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Mod is complete and released! Community Items Mod v1.2 Download Thread. After releasing my Dragon Mage Sets Mod, I started thinkng about what direction I would take the mod next. At first this thread was only about modding in new uniques and legendary items (weapons or armor). However, now after receiving so many great suggestions, ideas, and contributions from talented modders, the mod has now become the "Community Items Mod". Suggestions and new ideas are always welcome. Because this thread has become very long and the number of items very large, this post will serve as an overview and a Table of Contents for all the new content added in the CM Items Mod. The links below will take you the spots in this thread and other threads where I posted pics and described in detail the stats and lore of the items. New Weapons in Version 1.2 Update#1: 2 new axes from Torchlight 2! Update #2: New Fire Weapons, including an unlocked Carnach staff, an NPC torch, and an imported torch design from Torchlight 2! Update #3: New sword weapons, including a T-Energy sword, a Conan the Barbarian sword, and a mini-set with a demon sword, amulet and unique smoke shield! Swordstaff lightsabers also updated with new colors and Maul's Swordstaff gets a unique model! Update #4: 4 new polearms, including spears and tridents inspired by Titan Quest and Dark Souls! Updates 5 & 6: 2 new magic staves, 3 new fist weapons, Dryad boots, and unlocked NPC weapons and shields! ----------------------------------------------------------- New Weapons in Version 1.1 Update#1: 6 brand new Swords, 4 of which are inspired by Sacred 1 designs. Two new shields and a new Luger pistol! Update#2: Two new weapon/shield sets, plus unlocked Undead and Orc weapons! Update #3: A trio of items designed from the Devil May Cry games! --------------------------------------------------------- Weapons in v. 1.0 Sacred 1 Items Weapons and shields imported or recreated from Sacred 1 to Sacred 2! Shields 9 new unique and legendary shields, and also 11 new random shields, almost all unlocked and brand-new designs, and many including a new feature - damage bonuses! Swords 14 new unique swords, including fist weapons, unlocked Ogre swords, new lightsabers, and a whole new weapon class: the Lightsaber Swordstaff! More info about new 1h lightsabers More info about new 2h lightsabers Hafted Weapons 9 new axes, clubs, and hammers, including 2 new dual wield sets, 2 unlocked Orc weapons, and more! Polearms 6 new unique Polearms of all types, including a unique scythe! Magic Staves 9 new 1h and 2h magic staves, including a brand new staff model that appears as both rare and Legendary variants, plus the game's first dual wielding magic staff set! New Dual Wielding Staff Set info Ranged Weapons + New Dryad Set Unique Ranged Weapons of all varieties, shapes and sizes: 3 Bows, 3 Blowpipes, 2 Throwing Stars, a Throwing Dagger and new Throw Potion, not to mention two new big Energy Weapons and an Energy Pistol. Also look for a new jewelry set featuring the game's first unique Shrunken Head! New Armor Sets By Dimitrius154: Doom Guard Armor - Shadow Warrior Set + Golden variant that appears as random armor. Kha-Beleth's Sovereignty - Dragon Mage Set Children of Asha - High Elf Set + 3 Variants that Appear as Random Armor The Judicator - Inquisitor Set By Pesmontis: Range Array - High Elf Set Lara's Glad Rags - High Elf Set Genesis Siderea - Seraphim Set By tom.morrow: Impressions of Sophia - Seraphim Set By Flix: Disgraced Gods - Inquisitor Set Also appearing in the mod are of course my 3 previously released Dragon Mage Sets: Chaoskampf Auspicious Powers Draco's Garments of Mutation Armor Designs By LazyTomcat: The Wildcat - Dryad Set Frozen Gems - High Elf Set Mage of the Spectrum - High Elf Set + White variant that appears as random armor Misc Armor Pieces New High Elf armor pieces (by Pesmontis): New Inquisitor Bone Helm and Shoulder Variants (Green, Orange, & Red) (By Dimitrius154) New helmets for the other 5 characters! (By Silver Fox & Pesmontis) New Feathered Seraphim Wings (by Pesmontis) Misc Features of the Mod Grunwald's Protection shield is now tier 13 (proper unique item) and has been added to the appropriate drop lists. Kroll's Law (2h Unlock Sword) added to the appropriate drop lists. Tinwora's Curse no longer requires Armor Lore skill to unlock Casting Speed bonus. All Mutation sets have been added to the appropriate drop lists, so should be found more frequently (chance reduced slightly from 1.0->1.1). Seraphim-specific random shields now have a chance to have sockets. The Fallen Angel mini-set "Ashes of Perdition" for the High Elf will now drop more often (it was previously missing from some of the proper drop lists). Random 1H Lightsabers and 2H Lightsabers can now be found as drops from enemies, in addition to being bought. The High Elf's ponytail hairstyle is now animated. Her hair bounces when she walks and runs (courtesy Pesmontis). Fixes for armor appearance issues with custom skin colors (courtesy Silver Fox). Fix for missing quiver texture for human archers (courtesy Silver Fox). Fixed some minor clipping issues with Dragon Mage and Seraphim gloves. Corrected various minor typos and irregularities with item names. Future Plans and Wishlist Elite Mounts Project Titan Quest Weapons and Shields Force Field Shields Xrystal's Gossamer Wings Set (by Silver Fox) Transparent/Ethereal/Stealth Armor Unused and NPC Items - This is another thread that may be of interest. It details my exploration through the game files to find new items to unlock for the player. Most of them have been added to the mod in some fashion.
Hello, as some of you are probably aware since quite some time nvidia refuses to let us use Fog Table Emulation anymore and since Rivatuner supports only up to 9xxx models we had to believe in the developers of D3D apps (games) to allow us disabling fog via configs/options. Here's a solution to this problem for Sacred 2 if using high quality graphic settings (If your system is bound to use any lower this might not be in your interest anyway): In ...\Sacred 2 (Gold/Fallen Angel....)\pak\graphics01.zip\hq\fx\ is a fog.dds (volume map, no mipmaps), either edit it for a pure transparent texture or simply reduce the intensity if you want a moderate fog instead of none at all. Same again for ...\Sacred 2 Gold\pak\graphics01.zip\hq\env\lighting\ fogDensity01.dds ... fogDensity26.dds and there you go, ingame you'll have either no fog until renderdistance or moderate depending on how you edited the files. Doing so is easy enough with either Photoshop or GIMP using a dds plugin, all your choice! Thanks goes to my buddy "Neovita" that lead me to the idea for this, for the story about it go to post #6 Best wishes, Meensai P.S. Call me an asshat but no, I won't answer "How to.." or anything of this sort, it's easy enough
So yeah, ever noticed that its pointless to skill shadow veil past level 50/25(with skill modification)? Once you have 100% chance to not be detected while casting spells there is no reason to invest any more runes into shadow veil. So I was thinking the skill should have an innate bonus Something along the lines of +crit chance while stealthed, +melee damage, -opponent's chance to dodge/evade. Something that supports stealthy melee play. So im open for good suggestions. they will be incorporated into the new Update of my challenge Mod. Since the old thread is gone im not sure which changes were included in my last version. I remember I made ALL items 1x1 in the inventory and all two handed weapons were one handed except bows and other two handed range weapons