Skylar Cb 0 Posted March 13, 2010 Share Posted March 13, 2010 (edited) About This Guide Please do not look at my guide and prejudge it as a Swiss Army Seraphim because it's far from that...If you look at the title you would see all uses of her aspects revolve around her BFG & Magic capabilities. With that said, I hope you find the guide helpful & without any further ado, let's get started... Skills & Deity Deity = Forens - Because Seraphims can't take Testa & cus it's like a temporary Warding Energy Buff Level 02- Concentration - For Dual Buffs & Lesser Regen Times Level 03- Revered Technology Lore - For BFG, Combat Art Damage & Mod Points Level 05- Tactics Lore - For Weapon Damage In General & Mod Points For Exalted Warrior Level 08- Revered Technology Focus - For Reduced Regen Times & More Mod Points Level 12- Ranged Weapons - For More Efficient BFG Use & Faster Attack Speed Level 18- Armor Lore - For Reduced Regen Penalties & Later Use Of Defensive Skills Level 25- Celestial Magic Lore - For Combat Art Damage & Mod Points Level 35- Exalted Warrior Focus - For More Mod Points & Reduced Regen Times Level 50- Constitution - For More Hitpoints & Overall Durability Level 65- Warding Energy Lore OR Toughness - ....Toughness for campaign or Warding Energy Lore for PvP Note: If you want to take this Seraphim to a high level (beyond 100), you will want to master the following skills on this list in this order: Revered Tech Lore, Tactics Lore, Concentration, Armor Lore, Ranged Weapons, Celestial Magic Lore, Exalted Warrior Focus, Constitution, Warding Energy Lore/Toughness, Revered Tech Focus. Attribute Points This is pretty much straight forward...Assign most of your points to DEXTERITY for better BFG Efficiency, INTELLIGENCE & STAMINA for more Potent Combat Arts, and WILLPOWER for better Spell Resistance seeing as how your Skills don't cover Spell Resistance more so than just Durability & Ranged Brute Force! Combos & Buff Usage As for BUFFS I recommend you use all of them if you're a PvP Seraphim otherwise just stick to Battle Stance & BFG... Now as for COMBOS there is only 1 I use and needless to say, only 1 I can recommend...If you have any suggestions here, I'm Open Ears...Anyway now, back on subject; The combo I use is as follows, in order: Pelting Strikes then Soul Hammer. This combo is just deadly if you start & finish using Flaring Nova then you lay this bad boy down...It'll wipe out a crowd of like 8-12 enemies with ease! Combat Art Mods Exalted Warrior Soul Hammer Bronze: Aim = Increased Critical Hit Chance Silver: Battering = Reduces Enemy Armor Class Gold: Incision = Chance For Deep Wounds Pelting Strikes Bronze: Thrust = More Damage Silver: Enfeeble = Reduces Enemy Defense Value Gold: Precision = Increased Critical Hit Chance Assailing Somersault Bronze: Spurt = Better Range Silver: Brawn = More Damage Gold: Concussion = Adds A Chance To Stun Battle Stance (Buff) Bronze: Aggression = Increased Weapon Damage Silver: Flexibility = Adds Chance To Evade Weapon Attacks Gold: Retaliation = Adds Chance To Reflect Close Combat Celestial Magic Baneful Smite Bronze: Laggard = Slows Speed Of Enemy Silver: Potential = Increased Chance To Induce Weakening Effect Gold: Chain = Adds Chance For Chain Lightning Radiant Pillar Bronze: Hypnosis = Attracts Opponents To The Center Of The Attack Silver: Brightness = Increases Area Of Effect Gold: Magnify = Increases The Damage Output Hallowed Restoration Bronze: Remedy = Increases Healing Effictiveness Silver: Prevention = Adds Temporary Damage Over Time Protection Gold: Solidarity = Extends Effects To Nearby Allies Revered Technology Archangel's Wrath Bronze: Red Hot = Increased Damage Output Silver: Lock = Spell Will Seek Its Target Gold: Greek Fire = Increases chance for burn effect Flaring Nova Bronze: Expand = Increases The Radius Silver: Stun = Adds A Chance To Stun Gold: Flux = Increases Spell Damage Warding Energy (Buff) Bronze: Projectile Reflection = Chance to reflect ranged damage Silver: Magic Mirror = Chance to reflect spells Gold: Block = Improves the damage mitigation BeeEffGee (Buff) Bronze & Silver: Enhancement = Increased Damage Gold: Accuracy = Increased Chance To Hit Enemy Equipment As for Equipment on my Seraphim I use the Endijian's Artifacts Set (all except for chestplate) for Armor which really helps out my Main Aspect of Revered Technology & for the chestplate I use the Holy Protection Chestplate for the armor bonus & the sockets...Now for backup weapons besides the BFG I use a Stalworth Safeguard combined with an Officer's Saber that has level 200 damage/all skills rings in it which is great for close combat where you can't use the BFG! As for rings, use stuff for better offense and defense & for amulets use Amulet of the Seraish for Player VS. Player or Artamark's Star for Campaign.... Closing This Seraphim that I have built like this has been on platinum difficulty at level 85 going through the Wastelands with out much hassle...There is one downside to the console version of this character though...It's the fact that the BFG has real trouble hitting Mud Sucker & Fen Fire Monsters...Don't ask me why though! Anyway...on a side note, Thanks to everyone who views this & finds it helpful & Thanks to everyone who helped me in the past with how to build a Seraphim cus without them, this build wouldn't be possible! Edited December 10, 2010 by locolagarto Link to comment
locolagarto 15 Posted March 14, 2010 Share Posted March 14, 2010 Hey there ya go. looking good! Yeah the Console glitch for ranged weapon really used to make be dread the Bats in the swamp!. Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now