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Darth Sion - Inquisitor Guide


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#1 Ryanrocker

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Posted 29 July 2009 - 09:11 PM

Darth Sion - Inquisitor Guide


Here's a build for you people to criticize, praise, glance over, or whatever you wanna do with it :D

Let me first start by saying I have not taken this build to Niob yet, currently in early platnium and kicking butt. I hope someone can continue this character into Niob and report some feedback for everyone. No deaths so thats definitely a positive so far. This is an all-around aspect build that can use all three aspects efficiently, allowing for fun gameplay. I've always liked the cool looking mount so I incorporated that into my build as well. This build eventually uses three buffs and fully utilizes all three aspects, with more of a focus on Astute Supremacy and Gruesome Inquisition. So without further ado...Meet Darth Sion, my Spider Ridin' Demon of Death :evil:

#1-Skills
#2-Attributes
#3-Combat Arts and Modifications
#4-Combos
#5-Buffs


#1-Skills

Level 2: Astute Supremacy Lore - This extra damage and mods from this skill will provide a good base at early levels for our character. It also improves cast speed so we don't have to watch the animation like we're in slow motion here. We take this in the early levels because our main combo- Clustering Maelstrom and Levin Array- needs a little damage boost as the game progresses. Without this skill the AS tree would stay less powerful than we want it to. Boy, do we like power.

Level 3: Dual Wield - We like dual wielding don't we? :) I've always had dual wielding on a character that could have it, and because the inquisitor is one of the few characters who can pick this skill as a primary skill, we pick this in the early levels too. This will increase our damage output by being able to dual wield TWO weapons and not just ONE. Damage, damage, damage...

Level 5: Nefarious Netherworld Focus - This will decrease the regen times on our NN skills and will allow us to mod this aspect. The main reason we pick this skill is to have an all around build. I've never been a big fan of this aspect, but it does have some hander debuffers and cool Combat Arts that we can use when we get bored :whistle:

Level 8: Astute Supremacy Focus - This will decrease the regen times for AS Combat Arts and allow more mod points. We pick this skill because we want to keep doing our amazing combos and being able to spam Levin Array is wicked cool.

Level 12: Concentration - 2 buffs at the beginning and then 3 at mastery; this will help our build both defensively and offensively.

Level 18: Gruesome Inquisition Focus - this will decrease GI regen times and add mod points for this aspect. This will also allow us to spam the powerful Combat Arts in this aspect. Because we're dual wielding, some of these Combat Arts even get two hits. The more damage we can dish out, the better.

Level 25: Armor Lore - This will start on the defensive part of our build. Higher armor class, better armor rating and a decrease in our armor penalty= sweet. This is a very good skill that should be included in every build. It helps so many things that it will be a must for our slightly lacking defensive build.

Level 35: Constitution - Extra hitpoints can never hurt, and for our Inquisitor they are very welcome. Eventually we will have HP regen in combat.

Level 50: Tactics Lore - Will add damage output to our GI Combat Arts, weapons, and mods for GI. This will increase the damage we deal with our dual wield weapons, so you know the story by now. More damage=better. After some research, look at the option below.

OR


Level 50: Toughness - After reading many articles about damage mitigation, especially a very good one by soldats, I think this build could have a suggested change. While questing in the wastelands I was mobbed by those alien looking dudes that look like they came outta AVP. Was riding on my mount, and the mount died, and I survived after popping health pots. Manange to kill them all but this near death experience does not make me happy. Toughness being picked here might provide a better defensive end to the build. If you are all about damage though, go for Tactics.

Level 65: FREE SKILL PICK
Optional Skill Pick Level: At level 65 you can take whatever skill you like and what will benefit your personal build the most. I choose riding because I like my mount but you may choose whatever floats your boat. (Or whatever floats your build should I say...)

#2-Attributes

Vitality - 70%- Our survivability is very important, and this will go very nicely with constitution

Intelligence - 30%- Just a little bit of points here to boost some of our Combat Arts

#3-Combat Arts and Modifications

Callous Execution
bleed->lacerate->judgement- Bleed for the damage over time, lacerate for the decrease in base hitpoint values, and judgement for the critical hits

Ruthless Mutilation
ire->petrify->frenzy- ire for extra damage, petrify for the chance to stun, and frenzy for the double hit

Mortifying Pillory
Disgrace- only modify this to bronze because it is not as helpful as some of our other Combat Arts we need to modify

Frenetic Fervor
For this CA I think all the choices are based on personal playing experience so those can be up to you.

Purifying Chastisement
Mystic->Eradicate->Hallow- Mystic adds magic damage, eradicate increases chance for hits, and hallow increases the damage output. Upon research into the defensive mechanics of the game, I have also realized that inure could be more effective for those who want a little extra safety with their build. So, if you want more offensive go with hallow, for more defensive go with inure.

Levin Array
Disperse->Hesitation->Dynamic- Disperse for the increased angle (tested elongation and seems less effective, though I've heard otherwise), hesitation decreases attack speed, and dynamic increases the chance for crits

Clustering Maelstrom
Gravitation->Vortex->Vortex- Gravitation adds damage, and the two vortex mods increase the range of this CA immensely

Zealous Doppelganger
Incentive->Domination->Companion- Incentive for the increased defense and attack values, domination for the astute supremacy aspect being added to our doppelganger, and companion to make this a buff

Reverse Polarity
Sphere->Counterblow->Evade- Sphere for small Area of Effect damage, counterblow for melee reflection, and evade for increased defense value

Dislodged Spirit
Spite->Deprivation->Stimulate- Spite for increased duration, deprivation to make this a strong debuffer, and stimulate to increase the rest of our CA regen times

Inexorable Subjugation
Effort->fanatic->probation- effort to increase the damage dealt faster, fanatic increases attack values of companions, and probation lengthens the lifespan of the companions

#4-Combos:


Area of Effect Mob Killer- Clustering Maelstrom +Levin Array
Debuffer- Mortifying Pillory +Dislodged Spirit
Boss Strategy- Debuffer+Callous Execution , Callous Execution , Callous Execution

#5-Buffs

1st- Reverse Polarity- to make the build a bit more defense, and to add melee reflect which will will reflect tons of damage at higher difficulty levels. Also, the sphere upgrade might not seem like much, but it provides a very good passive Area of Effect damage effect.
2nd- Purifying Chatisement OR Soul Reaver- If you like damage go for Purifying Chastisement; If you like more defense and a small bonus to attack go for Soul Reaver
3rd- Zealous Doppelganger- Very weak at lower levels, but put a few runes on him and he'll be a nice asset to our build.

My final thoughts about the build as posted on the wiki.

Final Thoughts- It's been awhile since I first posted this build and have learned a large deal about the game that has helped builds I do in the future. While I feel that this was a very capable build, I feel that the following changes might make for a stronger character. I recommend taking the following skills is your a min/max type of player and want to really squeeze the juice out of this build.

Level 2: Tactics Lore
Level 3: Astute Supermacy Lore
Level 5: Dual wield
Level 8: Astute Supremacy Focus
Level 12: Concentration
Level 18: Armor Lore
Level 25: Gruesome Inquisition Focus
Level 35: Constitution
Level 50: Toughness
Level 65: Nefarious Netherworld Focus


Thanks for reading and enjoy :D

Posted Image


Edited by gogoblender, 05 December 2010 - 06:23 AM.


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#2 Neku

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Posted 30 July 2009 - 09:54 AM

I'm curious as to why do you use Zealous Doppelganger over Soul Reaver for the third buff? In my experience, Soul Reaver always benefited me more because of the attack/defense boost. About the attributes, wouldn't it make sense to divert more points into intelligence in later levels since constitution raises HP and health regeneration?

#3 Ryanrocker

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Posted 30 July 2009 - 10:06 AM

I'm curious as to why do you use Zealous Doppelganger over Soul Reaver for the third buff? In my experience, Soul Reaver always benefited me more because of the attack/defense boost. About the attributes, wouldn't it make sense to divert more points into intelligence in later levels since constitution raises HP and health regeneration?


Personal I do not believe that their is any synergy between Purifying Chastisement and Soul Reaver. Soul Reaver boosts your defense which means you'll get hit less often, so then in turn Purifying Chastisement does not give you any bonus as you must be taking hits to be granted the bonus. If you want to use soul reaver instead of Purifying go right ahead. From my experience on "console hard core" I need all the HP I can get. And the inquisitor raises intelligence every level, so I found that I only needed to put a few points in it.


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#4 Zinsho

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Posted 30 July 2009 - 10:09 AM

I would suggest taking Eradicate over Merciless.

I did the math and hopefully still have the spreadsheet lying around if anyone wants it (I can re-find it otherwise) and with expected game conditions (meaning combinations of modifiers you'd expect to find and not some off the wall combination that'd be nearly impossible to get) Eradicate will always perform slightly better than Merciless (maybe only 3-4% more damage however by end game that could account for a hundred+ damage).

I definitely have to wonder about your choice of Purge based on your modification choices. Purge will only work on innate damage from gear (or from Smolder for Ruthless Mutilation), not any conversions from Lava Chunks. Levin array would benefit more from Mystic, as would a couple other CAs although they aren't listed in your combos.

#5 Ryanrocker

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Posted 30 July 2009 - 10:16 AM

If your findings on the Purifying Chastisement Mods are correct, then I will be happy to update. :) Question though: You said purge would only work on innate damage from gear, but wouldn't mystic also only work on innate damage? I seem to be missing something here :pitcher:


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#6 MTCityHunter

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Posted 30 July 2009 - 10:37 AM

If your findings on the Purifying Chastisement Mods are correct, then I will be happy to update. :) Question though: You said purge would only work on innate damage from gear, but wouldn't mystic also only work on innate damage? I seem to be missing something here :pitcher:


Right, but the point is, there are 2 CAs (LA and IS) that do magic damage. Both get the bonus associated with mystic. The only CA capable of doing fire damage is RM when modded with smolder, so unless you're looking to optimize RM damage, mystic will perform better. Neither one will modify damage conversions on weapons (lava rocks or magic pearls respectively), so weapon damage will be the same between them. Each one will modify weapon damage if the weapon does the correct elemental damage prior to socketing a converter, but that doesn't provide an edge to either option in terms of performance.

#7 Ryanrocker

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Posted 30 July 2009 - 10:54 AM

Doh...I had to read both the posts I few times until I got it. It is now updated thx :pitcher:

@MT: do you see anything else, as I know you are our Inquisitor specialist here on darkmatters


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#8 Schot

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Posted 30 July 2009 - 11:06 AM

Nice guide ryan. Gratz on your build! Oh and I see you found the icon bbcode, hehe. :pitcher:

#9 Ryanrocker

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Posted 30 July 2009 - 12:22 PM

Nice guide ryan. Gratz on your build! Oh and I see you found the icon bbcode, hehe. :pitcher:


Haha, yes; found it cuz I was actually looking for the sacred2wiki link format and there was this cool icon format waiting for me at the bottom :)


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#10 Neku

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Posted 30 July 2009 - 12:25 PM

Personal I do not believe that their is any synergy between Purifying Chastisement and Soul Reaver. Soul Reaver boosts your defense which means you'll get hit less often, so then in turn Purifying Chastisement does not give you any bonus as you must be taking hits to be granted the bonus. If you want to use soul reaver instead of Purifying go right ahead. From my experience on "console hard core" I need all the HP I can get. And the inquisitor raises intelligence every level, so I found that I only needed to put a few points in it.


I see. I didn't think much of Purifying Chastisement since I never use it. I wonder..would the Doppelganger benefit from Soul Reaver or will it be a fight for souls? Oh and what Combat Arts do you use against bosses? Under combos you only list a mob killer and debuff. So I assume you use the debuff followed by Callous Execution and Ruthless Mutilation?

#11 the1youh8

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Posted 30 July 2009 - 12:47 PM

what do u mean "console hardcore"... is it a make-believe hardcore, that when u die. u delete him
Area of Effect Temple Guardian level 83
Pyro High Elf level 86
DW INT Dryad level 45

#12 Ryanrocker

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Posted 30 July 2009 - 02:42 PM

@Neku: Yes, exactly what I use. If it's a boss, I use the debuff then spam away on my callous execution. Regen is like .7 secs.

@the1youh8: Yep, that's exactly the concept; you die, you delete

Edited by ryanrocker1217, 30 July 2009 - 02:54 PM.


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#13 MTCityHunter

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Posted 30 July 2009 - 03:23 PM

Doh...I had to read both the posts I few times until I got it. It is now updated thx :D

@MT: do you see anything else, as I know you are our Inquisitor specialist here on darkmatters



Looks like a pretty solid build to me. Personally, I'd miss CD because I love the RT-CM-LA combo, but you could probably achieve the same thing with RT followed by your CM-LA combo if you're quick. Either way, I'd try to find a way to incorporate RT somehow; its a pretty powerful CA, especially modded for lesion to reduce max HP. Of course, later on if you find that CM-LA isn't quite finishing the job (I had to sort out ways to boost the 3 CA combo from time to time to make sure it finished off what it hit, so I'd anticipate a 2 CA combo would be somewhat harder to get to work later on in platinum and into niob), you could switch to CM-RM. The weapon CAs simply scale better and without the 3rd AS CA in the combo, this would probably be more powerful/reliable later on.

I will offer a bit of caution though: if you're doing HC, I'd make sure to take your time and avoid rushing. Without Inure OR Toughness, I think you're fairly likely to bite it if you get ahead of yourself. I had only inure, but also boosted Vitality 100%, and did have a number of close calls along the way. I made it through platinum by the mid-90s but only started to dabble in Niob before my save file got corrupted and I had to start some new characters :bye: Anyway, its not so different from my build that I think you can't make it work; just be careful. Good luck!

#14 fallen1011

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Posted 30 July 2009 - 03:51 PM

#2-Attributes

Posted Image Vitality- 70%

Posted Image Intelligence- 30%



exactly how much would this percent be number wise, estimate maybe? knowing how many points you get would help figuring this out,EX: 1 vit every 2 lvls...etc just more detail

Edited by fallen1011, 30 July 2009 - 03:54 PM.


#15 Ryanrocker

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Posted 30 July 2009 - 04:04 PM

#2-Attributes

Posted Image Vitality- 70%

Posted Image Intelligence- 30%



exactly how much would this percent be number wise, estimate maybe? knowing how many points you get would help figuring this out,EX: 1 vit every 2 lvls...etc just more detail


Ah, well you get 401 points to spend over 200 levels. So that's 280 points in Vitality and 121 in Intelligence.


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#16 MTCityHunter

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Posted 30 July 2009 - 04:09 PM

#2-Attributes

Posted Image Vitality- 70%

Posted Image Intelligence- 30%



exactly how much would this percent be number wise, estimate maybe? knowing how many points you get would help figuring this out,EX: 1 vit every 2 lvls...etc just more detail


Levels 2-49, you get 1 point.
Levels 50-149, you get 2 points.
Levels 150-200, you get 3 points.
Over 200 levels, that's 401 points to divide.

He's simply going to put about 3 points into Int and 7 into Vit for every 10 points he gets. Putting the leftover in Int, by level 200, that would be 121 into Int and 280 into Vit. No one's about to do a level by level breakdown though :bye:

#17 gogoblender

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Posted 30 July 2009 - 04:18 PM

Great looking build Ryan! Dude, you have a flair for marketing. I loved the read, and your clever eye spied out this forum's little ability to display images from Sacred 2 with auto links to the wiki as part of the editing for all contributors ...NICE :bye: Cool that you and I have about the same build, though I didn't get to play as much with mine. Great to see that you managed to squeeze some seroius pwnage out of this, and I'm looking forward to more.

Game Pix if you got em!

:D

gogo

#18 Ryanrocker

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Posted 30 July 2009 - 04:49 PM

Game Pix if you got em!

:D

gogo


Sniff, if only I had the PC version. :bye:


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#19 Kingy

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Posted 30 July 2009 - 05:04 PM

This.Guide.Is.Amazing.

Good job Ryan !

I like how it was just nice, short, and simple :bye:


Inquisitors for life !
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#20 tinynose

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Posted 05 August 2009 - 01:36 AM

I drop my first inquistor, because he used all potions transfered from my Dyrad...even he is in level 15.. :D

I build my second inquistor base on your guide, so far so gool. :lol:

Thanks Ryan.




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