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Kat`s Pyro High Elf Build - Flame On!


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#1 Katran

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Posted 02 May 2009 - 11:47 AM

Kat`s Pyro High Elf Build - Flame On!

There are many approaches to a High Elf you can take the one I love the most is the all out Mass Fire Damage High Elf.
So what can be said about Flame On in short. He doesnt like to be touched loves keeping opponents at range and as soon as they close distance end there lives. Flame On can take on the mobs as well as Bosses so if this is your type of toons keep reading.

#1: Atributes and Skills.
#2: Combat Arts and Modifications
#3: Weapons and Armor
#4: Playstyle
#5: Hunting Grounds

#6: Final notes[/u]

Note: This build is: Built, tested and meant for HC. It is the first High Elf to reach level 200.


#1: Attributes and Skills.


Attributes.

- Strength: 0%
- Stamina: 0%
- Vitality: 10%
- Dexterity: 0%
- Intelligence: 90%
- Willpower: 0%



Skills.

-Concentration
-Arrant Pyromancer Lore
-Delphic Arcania Lore
-Arrant Pyromancer Focus
-Armor Lore
-Bargaining
-Delphic Arcania Focus
-Constitution
-Ancient Magic
-Shield Lore


Spending the skill points:
1. First thing you aim for is Lv75. What this means is that the moment you hit level 75 you need to have 3 masteries. Them being Concentration, Arrant Pyromancer Lore and Arrant Pyromancer Focus. This will give you the low regeneration time for the CAs as well as the extra boost to there damage. The final bonus being getting the 3 Buff at level 75. The remaining points that you have I strongly recommend spending in a mix of the following giving priority based on the order Delphic Arcania Focus, Bargaining, Constitution and Armor Lore.
2.Plan from level 76-109. From this point on I recommend spending the 5 points as followed. 3 Points to go in Concentration, Arrant Pyromancer Lore and Arrant Pyromancer Focus one in each. The remaining 2 points to go in first Delphic Arcania Focus[till you get mastery], Constitution.
3. From 110-.... All 5 points should go in a single skill till you get its mastery. Continue from 2 then Ancient Magic, Armor Lore, Shield Lore.
4. Once you get all them mastered it will be around level 170 or so by this time you will be experienced to know what to do with the remaining points. What I did was mix in points spending taking Arrant Pyromancer Focus to 114, Armor Lore to 101, Ancient Magic to 87 and everything else in Arrant Pyromancer Lore. The reason behind this spending is the following. At high levels the return from skill points spent is so low that spending in to many skills wont get any seriose results. That why I went with adding some defense and then all in damage aka lore. I didnt spend points in focus since regen was never a problem and it never was till 200. So any points going there would be a waste on the long run.
Note: If this is your first toon I strongly recommend getting Bargaining Mastery before going to 3. Since that will help greatly in you toon gear support.



#2: Combat Arts and Modifications.

CAs are the Pyro High Elf Life so there is no mixing things here up.


Arrant Pyromancer Tree:

- Ancestral Fireball. "This is the CA that will be your early levels best friend. Get the silver and gold mods at the same time. Its a bit hard to fight with the 2 ball mod."
*Bronze: Greek Fire
*Silver: Fusillade
*Gold: Globe


- Blazing Tempest. "This is the mob killer this is the CA that will be your best friend 99% of the time."
*Bronze: Scorch
*Silver: Conflagration
*Gold: Ambition


- Incandescent Skin "This is one of the 2 main buffs for the Pyro HE."
*Bronze: Combusting Arrows
*Silver: Energy Focus
*Gold: Arrant Pyromancer Expertise


- Incendiary Shower "This is your main boss killer. It does massive damage as well as stun"
*Bronze: Skull Smash
*Silver: Smoking Rock
*Gold: Copious Shower


- Fire Demon. "This is the 3 buff your toon will use. Adds a good boost to your fire damage."
*Bronze: Power
*Silver: Lively
*Gold: Modesty



Delphic Arcania tree:

- Grand Invigoration "This is one of your main 2 CA buffs. Its job is to lower regeneration time and help HP regeneration."
*Bronze: Arrant Pyromancer Expertise
*Silver: Replenish
*Gold: Resilience


- Shadow Step "This is the CA that will get you out of troubles when you are surrounded or simply want to jump to a different area through objects ."
*Bronze: Phase Shift
*Silver: Sanctuary
*Gold: Mend


- Cobalt Strike "Nothing special here just useful mods on this CAs it can offer some flavor and change of pace."
*Bronze: Heavy Damage
*Silver: Chain Reaction
*Gold: Explosion


Rune reading. Well there is no fixed rule on it since this will depended on the gear you have and keeping the regeneration time low and damage up. So here goes:
Blazing Tempest and Incendiary Shower at a regeneration time of 1.1sec. Please dont go higher then 1.5 and try to keep the regeneration time as close to 1.1 as possible. This is very very important as soon as you reach gold and after. This CAs regeneration time is while on a Mount.
Ancestral Fireball is your early level CA and keep it at a low level of regeneration. Good timing would be 1.1 but over time this will go down but with it will go your need to use this CA. This CAs regeneration time is while on a Mount.
Fire Demon and Incandescent Skin read as many as possible but be watchful on negative effects.
Grand Invigoration rune reading goes by the rule the more the better the sky`s the limit. This is your regeneration time safety net.

#3: Weapons and Armor.

Many people have there personal choice of what to use if sets are good or not this set up does wonders for me. I love how it looks and what it adds.

Celdrahil's pandemonium- Use full set minus the armor. This will give you all the sets bonuses minus Faster Increase of Survival bonus. This is no big loss since this will be covered by the shield.

Velaria's Garment[Velaria's Heirloom Set] or Robe of Innocence[Vestments of Innocence Set]
- This are the 2 armor choices. They are both the foundation of the High Elfs defense and have a high balances defense. The first one looks and flows a lot better with the rest of the set but the second one has the always nice chance to find valuables. What every you chose wont be a mistake comes down to personal choice.

Stalworth Safeguard - Its the best shield in the game and adds the Faster Increase of Survival bonus which was lost from the full set use.

Tinwora's Curse - My choice of weapon adds a good plus to CAs and is my main and only source of that bonus. I add a nice converter of Physical to Fire Damage.

Raging Ire - This axe is more or less same as the Tinwora` curse but it has one key advantage that is needed in niob it it has +experience bonus on it.

Rings - Best rings in general that I use are rings with +Fire damage/experience bonus; +Fire damage/Find valuables bonus and last but not least rings with a good amount of Knock back as a back up on them.

Amulets - Plus to skills amulets is the way I always go both for the amulets slots as well as forging. The best for me are amulets with +skills/%defense; +skills/bonus to all types of damage types protection.

#4: Playstyle.

This is a pure caster toon that is based played mounted. I recommend playing the toon on larger one spaces where you can be in full control of the area and use BTs full potential. In team play I recommend playing the role of the killer its very fun to play. Team up with a strong defense toon so it can gather the mobs and bring them in the waves of BTs that you will cast.
Some of the ways to use BT is the ring making; Wave advance and Fire and forget.
In closed spaces use IS as a weapon.

#5: Hunting Grounds.

At the start of your journey your toon will be a weak one to say. So dont rush in hard areas stay where you feel comfortable. The higher you get the stronger the toon will get.
I recommend looking at my Thylysium Pyro High Elf hunting ground topic since this is one of the best if not the best experience place for a Pyro High Elf in the game.
Desert is always a good place to go just keep the distance from the small scorpions.
Grunwald a noter great place to hunt.
Jungle I recommend not spending to much time here the risk/experience does not justify going here.
Orcs are a noter great place to hunt as long as you dont get locked by the enemies.
Swamp is a place where BT will be useless but once you hit gold and later Plat your defense will be good and IS will be all you need to clear the area.
One last thing you are playing a High Elf as other elfs they like the surface and to look at the sky so please no adventures in places like the Orc cave a High Elf has nothing to look for there since you can get experience faster in other places easier.

#6: Attribute and Skills at level 200.

Attributes.

- Strength: 486
- Stamina: 702
- Vitality: 598
- Dexterity: 556
- Intelligence: 1455
- Willpower: 695

Skills.

- Concentration : 109
- Arrant Pyromancer Lore: 198
- Delphic Arcania Lore: 12
- Arrant Pyromancer Focus: 114
- Armor Lore : 101
- Bargaining : 75
- Delphic Arcania Focus: 75
- Constitution: 75
- Ancient Magic: 87
- Shield Lore: 75

#7: Final notes.

Keep your distance from enemies the waves of BT are your best guard. Later on you will be able to chat on server while monsters hit you but this is not to be tested in every area. :4rofl:
Last your mount is your best friend never log in without it.
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Absolute power corrupts absolutely.
Which is a problem.
If you are powerless.

- Drago Musevini, "Manifesto", CY 8433

#2 Putrescine

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Posted 02 May 2009 - 02:34 PM

Awesome looking build Kat! :4rofl:

Tbh... I sorta gave up on the Pyro HE a few months ago as I weren't able to handle a hot looking mobile nuclear reactor. :)
But this looks pretty darn solid, so as soon as I can. Imma actually give this one a go ^^ Great job
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#3 gogoblender

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Posted 02 May 2009 - 08:11 PM

Never played the HE kat, but your well-organized and written guide is pretty compelling. Your use of Hunting Grounds is good. This will help peeps keep the build in places best suited for optimum experience.

Very nice work here friend

Good job

:4rofl:

gogo

#4 Dragon Brother

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Posted 02 May 2009 - 09:39 PM

Sounds pretty strong to me:)

I just lost a HE, but I think my next one will follow this build rather closely and may have a better chance of survival, especially if I follow your "stay away from jungle" comment, something I didnt do last time to my loss

#5 Spyrus

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Posted 03 May 2009 - 01:46 AM

Nice build, a 3-buffed one, though I wonder if it is good to have the Arcania Lore in there, since you have not many points there,
so cobalt strike will be weak.
I have an ICE/ARCANIA build, where I use only Arcania Focus for Shadow Step + Expulsion Magic in a combo and Grand as my 2nd buff.
I would drop Arcania Lore and take Spell Resistance or Combat Discipline for example.
I have read that Fire Daemon is weak , so I might consider for going to 3-buffed ...

Edited by Spyrus, 03 May 2009 - 01:48 AM.


#6 Katran

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Posted 03 May 2009 - 07:12 AM

Fire demon is not for fighting he cant hit anything he is there for one and one thing only to boost your damage. At level 140 he adds 1000 main damage and 3000burn damage to BT. That why he is good. Can you unlock Delphic Arcania focus without Delphic Arcania lore. thats why I took it at the time and but that was way back when I started.
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#7 Spyrus

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Posted 03 May 2009 - 07:38 AM

No, you can unlock it ... who said the opposite? Once you take one lore (Pyro) and put only 5 hard points, you are ready.
You did not read my post carefully :)

#8 Katran

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Posted 03 May 2009 - 07:41 AM

Yes I read it right. But at the time when I made the toon I was new and didnt know that. :)
Oh and coblot strike is not that bad I havnt used it in a ,ong time but it worked good normally not even close as build around it but it did help at long range.
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Absolute power corrupts absolutely.
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If you are powerless.

- Drago Musevini, "Manifesto", CY 8433

#9 Dobri

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Posted 03 May 2009 - 07:47 AM

Cobalt strike is a wonderful CA in my opinion. It has a wicked range and is perfect for sniping. However, the general image of the HE is as a mass killer and a big XP hoarder, not as a sniper, that's why it's sort of unpopular.

I'd personally take something else other than delphic lore, but it won't do this build any harm anyway. And besides, it gives some... say... diversion. Otherwise it's only BT, BT, BT, till you get sick of it :)

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#10 Chianti

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Posted 08 May 2009 - 09:21 AM

Well, hello :) .

Recently I bought this game, surprised I didn't know about it at all, and just like Diablo, it compelled me to play it right from the start.


Luckily, even if the game is new, there are already loads of guides and waypoints regarding how to properly make good and competitive characters.

Thanks to Katran guide, I've been enthralled in player this kind of caster build. I've read everything and after playing a couple of hours I started wondering a couple of things.


May I ask how and where to get all that equipment? Since I don't know anything about monster drops and what-monster-drop-which-item, it's almost impossible for me to focus on getting those set items (velaria's chest and the rest of celdrahil's set) and the unique weapon.


I would love if Katran, Dobri or any other experienced player could make a little something to help poor little me in getting those items :o .


Regards,

Chianti.

#11 Katran

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Posted 08 May 2009 - 09:35 AM

Hello and welcome to FDM Chianti! I am happy you like the build and have fun playing it.
About the gear first of what level are you? For the early levels I recommend buying and using gear with as many sockets as you can find. Later on lets say somewhere around level 30-40 you can seriously start thinking about the gear(dont get me wrong if someone gives you the gear earlier more power to you :)). For this early levels the best thing you can do is ask someone with a shopper toon to get you some nice gear.(If you see me in game ask me I will buy some start gear for you that will do you good till level 30-40).
Now about the sets and uniques. They drop when you finish quests kill bosses and generally when killing monsters. The rate of drops can be improved by using gear that has chance to find valuables. Also people in closed net are very nice so if you ask nice if they have they will be more then happy to help you out with some gear(just dont spam them to death :o).
Hope that helps and hope you have a ton of fun with your High Elf. :)
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Absolute power corrupts absolutely.
Which is a problem.
If you are powerless.

- Drago Musevini, "Manifesto", CY 8433

#12 Chianti

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Posted 08 May 2009 - 05:23 PM

Thanks for the welcome, I really appreciate it :) .

It's without saying that I like your build, it's really neat and easy to follow for someone who just started in Sacred 2 :o . And also I liked HE the most between all the classes (I loved Seraph to but I hate playing good characters :o ).


For my level, I'm currently 21 but what I wanted to know is how to get all those Celdrahil set items and the Velaria chest in late game so I kinda know what to aim for in the long run. From reading your and Dobri's guides I kinda realized that for now I need a couple of basic sets (MF set, +skill set, etc.), but I was just wondering anyway about how to get specifically those items you specified in your guide only for future, when I'll be around the level I'll need to be to use them :) .

Edited by Chianti, 08 May 2009 - 05:28 PM.


#13 10th

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Posted 08 May 2009 - 05:55 PM

Wouldn't it be better to replace Arrant Pyromancer Expertise with Fiery Ardor for Incandescent Skin? 50% and 2% for every rune read is nothing to sneeze at.
Moreover, after a certain point your regeneration time will be so low, that you have no other choice but to read runes.

And you can push the maximum combat art level with +all skills equiqment not that far, due to diminishing returns.

10th

#14 Chianti

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Posted 11 May 2009 - 04:10 AM

I can't get pass the Underground Caves in Seraphim Island. It crashes randomly everytime. Sometimes I get to kill the Dragon and sometimes I can't even make 2 steps. :Just_Cuz_21:


Nvm, I re-installed and it didn't crash anymore.



Where's the best place to get the shield? Where should I grind?

Edited by Chianti, 11 May 2009 - 07:25 AM.


#15 Dobri

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Posted 11 May 2009 - 03:39 PM

Wouldn't it be better to replace Arrant Pyromancer Expertise with Fiery Ardor for Incandescent Skin? 50% and 2% for every rune read is nothing to sneeze at.
Moreover, after a certain point your regeneration time will be so low, that you have no other choice but to read runes.

And you can push the maximum combat art level with +all skills equiqment not that far, due to diminishing returns.

10th


No it's not a good idea. You're not counting on incandescent skin to kill for you, but on your main offensive spells. As such, the more levels you have in them, the better. Expertise lowers the regen times, allowing you to read more runes.

As for the time when regen times get low, it's some time away in the future. Expertise helps a lot and I would always pick it over any other mod. In the end, you'll end up eating a lot of runes and using a lot of +all skills/all combat arts anyway, so that measly mod on the skin won't help that much, since you don't want enemies closing at you at all.

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#16 10th

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Posted 12 May 2009 - 01:25 PM

:P You are aware that the damage bonus of Fiery Ardor is not limited to Incandescent Skin?

10th

Edited by 10th, 12 May 2009 - 01:26 PM.


#17 Dobri

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Posted 12 May 2009 - 02:14 PM

I am well aware of that. Well, if you're willing to play with weaker spells in the beginning just for the sake of ardor, it's your call :P I personally don't mind ardor, but I would always pick expertise over it.

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#18 bob1313

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Posted 12 May 2009 - 02:31 PM

I just bought sacred 2 xbox 360 about a hour ago and before I start play I decided to try to get some knowledge about the characters. I'm very glad I stumbled across this sight as it has some great information!!

Anyway, I decided to play a HE as they same incredibly badass and one of the best all around!

I'm going to follow close to you're build as it seems to be the best path for maximizing the HE's capabilities.

Before I begin I do have two questions - Does the path matter (light or shadow) and does the god really make any difference? if so what is the best for continuing to maximize the HE?

Edit - Also when you say the % in stat does that mean you put 90% (361) of your points into intel and 10% (40) into vitality?
I'm also a slight bit confused and how to distribute the skills points.

Edited by bob1313, 12 May 2009 - 04:02 PM.


#19 Katran

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Posted 12 May 2009 - 04:33 PM

Hey Bob glad you like the build and let me answer the questions for you.

Light or shadow. In MP this will limit on who you can play with since light can play with light and same goes for Shadow. I recommend light simple thing most people will play light and if you plan to team up and hunt best to go light. What god? What ever one you like god spell is nothing special and has no use at all so pick what you like.


about attribute points you are correct that is what I recommend. To put most of your points in intel.
About skill points well you have to ask me more in detail what you dont get since I think I explained it in detail but tell me what you have problem with and I will help out. If you see me ingame send me a message I will come down explain and even help out with some gear.
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Absolute power corrupts absolutely.
Which is a problem.
If you are powerless.

- Drago Musevini, "Manifesto", CY 8433

#20 bob1313

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Posted 12 May 2009 - 04:50 PM

I'm just really unfamiliar with the skills system.
So my first goal is to get Concentration, Arrant Pyromancer Lore and Arrant Pyromancer Focus to level 75?
than move on to getting the others in the order you listed at 75?
and than what do I do with the left over skill points?

And than in what order should put the modifications in each CA?




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