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Found 18 results

  1. Dual Wield hybrid Inquisitor build Greetings! After sharing my personal Seraphim guide on these forums, today I am back with a personal hybrid Inquisitor build that I want to share. As the title say, the following guide is a Dual Wield oriented style of Inquisitor, focused on a little bit of each one of his three aspects, Gruesome Inquisition, Astute Supremacy and Nefarious Netherworld. From the Gruesome Inquisition aspect, we will be using Callous Execution, Frenetic Fervor and Purifying Chastisement (buff) combat arts. From the Astute Supremacy aspect we'll be using Clustering Maelstrom, Zealous Doppelganger and Reverse Polarity (buff) combat arts, while from the last aspect, Nefarious Netherworld, we will be using only the Soul Reaver (buff). Here we go! 1. Skill build Level 2 - Tactics Lore (at least 75 points for mastery) - Our main 'melee' damage increase source. Very important skill which pumps up our weapon damage and chance for critical hits. Also allows further modifications to Gruesome Inquisition combat arts, Put points into Tactics Lore equal of to your character's level (or at least try to keep it close to so you can master it at level 75). Level 3 - Armor Lore (1/3 of your character's level or even 1/2 if you like a more 'tanky' style) - We already have one offensive skill, so it's time for a defensive one. Armor Lore improves resistance and diminish penalties for our equipment; also reduces regeneration time of our combat arts. This skill's penalty threshold should be around 15-20 levels higher than our character's level (for example, a level 60 Inquisitor should have no penalties wearing level 75 armors). This is because we'll use a lot of set or unique items. Level 5 - Gruesome Inquisition Focus (at least 75 points for mastery) - Reduces Gruesome Inquisition combat arts' regeneration time and allows further and faster modifications. Diminishes penalty levels as well. You should aim to keep this skill at 3/4 of your character's level for regeneration reduction of Callous Execution, Frenetic Fervor, but most important, Purifying Chastisement buff. Level 8 - Dual Wield (keep it around 1/3 of your character's level or, if you like to be more 'melee' oriented, 1/2 of your character's level) - As the name says, it enables the use of two one-handed (non-ranged) weapons at the same time as well as increasing attack speed and chance to hit with them. The penalty threshold should be 15 or even 20 levels higher than your current level (for example, a level 60 Inquisitor should have no penalties for weapons level 75 or lower). This is because we're gonna be using set and unique weapons as our artillery which mostly comes in way higher levels than ours. Level 12 - Astute Supremacy Focus (at least 75 points for mastery) - You're wondering why Focus and not Lore first? Well, our main objective for now is to reduce Clustering Maelstrom's (Zealous Doppelganger's too) regeneration as much as possible. Aim to keep it close to your character's level (or at least try to do it so you can master it by level 75) to maintain regeneration as low as possible, as well as modifying them. Level 18 - Nefarious Netherworld Focus (at least 75 points for mastery) - We won't need the Lore skill for this aspect since we'll only use Soul Reaver from it. You should keep this a bit lower than Gruesome Inquisition Focus and Astute Supremacy Focus skills since we're using this only for the Soul Reaver regeneration reduction and modifications. A 1/2 of your character's level ratio is enough. Level 25 - Concentration (1/4 of your character's level should be enough since we use this mainly for the 2 active buffs effect; if you prefer having 3 buffs more faster, you can keep a 1/3 ratio). We're taking Concentration at level 25 because we want a fully modified Purifying Chastisement buff before we use 2 buffs at the same time, so try to fully modify it by now. Even though we're not pumping up many points early on in this skill, it's an extremely important one because it allows the use of both Purifying Chastisement as well as Soul Reaver buffs at the same time. Level 35 - Astute Supremacy Lore (1/2 of your character's level should be enough) - By now, we should have some good levels into Clustering Maelstrom, so it's time to pump up its damage and casting speed. It also helps fastening modifications of our Astute Supremacy aspect combat arts. Level 50 - Constitution (a ratio of 1/3 of your character's level should be enough; you can keep a 1/3 ratio if you like a more 'tanky' approach) - Good skill to have for more health. Level 65 - Toughness (1/3 or 1/4 of your character's level) - Just like Constitution, Toughness is a good skill to have for more resistances. ***Other possible choices for the level 65 skill (instead of Toughness) can be: Combat Discipline (1/3 of your character's level; pick it if you like to focus more on combos rather than single combat arts since it improves both their damage and regeneration time; it also allows you to put up to 3 combat arts in a single combo) Ancient Magic (1/3 of your character's level; pick it if you prefer a more 'wizardry' approach of the character since it increases the damage dealt by your combat arts, especially by Clustering Maelstrom) Damage Lore (1/4 of your character's level; pick this if you'd like a more 'melee' approach of the character since it increases the chance to use your elemental damage secondary effect (Burn, Poison, Weaken, Freeze, Wound) more often) Bargaining (keep it equal to your character's level if you picked this and you want to fully benefit from it; you should add 2 points per level up until you match its level by your level and 1 point per level up afterwards) 1.1 Skill mastery order (personal preference) 1st mastery - Tactics Lore (for even more critical hit chance; more critical chance = more damage) 2nd mastery - Astute Supremacy Focus (for further decrease of regeneration time and penalty of Clustering Maelstrom and Zealous Doppelganger; or Reverse Polarity buff once we master Concentration too, so we can have 3 buffs) 3rd mastery - Gruesome Inquisition Focus (for further decrease of regeneration time and penalty of Callous Execution, Frenetic Fervor and Purifying Chastisement buff) 4th mastery - Astute Supremacy Lore (for even more damage dealt by Clustering Maelstrom and Zealous Doppelganger; or Reverse Polarity as well once we master Concentration too, when we can have 3 buffs) 5th mastery - Dual Wield (for chance to deal double hits; double hits = more damage if we're lucky enough) 6th mastery - Concentration (for further decrease of combat arts regeneration time and regeneration from buffs as well and also to be able to maintain 3 active buffs at the same time) 7th mastery - Nefarious Netherworld Focus (for further decrease of regeneration time and penalty of Soul Reaver) 8th mastery - Armor Lore (only for further reduce of penalties from our gear) 9th mastery - Constitution (to be able to increase health regeneration rate while in combat) 10th mastery - Toughness (for further resistance increase as well as "+Damage mitigation: All channels +X%" modifier, which sums up all other damage mitigation your character has) *If you didn't choose Toughness as your level 65 new skill, then the 10th mastery will be your skill chosen instead of Toughness; check the Skill build section for other possible choices as level 65 skill. 2. Combat arts and modifications (modify them in the same exact order as listed below) Gruesome Inquisition aspect 1. Callous Execution - A powerful blow or stab that deals heavy damage of a single target. Our main combat art against single target enemies where Clustering Maelstrom is nearly useless (if not completely useless). An ideal regeneration time of Callous Execution should be between 2 and 3 seconds. Modifications: Bleed - chance to inflict deep wounds (50% + 0,5% chance per level of Callous Execution) Lacerate - chance to inflict deep wounds that will decrease the base hitpoint value (19,8% + 0,2% per level of Callous Execution) Judgement - increases chance for critical hits (19,8% + 0,2% per level of Callous Execution) 2. Frenetic Fervor - Increases the attack speed and maximum weapon value of the Inquisitor. Very good synergy with the Soul Reaver buff, which increases our attack and defense values. Note that Frenetic Fervor is the only combat art or effect (if I'm not wrong) that increases the maximum attack speed cap from 150% to 170%, turning the melee Inquisitor a fearsome warrior! Modifications: Fanaticism - further increases the attack speed (14,8% + 0,2% per level of Frenetic Fervor with a 50% increase from the base value) Resolve - increases the attack value (40% + 10% per level of Frenetic Fervor) Relentless - increases the duration (33,3% increase) 3. Purifying Chastisement (buff) - The Inquisitor deals more damage when wounded; the more wounded, the more damage dealt, up to a maximum threshold. Kinda risky to use it at full potential, which is at 25% health remaining, but has an outstanding effect if used efficiently. Just be careful and always keep an eye out on your health bar if you don't want unnecessary deaths. Modifications: Purge/Mystic - increases inflicted fire/magic damage (18% + 2% per level of Purifying Chastisement) - Pure preferential modification, depending on your main damage used; I personally use the Mystic modification since I mostly use magic damage weapons (upgraded with Magic Pearls) due to Weaken effect. Eradicate - increases the chance for critical hits (9,9% + 0,1% per level of Purifying Chastisement) - I find this way useful that Merciless modification (increases the threshold for max effectiveness) because the critical hit chances are the same at every health percent rather that just when wounded. Hallow - adds more damage (18% + 2% per level of Purifying Chastisement for EACH DAMAGE TYPE) - A must have modification if you'd like to maximize the damage dealt. Astute Supremacy aspect 4. Clustering Maelstrom - Draws every enemy within the range and pulls them to the core, dealing physical damage. Our main combat art when facing groups of enemies. Ideal regeneration time should be between 3 or 3,5 seconds. Modifications: Chaos - opponents tumbling into others will inflict more damage (49,5% + 0,5% per level of Clustering Maelstrom) - I find this modification better than Gravitation since this deals way more damage if more enemies are pulled into the Maelstrom (the more enemies, the more damage is dealt). Vortex - increases the range of the Maelstrom (18,75% increase) - at least one Vortex modification should be taken due to Clustering Maelstrom's small area of effect without modifications. Vortex - increases the range of the Maelstrom (18,75% increase) - I personally take both Vortex modifications for a total of 37,50% area of effect increase, which means more enemies can be caught into (remember, the more enemies caught, the more damage dealt) 5. Zealous Doppelganger - One of the most powerful combat arts of the Inquisitor that allows you to create a perfect copy of your character to aid you in combat. One particular aspect of this spell is that when you die somehow, the clone will become the new Inquisitor (unfortunately, the survival bonus acquired is still lost). Modifications: Incentive - increases the Doppelganger's attack and defense values (25% + 5% per level of Zealous Doppelganger) Equal - the Doppelganger gains the aspect of Gruesome Inquisition (I find this modification better than the Domination one because we want a more offensive approach since we're using the Doppelganger mainly against bosses and we're fighting most of these bosses with Gruesome Inquisition combat arts such as Callous Execution) Determination - increases the lifespan of the Doppelganger (33,3% increase) - I prefer this modification rather than having the Doppelganger as a permanent buff since we're gonna be using this combat art to aid us in tough battles or against bosses and it's not needed all the time. Also, the Inquisitor already benefits from some really strong buffs such as Purifying Chastisement or Soul Reaver and waiting for Concentration mastery to use Doppelganger as a 3rd buff is a bit too much. 6. Reverse Polarity (buff) - A strong buff that grants the Inquisitor a chance to reflect ranged damage back to its source. Comes in handy as a 3rd buff later on in the game when we'll have Concentration mastery and way tougher opponents (starting from Gold difficulty onward). With the following modifications we'll have a chance to be protected against mainly all damage types. Modifications: Rebound - adds a chance to reflect magic damage (20% + 2% per level of Reverse Polarity) Counterblow - adds a chance to reflect close combat damage (20% + 2% per level of Reverse Polarity) Evade - increases the defense value (10 + 5 flat value increase per level of Reverse Polarity) Nefarious Netherworld aspect 7. Soul Reaver (buff) - Our main and most important buff we'll be using and at the same time, the only combat art used from the Nefarious Netherworld aspect. Basically, each slain enemy raises a soul that surrounds the Inquisitor, granting him increased attack and defense values for each soul while they're up. Very good synergy with Clustering Maelstrom for providing a large amount of souls. Modifications: Zealot - increases the lifespan of each soul (50% increase) - more souls, more attack and defense granted. Source - decreases the regeneration time of ALL Inquisitor's combat arts when souls are up (10% + 0,5% per level of Soul Reaver) - a must have modification for lower regeneration of your main combat arts Zealot - increases the lifespan of each soul (50% increase) - two Zealot modifications for a total of 100% increased lifespan, each soul lasting for 30 seconds; like I said, more souls, more attack and defense boost. 3. Attributes until we learn Concentration (level 25), all attribute points should go into Stamina (main regeneration decrease source until we find decent items) and Strength (to increase our melee damage and attack value) in a 60-40 ratio after level 25, start pumping up Strength and Vitality (for some health bonus) in a 70-30 ratio after level 50 (until 150) when you'll gain 2 attribute points to spend, ONE should always go into Strength and the other one is choice based; you can choose between Stamina, Vitality or Intelligence, depending on your need (I personally increase Vitality one level, then the next one I up Intelligence and so on, until level 70 where I always upgrade Intelligence along with Strength) after level 150 when you'll gain 3 attribute points to spend, TWO should always go into Intelligence (to be able to scale our spell damage better into the higher difficulty levels) and the other one into Strength 4. Weapons, equipment, jewelry and relics 4.1 Weapons try to have a weapon slot for each damage type (I personally use slot 1 as a main slot with magic damage weapons, slot 2 for fire, slot 3 for poison, slot 4 for ice and slot 5 for physical) try to use fire or magic damage weapons because of Purifying Chastisement Purge/Mystic modification weapon types are pure preferential (you can choose freely between swords or hafted weapons but don't combine them into the same slot) set and unique items (occasionally legendary) are the best weapons to use best effects and modifiers to use: +X Damage, +X% to the damage type you're using (or +X% physical damage to increase Clustering Maelstrom's damage) +X Attack, +X% Attack, +X% chance for critical hits, +X% chance for double hits, Combat arts regeneration decrease, Regeneration per hit or +X to Gruesome Inquisition or Astute Supremacy aspects (Lifeleech can be good too, but if you want to maximize the effect of Purifying Chastisement, I'd recommend not using it) 4.2. Equipment you can use both mixed set and unique items to wear or complete sets (I personally prefer full sets because they look more epic ) best set items to use Deylen's Power set for Astute Supremacy aspect bonuses, Dreadbringer set for bonus to enraged players (damage increase when wounded), making a good synergy with Purifying Chastisement buff, Ilgard's Judgment for Gruesome Inquisition aspect bonuses or The Judicator Community Patch set for a huge damage boost, damage over time mitigation, as well as a regeneration penalty from buffs reduction. best effects and modifiers to use on your equipment: +X Defense, +X% Defense, +X to Armor, +X% to Armor, Regeneration reduction for combat arts, Regeneration penalty from buffs decrease, +X to all skills, +X to all combat arts or some damage mitigation effects (damage of enraged players can be good too if you prefer to use it) 4.3 Jewelry effects and modifiers from the rings you wear can be pure preferential (though the best ones are these who helps our build like +X% physical damage for Clustering Maelstrom's damage, +X% magic damage (if you're using magic damage on your weapons and if you chose Mystic modification from Purifying Chastisement buff), +X% fire damage (if you're using fire damage on your weapons and if you chose Purge modification from Purifying Chastisement buff), +X% chance for critical hits, +X% chance for double hits or Regeneration per hit) like the rings, amulet's effects and modifiers are preferential as well (you can use some bonuses to resistance, armor, attack and/or defense boosts, +X to all skills, +X hitpoints, some regeneration reduction effects and even +X% experience per kill or +X% chance to find valuables for better gear with a bit of luck) you can freely socket any of the mentioned effects on your weapons and equipment, but if you want to keep your items, socket just one ring/amulet into your gear and fill the other slots (if the gear you use has more) with Blacksmith arts (Whet for your weapons and Anneal and/or Enhance to your equipment) 4.4 Relics use a relic slot for each of the following resistances: Poison, Fire and Ice have a main slot for a mixed resistance relics relic sets from the Community Patch are always good to have 5. Play style use Callous Execution combat art against single targets or fleeing enemies (mages and archers will hate it) gather large groups of enemies and watch them being torn apart by Clustering Maelstrom (will fill your souls from Soul Reaver as well, granting huge boosts to attack and defense) use Frenetic Fervor and Zealous Doppelganger before facing tough enemies or boss fights (otherwise try to keep them until you really need them due to their long regeneration time) try to avoid teleportation between locations if it's not really necessary because doing it will reset the souls count to 0 as I am a big fan of collecting all dropped items, I advise you to do the same since we'll be using lots of gold to upgrade our gear don't forget to switch between weapon damage types (since you should have all 5 of them because that's why we have 5 slots) and relic slots when needed (like using poison resistance relics against Poison Lord, fire resistance relics against Carnach or fire damage against Octagolamus) try to complete as many side quests as possible because we need some time to fully outline our build (also, the drops after completing them can be good too) Expert Touch option? I personally vote for using it since lower regeneration is always good to have and we aren't spamming both of Callous Execution and Clustering Maelstrom anyway (we're using each one of them based on the situation we're facing) 6. Pros and cons In the end of the guide, I'll show you both the pros and the cons of this build, because, like every aspect and individual thing or being in the real life, it has to present some advantages and disadvantages as well. So, if my build helped you or it will help you in any way, I'll be more than pleased knowing I could support you in this diverse and complex game. Pros very flexible build, good against both single enemies and groups huge amounts of damage dealt if used effectively almost invincible later in the game with lots of souls consumed (after Concentration mastery with all Reverse Polarity modifications it will be even more stronger) extremely good combat arts and buffs to choose from (for some players this can even be a disadvantage since we're limited to just 2 buffs since later on) powerful combat arts and buffs modifications diverse and fun to play type of Inquisitor lots of set and unique items that synergies with the build Cons slow start since it's dependent on a lot of modifications to combat arts and buffs boss killing might be a bit slow can require a certain play style since the Inquisitor has to be wounded to maximize the damage dealt mainly limited to only one damage type (fire or magic) due to Purge/Mystic modifications from the Purifying Chastisement buff (depending which one you chose) not advised for 'lazy' players since this play style requires a lot of APM (actions per minute)
  2. * Note: I brought this over from my original post on Clan-DA's Forum * * Note 2: I have not yet tested this with the Community Mod. Only vanilla. * Note 3: It has been a long time since I have played Sacred/Sacred 2, so I won't be able to answer any questions with this build (yet). I will be following my own guide to get back into this fantastic game! * My Perfected Astute Supremacy/Gruesome Inquisition Hybrid Inquisitor Build This guide will offer two things. It is a build guide and a road map. What I mean by that is, I am laying out what I took or am taking and how I am modding them, etc. For that, it is a build guide. I also took it one step further, and documented my first 19 levels of leveling up and how I allocated points, and modding so that I could create a road map. This will allow someone to get a jump start on this build. Or allow a beginner a little assistance to getting an inquisitor past the fatal stages. (Although this build is a little aggressive. that might be a problem. But I am sure if they want it bad enough, they will persevere. It will be worth it in the end. *wink*) Since this is my first build guide/road map, I don't know if the road map will be totally useless (as people like to experiment, and choose for themselves. I know I do. So I know it won't be for everyone) But I thought it might help a few, so I documented it. I hope you all find the guide somewhat insightful and useful. This build will be pretty precise and aggressive at the start. I devised this build from learning what few things I wanted to change with my high level inquisitor character. I learned what weaknesses he suffered from and what I needed to change to make this build perfect (in my eyes). Now, I have only tested this new perfected build up to level 38 or so. But this first 38 levels, and with my high level character experience, I know this build is on the right track to be perfect. ~DarkWolfNine Skills (in this order) 1. Astute Supremacy Lore Increases damage, critical chance, and cast speed for this aspect. 2. Dual Wield Grants the ability to wield two one-handed (non-ranged) weapons. Increases attack speed and chance to hit for both weapons. 3. Astute Supremacy Focus Improves regeneration and raises max Combat Art level for this aspect. 4. Armor Lore Improves resists, increases maximum item level without penalties, and decreases regeneration penalty from armors. 5. Nefarious Netherworld Focus Improves regeneration and raises max Combat Art level for this aspect. 6. Concentration Improves regeneration for all Combat Arts, and allows the use of up to three simultaneous buffs when mastered. 7. Constitution Increases health and health regeneration. 8. Gruesome Inquisition Focus Improves regeneration and raises max Combat Art level for this aspect. 9. Tactics Increases damage and chance for critical hits with all weapons. 10. Spell Resistance Increases resistance to spells and protection from spell-based critical hits. (An alternate 10th skill option would Combat Reflexes instead of Spell Resistance to block the physical attack critical hits. But I feel that reducing the damage from all the poison (from spiders, for example), and fire traps, etc. etc.) could be a better pay-off. It could go either way really. You will have to be more careful against physical critical hits with spell resistance. (Another reason for my constitution mentioning below)) Soul Reaver will protect you from physical, when it is charged (later in your character's life), but it is also no help against boss battles) Anyway. Just something to think about. Combat Arts: Gruesome Inquisition - Callous Execution Powerful blow or stab that will inflict heavy damage on an opponent. Mods: 1. Bleed (top) An attack which inflicts damage and causes bleeding (damage over time). (50% + 0.5% per CA level chance) 2. Lacerate (top) The opponent suffers from a deep wound that will decrease the base hit point value for a brief period. (19.8% + 0.2% per CA level chance) 3. Judgement (bottom) Increases chance for critical hits. (19.8% + 0.2% per CA level chance) Astute Supremacy - Levin Array Several streaks of lightning will shoot forward, inflicting damage on all opponents within a cone-shaped area in front of the Inquisitor. Mods: 1. Elongation (bottom) Increases the range of the lightning streaks. (20% increase) 2. Paralyze (top) Briefly decreases movement speed of affected opponents. (50% + 0.5% per CA level decrease) 3. Dynamic (bottom) Increases the chance for critical hits. (19.8% + 0.2% per CA level chance) - Clustering Maelstrom Everything within range of the maelstrom will be drawn in to collide heavily at its core. Opponents will sustain damage from the collision. Mods: 1. Chaos (bottom) Opponents tumbling into other opponents will inflict more damage. (49.5% + 0.5% per CA level increase) 2. Gash (bottom) Adds bleeding damage (damage over time). (42 + 21 per CA level physical damage over time (+damage modifiers)) 3. Vortex (top) Increases the range of Clustering Maelstrom. (18.75% increased area of effect from base value) - Reverse Polarity While active, this aura grants a chance to reflect ranged damage back to its source. Mods: 1. Sphere (bottom) Opponents within a certain radius around the Inquisitor will be hit and damaged by small streaks of lightning. (21 + 10.5 per CA level magic damage (+damage modifiers)) 2. Counterblow (top) Adds a chance to reflect close combat damage. (20% + 2% per CA level chance) 3. Evade (bottom) Increases the defense value. (10 + 5 per CA level increase) (Why did I not add the Zealous Doppleganger into my build? Well, simple, because he is bugged right now. Even though he is not supposed to use the Soul Reaver buff, he still does, and he steals my souls. Which is no good to me right now. When it is fixed, I might incorporate him back into this perfect build. His mods would be: 1. Incentive, 2. Domination, 3. Companion. So that when my Concentration is mastered, and I can use 3 buffs, I would probably add him as a third buff (if the bug gets fixed. :)) Nefarious Netherworld - Soul Reaver The essences of fallen corpses will rise and surround the Inquisitor. Whenever a fresh soul is raised, the duration of their stay is reset. Each additional soul grants a bonus. Mods: 1. Zealot (bottom) Increases the lifespan of each reanimated soul. (50% increase) 2. Source (bottom) Decreases the regeneration time of combat arts while the Inquisitor is accompanied by souls. (10% + 0.5% per CA level decrease) 3. Zealot (top) Increases the lifespan of each reanimated soul. (50% increase) (Combat Art Mods are gained after putting skill points of focus/lore: 3, 5, 9, 14, 22, 31, 42, 55, 70, 87, 106, 126) CA Regen Times: Keep CA's at level 1 until Regen's (of Clustering/Levin, and Callous with Buff(s)) are under 2-3 seconds. (then can level them up, and maintain under 3-4 seconds) At High levels I keep them around 2-2.5 seconds or less. Clustering/Levin I keep at the same Regen times, as I combo them after regen times get down under 12 seconds or so (Clustering Maelstrom first, followed by Levin Array) Changing Mods?: If you choose to change the mods from what I have recommended, I cannot stress enough to leave at least the two Zealot mods on Soul Reaver. They have been priceless to my builds. They are what take my Soul Reaver from 15 seconds to 24 and then to 30 seconds. Although I can go into very analytical and/or justified proof as to why I feel I have the best mods I can of each choice. I just wanted to stress the important note, that you will not regret taking both Zealots, later in your Inquisitor's life. Armor Lore: I took Armor Lore at level 8 because your speed has been (or will start) to be reduced by armor you are wearing at that time. So to keep from slowing you down too much, I thought it a good investment to finally take. (I would have taken it at level 12 or so, otherwise) Constitution: (This paragraph is a small repeat from the Roadmap, as it is also important to the guide) At level 25, I take Constitution. And I will put 2 points into it on every level, until I max it. And I will keep it maxed until I hit level 75, so that it can be my first mastery. Healing during battles is a very nice bonus. And adding to constitution, giving you extra hit points is very good for an inquisitor. Attribute points: Up to level 35-40 I am always putting them into Stamina. Then I will start a rotation of 3. (Stamina, Willpower, and Intelligence) At level 50, it becomes a little easier as you get 2 attribute points. You will know what you are lacking (of those 3). But regen times are super important. Spell Resistance will help a lot for willpower, and Astute Lore, will help for Intelligence. So just remember that they will help counter those being lower, so you can spend more in stamina. Health Pots: I was probably crazed for always buying all the pots from vendors for a long long time. But I would rather waste a few extra gold and pots in healing, than be a corpse somewhere. You will get hit a lot. And it will be a little while for this character to become strong. But he will be. Soul Reaver Buff: Just remember that Soul Reaver will help, As long as you kill monsters w/ souls (no undead or whisps, etc.) within every 30 seconds (If modded with both Zealot mods), your Attack value & defense value will increase. So at the start you will get hit, but build that up if you can, and you will become un-hittable, while not missing with your sword attacks either. It will take a while, but as an example, my high level character (at the time of this writing, at 140), can start Soul Reaver, and will get hit for the first 45 seconds, until I make a few kills (easy w/ Area of Effect spells), and then I will all but stop being hit. Maybe once more in the next 2 mins. And then nothing, for the next half hour or so. (as something will eventually make its way through) but I usually only get hit once per half hour, now. As long as I'm building my Soul Reaver. It is a level 46 now, and I can go 40.2 or so seconds w/o missing a soul. Just something to look forward to. But don't get too used to not getting hit. Because if you miss your 30 second window, you will be back to your normal Attack value and Defense value, and will be vulnerable again. So always be cautious/aware of your time or attack/defense values. Set Armor: For the longest time I wore Deylen's Set (The set that greatly benefits the Astute Supremacy Tree) It wasn't until I realized 2 things. 1. The spider (inquisitor's unique mount) is slow (assuming when you don't have Riding/mastered) 2. I would hurt a bunch of enemies and they would then all go running. It was a pain to track them, but it became habit for me. The Deylen set has a major flawed bonus, if you will. Chance to scare enemies away. This was no good. Not when I wanted enemies so I could use Clustering/Levin on them. Not chase them all over the world to finish them off. Now, you might think that that attribute might be handy in the beginning when you are still getting stronger, and you are probably right. It is the first bonus you get for wearing enough pieces of that set. But when you get high enough in levels to where you are needing the kills for experience to get up to the next difficulties. Don't forget, that this will be working against you. My high level character now wears a couple pieces from all the different sets, and it is working out great.No bonuses, but I easily recover that, from socketing rings/amulets. Best Weapon Type?: Since Inquisitors cannot use Shields, I dual wield all of my inquisitor builds. For this build, I highly recommend single handed swords. I have used it with all my inquisitor builds. They have good stats, and many sockets. Since this build is a dual wielder, just think about running around with two Officer Sabers having 4 sockets in each. Of course, I don't have a tailored weapon skill chosen here, so any single handed weapon should dual wield nicely with this build. But I thought I would mention swords as my premium choice. Deity Choice: I chose Testa. But I am not really sure if your deity choice affects your build very much if you aren't taking Divine Devotion. So it could be personal preference. I like the ability Testa offers. On a final note, should mention, that this guide (while I got carried away with making this more than a build guide per se.) does have some good information that should show you how I've have gone with my perfected inquisitor. But feel free to take from it what you will, and deviate where needed to form an inquisitor that might best fit you and your playing style. Though I really don't mind if there are a bunch of mini-me's running around. (or else I wouldn't have gone into such great detail) I just want everyone to enjoy the inquisitor character as much as I have come to. ~DarkWolfNine Thanks to the SacredWiki for the CA Mod Stats. * Unfortunately, sacred2.net has long since disappeared Until I get some pictures up of my character. I thought I could post the two builds I have going, that are using this build guide. (at the time of this writing level 38, and one at 18. Once the ladder's are updated anyway, it should show that.) level 38 http://www.sacred2.net/char.html?char=142554 level 18 http://www.sacred2.net/char.html?char=173633 The Starting Character ROAD MAP (First 19 levels) --------------------------------------------------------------------------------------------------- For the first few levels, certain points, will need to go into certain skills, in order to unlock a 2nd tier skill, or to pre-mod a buff entirely before use. Things like that. So try to bear with me. Pre-Requisite needs: I would have to say before hand, that I think that the only pre-requisite for this build, might be, that there are a couple CA's you might need at least 1 of, after a few levels. (either found, traded-in, or given to) Having one CA of each of the 5 CA's that you will use, ahead of time, would be ideal. (But you will need Reverse Polarity by level 3, Clustering Maelstrom by level 5, Levin Array by level 6 (although having it at the start for a starting CA, even with high regen would be great), Soul Reaver by Level 12, Ideally having Callous Execution by level 3 would be also, for the second CA slot.) Don't level each of the 5 CA's above level 1 yet. (aka don't read more than 1 of each of them. Your first buff that you will use is Reverse Polarity. (As soon you have it) If you have Levin Array, set it to your CA (Right Click) slot. Level2: Skill: Astute Lore (1 pt) Att: Stamina (1 pt) NEW SKILL: Astute Supremacy Lore Level3: Skill: Astute Lore (1 pt) Att: Stamina (1 pt) NEW SKILL: Dual Wield Put first mod on Reverse Polarity (Sphere (bottom)) If you have Callous Execution, (I set it to the First CA use slot) And then Levin Array to the second Slot. (#1, for a single enemy, #2 for multiple enemies for hot keys on the keyboard) Level4: Skill: Astute Lore (1 pt) Att: Stamina (1 pt) Level5: Put the 1 point on the Astute Lore before picking new skill!!!! Skill: Astute Lore (1pt) Astute Focus (1pt) Att: Stamina (1 pt) NEW SKILL: Astute Focus (2nd Tier) Put first mod on Clustering Maelstrom (Chaos (bottom)) I will usually start my combo here. (Create a combo, Put Clustering Maelstrom first, Levin Array second) And set that as your #2 CA slot) You don't have to though, if Levin array is working for you, you can stick with it for a while longer. At level 11, you will gain a 3rd CA use slot, so you can have space for all 3. (Callous, Levin, and the combo) Level6: Skill: Astute Focus (2pts) Att: Stamina (1 pt) Put first mod on Levin Array (Elongation (bottom)) Level7: Skill: Astute Focus (2pts) Att: Stamina (1 pt) Level8: Skill: Astute Focus (2pts) Att: Stamina (1 pt) NEW SKILL: Armor Lore (only taken at this level, because armor starts to reduce your movement speed) Level9: Skill: Armor Lore (1pt), Astute Focus (1pt) Att: Stamina (1 pt) Put second mod on Reverse Polarity (Counterblow (top)) Level10: Skill: Armor Lore (1pt), Astute Focus (1pt) Att: Stamina (1 pt) Level11: Skill: Astute Focus (1pt), Astute Lore (1pt) Att: Stamina (1 pt) Level12: Choose NEW SKILL FIRST (before points) Skill: all points on Nefarious Focus (3pts) Att: Stamina (1 pt) NEW SKILL: Nefarious Netherworld Focus (this is taken so we can pre-build all the mods on Soul Reaver) Choose the first Soul Reaver mod Zealot (bottom). Level13: Skill: 1 point Nefarious Focus, 1 point Astute Focus, 1 point Armor Lore (3pts) Att: Stamina (1 pt) Choose the second Soul Reaver Mod Source (bottom) Level14: Skill: 1 pt Astute Lore, 2 Points on Astute Focus (3pts) Att: Stamina (1 pt) Level15: Skill: 1 point on Nefarious Focus, 1 pt Armor Lore, 1 pt Astute Focus (3pts) Att: Stamina (1 pt) Put second mod on Clustering Maelstrom (Gash (bottom)) Level16: Skill: 1 pt Nefarious Focus, 1 pt Astute Focus, 1 pt Astute Lore (3pts) Att: Stamina (1 pt) Level17: Skill: 1 pt Nefarious Focus, 1 pt Astute Focus, 1 pt Astute Lore (3pts) Att: Stamina (1 pt) Level18: Skill: 1 point Nefarious Focus,1 pt Astute Focus, 1 pt Astute Lore (3pts) Att: Stamina (1 pt) NEW SKILL: Concentration Choose last Soul Reaver Mod Zealot (top) Use Soul Reaver now w/ Reverse Polarity I was only going to post the first 18 levels. But I added one more level as it will give one more mod for the Astute tree CA's. You get a choice here. Level19: Skill: 1 pt Astute Focus, 2 pt Astute Lore (3pts) Att: Stamina (1 pt) Put last mod on Clustering Maelstrom (Vortex (top)) (recommended, if doing fine w/ taking damage) OR Put last mod on Reverse Polarity (Evade (bottom)) It might be a good idea to keep Astute focus maxed for a while as it will provide two benefits. 1. It will keep the meter going toward your last 2 mods for Levin Array. 2. It will keep working on your regen time a little. The other 2 points can be used as you see fit. (I like to put one of them on armor lore for a while, until the armor regen bonus isn't worthwhile for a bit anyway. As that helps my regen time a lot too.) Dual Wield wouldn't be a bad choice to start giving points into either. (in my opinion) At level 25, I take Constitution. And I will put 2 points into it on every level, until I max it. And I will keep it maxed until I hit level 75, so that it can be my first mastery. Healing during battles is a very nice bonus. And adding to constitution, giving you extra hit points is very good for an inquisitor. (The last point (after the constitution 2), or 2 points, when you get a 4th, can be used for regen time (my preference), and then the 4th, can be used for Dual Wield, or another skill you need to add points into that you are lacking.) It just depends at the time what you are needing, really. Sometimes you will want to put a point in something else for 1 or 2 levels, and then go back to your regen point use. But I never go away from my 2 points of constitution.
  3. As of September 20 I started working on this.You can track my progress here Shadow Warrior Quotes ~90% complete - Last updated 10/31/2014 High Elf Quotes ~17% complete - Last updated 10/26/2014 Seraphim Quotes ~45% complete - Last updated 10/28/2014 Inquisitor Quotes Not started Dryad Quotes Not started Dragon Mage Quotes Not started ======Changelog====== Added Fleeing Enemies This rarely occurs on proper difficulty with base to high survival bonus.Enemies mostly run away from you when their level is lesser than you but some range attackers' hit&run also triggers these lines. Added Stronger Enemies Getting closer to certain enemies,including champions trigger this.It happens quote often with high survival bonus. Added Stepping on T-Energy Bog This section has very limited number of lines and might be removed. Added Inventory Overload Triggers while trying to pick up an item with full inventory Added Near Death This happens when the character is below 10% health Added Attacking ranged unit If I am not wrong,this only happens when melee character gets attacked by physical ranged attacker.Only Seraphim's lines are available this time. November 31 2014 Update Shadow path contains extra lines vs certain enemy types.Added new lines for Humans and Goblins. Replaced Light&Shadow Campaign with ☺☻ unicode symbols to match in-game alignment symbols. Added Boss Encounters Approaching Main Quest Bosses will trigger this. Gar'Colosssus and Octagolamus are confirmed.
  4. Version 1.2.0

    18 downloads

    Regards, An inquisitor... more inquisitor... ¡to hunt impious! Installation: Copy the mq folder to the path C: \ Program Files (x86) \ Deep Silver \ Sacred 2 Gold Edition \ pak Set Required: http://www.sacredwiki.org/index.php/File:Inquisitor-magic-red-final.jpg Builds. In the images you can see some builds, which do not correspond to a single set. They are armor that I like and sometimes a combination of several. But it's not a problem, if you download the Sacred 2 Item editor, you can transform the objects you want as unique. Steps to use the Item Editor, the change you must do with the active game, that is, you must be in the main menu, minimize the window (I recommend using window mode, it is easier without having to minimize) and run the Item editor: 1. Put the objects you want to transform into the shared chest. Please, position them in an order so that you know which item you are going to modify, the item editor, does not show thumbnail image. 2. Open the editor and select the object. Make the changes you want. With the editor you can get the itemID of each object. Do you know what? to change the attributes you want. Ah! but it's not so easy, you should know that weird number corresponds to each skill. But! Do not worry, I've already traveled part of the way for you: Some attribute of objects: You can not repeat the attributes, if there is already a 751 gold slot, you can add the other two slots of gold. If you have silver slots, replace them with gold slots. Very important, know the item you are going to edit so you know which position corresponds to each number and thus change it without generating any problem. For each type of object, there are 4 or 5 of its type, that is, the same with different attributes, obviously. So when looking for an object in specific, you will see that the same item ID, will show you several depending on the part of the armor. Do not worry, change what you want, but correctly. Use Notepad ++ to open blueprint.txt bonusgroup2 = {749,1000,10,9,0}, - Bronze Slot bonusgroup3 = {751,1000,10,9,0}, - Silver Slot bonusgroup4 = {857,1000,10,9,0}, - Silver Slot bonusgroup4 = {750,1000,10,9,0}, - Silver Slot bonusgroup3 = {750,1200,10,9,0}, - sb_neut_slot_silver1 bonusgroup2 = {858,1000,10,9,0}, - sb_neut_slot_silver3 bonusgroup4 = {751,1000,10,9,0}, - gold Slot bonusgroup3 = {859,1000,10,9,0}, - sb_neut_slot_gold2 bonusgroup4 = {860,1000,10,9,0}, - sb_neut_slot_gold3 bonusgroup1 = {29,1300,10,9,0}, - Physical Damage% bonusgroup2 = {20,1350,10,9,0}, - Attack Speed bonusgroup4 = {767,1400,10,9,0}, - Critical Hits bonusgroup1 = {543,1200,10,9,0}, - Enemy can not evade bonusgroup3 = {893,1300,10,9,0}, - Opponents Defense If you did everything correctly, you will have transformed that sword or armor that you wanted in an even legendary item.
  5. Inquisitor Generalis View File Regards, An inquisitor... more inquisitor... ¡to hunt impious! Installation: Copy the mq folder to the path C: \ Program Files (x86) \ Deep Silver \ Sacred 2 Gold Edition \ pak Set Required: http://www.sacredwiki.org/index.php/File:Inquisitor-magic-red-final.jpg Builds. In the images you can see some builds, which do not correspond to a single set. They are armor that I like and sometimes a combination of several. But it's not a problem, if you download the Sacred 2 Item editor, you can transform the objects you want as unique. Steps to use the Item Editor, the change you must do with the active game, that is, you must be in the main menu, minimize the window (I recommend using window mode, it is easier without having to minimize) and run the Item editor: 1. Put the objects you want to transform into the shared chest. Please, position them in an order so that you know which item you are going to modify, the item editor, does not show thumbnail image. 2. Open the editor and select the object. Make the changes you want. With the editor you can get the itemID of each object. Do you know what? to change the attributes you want. Ah! but it's not so easy, you should know that weird number corresponds to each skill. But! Do not worry, I've already traveled part of the way for you: Some attribute of objects: You can not repeat the attributes, if there is already a 751 gold slot, you can add the other two slots of gold. If you have silver slots, replace them with gold slots. Very important, know the item you are going to edit so you know which position corresponds to each number and thus change it without generating any problem. For each type of object, there are 4 or 5 of its type, that is, the same with different attributes, obviously. So when looking for an object in specific, you will see that the same item ID, will show you several depending on the part of the armor. Do not worry, change what you want, but correctly. Use Notepad ++ to open blueprint.txt bonusgroup2 = {749,1000,10,9,0}, - Bronze Slot bonusgroup3 = {751,1000,10,9,0}, - Silver Slot bonusgroup4 = {857,1000,10,9,0}, - Silver Slot bonusgroup4 = {750,1000,10,9,0}, - Silver Slot bonusgroup3 = {750,1200,10,9,0}, - sb_neut_slot_silver1 bonusgroup2 = {858,1000,10,9,0}, - sb_neut_slot_silver3 bonusgroup4 = {751,1000,10,9,0}, - gold Slot bonusgroup3 = {859,1000,10,9,0}, - sb_neut_slot_gold2 bonusgroup4 = {860,1000,10,9,0}, - sb_neut_slot_gold3 bonusgroup1 = {29,1300,10,9,0}, - Physical Damage% bonusgroup2 = {20,1350,10,9,0}, - Attack Speed bonusgroup4 = {767,1400,10,9,0}, - Critical Hits bonusgroup1 = {543,1200,10,9,0}, - Enemy can not evade bonusgroup3 = {893,1300,10,9,0}, - Opponents Defense If you did everything correctly, you will have transformed that sword or armor that you wanted in an even legendary item. Submitter Lussbhel Submitted 02/09/2019 Category Fallen Angel Inquisitor Builds  
  6. Version 1.0.0

    78 downloads

    Eye Mod for Sacred 2 This is a simple texture mod that replaces the glowing eyes with normal human eyes for the Seraphim, Shadow Warrior, and Inquisitor. Extract the archive then install with the Generic Mod Enabler available at http://www.softpedia.com/get/Others/Miscellaneous/Generic-Mod-Enabler.shtml This mod should work with any version of Sacred 2, with or without expansions or Community Patch. It will work on top of other mods - just install it last to be sure it overrides other texture mods. Works with normal or elite textures enabled.
  7. Sacred 2 Eye Mod View File Eye Mod for Sacred 2 This is a simple texture mod that replaces the glowing eyes with normal human eyes for the Seraphim, Shadow Warrior, and Inquisitor. Extract the archive then install with the Generic Mod Enabler available at http://www.softpedia.com/get/Others/Miscellaneous/Generic-Mod-Enabler.shtml This mod should work with any version of Sacred 2, with or without expansions or Community Patch. It will work on top of other mods - just install it last to be sure it overrides other texture mods. Works with normal or elite textures enabled. Submitter Flix Submitted 08/15/2018 Category Fallen Angel Miscellaneous  
  8. Hello, I was trying out the third Modification "Wildifre" of the combart art Dislodged Spirit. It seems to be bugged because the enemy does not explode after dying. The only thing I could find regarding this modification was this guide (I hope I did not miss something...): In the guide it says: Wildfire is the main reason why this skill became our spike skill. What it actually does is COMPLETELY DIFFERENT from its function description. Even though it says, "if target dies the sould held will explode causing minor area damage", all it does is give you an added chunky physical damage". However another user commented "I tested this mod to see if there was actually a chance do some real damage to bosses with this spell, and at first it appeared that yes, it does display a large increase in damage. However, testing the CA I realised that there is no actual damage bonus, its simply a tooltip bug and I wondered if gasconron had tested the CA or simply looked at the tooltips suggested damage. So to anyone who wishes to follow this build, do not pick the mod wildfire hoping for a massive damage increase. It does as it says...causes Area of Effect on death with soul removed". I did not test whether the modification increases the damage however based on the missing explosing I assume the writer of the guide is correct. I remember this modification being bugged years ago (I was not playing with the addon back then) and I am a little bit sad that it is still now (sacred 2 gold edition with CM Patch 1.50 installed). My question is whether someone can confirm/disprove regarding the issue and whether it is possible to fix it.
  9. 133 downloads

    Name: Disgraced Gods Type: Armor Set Class: Inquisitor Requirements: Community Patch 1.50 Religions and myths tell stories of gods, angels, and divine beings beyond count. However some of the most memorable ones are those that make mistakes, fall from grace, are cast down, defeated, and generally just fail. Priests of the Inquisition know this, and they also know that Ker is the supreme goddess, sublime in her chaos, perfect in her evil. Therefore they have no shame in invoking the memory of these failures to further dishonor them and to advance the glory of Ker. This set of priestly robes and ritual mask are the embodiment of this idea. Set Components: (Head) Kingu's Bleeding Wound (Chest) Iblis' Stiffened Spine (Shoulders) Anzû's Shattered Wings (Arms) Attar's Uncertain Rule (Gloves) Phaëton's Precarious Grip (Waist) Belial's Broken Idol (Legs) Lucifer's Plummet (Boots) Hephaestus' Limp Sockets: Bronze: 0 Silver: 8 Gold: 8 Complete Set Bonus: Detrimental Magic Effects -X% (3 Pieces) Chance for all Secondary Effects +X% (5 Pieces) Chance for Double Hit +X% (7 Pieces) Leech Life from opponents +X% (8 Pieces) For more information on the individual pieces of this set visit the following links: Wiki Page Development Thread Item Levels: Silver: 15, 35, 50, 65 Gold: 65, 80, 95, 110 Platinum: 110, 125, 140, 155 Niobium: 155, 170, 185, 200 Instructions: Be sure to back up your existing chest.sacred2chest file before doing anything! Installing this file will overwrite your Shared tab in your player chest. For XP, it's located in: C:\Documents and Settings\<userID>\My Documents\Saved Games\Ascaron Entertainment\Sacred 2 For Vista and Windows 7: C:\Users\<userID>\Saved Games\Ascaron Entertainment\Sacred 2 After you've backed up your chest.sacred2chest file from the above folder, copy the chest.sacred2chest file to your save game directory and restart your game. You can then find the armor in your shared belongings chest. Grab the armor pieces you want and then save your game and exit. You can then restore your normal chest.sacred2chest file to the Sacred 2 folder and restart and continue your game.
  10. 291 downloads

    These chests contain all Inquisitor Unique Armor present in Sacred 2 with Ice and Blood Expansion. Set items and new items from the Community Patch are not included. These chests contain: Buddy's Slice Guard Chillon's Might Gloves of the Executor Helmet of Insanity Runic Robe Scribe Bracers of Atherton Ta Nnk's Plate The Wayfarer Uurshu's Command Uurshu's Inquisition Item levels: Bronze: Levels 20, 40 Silver: Levels 20, 40, 60 Gold: Levels 60, 80, 100, 120 Platinum: Levels 100, 120, 140, 160 Niobium: Levels 140, 160, 180, 200 NOTE: Due to the items having different level jumps in game, some items can be of slightly different levels than listed above. For example level 65 instead of 60. Instructions: The chest files should be extracted from this archive and copied from the respective folders to the savegame folder. Only one of the chests can be installed at the time. The location of the savegame folder is given below. For Windows XP: C:\Documents and Settings\<userID>\My Documents\Saved Games\Ascaron Entertainment\Sacred 2 For Windows Vista and Windows 7: C:\Users\<userID>\Saved Games\Ascaron Entertainment\Sacred 2 Be sure to back up your existing chest.sacred2chest file before doing anything! Installing any of these files will overwrite your Shared tab in your player chest.
  11. File Name: The Judicator File Submitter: Flix File Submitted: 11 Feb 2016 File Category: Community Patch Inquisitor Items Name: The Judicator Type: Armor Set Class: Inquisitor Requirements: Community Patch 1.50 The names and pieces of this set are loosely inspired by the Judicator unit from the WarMachine tabletop game. Set Components: (Head) Blessed Reliquary (Chest) Searing Deliverance (Shoulders) Colossal of Menoth (Arms) Heathen Inferno (Gloves) Wrath Channelers (Waist) Pagan Damnation (Legs) Unrelenting Assault (Boots) War Striders Sockets: Bronze: 0 Silver: 8 Gold: 8 Complete Set Bonus: Damage +X% (3 Pieces) Regeneration Penalty from Buffs -X% (5 Pieces) Damgae over time: All -X% (7 Pieces) Chance to inflict Serious Open Wounds +X% (8 Pieces) For more information on the individual pieces of this set visit the following links: Wiki Page Development Thread Item Levels: Silver: 15, 30, 45, 60 Gold: 60, 75, 90, 105 Platinum: 105, 120, 135, 150 Niobium: 150, 165, 180, 195, 210 Instructions: Be sure to back up your existing chest.sacred2chest file before doing anything! Installing this file will overwrite your Shared tab in your player chest. For XP, it's located in: C:\Documents and Settings\<userID>\My Documents\Saved Games\Ascaron Entertainment\Sacred 2 For Vista and Windows 7: C:\Users\<userID>\Saved Games\Ascaron Entertainment\Sacred 2 After you've backed up your chest.sacred2chest file from the above folder, copy the chest.sacred2chest file to your save game directory and restart your game. You can then find the armor in your shared belongings chest. Grab the armor pieces you want and then save your game and exit. You can then restore your normal chest.sacred2chest file to the Sacred 2 folder and restart and continue your game. Click here to download this file
  12. 131 downloads

    Name: The Judicator Type: Armor Set Class: Inquisitor Requirements: Community Patch 1.50 The names and pieces of this set are loosely inspired by the Judicator unit from the WarMachine tabletop game. Set Components: (Head) Blessed Reliquary (Chest) Searing Deliverance (Shoulders) Colossal of Menoth (Arms) Heathen Inferno (Gloves) Wrath Channelers (Waist) Pagan Damnation (Legs) Unrelenting Assault (Boots) War Striders Sockets: Bronze: 0 Silver: 8 Gold: 8 Complete Set Bonus: Damage +X% (3 Pieces) Regeneration Penalty from Buffs -X% (5 Pieces) Damgae over time: All -X% (7 Pieces) Chance to inflict Serious Open Wounds +X% (8 Pieces) For more information on the individual pieces of this set visit the following links: Wiki Page Development Thread Item Levels: Silver: 15, 30, 45, 60 Gold: 60, 75, 90, 105 Platinum: 105, 120, 135, 150 Niobium: 150, 165, 180, 195, 210 Instructions: Be sure to back up your existing chest.sacred2chest file before doing anything! Installing this file will overwrite your Shared tab in your player chest. For XP, it's located in: C:\Documents and Settings\<userID>\My Documents\Saved Games\Ascaron Entertainment\Sacred 2 For Vista and Windows 7: C:\Users\<userID>\Saved Games\Ascaron Entertainment\Sacred 2 After you've backed up your chest.sacred2chest file from the above folder, copy the chest.sacred2chest file to your save game directory and restart your game. You can then find the armor in your shared belongings chest. Grab the armor pieces you want and then save your game and exit. You can then restore your normal chest.sacred2chest file to the Sacred 2 folder and restart and continue your game.
  13. File Name: Disgraced Gods File Submitter: Flix File Submitted: 11 Feb 2016 File Category: Community Patch Inquisitor Items Name: Disgraced Gods Type: Armor Set Class: Inquisitor Requirements: Community Patch 1.50 Religions and myths tell stories of gods, angels, and divine beings beyond count. However some of the most memorable ones are those that make mistakes, fall from grace, are cast down, defeated, and generally just fail. Priests of the Inquisition know this, and they also know that Ker is the supreme goddess, sublime in her chaos, perfect in her evil. Therefore they have no shame in invoking the memory of these failures to further dishonor them and to advance the glory of Ker. This set of priestly robes and ritual mask are the embodiment of this idea. Set Components: (Head) Kingu's Bleeding Wound (Chest) Iblis' Stiffened Spine (Shoulders) Anzû's Shattered Wings (Arms) Attar's Uncertain Rule (Gloves) Phaëton's Precarious Grip (Waist) Belial's Broken Idol (Legs) Lucifer's Plummet (Boots) Hephaestus' Limp Sockets: Bronze: 0 Silver: 8 Gold: 8 Complete Set Bonus: Detrimental Magic Effects -X% (3 Pieces) Chance for all Secondary Effects +X% (5 Pieces) Chance for Double Hit +X% (7 Pieces) Leech Life from opponents +X% (8 Pieces) For more information on the individual pieces of this set visit the following links: Wiki Page Development Thread Item Levels: Silver: 15, 35, 50, 65 Gold: 65, 80, 95, 110 Platinum: 110, 125, 140, 155 Niobium: 155, 170, 185, 200 Instructions: Be sure to back up your existing chest.sacred2chest file before doing anything! Installing this file will overwrite your Shared tab in your player chest. For XP, it's located in: C:\Documents and Settings\<userID>\My Documents\Saved Games\Ascaron Entertainment\Sacred 2 For Vista and Windows 7: C:\Users\<userID>\Saved Games\Ascaron Entertainment\Sacred 2 After you've backed up your chest.sacred2chest file from the above folder, copy the chest.sacred2chest file to your save game directory and restart your game. You can then find the armor in your shared belongings chest. Grab the armor pieces you want and then save your game and exit. You can then restore your normal chest.sacred2chest file to the Sacred 2 folder and restart and continue your game. Click here to download this file
  14. File Name: Inquisitor's Dark Christmas Set File Submitter: Flix File Submitted: 11 Feb 2016 File Category: Ice & Blood Miscellaneous Items Name: Dark Christmas Type: Armor Set Class: Inquisitor This is a special set that can be found by completing the quest, Can Christmas Still be Saved. In addition to receiving a full Christmas set you will also receive a few more gifts from the Christmas Ogre when you open your present. Careful where you aim your snowballs! Set Components: Dark Christmas's Hood (Helm) Dark Christmas's Tunic (Armor) Dark Christmas's Bracers (Arms) Dark Christmas's Shoulders (Shoulders) Dark Christmas's Trousers (Legs) Sockets: Bronze: 0 Silver: 5 Gold: 5 Complete Set Bonus: Damage Mitigation: Ice +X% (8 Pieces) For more information on the individual pieces of this set visit the following links: Wiki Page Item Levels: Silver: 20, 40, 60, Gold: 60, 80, 100, Platinum: 100, 120, 140, Niobium: 140, 160, 180, 200 Instructions: Be sure to back up your existing chest.sacred2chest file before doing anything! Installing this file will overwrite your Shared tab in your player chest. For XP, it's located in: C:\Documents and Settings\<userID>\My Documents\Saved Games\Ascaron Entertainment\Sacred 2 For Vista and Windows 7: C:\Users\<userID>\Saved Games\Ascaron Entertainment\Sacred 2 After you've backed up your chest.sacred2chest file from the above folder, copy the chest.sacred2chest file to your save game directory and restart your game. You can then find the armor in your shared belongings chest. Grab the armor pieces you want and then save your game and exit. You can then restore your normal chest.sacred2chest file to the Sacred 2 folder and restart and continue your game. Click here to download this file
  15. 69 downloads

    Name: Dark Christmas Type: Armor Set Class: Inquisitor This is a special set that can be found by completing the quest, Can Christmas Still be Saved. In addition to receiving a full Christmas set you will also receive a few more gifts from the Christmas Ogre when you open your present. Careful where you aim your snowballs! Set Components: Dark Christmas's Hood (Helm) Dark Christmas's Tunic (Armor) Dark Christmas's Bracers (Arms) Dark Christmas's Shoulders (Shoulders) Dark Christmas's Trousers (Legs) Sockets: Bronze: 0 Silver: 5 Gold: 5 Complete Set Bonus: Damage Mitigation: Ice +X% (8 Pieces) For more information on the individual pieces of this set visit the following links: Wiki Page Item Levels: Silver: 20, 40, 60, Gold: 60, 80, 100, Platinum: 100, 120, 140, Niobium: 140, 160, 180, 200 Instructions: Be sure to back up your existing chest.sacred2chest file before doing anything! Installing this file will overwrite your Shared tab in your player chest. For XP, it's located in: C:\Documents and Settings\<userID>\My Documents\Saved Games\Ascaron Entertainment\Sacred 2 For Vista and Windows 7: C:\Users\<userID>\Saved Games\Ascaron Entertainment\Sacred 2 After you've backed up your chest.sacred2chest file from the above folder, copy the chest.sacred2chest file to your save game directory and restart your game. You can then find the armor in your shared belongings chest. Grab the armor pieces you want and then save your game and exit. You can then restore your normal chest.sacred2chest file to the Sacred 2 folder and restart and continue your game.
  16. File Name: All Inquisitor Unique Armor File Submitter: Flix File Submitted: 27 Mar 2014 File Category: Ice & Blood Uniques These chests contain all Inquisitor Unique Armor present in Sacred 2 with Ice and Blood Expansion. Set items and new items from the Community Patch are not included. These chests contain: Buddy's Slice Guard Chillon's Might Gloves of the Executor Helmet of Insanity Runic Robe Scribe Bracers of Atherton Ta Nnk's Plate The Wayfarer Uurshu's Command Uurshu's Inquisition Item levels: Bronze: Levels 20, 40 Silver: Levels 20, 40, 60 Gold: Levels 60, 80, 100, 120 Platinum: Levels 100, 120, 140, 160 Niobium: Levels 140, 160, 180, 200 NOTE: Due to the items having different level jumps in game, some items can be of slightly different levels than listed above. For example level 65 instead of 60. Instructions: The chest files should be extracted from this archive and copied from the respective folders to the savegame folder. Only one of the chests can be installed at the time. The location of the savegame folder is given below. For Windows XP: C:\Documents and Settings\<userID>\My Documents\Saved Games\Ascaron Entertainment\Sacred 2 For Windows Vista and Windows 7: C:\Users\<userID>\Saved Games\Ascaron Entertainment\Sacred 2 Be sure to back up your existing chest.sacred2chest file before doing anything! Installing any of these files will overwrite your Shared tab in your player chest. Click here to download this file
  17. Well to celebrate the release of the new CM Items Mod, I'm going to finally post a thread for the last thing I was able to squeeze in before release, a new full set for the Inquisitor. This has been in planning for a LONG time (since last September), so I was determined to get this completed and released. Religions and myths tell stories of gods, angels, and divine beings beyond count. However some of the most memorable ones are those that make mistakes, fall from grace, are cast down, defeated, and generally just fail. Priests of the Inquisition know this, and they also know that Ker is the supreme goddess, sublime in her chaos, perfect in her evil. Therefore they have no shame in invoking the memory of these failures to further dishonor them and to advance the glory of Ker. This set of priestly robes and ritual mask are the embodiment of this idea. I wanted this set to invoke doom and the occult. It is somewhat focused for a caster build and the Netherworld and Supremacy aspects. Set Pieces Kingu's Bleeding Wound (Head) Kingu was a god in Babylonian mythology, and — after the murder of his father Abzu — the consort of the goddess Tiamat, his mother, who wanted to establish him as ruler and leader of all gods before she was slain by Marduk. Tiamat gave Kingu the 3 Tablets of Destiny, which he wore as a breastplate and which gave him great power. She placed him as the general of her army. However, like Tiamat, Kingu was eventually slain by Marduk. According to one traditional story, Marduk mixed Kingu's blood with earth and used the clay to mold the first human beings. Kingu then went to live in the underworld kingdom of Ereshkigal, along with the other deities who had sided with Tiamat. Anzû's Shattered Wings (Shoulders) Anzû is a divine storm-bird in Akkadian mythology, the son of the bird goddess Siris. Anzû was a servant of the chief sky god Enlil, from whom Anzû stole the Tablet of Destinies, hoping to determine the fate of all things. With the Tablet of Destinies, anything he put into words becomes reality. He hid the Tablets on a mountaintop and at this point he became known as a demon or monster. Depending on the tale, either Lugalbanda, Ninurta, or Marduk himself are sent to retrieve the Tablets. No matter which hero is sent, Anzû's wings are broken by use of a net and he is slain by a barrage of arrows. Defense Value is unlocked by Armor Lore. Iblis' Stiffened Spine (Torso) In Islam Iblis is a jinni who refused to bow to Adam. When God created Adam, he commanded all the angels and Iblis (whose rank allowed him to be considered equal to that of an angel) to prostrate to Adam as he was termed "the Best of Creation". All the angels did so but Iblis refused to bow, and was brought into a state of rebellion against God. Iblis was proud and arrogant and considered himself superior to Adam, since Adam was made from clay and Iblis from smokeless fire. For this act of disobedience, God cast him out of Jannah (paradise) and cursed him to Jahannam (Hell) for eternity, and thereafter he was called "Shaytan." Belial's Broken Idol (Belt) Belial is a demon in Jewish and Christian texts whose names means "worthless." In one of the Dead Sea scrolls, Belial is described as the leader of the Sons of Darkness: "But for corruption thou hast made Belial, an angel of hostility. All his dominions are in darkness, and his purpose is to bring about wickedness and guilt. All the spirits that are associated with him are but angels of destruction." It was Belial who inspired the Egyptian sorcerers, Jochaneh and his brother, to oppose Moses and Aaron. The Fragments also say that anyone who is ruled by the spirits of Belial and speaks of rebellion should be condemned as a necromancer and wizard. In Hebrew texts idolaters are known as "the sons of Belial." Casting Speed is unlocked by Armor Lore. Attar's Uncertain Rule (Arms) Attar is the god of the morning star in western Semitic mythology. He is the male counterpart to Ishtar or Astarte. In Canaanite legend, he attempts to usurp the throne of the dead god Baal-Hadad but proves inadequate as the throne symbolically refuses to seat him. When he is unsuccessful at taking the throne of Baal, he descends to become the lord of the underworld instead. Attack Value is unlocked by Armor Lore. Phaëton's Precarious Grip (Gloves) Phaëton was the son of the sun-god Apollo and the sea nymph Clymene. Challenged by his playmates to prove his divine heritage, Phaëton asked his father for some proof of his relationship to the sun. When Apollo promised to grant him whatever he wanted, Phaëton insisted on being allowed to drive the sun chariot for a day. When the day came, the fierce horses that drew the chariot felt that it was empty because of the lack of the sun-god's weight, and went out of control. Terrified, Phaëton dropped the reins. The horses veered from their course, scorching the earth, burning the vegetation, changing much of Africa into desert, drying up rivers and lakes and shrinking the sea. Earth cried out to Zeus, who, to prevent further disaster, was forced to intervene by striking Phaëton with a lightning bolt. Like a falling star, Phaëton plunged blazing into the river Eridanos. Lucifer's Plummet (Legs) In the expanded lore of Satan's origins, he is depicted as the most beautiful and glorious angel, who fell from Heaven after being cast down for the sin of pride aginst God. In this telling he is equated with Lucifer, whose name means "light-bringer" and "the morning star." In Isaiah 14:12-15 Lucifer is taunted: "How you have fallen from heaven, morning star, son of the dawn! You have been cast down to the earth, you who once laid low the nations! You said in your heart, 'I will ascend to the heavens; I will raise my throne above the stars of God; I will sit enthroned on the mount of assembly, on the utmost heights of Mount Zaphon. I will ascend above the tops of the clouds; I will make myself like the Most High.' But you are brought down to Sheol the realm of the dead, to the depths of the pit." Hephaestus' Limp (Boots) As the son of Zeus, the king of the gods, and Hera, the queen of the gods, Hephaestus should have been quite handsome, but baby Hephaestus was small and ugly with a red, bawling face (in some tellings he already had a lame, shriveled leg as well). Hera was so horrified that she hurled the tiny baby off the top of Mount Olympus. Hephaestus fell down for a day and a night, landing in the sea. Unfortunately, one of his legs broke as he hit the water, and never developed properly. In another version, he was cast down by Zeus, and he fell for an entire day before landing on the island of Lemnos, where he was cared for and taught to be a master craftsman by the Sintians. Full Set Gallery One thing I'm trying out with this set, is that several modifiers are unlocked by Armor Lore, so many pieces will not be that great for an Inquisitor without the skill or low investment in it, but high levels of Armor Lore should pay off well. It's pretty interesting, when you read these various myths, they all bear some striking similarities, and if you follow comparative mythology, you start to wonder if all of these stories really branched out from one original story from a time beyond memory. I want to give a big thanks to Pesmontis for helping me make the skull helmet a wearable piece of armor. It was originally a skull displayed above orc tent entrances. I also want to thank Dimitrius154 for allowing me to work on texturing his belt model and using it in the set.
  18. I am currently trying out all of the classes in Sacred 2 (PC). I have completed Silver with a Seraphim (Dual Wield+Celestial), meanwhile I have a High Elf (Pyro), a Dryad (Bow+Nature) and a Shadow Warrior (Two-Handed Hafted Pure Melee) all just past the Seraphim Isle. I was looking to start an Inquisitor next, but am no so sure how to build him. Since I do not have a character using them yet, I was thinking Pole-Arms, and I was interested in doing a Hybrid (similar to my Seraphim). I am confident I can sort out the Skills for the build, but I am less sure on Combat Arts. Almost every guide for the Inquisitor starts with the disclaimer that it needs specific gear or high-level shopper/smithing support. I want to be self-supporting. Most guides also seem to be triple-aspect, which I would prefer not to do unless absolutely necessary (just my personal taste). Gruesome Inquisition: Callous Execution and Ruthless Mutilation seem as though they would be at the core of a melee build. Morifying Pillory does not seem terribly interesting (on paper), though Frenetic Fervour seems useful. I am really concerned about Purifying Chastisement, however, as I am not a fan of high-risk/high-reward. Astute Supremecy: Levin Array just seems fun, while Clustering Maelstrom seems as though it would have the Area of Effect the build would need. Raving Thrust does not strike me as terribly exciting. Zealous Doppelganger seems useful, but probably not critical, while Reverse Polarity seems almost a no-brainer. Nefarious Netherworld: Dislodged Spirit seems like it would be a fantastic debuff. Paralysing Dread in a combo with Frenetic Fervour sounds like it could be interesting. Inexorable Subjugations seems better suited to a pure caster build; possibly Eruptive Desecration too, though perhaps the Area of Effect could be good for a hybrid? Soul Reaver sounds fun, but probably too many issues (ie situations where you cannot get souls) for my liking. Would a Pole-Arm hybrid build work fine with little-to-no outside support? If so, could I have a little advice on Aspects and Combat Arts. I can work out Modifications, but I cannot make a decission on the selection of CAs. Since the Inquisitor has higher Dexterity than Strength, is it work my while using Dex-based Pole-Arms over Str-based ones? People often state that the Inquisitor is harder to play, but not so much clarification as to why: are there any pitfalls I need to be wary of? Should I start on Bronze rather than Silver if he is harder?
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