Jump to content

Search the Community

Showing results for tags 'textures'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Introductions and Resources
    • DarkMatters: Rules and Feedback
    • DarkMatters: Introductions.
  • Sacred - Underworld, Fallen Angel , Citadel, Sacred 3
    • Sacred 2 Mods and Modding - The new future for Sacred 2!
    • Sacred 2 General Discussion (PC)
    • Sacred 2 Console (XBOX and PS3)
    • Sacred 2 Guides, Maps, Walkthroughs and Videos
    • Sacred Wiki
    • Sacred 2 Fan Art and Fiction
    • [D.a.r.k] Island Fortress
    • Sacred 2 Bugs, Feedback and Troubleshooting
    • Sacred Underworld
  • DarkMatters General Public Forums
    • Key Largo Beach Resort and General Discussion
    • Media Matters
    • Tech Talk
    • New and General Gaming
    • The Dark Kitchen
    • The Creatrix
    • The Daily Grind: Real life right here!

Categories

  • Sacred 2 Demo (UK)
  • Fallen Angel
    • Fallen Angel Builds
    • Fallen Angel Items
    • Fallen Angel Patches
    • Fallen Angel Tools
    • Fallen Angel Miscellaneous
  • Ice & Blood
    • Ice and Blood Builds
    • Ice & Blood Items
    • Ice & Blood Patches and Mods
    • Ice & Blood Miscellaneous
  • Community Patch
    • Community Patch Builds
    • Community Patch Items
  • Sacred
    • Sacred Mods
  • Underworld
    • Underworld Builds
    • Underworld Items
    • Underworld Patches
  • Download Sacred 2 Gold

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


Website URL


ICQ


Yahoo


Skype


Location


Interests


Favorite pizza topping


Why do you want to join DarkMatters?


All time best video game ever played


Real Name


Gamertag


PSN ID


Steam Name

Found 4 results

  1. Hy! Prepare for mi bad english! jejeje I've always believed that the colors of the NPCs and heroes were too ridiculous Heroes with red, cyan and yellow at the same time! The purpose of the mod it's to convert Sacred2 in a game a little more serious. Here some pics and the download links http://sacred2mod.blogspot.com.es/ Uploaded with ImageShack.us Uploaded with ImageShack.us Uploaded with ImageShack.us Uploaded with ImageShack.us
  2. Version 1.0.0

    61 downloads

    Eye Mod for Sacred 2 This is a simple texture mod that replaces the glowing eyes with normal human eyes for the Seraphim, Shadow Warrior, and Inquisitor. Extract the archive then install with the Generic Mod Enabler available at http://www.softpedia.com/get/Others/Miscellaneous/Generic-Mod-Enabler.shtml This mod should work with any version of Sacred 2, with or without expansions or Community Patch. It will work on top of other mods - just install it last to be sure it overrides other texture mods. Works with normal or elite textures enabled.
  3. Sacred 2 Eye Mod View File Eye Mod for Sacred 2 This is a simple texture mod that replaces the glowing eyes with normal human eyes for the Seraphim, Shadow Warrior, and Inquisitor. Extract the archive then install with the Generic Mod Enabler available at http://www.softpedia.com/get/Others/Miscellaneous/Generic-Mod-Enabler.shtml This mod should work with any version of Sacred 2, with or without expansions or Community Patch. It will work on top of other mods - just install it last to be sure it overrides other texture mods. Works with normal or elite textures enabled. Submitter Flix Submitted 08/15/2018 Category Fallen Angel Miscellaneous  
  4. Wardust's Serious Textures and Spells Update + Repack >>Download on Sacred 2 Nexus<< --updated for CM 1.60 July 2018 Introduction: Wardust made a great mod in 2011-2012 for CM Patch 1.30. You can find his old Serious Textures thread HERE and the blog he made for the mod HERE (these are outdated/abandoned). This new release allows Wardust's mod to be used with the latest CM Patch 1.60 and the Generic Mod Enabler. It is not my intention to take over and continue development of this mod; this is a faithful update of Wardust's great work, to ensure new players can use it. My intention was to fix the bugs and glitches, make an English translation, get the mod updated for CM 1.50, improve mod compatibility, and streamline the installation process. The only content removed was buggy or glitched textures/models/scripting that couldn't be repaired, as well as a huge amount of redundant (unused/unchanged) textures. This significantly cuts down on the mod's file size, from a 1.5GB download down to only about 250MB! New content was added such as missing icons, Inquisitor textures, support for custom skin colors, and an English translation/bugfix of the spells mod component. The changes to spells, balance, creatures, and spawns was turned into a separate module (Wardust's Spells Mod) that can be activated independently of the Serious Textures pack. Install Instructions: Install Community Patch 1.50 Install Wardusts mods using the Generic Mod Enabler (available at http://www.softpedia.com/get/Others/Miscellaneous/Generic-Mod-Enabler.shtml ) The Generic Mod Enabler should be installed in the base installation folder for Sacred 2. Run it once and it will make a folder called "MODS" there. Place the "Wardust's Serious Textures CM 1.60" and/or "Wardust's Spells Mod CM 1.60" folders into the MODS folder. Run the GME and enable the mod(s). The order doesn't matter. Uninstall by disabling with the GME. Compatibility: Serious Textures module should be compatible with any other mod except Diablo 2 Fallen, in which it is already included. Do not install them simultaneously. The Spells module is not compatible with any other spells mods or any mod that changes spells.txt or creatures.txt. The module's files "spawn.txt" and "balance.txt" can be deleted or overwritten without affecting any functionality. They are included to preserve Wardust's changes to balance, challenge, and enemy density. Thanks to: Wardust for making and sharing his mods with the Sacred 2 community. Silver Fox for helping me work through all of the textures and spot errors and bugs to squash. --Flix, Feb. 2016 What follows are the features of the spells mod by Wardust, presented for the first time with an English translation. ======================================================= ======================================================= Wardust's Spells Mod Seraphim Hallowed Restoration becomes Righteous Condemnation (Mortifying Pillory) Divine Protection becomes Crushing Vortex (Clustering Maelstrom) BeeEffGee becomes Dracolin Familiar (summons a Dracolin companion that buffs the Seraphim) High Elf Fire Demon becomes Dragon Fire (Dragon Strike) Incandescent Skin becomes Flame Skin (combines properties of Incandescent Skin and Fire Demon, and now summons a small dragon pet instead of an imp). NO conflict with Crystal Skin (can be active simultaneously). Frost Flare becomes a copy of Glacial Thorns (you will have two copies of this spell now) Expulse Magic becomes Arcane Nova (Flaring Nova) Magic Coup becomes Pillar of Light (Radiant Pillar) Shadow Warrior Ruinous Onslaught becomes a copy of Scything Sweep (you will have two copies of this spell now) Augmenting Guidon becomes a copy of Frenzied Rampage (you will have two copies of this spell now) Astral Lord aspect becomes Elemental Lord Spectral Hand becomes Lightning Strike (Cobalt Strike) Skeletal Fortification also becomes Lightning Strike (you will have two copies of this spell now) Shadow Veil becomes Purgatory (Fiery Ember) Rallied Souls becomes Ring of Ice (Icy Evanescence) Nether Allegiance becomes Call of the Ancestors (now summons knights instead of skeletons) Dryad Dust Devil is replaced with a copy of Darting Assault (you will have two copies of this spell now) Moribund Animus becomes Jungle Companion (now summons White Leopards that buff the Dryad instead of a ghost) Goldenglade Touch becomes Cyclone (Tornado) Edaphic Lances becomes Wind Flurry (Gust of Wind) Temple Guardian Combat Alert becomes Battle Shroud (combines with T-Energy Shroud to become a single permanent buff) T-Energy Shroud becomes Gravity Well (Clustering Maelstrom) Untouchable Force is now Bionic Auxiliary (summons Temple Guardian soldiers instead) Dryad's Cabalistic Voodoo aspect also gets a new background image: My overall impression of Wardust's mods is that he wanted to downplay anything Satanic (pentagrams, demons, etc.), and remove any imagery/powers that referenced demonology, necromancy, and the occult.
×