Neksar 0 Posted February 26, 2010 Share Posted February 26, 2010 So I'm planning on building a Temple Guardian up to be an epic tank that focuses a bit more on hp, with Derogate, Recharge, and Reflect, as well as copious use of Combat Alert and Untouchable Force. My question, however, is about Charged Grid. Does the healing it does get affected by Source Warden Lore? I want to make a team-based Temple Guardian, but I wanna know how well Charged Grid can heal, and how it's modified by skills, since I wanna use it primarily for healing. Link to comment
gogoblender 3,042 Posted February 28, 2010 Share Posted February 28, 2010 Temple Guardian's aren't my forte, but I'm going to bump this thread in light of our recent move, and hoping that a Temple Guardian expert will come upon this and be able to help you. Welcome to the forum William gogo Link to comment
essjayehm 58 Posted March 4, 2010 Share Posted March 4, 2010 So I'm planning on building a Temple Guardian up to be an epic tank that focuses a bit more on hp, with Derogate, Recharge, and Reflect, as well as copious use of Combat Alert and Untouchable Force. My question, however, is about Charged Grid. Does the healing it does get affected by Source Warden Lore? I want to make a team-based Temple Guardian, but I wanna know how well Charged Grid can heal, and how it's modified by skills, since I wanna use it primarily for healing. Soooooo... I really cannot say for sure, but I believe it does. My current Temple Guardian I didn't take Constitution. Charged Grid seems to be enough to keep me alive in Niob, for the most part (I died vs. Grunwald Dragon). Usually by the time I've cast Combat Alert, Firey Ember and Charged Grid, the baddies have taken over half of my health. Since the Alert is high enough that I rarely get hit after casting, Grid usually pops me back up to full health in about 10 or so seconds. (My total HP is 10k, so CG is healing about 500 HP per second?) HOWEVER, against champions and elites, it really isn't enough by itself, and I wish I had in-combat health regen PLUS Charged Grid. Food for thought. Most notable to me was that I took the damage mod, not the healing choice for it!! I had taken the defensive mods on Icy and Firey, so I was making the Grid my damage option. Link to comment
SolomonGrundy 1 Posted February 26, 2011 Share Posted February 26, 2011 So I'm planning on building a Temple Guardian up to be an epic tank that focuses a bit more on hp, with Derogate, Recharge, and Reflect, as well as copious use of Combat Alert and Untouchable Force. My question, however, is about Charged Grid. Does the healing it does get affected by Source Warden Lore? I want to make a team-based Temple Guardian, but I wanna know how well Charged Grid can heal, and how it's modified by skills, since I wanna use it primarily for healing. Soooooo... I really cannot say for sure, but I believe it does. My current Temple Guardian I didn't take Constitution. Charged Grid seems to be enough to keep me alive in Niob, for the most part (I died vs. Grunwald Dragon). Usually by the time I've cast Combat Alert, Firey Ember and Charged Grid, the baddies have taken over half of my health. Since the Alert is high enough that I rarely get hit after casting, Grid usually pops me back up to full health in about 10 or so seconds. (My total HP is 10k, so CG is healing about 500 HP per second?) HOWEVER, against champions and elites, it really isn't enough by itself, and I wish I had in-combat health regen PLUS Charged Grid. Food for thought. Most notable to me was that I took the damage mod, not the healing choice for it! I had taken the defensive mods on Icy and Firey, so I was making the Grid my damage option. so, two questions: 1. Is the damage increase on charged grid worth it? (the output seems so low...) 2. if you didn't pick lore which would you go with? Link to comment
wolfie2kX 528 Posted February 27, 2011 Share Posted February 27, 2011 So I'm planning on building a Temple Guardian up to be an epic tank that focuses a bit more on hp, with Derogate, Recharge, and Reflect, as well as copious use of Combat Alert and Untouchable Force. My question, however, is about Charged Grid. Does the healing it does get affected by Source Warden Lore? I want to make a team-based Temple Guardian, but I wanna know how well Charged Grid can heal, and how it's modified by skills, since I wanna use it primarily for healing. Soooooo... I really cannot say for sure, but I believe it does. My current Temple Guardian I didn't take Constitution. Charged Grid seems to be enough to keep me alive in Niob, for the most part (I died vs. Grunwald Dragon). Usually by the time I've cast Combat Alert, Firey Ember and Charged Grid, the baddies have taken over half of my health. Since the Alert is high enough that I rarely get hit after casting, Grid usually pops me back up to full health in about 10 or so seconds. (My total HP is 10k, so CG is healing about 500 HP per second?) HOWEVER, against champions and elites, it really isn't enough by itself, and I wish I had in-combat health regen PLUS Charged Grid. Food for thought. Most notable to me was that I took the damage mod, not the healing choice for it! I had taken the defensive mods on Icy and Firey, so I was making the Grid my damage option. so, two questions: 1. Is the damage increase on charged grid worth it? (the output seems so low...) 2. if you didn't pick lore which would you go with? My 2 cents worth - I went with the two mods that allow Charged Grid to extend healing properties to others in my party. That way, when you're chasing idiots you have to escort, like the weapons dealer in Pawn Sacrifice, I can heal him up as he runs around like a suicidal nutjob trying to get himself killed - while doing some damage to the enemies he's trying to kill himself with. But if I really wanted to put the hurt on the baddies - I use Firey Ember or Ice Evansence. My Charged Grid is roughly 2x the level of either FE or IE, all while doing about 1/2 of the damage. Link to comment
SolomonGrundy 1 Posted February 27, 2011 Share Posted February 27, 2011 My 2 cents worth - I went with the two mods that allow Charged Grid to extend healing properties to others in my party. That way, when you're chasing idiots you have to escort, like the weapons dealer in Pawn Sacrifice, I can heal him up as he runs around like a suicidal nutjob trying to get himself killed - while doing some damage to the enemies he's trying to kill himself with. But if I really wanted to put the hurt on the baddies - I use Firey Ember or Ice Evansence. My Charged Grid is roughly 2x the level of either FE or IE, all while doing about 1/2 of the damage. Hey, thanks man. That puts it in the right context. Link to comment
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