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Sacred 2 Unlock Weapon Codes


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I'm just posting the link, I'm not sure Ascaron wants us to have these after the balance considerations...but if yer quick you can get an eyeful over here:

 

http://forum.sacredeng.ascaron-net.com/sho...ead.php?t=58887

 

Hurry up...info like this disapears quickly ^^ ...ten posts down that topic ^^

 

:agreed:

 

gogo

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Saved it in a word file for later use.

 

If I am reading this correctly, all of my current and future toons can do this--right? And if I wanted to dual-wield some of these I can just have one toon spawn it and put it in my shared stash and then have another toon spawn another.

 

If they have good stats, may be just what I need to start a HE.

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I saved them, if anyone ever needs them, just mail /PM me and I'll send them even after ascaron removed the thread :P

 

Edit: I lost them, I suggest try PM'ing someone else for them.

Edited by Arperum
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The thing is that each toon can make it only once per item I think... So we should be careful when or why we're spawning these items :P

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I agree that the stats on them are not all that impressive.

Though the stats/mods are increased depending at what level your toon creates them.

 

They are pretty good for low level toons and are also a great source for early money. :)

 

 

edit:

I just checked the linky and sure enough its closed down.

But I have a list from ages ago.

Just to check that its the same one......we are talking about 36 unlockable items aren't we? :P

Edited by stubbie
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37 unlock-ables if you count the shield.

 

If you're curious, you can find all of the codes by browsing the game's non-obfuscated source code using a hex editor or doing a binary dump. I believe they're listed half-way through the Sacred 2 logic DLL, IIRC.

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37 unlock-ables if you count the shield.

 

If you're curious, you can find all of the codes by browsing the game's non-obfuscated source code using a hex editor or doing a binary dump. I believe they're listed half-way through the Sacred 2 logic DLL, IIRC.

 

Thanks for that info Cthulhu. :)

Found them....all 37, now to sort out the one for the shield that I didn't have :unsure:

 

 

edit:

found it. It was a sneaky one because there is another code with the same first 5 letters WISMR :)

Edited by stubbie
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It was hardly 37 unlockables in the latest Sacred 2 official forum thread, more like 20.

So if anyone with all 37 codes, would be so nice and PM me them, I'd be a very happy SW :unsure:

 

Due to being quite a beginner in the game, and with no higher toons to get some real nasty rares from, something of those 37 unlockables gotta be atleast some upgrade for me :)

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if its the same that were on wolfes lair a short while before christmas some of them are really good! like the death blade.. (rly.. its awsome) and Tom Felde's is great for xp.. :unsure: and its alot of sockets in most of them, I recommend not using before level 40 ish tough.. lol

 

:/ I should start playing again soon..

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Heh, My favorites are the Flashing & Flaying Glaives of Artherton. If you can wait until level 200 to make them, you have one of the best dual wield set ups in the game (as well as the coolest looking IMO).

 

Maybe I should take a SShot of the ones I made in single player...

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I've only got 36 in my list. What is the code for the shield?

 

I spawned an amulet, HE bracers and a dagger. The stats were OK, but all were replaced by better blue drops before I reached level 6.

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Ah ya them codes, well ancarond didnt like wolfe to post all.

So she removed the list, beacuse some of them wasnt releaced to magacines etc.

Kind a sucks, because I didnt try any yet.

Really busy killing my gimped builds instead.

Edited by D-molisher
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p.s. just saw that Ascaron took down the topic.

 

You would have thought that after removing a few threads/posts about it that people would get the message & stop posting them...

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I'm thinking they'll probably be patched out as well. I'm just trying to cobble some time together to get all the pics for posterity before they go up in smoke

 

:(

 

gogo

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I'm thinking they'll probably be patched out as well. I'm just trying to cobble some time together to get all the pics for posterity before they go up in smoke

 

:)

 

gogo

 

 

IF there will be any more patches. :-/

 

Oh, and I'd be a little surprised if they took the weapons out completely. All of the in-game references to the Flashing and Flaying Glaives of Artherton make me think that those weapons are meant to remain. And nevermind the fact that they just look FRIGGEN COOL!

 

And yeah, yeah you can point at Lord Wayne's PK all you want, but the Flashing Glaive of Artherton uses a different color!

 

But then again, they DID get rid of Christmas Island... so I guess they're not against over-writing their own work. :(

Edited by Cthulhu
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