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TG Lost Fusion Utility Build - "Dwarf in my left Arm"


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Hello all good Sacred players,

after eight "training" Temple Guardians, I´ll like to introduce my Temple Guardian Lost Fusion Utility Build called "Dwarf in my left Arm", which, I hope, break some opinion about this character and its Aspect Lost Fusion.

 

Lets go to the world of Ancaria.

 

Temple Guardian names Mechanix T-100, finished Singleplayer Hardcore, Niob difficulty, build 2.40.

 

mechanixt100.jpg

 

 

Content

1. Introduction and Tips

2. Attributes

3. Skills

4. Combat Arts

5. Gear

6. Relics

7. Uniques and Sets

8. Reach Level 25 Tactics

9. Character Creation Map

10. Advanced Combat Tactics

11. Survival Tactics

12. Build Options

13. Party

14. Campaign progress

15. Gameplay Videos

16. Useful links

17. Say hello

 

* Important note - This is PC version build. There can be some different gameplays experience between PC and consoles. About console version, there is one great bug. Blacksmith doesn´t work on both consoles. Jolting Touchs modification Self-Repair is after latest PS3 patch fixed. I hope and wish for another patches.

 

1. Introduction and Tips

For deeply understanding of Sacred I recommended SacredWiki, reading forums and experience of tons hours of playing and trying different ways of character. This is not one-trip game.

Temple Guardian is very complex characters. Dont expect this build is a killing machine from the start. Start at Bronze, make 6-8 level up and then start playing Silver. For Lost Fusion build is at first point decrease regeneration time of this Aspect. Everything else is on second place. Be patient, improve your character step by step, and you will see, how grow up the killing cyborg.

 

2. Attributes:

All points put into Stamina - you need decrease regeneration time of CA and penalty of Buffs at all. Another usefull attributes are Intelligence (CA damage and spell intensity), Vitality (more hitpoints) and Willpower (Spell resistence and increase Energy shield points).

* finish notice - after level 75, distribute attributes points 2:1 between Stamina and Inteligence may be useful.

 

3. Skills:

2.level Blacksmith (5 points to unlock Bargaining + Skill´s Gear) - first utility skill, unlock Bargaining. Power of another socket for rings and amulets is great and Blacksmith is your first step for powerful and versatile gear.

* Consoles alternative: pick Enhanced Perception and unlock Bargaining. At level 65 pick Constitution or Source Warden Focus/Lore - see section Build options.

 

3.level Bargaining (the first Mastered skill at level 75 + Skill´s Gear + Relics) - Bargainig is your second step for powerful gear and main source of all rings and amulets, ecxcept uniqes. Favorite place for shopping is in Thylysium near by Temple. Rune Master, Merchant and Blacksmith in small place with entrance to sewers - excellent place for Sunday shopping with girlfriend:-). At level 108, I have never find as good yellow ring as I bought it.

 

5.level Devout Guardian Focus (the fourth Mastered skill, need 70 points due to 9 modification points for this Aspect with next five to mastery (great benefits) + Battle Gear) - DGF is your way to buff´s this character with Combat Alert and T-Energy Shroud and unlock great power of Deathly Spears. Also decrease buff´s regeneration penalty and reg. time of DS.

 

8. level Concentration (the sixth Mastered skill above lvl120 + Battle Gear) - Concentration is important for using two buffs simultaneously, decrease buff´s regeneration penalty and reg. time of all Combat Arts. With mastery of this skill and Source Warden skill (resp. modify points) you are able to use 3 Buffs effectively. See section Build options.

 

12. level Armor Lore (1-15 points + Battle Gear) - "must have" defensive skill for this build with all benefits.

 

At this point, Temple Guardian is ready to grow up for his killing power.

 

18. level Lost Fusion Lore (third Mastered skill + Battle Gear)

25. level Lost Fusion Focus (modifiy points needs + Battle Gear)

With this two Aspect skills you improves your left arm CA., modification points, damage, critical chance, casting speed, reduces reg. time, this all you need to starting create a powerful killing arm, the last thing opponent see before he died:-)

 

35. level Combat Discipline (1-15 + Battle Gear) - Lost Fusion build has one fundamental - keep CA regen. time as low as possible. So you memorized only one rune of CA at the beginning of game and no more (except DS). But you need incerase damage and Combat Discipline is the best way for passive increase damage without disadvantage (and as bonus work for DS).

 

At this point, Temple Guardian has utility power, killing power and a little survival power.

 

Last two skills and there soo many good choices. So what? So what on Hardcore?

 

50. level Warding Energy Lore (the fifth Mastered skill + Battle Gear) - TG with Seraphim are two characters, which are possible to use T-Energy Shield. TG is the only one character which has possibility regenerate shiled during combat - Let´s try its real power of T-Energy Shield.

 

65.level - So, we have Blacksmith with Bargaining (resp. utility skills); Devout Focus, Concentration, Lost Fusion skills, Combat Discipline for killing power and only Armor and Shiled Lore for survival - let´s pick any good defense skill.. hmm, hmm,.. Constitution. Excellent, high powered shield with tenthousands of life.. But wait! - this is Hardcore! And Hardcore must be hardcore. And all great Hack´n Slash are about loot. Good, great, powerful loot. Greed! That´s it! That´s it all about, right? As your last skill, pick Enhanced Perception and Mastered it as your second skill (+ Battle Gear + Relics). Temple Guardian is the only one Sacred 2 character with Blacksmith, Bargaining and Enhanced Perception. And this is a great fun and RPG potential.

 

* See Triple Panel

 

triplepanel.th.jpg

 

 

4. Combat Arts

This build works with six CA. Three from Devout Guardian Aspect and three from Lost Fusion Aspect. Two are buffs and rest are in combat slots.

 

Important notes about how CA works:

* Except DS, you memorized only one rune of every Combat Arts because of lowest regeneration time and regeneration penalty from buffs. There are some important notes why:

* Whenever you memorize one CA rune, regeneration time increase + X sec. But when you increase your CA via +1 to CA item modifier, regeneration time increase only + X/2 sec. (in Sacred 1 it was + X/3). In short: half CA regeneration penalty from item modifiers.

* When you use Combat Art Gear to active high level buffs (the only one reason of CA Gear), you have high regen. penalty with high buffs improves. Then when you re-suit into your Battle Gear, your high buffs improved stats stay the same but regen. penalty goes down to actually CA level. There´s one exception in this build - %Chance of T-Energy Shroud´s modification Reflect relate with actually level of T-ES, not with activate level of T-ES.

This possibility is also in Sacred 1 and there can be space for discussion about exploit.

* lets explain concrete on MODEL SITUATION: You wear Combat Art Gear with + 10 to all CA. Active your buffs: Combat alert level 10 gains + 100% to attack and defense, +20% regeneration penalty, 30 % chance to reflect melee. T-Energy Shroud level 10 gains 100 Energy Shield, 10 absorption and 30% regen penalty with 30% chance to reflect spell. Now remove Combat Art Gear and suit to Battle Gear with no bonus to CA (resp only one memorized rune on all CA). Buffs bonus stay same like CA level 10, but regeneration penalty is like level 1 (for example, only 2%).

- It means - Use your CA Gear everytime before you start playing or when enemies ability debuffs you (like White Griffon), play with your Battle Gear. All type of Gears stash in your Ancaria Chest.

- Just try and experience, check your change at Attack and Defense value, reg. time etc, and you will see whats different.

* Last piece to puzzle - increase your Aspect:LF only with item modifier + A:LF; at higher level (75+) you can use + CA item modifier to increase %chance to reflect spells of T-Energy Shroud. Shop for this items.

* Everything is designed for minimal regeneration time and regeneration penalty.

3buffsufo.jpg

 

Buffs

- designed for best protection

 

Combat Alert (1 memorized rune + Combat Arts Gear) modified as soon as possible by:

* Defensive - because Attack is absolutely uselles for you, pick this defense modifier for low opponent´s chance to hit.

* Counter Strike - Reflect melee damage is great defensive ability, with benefits on higher difficulties.

* Permanent - be permanent.

 

battleaura.jpg

 

 

T-Energy Shroud (1 memorized rune + Combat Arts Gear) modified as soon as possible by:

* Power - increase shield power, very good for low level character.

* Recharge - unique and powerful modification, "must be" for permanent protect.

* Reflection - chance for reflect spell is more usefull than other shield power (which can be obtained from good amulets).

 

tenergyshroud.jpg

 

 

* Third Buff option - it is possible to use three buffs, there is my recommendation of Untouchable Force:

* Mind Control/Paralyze/Crumble

 

Killing Combat Arts

- designed for elemental damage

 

Deathly Spears (depends on playstyle, every 20 level of DS adds one additional strike + Battle Gear). Very useful against mobs, when you are surrounded. One of two main killing CA against champion and Boss monsters. Keep regen. about 3s. DS level 88 strikes six time: 1 for 1st level, 2 for 18th level, next for Jab and last three for breakpoints at 40,60 and 80 DS level.

Effectivity of Dethly Spears

Create real effective Deathly Spears is a long way, because its strenght is in multiple jabs. And Jab is the modification, which make this Spears Deathly (add one additional jab and unlock next jabs at CA level breakpoints). It means you have two options, how to modify your Devout Guardian Aspect, resp. DS (dont forget, this build dont pick Tactics Lore, so you gain modification points slower, only one per level).

* At level 9, you are able full modify Combat Alert.

* At level 22, you are able modify T-Energy Shroud with Rechearge.

- these modification are necessary

Now it is crossroad and you can choose to full modify T-Shroud first or designed your DS with all three modification. See this breakpoints:

* Modifications become available when you spend the following amount of skill points:

3, 5, 9, 14, 22, 31, 42, 55, 70, 87, 106, 126, 149, 173, 199 (thanks Wiki)

It means that level 55 is first point when you are able to create your DS real effective.

Modified by:

* Batter - knockback is very useful to keep distance between you and enemies.

* Singe - fire damage for close combat range, small chance set opponent to fire.

* Jab - very important modification, unlock the possibility of additional deathly strikes (without Jab, after CA level 20 you have only two strikes and no more - 2 strikes at 20, 40, 60 etc.).

 

deathlyspears.jpg

 

 

Amplifying Discharge (1 memorized rune + Battle Gear). Do you remeber Cannon Blast? I do. And this is its Sacred 2 version. Main source of damage, fast ranged shots and main killing CA against ordinary enemies. You should be able to kill all with 2-4 shots, expect Champions and Bosses. Optimal for fastes firing is 0.7s regen. with 150% casting speed.

Modified as soon as possible by:

* Ricochet - 90% chance to hit three opponents

* Ricochet - 100% chance to hit four opponents

* Ice Bullets - for 25% Ice damage

 

amplifyingdischarge.jpg

 

 

Jolting Touch (1 memorized rune + Battle Gear). Jolting Touch is very interesting, versatile and powerful CA. Slows and roots opponents (important), use pure Magic damage, very good animation makes them a favorite TG CA. Optimal for fastes touching is 0.8s regen. with 150% casting speed, and with right modification became ultimate against powerful Champions and Boss:

* Payback - yes, with Combat Alert and Jolting Touch, reflect is almost maxed.

* Self Repair - every impulse heals 5% of character health. Now I am able to use four JT simultaneously with 20% healing per second. Absolutely powerful and important way to stay alive against Bosses.

* Flux - more pulse freqency = more damage and more healing.

* PS3 bug of Self Repair fixed!

 

joltingtouch.jpg

 

 

Furious Emblazer (1 memorized rune + Battle Gear). Do you remeber Flamethrower? .. There it is. Pure fire damage against kobolds, undeads, animals and other enemies without fire resistance. You have to learn the right time and position for using Emblazer.

Modified by:

* Accelerant - for more damage.

* Incapacitate - stun enemies is better than hunt them on battlefield.

* Intensify - not sure about this choice, but increase damage per second (from 1.3/s to 2.0/s)

* finish notice - after long gameplay experience, I would modifiy Furious Emblazer different way:

* Immolation/Incapacitate/Burnout

 

furiousemblazer.jpg

 

 

5. Gear

This build using three types of Gear for different situation. Make new version of gear every ten levels up or at the beginning of new difficulty.

 

* You have to shop for all good rings and amulets increases your skills and CA. There is only a little chance to find from enemies something usefull (except uniques). Tips for shopping:

* shop again and again (use Thylisium) - it last hours to prepare your suit to forge, find in shops good rings or amulets - its a part of playing time - intensivly shopping. Use + Barg relics, + Bargaining or + General skills pieces of armor, every new point in Barg. is important, step by step to create your shopping gear.

*+ skills and + CA you are able to shop above level 20

* dont forget Mastered you Barg. skill first

* are you level 20? twice your Barg level. to 40

are you level 50? more than twice, put you Barg. level to 150 and you will see amazing jewelery.

 

In Sacred, particulary with TG, you have to tried hard for the best results. It is challenge.

 

Skill´s Gear - using for Bargaining and Blacksmithing with properly suit socketed with + all skills rings and amulets (at this time +- 350 to all skills).

 

Combat Arts Gear - using for activate buffs with properly suit socketed with + all combat arts rings and amulets (at this time +-230 to all CA).

 

Battle Gear - top of your using utility and playing skills, Gear of your game, life and survival. There are a lot of useful item modification you need.

 

"Must have"

* Regeneration time

* Regeneration time: Lost Fusion

* Opponent level for deathblow

* Aspect: Lost Fusion

* All Skills

 

"Must have too"

* Damage

* Chance to critical hit

* Experience per kill

* Chance to find valuables

 

"Very useful"

* Combat Art range

* Visibilty range

* Run Speed

* Casting speed

* Shield Regeneration

* Energy Shield

 

* Bonus Overview

 

bonusoverwiev.jpg

 

 

Try combine some Set items (XTM-2174, Guardians of Shadow) for approx. 15 socket places and with rings and amulets create your own items. As weapon I use Nlovae´s Mistery.

 

* Combat Gear Overview

 

gearoverwiev.th.jpg

 

 

6. Relics

Use relics for enhance your General Skills. Play with set of relics increased your Enhanced Perception, shop with set increased you Bargaingn skill. Good places for farming relics are Whisperwood and south-east region of Swamp near Lizurath.

 

7. Uniques and Sets

With Chance to find valuables item modifer and Enhanced Perception you are able to collect uniqes and sets very often. Open as much chests, barrels and other "hidding places" as you can, there is a good chance to find uniqe item, even set item. And it is very enjoyable:-)

I am planning post some pictures of good items, but I am still waiting for delivery my english version of this game.

 

8. Reach level 25 tactics

First 25 levels of this TG build in dangerous world of Ancaria are critical. There is no combat skill for useful weapon attact, Lost Fusion Aspect is still weak and non-modified and slowly casted - great reasons for use "out of box" tactics to survive, character grow up and enjoying the game. After 25lvl you are able use you Lost Fusion CA to kill enemies. There´s my recommendation:

* use your Shared Space in Hero´s Chest - if you have another character, put there some Mentor´s Potions, create one piece of all Combat Arts for all characters and put into this chest some valuable items to sold. You figured out problems with experience, CA and money from the start of every new character.

* TG - start game at Bronze difficulty and reach level 9 (use Mentor and go kill Kobolds to Cooper Peaks). Now you are able to modify Combat Alert into buff and acquire bonus to Attack and Defense - switch character to Silver difficulty. This is very safe and non-frustrating tactics.

* Play Silver, solve quest, explore map and again - go kill Kobolds to Cooper Peaks. You have two portals - Sloeford and Western Tyr-Lisia, use them for faster moving, drink Mentor for more experience, collect loot. It is a little repeatable, but very efficient.

* How to kill enemies? Simple - use any good Dagger with socketed Lava Chunk (very good is Ileias´Dirk) and +X to Attack rings. Same for your armor - important are only sockets with +X to Attack, improves via Combat Alert. Why Daggers? - because daggers are fastes weapons in a single hit. As your CA use passive bonus Battle Extension for double hits and about 15 level you will see something like Assassin´s slice and dice work with claws. Above level 20 you will be able to support your dagger with first Lost Fusion CA. Now it is only short way to level 25. Let´s slice more Kobolds:-)

 

front2n.jpg

 

 

 

9. Character creation map

Step by step until level 25 (all attributes into Stamina)

* level 2 - pick Blacksmith (BS) +1 skill point (SP) = 2 SP

* level 3 - BS + 1 SP = 3 SP

* level 4 - BS + 1 SP = 4 SP

* level 5 - BS + 1 SP = 5 SP - unlock Bargaining

- pick Bargaining (BG)

- pick Devout Guardian Focus (DGF) + 1 SP = 2 SP

- gain 2 SP per level

* level 6 - DGF + 2 SP = 4 SP

* level 7 - DGF + 2 SP = 6 SP - unlock Concentration

* level 8 - DGF + 2 SP = 8 SP

- pick Concentration

* level 9 - DGF + 1 SP = 9 SP, full modify Combat Alert into buff + use T-Energy Shroud

BG + 1 SP = 2 SP

* level 10 - DGF + 1 SP = 10 SP; BG + 1 SP = 3 SP

* level 11 - DGF + 1 SP = 11 SP; BG + 1 SP = 4 SP

* level 12 - DGF + 1 SP = 12 SP; BG + 2 SP = 6 SP

- pick Armor Lore

- gain 3 SP per level

* level 13 - DGF + 1 SP = 13 SP; BG + 2 SP = 8 SP

* level 14 - DGF + 1 SP = 14 SP; BG + 2 SP = 10 SP

- modify T-Energy Shroud with Bronze modification

* level 15 - DGF + 1 SP = 15 SP; BG + 2 SP = 12 SP

* level 16 - DGF + 1 SP = 16 SP; BG + 2 SP = 14 SP

* level 17 - DGF + 1 SP = 17 SP; BG + 2 SP = 16 SP

* level 18 - DGF + 1 SP = 18 SP; BG + 2 SP = 18 SP

- pick Lost Fusion Lore (LFL)

- start shopping - your Bargaining is equal to you level

* level 19 - DGF + 1 SP = 19 SP; BG + 1 SP = 19 SP; LFL + 1 SP = 2 SP

* level 20 - DGF + 1 SP = 20 SP; BG + 1 SP = 20 SP; LFL + 1 SP + 3 SP

* level 21 - DGF + 1 SP = 21 SP; BG + 1 SP = 21 SP; LFL + 1 SP = 4 SP

* level 22 - DGF + 1 SP = 22 SP; BG + 1 SP = 22 SP; LFL + 1 SP = 5 SP

- modify your T-Energy Shroud with Rechearge modification and stop putting points into DGF

* level 23 - BG + 1 SP = 23 SP; LFL + 2 SP = 7 SP

* level 24 - BG + 1 SP = 24 SP; LFL + 2 SP = 9 SP

- full lmodify your first Lost Fusion CA - Amplifying Discharge

* level 25 - pick Lost Fusion Focus and stop increase Bargaining - all SP invest to Lost Fusion skills to make your real power and for modification points. Now it´s your decision.

* Learn how to fight with different enemies, improve your Lost Fusion, remember for modification point. Create you own gameplay style and experience, it´s best part of Sacred. And explore map - there are plenty of beautiful places. Solve quests - You can be rewarded wit set pieces. After level 25 there´s not unified guide :-)

 

 

10. Advanced Combat Tactics

For activating buffs use Combat Arts Gear, for shopping and socketing use Skill´s Gear, for playing use Battle Gear. Try to reach as soon as possible 150% Run and Casting speed. You have psychical, ice, magic and fire damage. Learn resistance of your opponents, their weakness, battle tactics for your highest killing effectivity. Against mobs use Amplifying Discharge, Furious Emblazer and Deathly Spears. Against Champions and Bosses use repeatedly Jolting Touch and Deathly Spears. You want kill a Dragon? Just catch him into Touch, next Touch, next Touch, DS, Touch, Touch, DS, check your healtbar, his healtbar and continue. Collect a loot. There´s no problem with Boss.

Make a massive mobs around you, Drink Mentor Potion and fire with the best fit CA. Good places for experience are Kobolds (Western Tyr Lisia), Orcs in Orc´s Region, Whisperwood, Grunwald and SE of Swamp region around Lizurath (my opinion - best place for experience and items).

 

11. Survival Tactics

Stay focused during every battle, check your healtbar and be ready for drink healing potions. Dont fight without active shield (min. 15%). Run away, reload your strenght and start again.

 

12. Build Options

Let assume that this build has one "not neccesarily" skill and still remains "Lost Utility". It is Blacksmith, but only providing when you have another blackmithing character, which is ready to create a powerful gear for the rest of your char via shared place in Hero´s chest. So, there can be one another skill choice replacing Blacksmith (actually, Blacksmith will be replace at level 2 by Enhanced Perception for unlock Bargaining, free skill will be at 65lvl):

* Constitution for more life and survival chance at Niob difficulty (very good choice).

* Toughness for more armor, but I think Constitution is more important.

* Tactics for more Deathly Spears damage (not good choice, small benefit).

* Alchemy .. Temple Guardian doesn´t have Alchemy :-)

* Damage Lore sounds interesting, but I don´t have any experience with this skill and its power or synergy with nonweapon CA.

* Source Warden Lore/Focus - that´s it. I think you can create a build using General skills power, Lost Fusion Power and great benefits of all three TG´s buffs. Pick one of Source Warden skills in place of Blacksmith at lvl65 (I preffer SW Focus), invest exactly 9 points for full modify Untouchable Force (1 memorized rune + Combat Arts Gear):

* Mind Control - improves chance to stun opponents

* Paralyze - slows their movement

* Crumble - protect against projectiles (archers, stonethrowers etc.)

For activate Untouchable Force use your Combat Arts Gear. With tons points in Stamina,mastered Concentration, SW Focus there will be only minimal buffs regeneration penalty.

Problem can be Mastery of Concentration, but if you invest your points wisely, Concentration can be your sixth mastered skill abou character level 115-120 (or earlier, of course, depends on your playstyle).

 

backzoc.jpg

 

13. Party

This is only a little funny trying in Niob difficulty - playing not alone, but with useful pets. There is a quest in Blessed Rock Manor named The Tame Bear - and this bear is Urzi, my first new companion. He has some interesting abilities:

* almost 100% chance to hit

* small chance to knocback and stun

* there is not display of his damage and you dont received experience, when he kills an opponent (but loot is dropping)

* immortality

But his real power is to distract enemies attention from your character and create a more tactics battle situation for you. There can be some discuss option about game cheat or exploit (because of immortality), but as I say, just trying.

There is one another bear from quest Tutorial Relics - Playing with Bears (see SacredWiki), which is now my companion too, but he is still a little bearbaby without fightning or distraction abilities (nevermind, he is cute:-). I read somewhere on this forum, that he will grow up at the beginning of second chapter, but he didn´t. Any ideas?

 

14. Campaign progress

Character level 123, finished Silver, Gold, Platinum and Niob difficulties.

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15. Gameplay Videos

See some gameplay videos for better representation of this build.

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** Both

and
were easy hunt **

** "No chance"

and
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** Fight with

**

 

16. Useful links

About game mechanics

* Survival Bonus

* Item quality levels

* Enhanced Perception

 

17. Say hello

Thank you for reading this post, I hope it might be inspirational and sorry for that english. Thanks Ascaron for this game, I deeply hope there will be good expansion.

 

vaclaf

 

frontxg.jpg

 

- From original post, thanks gogo.

Edited by vaclaf
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That's a really awesome guide you did there vaclaf! Impressive!

 

Everything is explained to the very last detail, great job!

 

 

Max

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u can gain a decent amount of life leach if u got life leech mod and the self repair at level 5 I think I had +10 ll from life leach mod adn + 9 from self repair mod that 19x4 ll at level its kinda sweet

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Talk about a first post that makes the room stand up. Genius! Thank you for bringing your work here, Vaclaf. You're building strong Temple Guardians all over the globe!

 

:)

 

gogo

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Hello,

and thank you all.

 

Although I finished SP Niob campaign, I continue playing on LAN Free Play, trying to explore everything I can - and not only map:-)

Actually is Mechanix at level 129, has some new equipment and you can see 26 unique bosses videos on my YouTube profil (or from this bosses post).

 

testasband.jpg

 

* it seems that this build have some locked power in Combat Discipline Mastery, because casting speed of CAs in combos is fixed. This is great damage and regen. time bonus for all yours active CAs.

* I try to search best fit equipment for this build and now I have much clearly idea about useful sets and uniques. I am sure about this items (I found them, it is not theory):

* complete XTM-2174 set, Shoulders of Truth, Nlovae´s Mystery, some nice unique jewels. I am still missing Boots of the Dark Path.

 

artamarksstar.jpg

 

* I think there is better options than early mastered Enhanced Perception and Warding Energy Lore. Its mastery of Combat Discipline and LF Focus.

* on the other side, there are some limitation due to lack of hard skill points for this two skills: Bargaining and Lost Fusion Focus. At level 127 and only with 75 hard (+skills gear) points in Bargaining you are unable to reach (or very hard to reach) breakpoint for tier 12 item.

Lost Fusion (or Devout, of course) Focus limits your level of CAs. And with every level above this "without penalty" breakpoint your casting speed is decrease. Never mind for Lost Fusion (you have mastered Lore skill), but it very slows casting speed of Deathly Spears.

* Gaining Experience for next character level is very slow, even with Mentors.

* Archimedes Beam and Propelled Levitation are very good support CAs. AB modified by Paralyze/Weaken/Annul is amazing. Shade that long animation. PL with Boost modifaction create much variable options of your move.

 

arnisring.jpg

 

I am planning about this character play for a while, try to collect much more gameplay experinences from long time playing and use Mechanix like smither for other character. I am awaiting for Expansion Ice&Blood, then I will pay interest on these experiences and create new designed Lost Fusion Guardian:-) I can honestly say that Lost Fusion Aspect is brilliant for gameplay (but not without some mistakes:-)

 

vaclaf

Edited by vaclaf
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  • 3 months later...

I think it doesn't work any more cuz I checked it =/

I made weapon with 1+ to t shroud buff. and second slot is without any weapon. and with buff on level 1 I habe 7.1 regen time of one skill, and with level 2 - 7.6 s. when I put on buff and took empty slot the time of regen doesn't go down ;/

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  • 1 year later...

hi all, first post :sweating:

This guide convinced me to start my utility TG :bow: , I have to be much more careful than with my SW and HE pyro build. I know the build is not for ice&blood but I think will be no problem. Thank you vaclaf!

P.S: you do an amazing job with TG builds, seen the videos from your YouTube profile!

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hi all, first post :sweating:

This guide convinced me to start my utility TG :bow: , I have to be much more careful than with my SW and HE pyro build. I know the build is not for ice&blood but I think will be no problem. Thank you vaclaf!

P.S: you do an amazing job with TG builds, seen the videos from your YouTube profile!

 

Hi RupeOase,

welcome on board, you wrote an excellent first necro-post :-) (no offens)

I was thinking about LF Utility TG in Ice&Blood and there are some notices about version differences:

 

* Skills (in order)

 

- Blacksmith (5 points)

- Bargain (max until first mastery)

- Armor (1 point)

- Devout Guardian Focus (only for six modification points for T-egg and DS, BA is not neccesary)

- Lost Fusion Lore (max until second mastery)

- Combat Discipline (fourth mastery)

- Lost Fusion Focus (1 point)

- Warding Energy Lore (third mastery)

- Enhanced Perception (1 point or fifth mastery)

- Toughness or Concentration (depends on build weakness - survival ability or regen. time)

 

About CA´s and modification there are tons of Ice and Blood describtions in my others Mechanix´s builds.

 

Anyway, thank you for reading my builds and watching videos, I wish you great gameplay!

 

vaclaf

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* Skills (in order)

 

- Blacksmith (5 points)

- Bargain (max until first mastery)

- Armor (1 point)

- Devout Guardian Focus (only for six modification points for T-egg and DS, BA is not neccesary)

- Lost Fusion Lore (max until second mastery)

- Combat Discipline (fourth mastery)

- Lost Fusion Focus (1 point)

- Warding Energy Lore (third mastery)

- Enhanced Perception (1 point or fifth mastery)

- Toughness or Concentration (depends on build weakness - survival ability or regen. time)

 

About CA´s and modification there are tons of Ice and Blood describtions in my others Mechanix´s builds.

 

Anyway, thank you for reading my builds and watching videos, I wish you great gameplay!

 

vaclaf

This build is so similar to my TG that it's scary. The only difference is that I didn't have Enhanced Perception and had both Toughness and Concentration.

 

I was thinking about writing out my own guide for my TG, but yours and mine are pretty much the same (except for mastery order), so I don't think I'll worry about it :P

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I was thinking about writing out my own guide for my TG,

 

Go for it

The beauty of this game is the huge number of builds. The community putting together their ideas and then posting the builds keeps the creativity going. Vaclaf's ingenuity and beautifully detailed guide has been the firing force of many a TG.

 

If you've had a good time building yours, Smurfed, there is certainly room for another build on the Temple Guardian Guides mantle.

 

:)

 

gogo

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But that's just it, it is pretty much the exact same as this build, an this one is so much more detailed than what I'd write anyway... So if I were to do up another thread, I'd just link to here and job done :P

 

I was more remarking on how scary similar our builds are without me having seen this before blink.gif

 

 

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  • 2 years later...

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