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Cancelling/Delaying a Quest


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Ok so I accepted a quest (hunt for tybosso) and his grandson keeps on following me. I want to do other quests before going to the target since I need to level my character first and he's irritating the heck out of me. Any idea how to cancel or delay a quest? I'm playing the PS3 ver.

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There is no way to cancel a quest once it's accepted. The best thing to do would be to complete the escort quest and then go back to the area you wanted to continue working.

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I'm not sure why Sacred 2 doesn't allow this. It would make sense to have this kind of functionality and give some flexilibility to the game. The game has more than 600 quests, and you'd think they'd offer any option possible.

 

:bow:

 

gogo

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I agree. They have the activate quest button, why not make a deactivate button or something? That way we won't have to be followed by those annoying npc's when we try to do other quests first, or decide to do some leveling before finishing the quest. They run away to avoid the mobs, that's well and good if they always manage to avoid them. But most of the time they run headlong into the mobs and then I get swarmed.

 

:P

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... They have the activate quest button, why not make a deactivate button or something? ...

 

They have a "Decline Quest" (or something similar) button that does the same thing. If you decide you don't want to do the quest right at this moment, decline it and come back to it later.

 

I would imagine there are too many programming pointers to keep track of to be able to "undo" a quest once it has been accepted. Multiply that by Gogo's 600 quests and you have a very good reason why you can't undo an active quest.

Edited by Spock
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Problem is decline doesn't always just knock back quest as a starter, it can happen in middle of quest chains too and declining there can fail quests. Also, some don't give you a second chance to take them later, if you decline them you fail. A quest on a bridge in elven region comes to mind.

 

There is also no quest limit so if you want, you can collect them all at once (excluding escorts as you have a party limit which won't let you accept anymore escort quests until you are below a certain number). I much prefer to have a ledger full of active quests rather than a limit of say 20 quests that you have can have open and force people to do the quests in a certain order... this isn't wow :)

 

Undo could be played, you could release a escort quest just before escortee dies, and retake. Failing a quest shows you tried without resorting to tricks. :P

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Problem is decline doesn't always just knock back quest as a starter, it can happen in middle of quest chains too and declining there can fail quests. Also, some don't give you a second chance to take them later, if you decline them you fail. A quest on a bridge in elven region comes to mind.

 

:faerie: agree!

 

Undo could be played, you could release a escort quest just before escortee dies, and retake. Failing a quest shows you tried without resorting to tricks. :faerie:

 

hmm never heard of releasing an escort quest. how do I do that? and if I release him, could I retake the quest, say, after I level up a couple times or finish doing some other thing?

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You can't release them now, I was just saying that if you could, people might drop a quest if they see they are about to fail and retake it. I know I would on Desire for Unity, that quest just sucks.

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  • 3 weeks later...

hmm, I know in the past I've used a 'hard reset' (Alt+F4 or Alt+Ctrl+Del & end task on the PC) after I've 'failed' a quest with an escort/hireling and it's reset. I can't remember if I loaded back in with the hireling, or if I had to go accept the quest again, but I do remember thinking 'oh good, I can keep retrying until I succeed at the quest'. I think it has something to do with how the auto-save function works, so the game saves when a quest is successfully completed, but doesn't save when you fail?

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  • 4 weeks later...
There is no way to cancel a quest once it's accepted. The best thing to do would be to complete the escort quest and then go back to the area you wanted to continue working.

 

Blast. This kinda answers my 'Problem with companions' thread. I now have 2 cretins following me causing all kinds of aggro.

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  • 2 weeks later...

I really don't understand a lot of the programming “choices” in this game.

 

All that's needed: Click on NPC…start Dialog…offer [stay Here] Button. Click the button; go do other business. The NPC (with the Quest Target, to find them later) would then stay there! (You would need to dump them in a safe spot so they don't get eaten in the meantime, but that's what taverns are for, right.) How many extra lines of code could it take for the button; the rest's already there.

 

[rant]

This is exactly why this type of game needs a Construction Set; so the Players can fix these stupid problems. Look at Oblivion for a good example.

[/rant]

 

I feel so much better now.

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A quest on a bridge in elven region comes to mind.

*glares at bridge* I HATE YOU, YOU STUPID WOMAN!

*cough*

 

Yes, escort quests are always a pain T-T Especially when the person is all "Oh, hey! I'm going to run over here, get EVERYONE IN THE AREA ticked off and chasing me, and then I'll bring them to you, so we can both die! YAAAAY!"

 

Some escort quests are nice (ie. Shirka for the Inquisitor) because they can't get hurt/killed. But it's still obnoxious when they go running off .-_.-

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