elderago 0 Posted September 23, 2009 Share Posted September 23, 2009 (edited) after 7 attempts I have come up with a possible build, here are the skills (in no particuler order) enhanced perception barter armer lf lore lf focus dg focus dg lore warding energy lore weapon lore concentration uncertain that's the easy part, but from what I found there are two major problems with this build, whatr skills to you take first and more importantly ca mods, the only easy ca to mod is battle alert (which would be defense-reflect melee-permanent), the others I'm not so sure about. Then we have one final issue, while this build would be a boss killer, mobs could easily take you down sure you have three attacks too rely on (DS, FB and AD) but none of them have the range of the burning embers/icy evanescence. anyway to wrap this up what do you TG experts think does this build seem possible ? and if so what skills should I take first. P.S this is being done on the 360 so jolting touch is still bugged ... thanks ! Edit: after some careful testing I realized my main flaw, I was trying to be ranged AND melee at the same time, after restarting I've found that if you stick to melee and use AB and AD as sniping and then going melee it works out much better, still testing though. also Gogo, could you pleas merge this into my other discussion I don't want to be making to many duplicate threads Edited September 23, 2009 by elderago Link to comment
elderago 0 Posted September 26, 2009 Author Share Posted September 26, 2009 after much testing I've decided to scrap the idea for now no mass area of effect= extreme difficulty and constant dying, I'll just settle with a devout warden build with a few Combat Arts from lost fusion. Link to comment
soldats 0 Posted September 26, 2009 Share Posted September 26, 2009 dg lore doesn't exist after 150 levels with the lf tg, I would say forget it. he's way underclassed compared other classes/builds Link to comment
elderago 0 Posted September 27, 2009 Author Share Posted September 27, 2009 dg lore doesn't exist after 150 levels with the lf tg, I would say forget it. he's way underclassed compared other classes/builds dglore. meant tactics lore it was becoming more of a chore, LF has no real Area of Effect attacks, it's best used as a secondary aspect p.s jolting touch + dedicated blow is a very effective combo against bosses/champions Link to comment
soldats 0 Posted September 27, 2009 Share Posted September 27, 2009 dg lore doesn't exist after 150 levels with the lf tg, I would say forget it. he's way underclassed compared other classes/builds dglore. meant tactics lore it was becoming more of a chore, LF has no real Area of Effect attacks, it's best used as a secondary aspect p.s jolting touch + dedicated blow is a very effective combo against bosses/champions yes, but if you went with tactics lore, you could go with what many tg players do...ds. that's Area of Effect...but since everyone else does it, well, by default, I will not. Link to comment
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