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Kat`s Pyro High Elf Build - Flame On!


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#21 Katran

 

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Posted 12 May 2009 - 05:08 PM

Ahhh ok.
So here goes first thing you do is spend the CA points as I said later on when you get them done you will be around level 160 or so. This is where I am going for myself. As you can see at the start the toon is not done yet it has not yet reached 200level. There will be some add ons to the topic as I progress to the finish. Stick to it for the time being the update will come soon.

As for CA. do AF first since you will use it at the start. Then Incandescent Skin and BT after that IS and last FD.
for GI do it as soon as you spend the points in it.
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#22 bob1313

 

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Posted 12 May 2009 - 06:32 PM

oh ok, I get it now.

And I'm guessing that since your are able to achieve such low recharge times as it is stamina isn't even needed?
And would it be better to increase stamina and read more runes or no?

#23 Katran

 

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Posted 12 May 2009 - 06:40 PM

Nope no need to invest in stamina. You wont see any difference on the long run from it. As for rune reading dont worries you will have your shear of reading them. :P
By the way you playing closed EU hard core if so we can met and I can by some start gear for you,
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#24 bob1313

 

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Posted 12 May 2009 - 07:32 PM

no I'm not and I'm on the xbox 360 version. But thanks for the offer!

edit - what exactly does the burning effect on AF do? I can guess it burns for damage but how much? and does hot pursuit do much? I've never really noticed a with not hitting a target with AF but than again I haven't been playing much at all. I guess looking over the mods I was was thinking globe than fusillade would be better, but I'm also thinking I' missing something.
Also does reading fire demons runes increase recharge time on other CAs

Edited by bob1313, 12 May 2009 - 08:29 PM.


#25 Katran

 

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Posted 12 May 2009 - 08:29 PM

Heres the thing about AF its an early use CA. You can get its regen time fast at the start low so its the CA you will use at the start. For the mods this are the mods I have chosen since I found it the best way to use AF based on my way of play. But since I passed the early levels fast and passed on to BT the mods for AF are not that important. If you fly the early levels fast and jump to BT the way you mod AF will have no effect on your toon playability on the long run as stated AF is only useful at the start.
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#26 bob1313

 

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Posted 12 May 2009 - 08:59 PM

how long is the stun on incendiary shower? and does the continuity do more damage than smoking rock?

Also how well do HE's compare to other classes? From what I've read HE seem excel all around. As I haven't played other classes yet I don't know how balanced all the classes are - is there a "best" class ?
From what I've read people tend to say Inquisitors and HE are the best but I'm wondering what some of the more experienced players have to say?

Edited by bob1313, 12 May 2009 - 09:14 PM.


#27 Katran

 

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Posted 12 May 2009 - 09:49 PM

I would never go and say there is a best class. They it all depends on your style of play.
As for the HE being best all around. Well its not a tank for sure. When it gets hit you will feel it. Will it die no if you build it right and play it right but so can be said about other toons. I my self love for there to be at list some risk factor involved no matter how strong the toon is. Since wheres the fun in playing if there isnt.

As for the stun on IS thats the only way to go. Think of it this way at a latter game in niob. You have a regen time of 1.1sec you cast 14 meteors per IS and each one makes 15K damage. Thats a lot of power and with every one of those meteors having the stun option on it well lets say the target will stay stunned but then again it wont be alive for long when you add all that damage. :hugs:
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#28 bob1313

 

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Posted 12 May 2009 - 10:09 PM

I would never go and say there is a best class. They it all depends on your style of play.
As for the HE being best all around. Well its not a tank for sure. When it gets hit you will feel it. Will it die no if you build it right and play it right but so can be said about other toons. I my self love for there to be at list some risk factor involved no matter how strong the toon is. Since wheres the fun in playing if there isnt.

As for the stun on IS thats the only way to go. Think of it this way at a latter game in niob. You have a regen time of 1.1sec you cast 14 meteors per IS and each one makes 15K damage. Thats a lot of power and with every one of those meteors having the stun option on it well lets say the target will stay stunned but then again it wont be alive for long when you add all that damage. :hugs:


When you do that much damage and that kind of stun... you don't need to be able to take hits >_>

#29 Viper007

 

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Posted 13 May 2009 - 01:12 AM

When you do that much damage and that kind of stun... you don't need to be able to take hits >_>



Sounds about right..... :) UNTIL you get killed in one hit by a red scorpion champ at level 48 (my first HE). Although that death taught me quite a lot when it comes to defense/armor values. :hugs: ..... was well worth the lesson I learned. High Elf are rather fragile beings.... but you can make them pretty tough with a nice slap in the face and of course........ some extra defense/armor gear mods.
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#30 Putrescine

 

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Posted 13 May 2009 - 05:07 AM

Or when you are going to kill the guardians with viper.

That also means certain death xD
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#31 Storm Shadow

 

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Posted 14 May 2009 - 07:16 PM

Great post Kat!

After about 15 hours in to the game I realized I wasnt building my high elf right, and still dont for the most part LoL.

I want to try and simplify this as much as possible just through levels 1-75, and then worry about the rest later. Here are some of my questions...

So from level 1-75 basically all I want to upgrade are the three skills of Concentration, Arrant Pyromancer Lore, and Arrant Pyromancer Focus? Until they all reach level 75? And then after they're all level 75 I'll have some additional points to add on your recommended until I actually reach level 75?

Then with the Combat Arts, I'm basically only going to upgrade all 5 of the Pyromancer Arts to the gold level through levels 1-75? I don't need to worry about the three delphic arts until after level 75 right?

As far as the Runes, I think I basically understand it now. Don't read a rune to upgrade one of my arts until it will stay within your recommended regeneration times? You did mention some negative effects though. What types of negative effects and how do you figure out what they'll be?

The only other question I have for now is your recommended skill for bargaining? Is it completely necessary to have this? Couldn't you replace this with another skill potentially making the character more powerful? Cant you find all of these rare weapons and armor from killing enemies and even just buying them from someone else who has them?

Thanks!

#32 Storm Shadow

 

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Posted 14 May 2009 - 07:47 PM

One more thing... for the most part until I can start getting some of the higher ranked weapon sets etc (level 25+ or so?) it doesnt really matter what items or armour is equipped since we dont use them to fight? Basically just equip whatever is going to boost my magic or hit points the best?

#33 Katran

 

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Posted 14 May 2009 - 08:00 PM

Glad you like the build and let me now answer all your questions.

So from level 1-75 basically all I want to upgrade are the three skills of Concentration, Arrant Pyromancer Lore, and Arrant Pyromancer Focus? Until they all reach level 75? And then after they're all level 75 I'll have some additional points to add on your recommended until I actually reach level 75?

Yes thats your first priority. Please take a look at this link to the Sacred Wiki`s skill page. There you can clearly see how many points you will be getting on every level. If you look at the table you can see that after level 25 you will get 4 points this basically mean thats the extra point that for the time being goes in Delphic Arcania Focus. So points go in the first 3 and after level 25 you get an extra one for Delphic Arcania Focus.

Then with the Combat Arts, I'm basically only going to upgrade all 5 of the Pyromancer Arts to the gold level through levels 1-75? I don't need to worry about the three delphic arts until after level 75 right?

More or less I cant be 100% sure you will get all modes done by level75 but close. But once you hit level 25 you will start spending that extra point in Delphic Arcania Focus and this mean that by level 75 you will have all modes done on Grand Invigoration. Since Grand Invigoration is your main need from that tree.

As far as the Runes, I think I basically understand it now. Don't read a rune to upgrade one of my arts until it will stay within your recommended regeneration times? You did mention some negative effects though. What types of negative effects and how do you figure out what they'll be?

Ok the negative effect or reading runes is what can be called over reading. Simply your Arrant Pyromancer Focus and Delphic Arcania Focus give you a bonus of runes read without penalty. This mean that if Delphic Arcania Focus gives you lets say CA level without penalty 10. This says that your GI will let you read 10 runes of GI or a mix of runes and +CA gear to a total of 10. So once Grand Invigoration[GI] hits 10 every rune you read wont raze it by a level. the 11 rune you read will get it to 10.5 the 12 to 11 and after that will get worse and worse and it will take a ton of runes to read to get a level. This is one of the main rules in Sacred 2 and goes for all characters and CAs.

The only other question I have for now is your recommended skill for bargaining? Is it completely necessary to have this? Couldn't you replace this with another skill potentially making the character more powerful? Cant you find all of these rare weapons and armor from killing enemies and even just buying them from someone else who has them?

Well the thing about bargaining is if you have it on a noter toon you could pick a noter skill. But the High Elf is if not the best trader in the game. Once more the game is new to the xbox and online you wont find a lot of people that have a lot of stuff to give a way at the start. Having bargaining gives you the freedom to play the game and buy what you need on your own. Most of the stuff like the +Skills amulets and rings are very rear to find and are very valuable so being able to get them for your self or trade extra ones with others is a great advantage to you as a player. So if you plan to play MP go with bargaining I strongly recommend it.
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#34 Storm Shadow

 

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Posted 14 May 2009 - 09:24 PM

QUOTE (Storm Shadow @ May 15 2009, 02:16 AM)
As far as the Runes, I think I basically understand it now. Don't read a rune to upgrade one of my arts until it will stay within your recommended regeneration times? You did mention some negative effects though. What types of negative effects and how do you figure out what they'll be?

Ok the negative effect or reading runes is what can be called over reading. Simply your Arrant Pyromancer Focus and Delphic Arcania Focus give you a bonus of runes read without penalty. This mean that if Delphic Arcania Focus gives you lets say CA level without penalty 10. This says that your GI will let you read 10 runes of GI or a mix of runes and +CA gear to a total of 10. So once Grand Invigoration[GI] hits 10 every rune you read wont raze it by a level. the 11 rune you read will get it to 10.5 the 12 to 11 and after that will get worse and worse and it will take a ton of runes to read to get a level. This is one of the main rules in Sacred 2 and goes for all characters and CAs.

Alright so the two buff or arrant CAs I have are Pyromancer Focus and Delphic Arcania Focus. Theyíll have a certain listed amount of runes I can use without penalty? Where is that listed? Then after that amount I basically want to stop for now or the rest of the game?

So for every other CA I have that isnít a buff CA donít have any cap or listed amount without penalty? So if thatís true I have to somehow see what the penalty will be each time with those CAs and determine if it falls under your recommended recharge time? When I press the details button do I do it on the particular CA or on its rune to see what penalty Iím being given? Do you know around what amount of runes are usually stacked at certain points?


QUOTE (Storm Shadow @ May 15 2009, 02:16 AM)
The only other question I have for now is your recommended skill for bargaining? Is it completely necessary to have this? Couldn't you replace this with another skill potentially making the character more powerful? Cant you find all of these rare weapons and armor from killing enemies and even just buying them from someone else who has them?

Well the thing about bargaining is if you have it on a noter toon you could pick a noter skill. But the High Elf is if not the best trader in the game. Once more the game is new to the xbox and online you wont find a lot of people that have a lot of stuff to give a way at the start. Having bargaining gives you the freedom to play the game and buy what you need on your own. Most of the stuff like the +Skills amulets and rings are very rear to find and are very valuable so being able to get them for your self or trade extra ones with others is a great advantage to you as a player. So if you plan to play MP go with bargaining I strongly recommend it.

OK so it will be very hard to get a lot of the items on the xbox version since its relatively newÖ but ultimately to add another offensive skill will make my character stronger in the long run if Iím eventually able to find all of the rare sets, right? I guess Iím just trying to think in the multiplayer (battle mode) aspect of things to have the best possible character. If I donít have the very best weapons, items, etc in the first playthrough of the campaign (especially on bronze) I should be fine and then can find people who might have what I need by then right?

Either way thanks for the info!


#35 Katran

 

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Posted 14 May 2009 - 09:59 PM

The Penalty on the CAs does not apply only to buffs it applies to all CAs. For where you can find the limit. Well in you skills menu hover over lets say Arrant Pyromancer Focus when the window there comes up among other things there will be a line stating this. It will say Highest Spell Level Without Penalty and then the number next to it.


As for Bargaining well I still will stick to it as I guess almost all will bargaining is highly recommended. As for more power well the toon never lacks that.
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#36 Storm Shadow

 

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Posted 14 May 2009 - 10:27 PM

The Penalty on the CAs does not apply only to buffs it applies to all CAs. For where you can find the limit. Well in you skills menu hover over lets say Arrant Pyromancer Focus when the window there comes up among other things there will be a line stating this. It will say Highest Spell Level Without Penalty and then the number next to it.


As for Bargaining well I still will stick to it as I guess almost all will bargaining is highly recommended. As for more power well the toon never lacks that.


Great! I at least feel comfortable about what I'm doing up to level 75. Thank you!

#37 Storm Shadow

 

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Posted 15 May 2009 - 07:54 PM

For whatever reasons my HE is moving VERY SLOW now that I'm at level 11. Did you or anyone else experience this problem? I know it has nothing to do with the amount of items I'm carrying because I sold just about all of them to make sure. So what is causing me to move so slow? Is it my strength? Either way... how can I go about fixing the issue?

#38 Katran

 

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Posted 15 May 2009 - 08:16 PM

Get a mount. 99% of the time you will fight on a mount.
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#39 Storm Shadow

 

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Posted 16 May 2009 - 06:40 PM

Get a mount. 99% of the time you will fight on a mount.


I ended up seeing that some of the armor slows you down. Got that figured out.

I'm pretty much pacing myself at this game and am only level 18 right now, but the mount seems to slow down the recharge time on my CAs just enough around this level to where it doesnt seem worth it right now.

Could you please write out the descriptions for the following CA upgrades? For whatever reasons some of these seem to be not only in a different order on the 360, but some even have different names:

1) Ancestral Fireball
-Silver: Fusillade: Description?
-Gold : Globe: Description?

2) Incendiary Shower
- Silver: Smoking Rock: Description?
-Gold : Intensity: Description?



As far as the two "buffs" go... Fire Demon and Incandescent Skin... I haven't learned any of my powers yet more then once, including the two buffs. It looks like on level 2 of each buff they also get a nagative effect. Besdies that I'm not able to see a particular amount of runes I can use until the naegative effects are supposed to start either. Not sure if thats something different on the 360 version as well.

Edited by Storm Shadow, 16 May 2009 - 09:15 PM.


#40 10th

 

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Posted 17 May 2009 - 04:14 AM

If you learned the corresponding focus skill, you can look up the maximum number of runes, which don't give you diminishing returns, in your character window. Every buff except Grand Invigoration has +Regeneration penalty to all Combat Arts.
To counteract this you could raise the corresponding focus skill or concentration. Moreover you could alos invest in Grand Invigoration or equiqment which lowers regeneration time, regeneration penalty from buffs etc.

A very valuable source for information on all things Sacred (2) is the Sacred Wiki attached to this forum.

Ancestral Fireball:
Both mods let you conjure an additional fireball.

Incendiary Shower:
Silver: 50% more damage
Gold: time between meteor falls is shorter. Very useful if you already took Skull Smash and Continuity as mods.

10th

Edited by 10th, 17 May 2009 - 04:19 AM.





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