found 33 results

  1. Welcome back to Niobium Boss Battles (CM Patch 160 Version) with our heroine, Tarellethiel, the High Elf. Today our resilient and indefatigable lady will encounter and engage the execrable and phantasmal entity, the Banshee. Let us see what happens!
  2. Version v14


    Diablo 2 Fallen v14 Introduction: Diablo 2 Fallen is a semi-conversion mod for Sacred 2 that transforms the game world, character classes, items, enemies, and many more aspects into those of Diablo 2. Relevant Links: D2F Development Thread D2F Release Thread D2F on SacredWiki The Hellfire Arena Please read the following! This mod requires the latest version of the Community Patch (1.60) to be installed beforehand. Do not to have any other mods installed if you're going to play D2F. None. This is a huge mod and compatibility is very limited. Custom versions of the Survival Mod, Serious Textures mod, Reduced Fog, and Elite Mounts are also integrated. Music is not included. The Music Pack is a separate download available HERE. There is a small new music patch as of Nov. 27 2016. Set "commentary" to OFF in the options menu. The characters will still speak at certain times (inventory full, accept/reject/solve quest, find unique, etc.), and all of those instances have been replaced with D2 character voices. If you don't turn commentary off you will hear a weird mix of vanilla and D2F character voices. Set "Number of Speakers" to STEREO in the options menu. If you try to use 5.1 audio then the music and many sound effects will not play. The fonts needed for the interface are located in the "pak/fonts" directory of the mod. They are three .ttf files. Right-click each one and select "Install" to install them on your system. Detailed Install Instructions (New Users): Download the Generic Mod Enabler (GME) and install it to your Sacred 2 root folder. Mod Enabler is available at http://www.softpedia.com/get/Others/Miscellaneous/Generic-Mod-Enabler.shtml Root folder for Steam is C:\Program Files (x86)\Steam\steamapps\common\Sacred 2 Gold Root folder for GOG or disk version may be as simple as C:\Sacred 2 Gold After running the GME once, it will make a folder called "MODS" there. Extract the contents of the D2F .zip file into the "MODS" folder. There should be three folders: "Diablo 2 Fallen v14", "D2F Inferno Patch", and "D2F SuperSpawn". If using the D2F music pack, extract its contents ("music" folder) into the "pak" folder of the mod. So the structure will look like: [Diablo 2 Fallen v14/pak/music]. Run the GME and enable Diablo 2 Fallen v14. It may take a long time to install. The GME will back up your clean files and will allow to you to easily enable/disable the mod as you wish. -Optional- "Inferno Edition" and/or "SuperSpawn" should be enabled after enabling the main mod. Disable before disabling the main mod. The fonts needed for the interface are located in the "pak/fonts" directory of the mod. They are three .ttf files. Right-click each one and select "Install" to install them on your system. Play with NEW characters only. Previous Users: Disable the old version of D2F with the GME (important!) Remove the old D2F folder from your "MODS" folder. Place the new "Diablo 2 Fallen v14" folder into the "MODS" folder. Enable as usual. -Optional- "Inferno Edition" and/or "SuperSpawn" should be enabled after enabling the main mod. Disable before disabling the main mod. Play with NEW characters only. Use old characters at your own risk. Recommended - Disable Fight Music and Screen Shake in Options.txt: Be sure to Show Hidden Files and Folders Location of Options.txt: (Windows 10/7/Vista) C:\Users\<Username>\AppData\Local\Ascaron Entertainment\Sacred 2 (Windows XP) C:\Documents and Settings\<Username>\Local Settings\Application Data\Ascaron Entertainment\Sacred 2 Search for the line "volume_group02" and change the value to 0 Search for the line "cameraShake" and change the value to 0 Thanks to: Pesmontis for all his ideas and insight, and helping me import countless new monster and item designs. dimitrius154 for invaluable advice, contributing new models and textures, and coding. Silver Fox for scripting advice, and his work on textures, making new items, god statues, and the Druid's quest. Vampire and desm for making the French version. Wardust for hundreds of ideas on changing textures of the landscape, enemies, and the characters. steinerrr for ideas on how to increase the power and challenge of monsters. Caledor for ideas on adjusting balance, skill effects and the inventory interface. SX255 for some Sabre Cat textures. Jordan0422 and Tharkun who did testing and provided lots of valuable feedback. Charon117 who made tools for cleaning & optimizing scripts. The CM Patch team and all the modders who came before me, made modding tools, and showed me the way. Everyone who played the mod, posted feedback, and gave support. This mod is very much a product of the entire Sacred 2 community at DarkMatters. Thank you!
  3. This is yet another idea I've had brewing in my head for a very long time. I found some time over the weekend to actually flesh it out enough to be able to share some of my ideas. I want to make a mod that adds new bosses and enemies. In addition to working with a few really cool monster types from Sacred 2, I also had this idea of "Wild Mounts." Why aren't there more tigers or lizards running around Ancaria? Most of the mounts have ecological niches where they would fit in, and it would be interesting to face revamped versions of them as foes (like the little Hell Hounds/big Hell Hound boss in the Blood Forest). Right now what I'm showing you is a boss roll-call. I've done just the barebones work here, creating the creatures, placing them on the map, and sketching out a basic quest-line for them. It's a looooong way from being finished, and since I've never made a quest before, it may not even be possible to do them. But, it's fun anyway, so, here's my ideas in rough campaign quest order: Radismus & Lucidius - Burning and Crystal Skeletons Two Elven sorcerers consumed and corrupted by a lust for power and magic, the twin brothers Radismus and Lucidius turned to dark magic to acheive their aims. They made their lair in the depths of the abandoned prison island off the coast of Thylysium. The remnants of corpses and evil psychic emanations of the sprawling stone dungeons was the perfect environment for the two necromancers to practice their craft. Evidently they acheived their goal of immortality, though in the most gruesome way. They remain as skeletons, shackled to a single room in the deepest level. Radismus remains consumed by his fiery hatred, and Lucidius frozen inside his icy misery. Their bodies are ruined but their magical power remains lethal. Shengis - Mountain Troll Shaman Deep in the mountains of Nor Plat, you find an injured allied Orc soldier. For days, the Orc has been tracking a particularly powerful Troll Shaman named Shengis. The Orc is unable to continue the hunt, but as a new member of the clan, you decide to finish the job. Shengis is brutally strong and possesses an arsenal of spells. Bast - Dragon Berserk On west Dragon Sea Island, a fearful dragon cultist approaches you and frantically tells you that one of the neophytes, Bast, has been attempting dragon magic way beyond his skills. Most recently he has foolishly dabbled with the Dragon Berserk spell, and lost all control after the transformation. He is now rampaging across the island. As a Dragon Berserk, Bast can use Lacerate and Blood Frenzy, and should be approached with the utmost caution. Father Dagon - Unique Monster After entering the Swamp through the magical portal, you meet a few members of an elven archaeological expedition hiding among the stone ruins of Khatuz. They tell you that they unearthed some ancient manuscripts in Bengaresh, then followed the signs north to the Hissil'Ta swamp, and in their searching awoke something terrible. Creatures that should lay in a deep dreamless sleep are now returning to life and corrupting the marshes. Something is gathering and controlling the Olm, normally mindless swamp creatures, and organzing them into fanatical legions. You decide to track down this unearthly being in the northern swamps. Mother Hydra After defeating Father Dagon, sinister clues point to an even more terrible and powerful creature in the drowned bogs of the southern swamps. Fighting down fear, you resolve to track down the ultimate source of the evil and put an end to it once and for all. Kumonga - Shroud Spider Kumonga is an enormous solitary Shroud Spider that lives in the vast wastes of the Bengaresh Desert. There are no settlements or structures near his territory. It is a desolate, barren place shunned by all. Kumonga comes from the ancient Du'Rach word for "spider," and there is evidence that its presence was known even in ancient times pre-dating the first human and elf settlements. Tekeli - Monitor Lizard The village of Eloeth Sun is split between a town on the Dyr-Lain mainland and a small island settlement, connected by a long wooden bridge. On the mainland, near one end of the bridge, you see a Dryad lizard trainer, visibly upset. She tells you her oldest Battle Monitor, Tekeli, has gone rogue the previous day. Half-blind and half-mad, the huge lizard went berserk and broke free while being saddled, fatally biting one Dryad rider and crippling another with a lash of her tail before retreating to the beach. The other Dryads were forced to abandon the small island village until someone is able to subdue the beast. I had a terrible time trying to un-saddle the Sabertooth Tiger and getting the fur effect to show up. It kept crashing my game, so my idea to make a Sabertooth boss in the Temple of Tears may or may not be created. I may put something else in that location, since it seems like the perfect place for a boss. I would probably integrate this with the Enhanced Spells Mod and/or the CM Items Mod, just so there aren't too many overlapping mods creating confusion and installation woes. That's all for now. Any thoughts on what might make a good boss, location, or quest storyline?
  4. Yet again heedlessly hurling herself headlong, High elf Tarellethiel, challenges one of the most menacing managers of mayhem, The Abishai Of Dissension. This boss monster has some truly nasty tricks at his disposal.
  5. Wandering around Diaanja's retreat as a loyal dog would while protecting it's master's home, her Hell Hound quickly discovers our heroine, Tarellethiel on her way to discover a way inside.
  6. As part of the quest Diaanja's Refuge, our handy heroine must defeat Mishirla in her progress to her final destiny of encountering the much dreaded Abishai of Dissension.
  7. Will our heroine Terellethiel be the high elf who saves Christmas, or will the icy cold heart of a Frost Dragon, The Grinch ruin the season and disappoint the children, stealing their wonder and joy?
  8. Another boss that must be defeated as a part of the quest, Can Christmas Still Be Saved, is Walther. As a part of the CM 160 Patch the boss was changed to a Human Boss form the formerly humanoid Troll Boss.
  9. With the culmination of the quest, In the Name of God, Tarellethiel must defeat the Human Boss, Haenir. Ever defiant, even to the point of heedlessness, our brave heroine flashes through the icy cavern and into the frosty, freezing, fray.
  10. The Garganthropod, known to the humans in the desert and to others who oft listen to tales of faraway lands as a particularly toxic, malevolent, and resilient giant scorpion, our heroine waltzes in once again with no fear and hesitation to greet it in her customary manner.
  11. Driven by her insatiable wanderlust, our intrepid heroine Tarellethiel discovers yet another reclusive Boss well secluded in his mountain lair in the southeast region of the swamp near Lizurath. The Hissil'Ta Swamp Dragon is indeed a sly and a ruinously baneful creature who is not prone to mercy, yet neither is our heedless heroine. Let us then discover now what shall transpire.
  12. The dreaded, disagreeable, and dangerous Desert Dragon did dwell deep within his hideaway hidden in the confines of a remote mountainous region due west and then south of Sulinar. One fateful afternoon he was relaxing and contemplating an attack for fun and feast upon any of the nearby human settlements when our heroine Tarellethiel discovered his lair, catching him quite unprepared.
  13. A vile and formidable creature, the Minotaur boss Holos The Paralyzer is not one with whom to be encountered in a haphazard manner. Leave it to our heroine Tarellethiel the High Elf to stroll into the fight as if she were going to attend a Sunday picnic. Let see what this irritable, powerful, and pugnacious recluse Holos has in store for her.
  14. Our heroine Tarellethiel really must focus in this fray with the vile, despicable, and mortiferous Dark Prince. He is arguably the most difficult of all bosses for a High Elf to defeat due to his use of Expulse Magic which negates the effect of her magic attacks. That effective defense may be combined with his clever ability to disable the buffs that she employs for her protection and to lower the regeneration time of her Combat Arts. Furthermore, this despicable, deadly dark mage also has poison missiles and can awaken wave upon wave of ghastly undead to unite with him in the horrific battle. Let us now discover what transpires in this enthralling and spine-tingling episode of Niobium Tier High Elf Boss Battles. I certainly hope that she has an ample supply of healing potions on hand.
  15. Our diligent and dutiful heroine, the High Elf Tarellethiel, encounters the chilling boss monster, the Swirling Mist of Miasma. In this video you may be able to get a better view of his angry and sinister face while the brave High Elf works to relieve the village of Neithu'Thaz from the bosses' attack.
  16. This time our hero, Tarellethiel the High Elf, takes the business to The Flame Lord in a daring quest. How will it turn out against this Boss Monster with so much fire damage at his command?
  17. Our Heroine encounters the Insect Boss, Scaron, on the Island of a Thousand Paths. Will she allow the enormous eight-legged creature to "bug" her? Let us see what transpires.
  18. Here we see once again, the devastating power of Glacial Thorns as a Boss slayer as our heroine (somewhat of an arachnophobe) confidently faces off against this very large spider boss.
  19. Hi, I was going for Daloriel the Depraved trough t-energy swamp near Bluestone Lake and freaking T-mutant Dragon came from nowhere. I have never heard of this boss. According to the wiki simillar boss is in Diablo 2 Fallen mod but I have only CMP installed. The location confirms with D2F. What is this? A bug of CMP? Or is it intentional?
  20. In this episode, our heroine Tarellethiel, the dauntless High Elf, takes aim at The Evocator, who has plunged a ghostly village of departed townspeople into what may become an eternal darkness for them but for her magnanimous aid. Let us hasten to see the result of this fearsome fray.
  21. The CM Patch "promoted" Jaftar the guide to Boss. Now there is a video recording of a player character engaging in battle with him; perhaps it is the first one published. So, without further delay, let us observe what transpires as our heroine, Tarellethiel the fearless and determined High Elf encounters him in a dank, dark, dungeon in Black Oaks.
  22. In this installment of High Elf Niobium Boss Battles with CM 1.60 we find our fearless heroine, Tarellethiel Beriadanwen, pitted in a battle to the death with the powerful and dreaded White Griffin. The White Griffin has high Ice and Physical Damage resistance, which is the sum of the types of damage Glacial Thorns provides. The Griffin possesses a powerful spell which may deactivate the High Elf's buffs, Crystal Skin and Grand Invigoration rendering her virtually defenseless. So, we should expect to see her deploying Expulse Magic, the only defense she against such a spell.
  23. "Dear Journal, this bitterly cold and blustery day I faced yet another fearsome and formidable flying foe, the Fury Brood-mother. It was something that I had to do, if for no other reason than to make the island safe for the human inhabitants who dwell here. For I have come to know and care for them deeply. As ever, I was determined to prevail and went boldly into its lair, ignoring the cautions of the kind folk and brushing off the icy sting of the wind swept snow."
  24. "Dear Journal, Today I defeated The Ghost of Christmas Future and his vile associates. I know there shall indeed be other encounters with Boss Monsters this day, some of which will be much more formidable than was he."
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