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Web-Based Game


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I started playing a web-based game about 4 months ago.

 

It doesn't have much in the way of graphics or instant action, but it has a lot of different content, usually riddled with puns. My boyfriend calls it a 'clicking game'. A few games on Facebook (the Vampire/Werewolf/Zombie/Slayer ones) probably aimed to copy the playstyle, but they ultimately lack the content that this game has.

 

The game's name is Billy vs SNAKEMAN (yes in caps), and is a parody of Naruto, Bleach and other things like Code Geass (depends on the content really). It's what came after Anime Versus, though it's significantly different from it. It works with a random number generator the whole time (players call it RNG). There's also no annoying pop-up messages every time you accomplish the smallest feat (which occurs on Facebook).

 

The plot is that you are an anime ninja (not Naruto, but the concept is the same as if you were Naruto). You need to become stronger, learn techniques, make allies (including many from Naruto, even Naruto himself), gain power through different means (mostly permanent items), gain levels in your 3 attributes (Genjutsu, Ninjutsu, Taijutsu). And eventually "loop" which is restarting with lower levels, almost no allies, but keeping the permanent items, opening other content, gaining other means of improving yourself (like themes) and a higher level cap. See it like a New Game+ feature that never makes you "too strong", unlike in Chrono Trigger or Chrono Cross, but still stronger.

 

Current content includes regular missions, the Party House (like a casino), ninja villages (which are all player-lead), Reaper missions, Monochrome missions, The Trade (involving attacking others), Outskirts and Wasteland, Robo Fighto (mecha-fighting), R00t, Burger Ninja, Zombjas and an arena to compete against others.

 

I've been asking around and the game is short of 2 years, so it's not exactly new, but having small publicity (much like Sacred 2) makes it so not too many know about it. Much of the content has been revamped (what people call recode) and balanced some months ago.

 

I said above it works with a random number generator. Well it's simple if you take a table-top analogy to it:

 

Levels are dice you throw.

Strength is an amount added to the dice.

Range is how many faces the dice have.

 

Difficulty is how much you need to get as a number on your throw to get a success.

Successes is how many times you need to beat the difficulty in one attempt.

 

It's pretty easy to understand.

 

The game also has a "How to play" FAQ to help understand the basics and there is a wiki site dedicated to it that was started by players.

 

I'll link to two pictures of the game.

http://i12.photobucket.com/albums/a213/Sar...lyinterface.jpg

http://i12.photobucket.com/albums/a213/Sar...geinterface.jpg

 

For anyone interested, my signature leads to the game.

Edited by gogoblender
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Without looking at the pictures, only based on your post, it sound a bit like a combination between kingdomofloathing (online webgame with hilarious puns, the 'loop' (ascending over there)...) but the dices make me think of dungeons and dragons or das schwarze auge.

 

I *should* try this out, but maybe it's better if I do so after my exams are done...

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Well, in reality to progress you don't need to invest more than 15 minutes or so a day. If you invest more it's optional, because you got lots of time, and probably more to chat with other players than anything else.

 

Edit:

 

I'll add that I'm available in-game to help if needed whenever I'm on. Party House chat is also a good place to ask for live help.

 

My character's name is the one in signature.

Edited by Little Sara
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I have played it for a while, but it became very boring after a while. The same missions day after day, my level 34 char losing more then ones from much lower level chars while everything was much much higher then theirs. After a few months I gave up on it.

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I have played it for a while, but it became very boring after a while. The same missions day after day, my level 34 char losing more then ones from much lower level chars while everything was much much higher then theirs. After a few months I gave up on it.

 

A few months to reach level 34?

 

Even without massive permanent item bonuses, one can reach level 60 (season 1 cap) or 20/20/20 levels, in about 3 weeks. It's a good idea to not do missions which are too hard for your character. Such as attempting B-rank missions the moment you become Sp. Jonin, if you know your success rate will not be acceptable in B-rank missions. In other words, going after permanent item bonuses and leveling up doing C-rank missions is a good idea.

 

The Zombja part of content is fairly recent, about 2 months old.

Edited by Little Sara
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A few months to reach level 34?

 

Even without massive permanent item bonuses, one can reach level 60 (season 1 cap) or 20/20/20 levels, in about 3 weeks. It's a good idea to not do missions which are too hard for your character. Such as attempting B-rank missions the moment you become Sp. Jonin, if you know your success rate will not be acceptable in B-rank missions. In other words, going after permanent item bonuses and leveling up doing C-rank missions is a good idea.

 

The Zombja part of content is fairly recent, about 2 months old.

 

 

LoL I hat a pretty busy job at that time, so I hat very little motivation to play those 15 minutes every day after I got home. As for the Zombja part yeah I thought that was new, it did not ring a bell when I saw that. Still I do not think it changed to much for me to start playing it again.

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They intend to add Pizza Witch pretty soon, this would be Burger Ninja 2. They'll also add Reaper's Game, a combination of Reaper 3 and Zombja 2. There is Pirates, Dating, Housing as well on the way in some months.

 

The game changes a lot over time with new stuff.

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