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The Secrets of Getting Legendaries in Sacred 2


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That's the idea exactly Furian. dangerclass 9 is a unique classification and there's a chance that enemies with that classification can drop Legendaries. Only a chance though. I can't be certain if Legendaries are restricted to dangerclass 10 so it's a gamble.

 

I've heard that the "Tree Spirit Champions" on Dryad island dropping legendaries, might want to dig around in the files and see if you can spot their danger class and loot tables.

Interesting. Picking out the dangerclass for Tree types is a bit difficult but it looks as though the tree types you're talking about are named as "ent" in the flie. The highest rated ents are tenerg_ent_a and tenerg_ent_b which have dangerclass 10. It looks as though those are two different types of mutated Tree Champs. Looks like a worthwhile go. :thumbsup:

 

P.s.

You'd need to lure some to a T-Energy pool and convert them of course.

 

I thought I'd bring this up again because now I'm thinking that tenerg_ent_a and tenerg_ent_b are not mutated enemies. I've been looking at the enemy files a fair bit now and all the enemy types related to types being changed by T-Energy pools all seem to have a prefix of "tenerg" and a suffix of "mutate". However the tenerg_ent_a and tenerg_ent_b don't have the suffix... I'm thinking those two are just tree types but which tree type exactly I can't be sure. Once again these two are dangerclass 10 and as Spunky has the impression that a Legendary came from a Tree Spirit Champion it might be worth some farming. Here's some data from the files about them:

 

The first id, id = 1366, is a template for which the following below id's are based on. The second and third id's, (id = 1103 and id = 1104), are significant in that they have a dangerclass = 10 which is the same as the Nameless Guardian bosses. Likely the "Tree Spirit Champions" that Spunky mentioned. The other id's following are just for reference because they refer to the first id, "template_creature_id = 1366".

	id = 1366,
itemtype_id = 4837,
name = "Template_plant_ent",
behaviour = "defaultBehaviour",
dangerclass = 0,
groupmaxcount = 0,
probabilityforelite = 0.000000,
rank = 0,
livesremaining = 0,
unconscioustime = 20,
palettebits = "1111111111111111",
monstertype = 0,
faction_id = 1,
modelscale = 1.000000,
rise_from_ground = 0,
has_corpse = 1,
has_soul = 1,
can_strafe = 0,


id = 1103,
itemtype_id = 7517,
name = "tenerg_ent_a",
behaviour = "Enemy_warrior_brave_tenergy",
dangerclass = 10,
groupmaxcount = 0,
elite_creature_id = 1103,
probabilityforelite = 0.000000,
rank = 0,
tenergy_creature_id = 1103,
template_creature_id = 1366,
livesremaining = 0,
unconscioustime = 20,
palettebits = "1111111111111111",
monstertype = 0,
faction_id = 20,
modelscale = 1.000000,
rise_from_ground = 0,
has_corpse = 1,
has_soul = 1,
can_strafe = 0,
spells = {
	entry0 = { "enemy_blind" },
	entry1 = { "enemy_spider_net" },
	entry2 = { "enemy_area_stomp" },

id = 1104,
itemtype_id = 7518,
name = "tenerg_ent_b",
behaviour = "Enemy_warrior_brave_tenergy",
dangerclass = 10,
groupmaxcount = 1,
elite_creature_id = 1104,
probabilityforelite = 0.000000,
rank = 0,
tenergy_creature_id = 1104,
template_creature_id = 1366,
livesremaining = 0,
unconscioustime = 20,
palettebits = "1111111111111111",
monstertype = 0,
faction_id = 20,
modelscale = 1.000000,
rise_from_ground = 0,
has_corpse = 1,
has_soul = 1,
can_strafe = 0,
spells = {
	entry0 = { "enemy_schleimbatzen" },
	entry1 = { "enemy_shield_flameskin" },
	entry2 = { "enemy_heal_self" },

id = 372,
itemtype_id = 10497,
name = "Plant_ent_2",
behaviour = "Enemy_warrior_brave",
dangerclass = 8,
groupmaxcount = 1,
elite_creature_id = 371,
probabilityforelite = 0.000000,
rank = 0,
tenergy_creature_id = 1103,
template_creature_id = 1366,
livesremaining = 0,
unconscioustime = 5,
palettebits = "1111111111111111",
monstertype = 0,
faction_id = 27,
modelscale = 0.900000,
rise_from_ground = 0,
has_corpse = 1,
has_soul = 1,
can_strafe = 0,


id = 370,
itemtype_id = 5974,
name = "Plant_ent",
behaviour = "Enemy_warrior_brave",
dangerclass = 8,
groupmaxcount = 1,
elite_creature_id = 369,
probabilityforelite = 0.000000,
rank = 0,
tenergy_creature_id = 1103,
template_creature_id = 1366,
livesremaining = 0,
unconscioustime = 5,
palettebits = "1111111111111111",
monstertype = 0,
faction_id = 27,
modelscale = 0.900000,
rise_from_ground = 0,
has_corpse = 1,
has_soul = 1,
can_strafe = 0,

id = 1891,
itemtype_id = 11828,
name = "Plant_ent_cr1_2",
behaviour = "Enemy_mage",
dangerclass = 6,
groupmaxcount = 1,
elite_creature_id = 1890,
probabilityforelite = 0.000000,
rank = 0,
tenergy_creature_id = 1891,
template_creature_id = 1366,
livesremaining = 0,
unconscioustime = 20,
palettebits = "1111111111111111",
monstertype = 0,
faction_id = 27,
modelscale = 0.800000,
rise_from_ground = 0,
has_corpse = 1,
has_soul = 1,
can_strafe = 0,
spells = {
	entry0 = { "enemy_heal" },


id = 1889,
itemtype_id = 11827,
name = "Plant_ent_cr1_1",
behaviour = "Enemy_warrior_brave",
dangerclass = 6,
groupmaxcount = 2,
elite_creature_id = 1890,
probabilityforelite = 0.000000,
rank = 0,
tenergy_creature_id = 1889,
template_creature_id = 1366,
livesremaining = 0,
unconscioustime = 20,
palettebits = "1111111111111111",
monstertype = 0,
faction_id = 27,
modelscale = 0.800000,
rise_from_ground = 0,
has_corpse = 1,
has_soul = 1,
can_strafe = 0,

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However the tenerg_ent_a and tenerg_ent_b don't have the suffix

 

Maybe that simply one of these 2 names is for the Forest Guardian. :thumbsup:

 

Yes... that is what I thought too when I read the line about self-healing.....

 

Greetz

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I tryed running Werewolves into the pools last night. Got a hammer of the north off of a champ werewolf that was not mutated but squat off of anything I tryed to mutate. Seems much more dangerous also fightin near those pools. Step in it and let a spider spit at you and I was pumpin health at an uncomfortable rate. So I bailed on little project.

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I found the same as well Furian. Dang... Though it's possible they're still useful in terms of a counter. If the guys are finding that Legendaries drop consistently at approx 400-500 Guardian kills that may imply a simple counter/countdown is in effect. I dunno. I'll probably come back to those werewolves in time.

 

As for the tenerg_ent_a & b I assumed that those weren't the Tree boss since id = 1433 looks to be that boss. Or maybe the one below. 1890. It's so hard to tell...

 

The first is a template. The 2nd and 3rd are enemies based on the first.

	id = 1807,
itemtype_id = 4837,
name = "Template_plant_ent_elite",
behaviour = "defaultBehaviour",
dangerclass = 0,
groupmaxcount = 1,
probabilityforelite = 0.000000,
rank = 0,
livesremaining = 0,
unconscioustime = 20,
palettebits = "1111111111111111",
monstertype = 0,
faction_id = 1,
modelscale = 1.000000,
rise_from_ground = 0,
has_corpse = 1,
has_soul = 1,
can_strafe = 0,


id = 1433,
itemtype_id = 10205,
name = "Plant_ent_boss_elite",
behaviour = "Enemy_warrior_brave_ex",
dangerclass = 8,
groupmaxcount = 1,
elite_creature_id = 1433,
probabilityforelite = 0.000000,
rank = 0,
tenergy_creature_id = 1433,
template_creature_id = 1807,
livesremaining = 0,
unconscioustime = 20,
palettebits = "1111111111111111",
monstertype = 2,
faction_id = 27,
modelscale = 1.250000,
rise_from_ground = 0,
has_corpse = 1,
has_soul = 1,
can_strafe = 0,
spells = {
	entry0 = { "enemy_root_poison" },
	entry1 = { "enemy_whit_verlangsamen" },
	entry2 = { "enemy_heal_self" },

id = 1890,
itemtype_id = 11826,
name = "Plant_ent_cr1_boss",
behaviour = "Enemy_warrior_brave_ex",
dangerclass = 10,
groupmaxcount = 1,
elite_creature_id = 1890,
probabilityforelite = 0.000000,
rank = 0,
tenergy_creature_id = 1890,
template_creature_id = 1807,
livesremaining = 0,
unconscioustime = 20,
palettebits = "1111111111111111",
monstertype = 1,
faction_id = 27,
modelscale = 1.200000,
rise_from_ground = 0,
has_corpse = 1,
has_soul = 1,
can_strafe = 0,
spells = {
	entry0 = { "enemy_area_stomp" },
	entry1 = { "enemy_whit_verlangsamen" },

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The first is a template. The 2nd and 3rd are enemies based on the first.

	id = 1807,
itemtype_id = 4837,
name = "Template_plant_ent_elite",
behaviour = "defaultBehaviour",
dangerclass = 0,
groupmaxcount = 1,
probabilityforelite = 0.000000,
rank = 0,
livesremaining = 0,
unconscioustime = 20,
palettebits = "1111111111111111",
monstertype = 0,
faction_id = 1,
modelscale = 1.000000,
rise_from_ground = 0,
has_corpse = 1,
has_soul = 1,
can_strafe = 0,


id = 1433,
itemtype_id = 10205,
name = "Plant_ent_boss_elite",
behaviour = "Enemy_warrior_brave_ex",
dangerclass = 8,
groupmaxcount = 1,
elite_creature_id = 1433,
probabilityforelite = 0.000000,
rank = 0,
tenergy_creature_id = 1433,
template_creature_id = 1807,
livesremaining = 0,
unconscioustime = 20,
palettebits = "1111111111111111",
monstertype = 2,
faction_id = 27,
modelscale = 1.250000,
rise_from_ground = 0,
has_corpse = 1,
has_soul = 1,
can_strafe = 0,
spells = {
	entry0 = { "enemy_root_poison" },
	entry1 = { "enemy_whit_verlangsamen" },
	entry2 = { "enemy_heal_self" },

id = 1890,
itemtype_id = 11826,
name = "Plant_ent_cr1_boss",
behaviour = "Enemy_warrior_brave_ex",
dangerclass = 10,
groupmaxcount = 1,
elite_creature_id = 1890,
probabilityforelite = 0.000000,
rank = 0,
tenergy_creature_id = 1890,
template_creature_id = 1807,
livesremaining = 0,
unconscioustime = 20,
palettebits = "1111111111111111",
monstertype = 1,
faction_id = 27,
modelscale = 1.200000,
rise_from_ground = 0,
has_corpse = 1,
has_soul = 1,
can_strafe = 0,
spells = {
	entry0 = { "enemy_area_stomp" },
	entry1 = { "enemy_whit_verlangsamen" },

 

 

Could these enemies be from Ice and Blood?

 

What else stomps other than minotaurs and the leaping plants?

 

So many things self-heal, that doesn't say much.

 

What is whit_verlangsamen?

 

Are there any "bosses" within the class quests? I've really only done the Inquisitor and Temple Guardian and seraphim quests. Plant bosses in the dryad quest was my immediate thought. Maybe sidequest bosses?

 

Been thinking about it all week!

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Google translator says verlangsamen means slow. Maybe whit means w-hit, like weapon-hit or something. weapon-hit_slow?

 

Edit:

 

German is an odd language, the shorter the word gets, the more it means.

 

verlangsamen is slow

verlangsame is slows

verlangsam is slowed down

verlang is slowdown

Edited by sam6555
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I think the egg count as a boss since it surely drops like one, 1 legendary found on it currently.

Sooo.. I am on PS3 and have a character equipped w LL on my BFG seraphim but cannot seem to damage the Egg.. What am I not doing right? Or can you not kill the egg on consoles, does anyone know?

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Guardians(+ the egg) and Dragons are the only that have dropped legendaries for me, my Shadow Warrior has 80% MF and my Temple Guardian has 5%.

 

Usually takes 10 sec with each guardian except for the 4th that maybe takes 12-13 sec.

 

EDIT: This 400 bosses for each legendary, does that mean if I find one with Char1 I need to take 400 runs on Char2 to find one even though I have already taken 300+ runs with Char2 without finding one?

 

What I'm asking is that the counter resets for all characters when I find one?

 

 

what's the "EGG" you guy's are talking about? personally I think EP is irrelevent to find legendary's unless it's box related, I have not noticed a increase or decrease in 3-4 star loot from enemies on my angel at all 34.7 CTF (474% EP), my inquisitor gets more/better stuff at 186.8 % non ep, so go figure. if someone does find one please be specific on how you got it. I haven't came close to 400 boss kills yet I make to many character's lol.

Edited by Cloudnine7
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Guardians(+ the egg) and Dragons are the only that have dropped legendaries for me, my Shadow Warrior has 80% MF and my Temple Guardian has 5%.

 

Usually takes 10 sec with each guardian except for the 4th that maybe takes 12-13 sec.

 

EDIT: This 400 bosses for each legendary, does that mean if I find one with Char1 I need to take 400 runs on Char2 to find one even though I have already taken 300+ runs with Char2 without finding one?

 

What I'm asking is that the counter resets for all characters when I find one?

 

 

what's the "EGG" you guy's are talking about? personally I think EP is irrelevent to find legendary's unless it's box related, I have not noticed a increase or decrease in 3-4 star loot from enemies on my angel at all 34.7 CTF (474% EP), my inquisitor gets more/better stuff at 186.8 % non ep, so go figure. if someone does find one please be specific on how you got it. I haven't came close to 400 boss kills yet I make to many character's lol.

 

The "egg" is the "Heart of the Machine" that is in the room with the Nameless Guardians.

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what's the "EGG" you guy's are talking about? personally I think EP is irrelevent to find legendary's unless it's box related, I have not noticed a increase or decrease in 3-4 star loot from enemies on my angel at all 34.7 CTF (474% EP), my inquisitor gets more/better stuff at 186.8 % non ep, so go figure. if someone does find one please be specific on how you got it. I haven't came close to 400 boss kills yet I make to many character's lol.

 

The devs confirmed that EP does affect drops, both from chests and mobs... but nothing on mechanics of EP.

 

Greetz

Edited by Barristan
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The egg can't be killed on consoles. I got a LL% shuriken and couldn't hit it no matter if I was standing on the metal base or not.

 

 

That's exactly the result I got with life leeched per hit... no way no how could I get one of my shots to "hit" the egg (looking for the life leech lines). I still haven't found LL% shurikens on PS3 (and no CC10 set). Still looking!

 

Us consolers will have to settle for 4 bosses per run... sorry, Madmartigan :)

 

 

chattius Posted Feb 26 2010, 05:45 AM

I think enemy_whit_verlangsamen is reduce attack speed. Which would only affect normal (left click) attacks?

 

So, is that the spell that puts the dark cloud around our heads and really slows the attack speed? (the champion Harpys near elf-human border mountains and the champion Demons are the most memorable of those for me)

I started doing a full exploration of Dryad Island over the weekend but don't remember getting hit by one of those spells, maybe I better mutate a tree spirit and see if they cast it.

I am :D when I thought of dragging a champion plant over to those t-energy pools and trying to mutate it for this experiment! But what else has a stomp AND that attack speed slow?

So far I am thinking that 1433 might be an OLM... but I don't remember any mutated ones :) 1890 still no clue.

Edited by essjayehm
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Oh I see, the heart of the machine. it can be killed on the ps3 but only with non lock-on techinques, raging nimbus, glacial thorns elf, skeletal tower Shadow Warrior, it just takes a very long time cuz the damage dealt is very low. it seems to be weak to ice. but the big problem I found is to get the loot pile after it dies, even though it is gone, its impossible to reach the loot pile due to a invisible wall, an you guessed it it's the shape of the orb. I'm very puzzled about this. another major bug on the ps3, maybe worse than the blacksmith bug, or the mage staff bug lol.

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Barristan's correct...there's a link to the Dev's affirming the information here:

 

Enhanced Perception and Magic Find - Item Drop Explanation, Facts about EP - New Information from Devs

 

 

:)

 

gogo

that may be true, but its a different story from my expierence. I think people get ep confused with normal MF as it grows when you advance in the game, from 0% map reveal to 30+, to MF on the high armored set pieces, wearing that piece dramaticaly boosts up your MF and more so the higher level it is. I do like the ep modifiers but thats about it. I'm sorry guys but I'm not convinced at all. people say you cant find flame smiter, serpents tonque, ice flash without high ep..... well I've found them all with an inquisitor. mastering ep on my old angel made no difference, boosting my inquisitors MF to 100% total made more difference. I get 1-3 3 star's a boss with 186% CTF I'll take that anyday over my previous 4-6 ep angel. anyway back to the topic still no legendaries for me. boss runs are so boring oy.

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Heya,

 

EP does not seem to affect Legendary drops.

 

200% means nothing if we do not know the base chance for a specific item drop.

 

For instance... if there is a 1/1000 chance for a specific drop.... then +100% chance would only make the chance 2/1000. In this example it would be quite obvious that there is no noticable difference between 0% and 200%.

 

I tried with my seraphim, and got to about 300% itembased and 375% EP based. I do think there is noticable difference. For example... she has found about 20 new class specific uniques. But even with 600-700% we know nothing... :)

 

Greetz

Edited by Barristan
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This is complicated, and a mistery too.

 

That's what makes this game awesome.

 

We'll die trying to reach a mathematical solution for it, and won't find out a real proof.

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We'll die trying to reach a mathematical solution for it, and won't find out a real proof.

 

Short of asking the devs, which is what I did during the beta (& linked above). Which isn't to say that there isn't a bug in the console versions that was fixed on the PC (like the map uncovered % bug), or that that's all of the story.

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Short point for my new bosskiller - now level 35.

Guardians + egg killed : 165

So, in the 33th run, I was so happy to see legedary's orange color, I dropped these 2 things :

img-094818rrrj0.png

img-094906kbch9.png

Stradal's Hammer (Boss 163) AND Thorien's blind rage (Boss 164).

:lol::cry:

Edited by Woody
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